Intro
Hello. This is my first RMT, and my first successful team ever since Salamence got banned. It's a balanced team that focuses on setting up entries and U-turning to appropriate counters/phazing threatening Pokemon away. With 5th gen looming over the 4th gen, I'd thought I'd give this team a shot for my first RMT. Without further ado, onto the team.
The Team
Tyranitar @ Lum Berry
Nature: Brave (-Spe,+Atk)
EVs: 252 HP/252 Atk/6 SAtk
-Stealth Rock
-Crunch
-Superpower
-Fire Blast
Tyranitar fits well into my team as a reliable lead that can beat many common leads (Azelf, Aerodactyl, and Heatran). I chose Tyranitar over other leads just because it can usually get Stealth Rock at some point in the game and for its Sand Stream which prevents some pokes from walling my team. The Brave nature is to ensure that Tyranitar gets the Sand Stream in versus Abomasnow. Standard Leads that Tyranitar doesn't fare well will be dealt with by my other Pokemon:
-Infernape: switch to Vaporeon on the Fake Out/Close Combat
-Machamp: switch to Rotom-h on the DP, then Skarmory on the Payback
-Metagross/Jirachi: switch to Skarmory
Besides being a pretty good lead, Tyranitar also functions as sort of a mini-Blissey (which I don't include because it's too defensive for me) to pair up with Skarmory. It's able to take Thunderbolts from threatening Special Attackers who would otherwise run through my team (Zapdos, Jolteon) and retaliate with Crunches. Fire Blast and Superpower are there to give Tyranitar and my team an edge, although small, against stall teams as well as OHKOing Brelooms that switch into Tyranitar.
Skarmory @ Leftovers/Shed Shell
Nature: Adamant (-SAtk, +Atk)
EVs: 252 HP/120 Atk/136 Def
-Spikes
-Roost
-Whirlwind
-Brave Bird
Skarmory is awesome for laying down spikes and taking hits from most physical attackers well. It's my primary switch into tankish Pokemon like Swampert and Hippowdon, and it's speed allows it to Whirlwind those guys out before they go Roar-berserk. The first thing you may notice is the odd EV arrangement but it is there for one reason only: Machamp. I hate Lead Machamps with a passion because they always force me to reveal like my whole team, and even then I'd lose some Pokemon. The EV's allow Brave Bird to OHKO Standard Machamp Lead after two Sand Stream turns, and the rest are allocated for maximum defense potential. I usually pick Leftovers as my item of choice when laddering since this Skarmory is less bulkier than other Skarmory's, but if I somehow know that my opponent has a Magnezone on their team, I'll opt for Shed Shell. Skarmory is also one of my two phazers that is used to phaze Steel/Bug/Ground pokemon.
Rotom-h @ Choice Scarf
Nature: Timid (-Atk,+SAtk)
EVs: 4 HP/252 SAtk/252 Spd
-Trick
-Thunderbolt
-Shadow Ball
-Overheat
My invaluable spin blocker and the fail-safe of my team. I try to avoid using it as much as possible. Really it's my only Fighting/Normal Immunity and my only Lucario check. It's useful just being there. If my opponent decides to switch in their Lucario or have their Starmie spin, I'd switch this guy in, then switch immediately to Flygon just because I'm deathly afraid of Tyranitar. Rotom-h also leaves a huge dent to stall teams when a successful Trick is executed. Rotom-H is my tertiary revenge killer which I'd only use in extreme conditions when Flygon and Scizor are both down. To give an idea of how important Rotom-h is, if Rotom-h is down and my opponent has a Fighting pokemon on the other team, I'm screwed :(
Vaporeon @ Leftovers
Nature: Bold (-Atk,+Def)
EVs: 252 HP/228 Def/28 SDef
-Wish
-Protect
-Roar
-Surf
Another important member of the team with its Water Absorb, although a little more expendable than Rotom-h. Vaporeon is there to patch up trouble my other Pokemon are having. I used to have HP Electric on Vaporeon, but people kept setting up on me and that pissed me off. So now I run Roar over it since Protect was too awesome with its mind games to pass up. Empoleon, Gyarados (bulky variants will necessitate a Rotom-h switch), Suicune, Jirachi, and Kingdra are all phazed effortlessly. People also LOVE to set up a sub on Vaporeon. Roar + residual damage ought to teach them a lesson next time they think about subbing. The invaluable Wish is a big asset to my team, especially since half my team is Choiced. I usually use Vaporeon to absorb sleep, just because the other members of my team need to be more "active", and also because of the chance that I can wall Choiced Heatrans and mono-attacking Suicunes to get free sleep turns.
