CAP 13 CAP 2 - Part 12 - Movepool Poll 1

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This poll marks what I consider a landmark achievement by the CAP community in terms of this concept. So successful were our discussions on the many facets of CAP movepools that I slated every single legal movepool that was submitted. Take that as a major pat on the back, particularly because of how strict I am with so many details of CAP 2. It is very impressive for me that so many users 'got the picture' so well, and that we have such a diverse selection of great submissions to choose from as a result, all different in interesting ways.

Two final submissions were not slated because of illegalities:

  • NeoShadow: Had several illegal moves (Thunder Wave, etc.)
  • zyrefredric: Had 31 VGMs (Forgot to count Extrasensory)
This poll begins the process by which we will select a movepool for use with CAP 2. I have created a spreadsheet that compares all of the slated movepools. Please look at the spreadsheet to determine which competitive movepool you like the most. Look at the final submission posts linked to below to read more about the flavor of the movepools, including the details of the method to get Sketch. Note that at the bottom of the above spreadsheet I have provided official tallies of moves/VGMs and the method by which the movepool obtains Sketch. This is for the voters' communal convenience, and I hope it is useful.

I have listed every slated submission's author below in the order they submitted their movepools. I have also provided a link next to their names that goes to their movepool submission post, but please don't include this arrow in your vote.
Korski
capefeather
bugmaniacbob
Spork
Deck Knight
Juicy
srk1214
TheMantyke
This poll operates on the multiple bold voting standard, which is detailed here. A typical vote may look like the following:
First Entry I Like
Second Entry I Like
Third Entry I Like


If the voter wishes, he may post comments on his vote below the actual vote. As with IRV or normal bold voting, only the votes themselves should be bold and none of the supplementary text should be bold.
Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you warned. If you feel compelled to say something in your own vote, you may still do so, but don't try to incite a discussion. Keep discussion to #cap.

This poll will be open for 48 hours.

CAP 2 thus far:

Name: Necturna

Concept: Sketch Artist

Description: A Pokemon that learns Sketch, once, and everything that goes along with that.

Justification:

In terms of uniqueness, I think that few existing Pokemon can match DPP Smeargle, an otherwise laughably worthless Pokemon trolling OU with access to every trick in the book (or at least 4 of them) but also affecting the metagame greatly by becoming a top threat in the lead metagame. This Pokemon will borrow some of that uniqueness by learning the move Sketch and thus having access to ONE surprise/strategic/gutshot bonus move to supplement its pre-existing movepool. Being otherwise competently built (read: usable stats), this Poke could be a top threat or specialist for reasons we can't even predict yet.

Questions To Be Answered:

  • How will a Poke that has access to any one move out of all the moves in the game affect common battling tactics, namely prediction, scouting, and switching?
  • Which Sketch moves will become most common on this Poke's best sets? Does Sketchmon's success rely on hiding that secret Sketch move until just the right moment or can it succeed with predictably powerful moves like Spore, Spikes, Hurricane, Shell Smash, etc.?
  • Does this unique and powerful access to moves need to be counterbalanced elsewhere in the Pokemon's design? If so, then to what degree?
  • What kind of impact can Sketchmon have on teambuilding in terms of being able to patch holes with common utility moves like Rapid Spin or Toxic Spikes?
Explanation: The key here is that we have a lot of freedom to construct a unique Pokemon while staying within the confines of the concept. Typing, stats, abilities, and even most of the movepool are completely fair game so long as the Poke learns Sketch only once along the way and that we keep that in mind during previous steps. Now, this doesn't mean the CAP process will be directionless; Rising Dusk is pretty well organized and good at keeping discussions focused, and the concept itself has firm grounding in Smeargle's precedent. What's really being studied with this concept is movepool diversity and effectiveness, so it should have the most effect on the movepool process, where movepool creators will have to carefully balance their Sketchmon's actual movepool with the possibility of adding any one other move to the list. In terms of the metagame, there is no doubt in my mind that throwing a wildcard like this into the mix will strongly affect the metagame.
Focus: Bulky Offense
Typing: Grass / Ghost
Stats: 64 HP / 120 Atk / 100 Def / 85 SpA / 120 SpD / 81 Spe
Abilities: Forewarn / Telepathy (DW)
Primary Checks: Heatran, Jirachi, Skarmory, Hydreigon
Gender: Female

tl;dr: Quack! (Making a movepool is construction work!)
 

Bughouse

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srk1214
capefeather
TheMantyke


Since competitively these movepools are very close to each other, my voting largely is based on flavor. Basically, I don't think any of these sets are hugely competitively different from each other, so my biggest thing is just making Necturna's movepool using the logic GF would likely use.

*capefeather, thank you for condensing your sketch event. I would not have voted for your otherwise wonderful movepool had it remained as ridiculously overwrought as it was.
 
Korski
Deck Knight
Spork

Wow, that took about 30 minutes of looking them over and checking through moves. I ended up deciding that Horn Leech should be mandatory, because there is virtually no recovery for Nec, and she has low hp. Defenses don't matter there, because look at shuckle. Then, I decided that pain split I wanted before, isn't as good as I thought. I really wanted some support/annoyer moves in trick and destiny bond. Coverage was another desirable trait, and stone edge and pursuit were my requirements there. Gravity was another cool move I wanted, for a niche team type. Just about everything else was perfect. I hope we get a good movepool.
 
Korski
Capefeather
Juicy
Deck Knight

Absolutely chuffed I have been involved in the slate. I vote for Korski, Capefeather and Deck Knight for pure logic and imagination. Good luck guys.
 

Bull of Heaven

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Korski
TheMantyke

The two best CAP movepools I've seen in some time. I'm kind of excited about this.
 
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