Flygon @ Choice Scarf
Nature: Jolly (-SAtk, +Atk)
EVs: 4 HP/252 Atk/252 Spd
-U-turn
-Earthquake
-Outrage
-Toxic
Flygon is great for forcing switches and racking up residual damage. It absorbs resisted attacks and Thunderbolts from sweepers like Starmie and Heatran and threatens both with Earthquake/Outrage. Or I can just U-turn to a countercounter and force even more residual damage. The mind games are endless. Flygon also tends to counter most of the switch-ins to Rotom-h, so I usually immediately switch Flygon in after I switch in a Rotom-h. Toxic is there to assassinate Gliscor, Hippowdon, and Zapdos (if it doesn't have HP Ice), all of whom are extremely annoying. My main revenge killer although I try to avoid using Outrage.
Scizor @ Choice Band
Nature: Adamant (-SAtk, +Atk)
EVs: 252 HP/252 Atk/6 SDef
-U-turn
-Bullet Punch
-Superpower
-Pursuit
Good old Scizor. Never failed me in any of my teams since the Garchomp era. Anyways, Scizor's role is to scout and force residual damage, revenge kill, and break subs. Breloom is taken care of by switching Scizor into the sub and U-turning to Rotom-h. Lucario at 40% is taken care of by Bullet Punch. Teams can be taken care of if they've taken enough residual damage by a Bullet Punch frenzy . Scizor serves as a very effective partner with Flygon, resisting boltbeam and dragon/fire combinations. I tend to use Scizor to revenge kill if the situation would be more suitable than revenge killing with Flygon (i.e. killing a Gengar with Bullet Punch instead of Outrage).
Conclusion:
That's all for my team. Sucks that I made this team right before 4th gen's departure, but I'm sure 5th gen will bring more interesting Pokemon. Anyways, feel free to criticize my team to your heart's content, any feedback is appreciated. Thank you for reading this RMT.
Hello. This is my first RMT, and my first successful team ever since Salamence got banned. It's a balanced team that focuses on setting up entries and U-turning to appropriate counters/phazing threatening Pokemon away. With 5th gen looming over the 4th gen, I'd thought I'd give this team a shot for my first RMT. Without further ado, onto the team.
The Team
Tyranitar @ Lum Berry
Nature: Brave (-Spe,+Atk)
EVs: 252 HP/252 Atk/6 SAtk
-Stealth Rock
-Crunch
-Superpower
-Fire Blast
Tyranitar fits well into my team as a reliable lead that can beat many common leads (Azelf, Aerodactyl, and Heatran). I chose Tyranitar over other leads just because it can usually get Stealth Rock at some point in the game and for its Sand Stream which prevents some pokes from walling my team. The Brave nature is to ensure that Tyranitar gets the Sand Stream in versus Abomasnow. Standard Leads that Tyranitar doesn't fare well will be dealt with by my other Pokemon:
-Infernape: switch to Vaporeon on the Fake Out/Close Combat
-Machamp: switch to Rotom-h on the DP, then Skarmory on the Payback
-Metagross/Jirachi: switch to Skarmory
Besides being a pretty good lead, Tyranitar also functions as sort of a mini-Blissey (which I don't include because it's too defensive for me) to pair up with Skarmory. It's able to take Thunderbolts from threatening Special Attackers who would otherwise run through my team (Zapdos, Jolteon) and retaliate with Crunches. Fire Blast and Superpower are there to give Tyranitar and my team an edge, although small, against stall teams as well as OHKOing Brelooms that switch into Tyranitar.
Skarmory @ Leftovers/Shed Shell
Nature: Adamant (-SAtk, +Atk)
EVs: 252 HP/120 Atk/136 Def
-Spikes
-Roost
-Whirlwind
-Brave Bird
Skarmory is awesome for laying down spikes and taking hits from most physical attackers well. It's my primary switch into tankish Pokemon like Swampert and Hippowdon, and it's speed allows it to Whirlwind those guys out before they go Roar-berserk. The first thing you may notice is the odd EV arrangement but it is there for one reason only: Machamp. I hate Lead Machamps with a passion because they always force me to reveal like my whole team, and even then I'd lose some Pokemon. The EV's allow Brave Bird to OHKO Standard Machamp Lead after two Sand Stream turns, and the rest are allocated for maximum defense potential. I usually pick Leftovers as my item of choice when laddering since this Skarmory is less bulkier than other Skarmory's, but if I somehow know that my opponent has a Magnezone on their team, I'll opt for Shed Shell. Skarmory is also one of my two phazers that is used to phaze Steel/Bug/Ground pokemon.
Rotom-h @ Choice Scarf
Nature: Timid (-Atk,+SAtk)
EVs: 4 HP/252 SAtk/252 Spd
-Trick
-Thunderbolt
-Shadow Ball
-Overheat
My invaluable spin blocker and the fail-safe of my team. I try to avoid using it as much as possible. Really it's my only Fighting/Normal Immunity and my only Lucario check. It's useful just being there. If my opponent decides to switch in their Lucario or have their Starmie spin, I'd switch this guy in, then switch immediately to Flygon just because I'm deathly afraid of Tyranitar. Rotom-h also leaves a huge dent to stall teams when a successful Trick is executed. Rotom-H is my tertiary revenge killer which I'd only use in extreme conditions when Flygon and Scizor are both down. To give an idea of how important Rotom-h is, if Rotom-h is down and my opponent has a Fighting pokemon on the other team, I'm screwed :(
Vaporeon @ Leftovers
Nature: Bold (-Atk,+Def)
EVs: 252 HP/228 Def/28 SDef
-Wish
-Protect
-Roar
-Surf
Another important member of the team with its Water Absorb, although a little more expendable than Rotom-h. Vaporeon is there to patch up trouble my other Pokemon are having. I used to have HP Electric on Vaporeon, but people kept setting up on me and that pissed me off. So now I run Roar over it since Protect was too awesome with its mind games to pass up. Empoleon, Gyarados (bulky variants will necessitate a Rotom-h switch), Suicune, Jirachi, and Kingdra are all phazed effortlessly. People also LOVE to set up a sub on Vaporeon. Roar + residual damage ought to teach them a lesson next time they think about subbing. The invaluable Wish is a big asset to my team, especially since half my team is Choiced. I usually use Vaporeon to absorb sleep, just because the other members of my team need to be more "active", and also because of the chance that I can wall Choiced Heatrans and mono-attacking Suicunes to get free sleep turns.
Flygon @ Choice Scarf
Nature: Jolly (-SAtk, +Atk)
EVs: 4 HP/252 Atk/252 Spd
-U-turn
-Earthquake
-Outrage
-Toxic
Flygon is great for forcing switches and racking up residual damage. It absorbs resisted attacks and Thunderbolts from sweepers like Starmie and Heatran and threatens both with Earthquake/Outrage. Or I can just U-turn to a countercounter and force even more residual damage. The mind games are endless. Flygon also tends to counter most of the switch-ins to Rotom-h, so I usually immediately switch Flygon in after I switch in a Rotom-h. Toxic is there to assassinate Gliscor, Hippowdon, and Zapdos (if it doesn't have HP Ice), all of whom are extremely annoying. My main revenge killer although I try to avoid using Outrage.
Scizor @ Choice Band
Nature: Adamant (-SAtk, +Atk)
EVs: 252 HP/252 Atk/6 SDef
-U-turn
-Bullet Punch
-Superpower
-Pursuit
Good old Scizor. Never failed me in any of my teams since the Garchomp era. Anyways, Scizor's role is to scout and force residual damage, revenge kill, and break subs. Breloom is taken care of by switching Scizor into the sub and U-turning to Rotom-h. Lucario at 40% is taken care of by Bullet Punch. Teams can be taken care of if they've taken enough residual damage by a Bullet Punch frenzy . Scizor serves as a very effective partner with Flygon, resisting boltbeam and dragon/fire combinations. I tend to use Scizor to revenge kill if the situation would be more suitable than revenge killing with Flygon (i.e. killing a Gengar with Bullet Punch instead of Outrage).
Conclusion:
That's all for my team. Sucks that I made this team right before 4th gen's departure, but I'm sure 5th gen will bring more interesting Pokemon. Anyways, feel free to criticize my team to your heart's content, any feedback is appreciated. Thank you for reading this RMT.