Hello everyone and welcome to CAP22's stat stage!
Please note that Stat Limits as a full thread is now being condensed. This time, the TL and Stats Leader will be responsible for coming to a consensus on Stat Limits outside of a forum thread, and will post there decisions at the start of this thread.
Please note that the Stat Limits and the associated formulas have been updated for the CAP Metagame. Past versions of the Stat Limits spreadsheets will no longer be applicable for or discussion due to the shift of our metagame, so please make sure you use the updated version found in the above link.
Shortly after the discussion is over, cbrevan and Snobalt will reach a conclusion, and it will be part of Snobalt's opening post to this thread. The thread will be locked until the opening post is made, at which time the thread will function as past Stat Spread Submission threads have.
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We're getting into the heart of CAP22 and will be dealing with extremely nitty-gritty numbers as we now step into Stat Spread Submissions. Get out your spreadsheets and your calculators, kids! When this thread ends, Stats Leader Snobalt will make a list of accepted submissions for voting based on intelligent community input.
BSR ABUSE WILL NOT BE TOLERATED AND WILL NOT BE SLATED!
BSR abuse is doing things like 150 HP and 70 Def/SpD to create a theoretical optimum with the limits that you have. The purpose of the stat rating limits is to restrict what submitters can do, not to give them a license to game the system. If you cannot justify your stats legitimately and have not proven that you aren't just making the best stats within the limits, you will not get slated.
To use the spreadsheet provided above, you will need Microsoft Excel 2007 or higher, OpenOffice.org Calc 3 or higher, or a similar spreadsheet program that can handle .xlsx files. Alternatively, you can upload the spreadsheet onto Google docs. You must have the stat rating values listed correctly in your submission or it will be ignored for the slate. If you want to dig a little deeper into how these numbers are calculated, read the contents of this link
When you are satisfied with your stat submission, mark it as finished by writing "Final Submission" (bolded) at the top of your post. Submissions that lack a bolded "Final Submission" at the top of the post when this thread closes will not be slated.
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CAP22 so far:
Leadership Team:
cbrevan - Topic Leader
Elite Lord Sigma - Typing Leader
snake_rattler - Abilities Leader
Snobalt - Stats Leader
Deck Knight - Movepool Leader
Typing: Fairy / Fighting
Abilities: Natural Cure / ???
Concept:
Please note that Stat Limits as a full thread is now being condensed. This time, the TL and Stats Leader will be responsible for coming to a consensus on Stat Limits outside of a forum thread, and will post there decisions at the start of this thread.
Please note that the Stat Limits and the associated formulas have been updated for the CAP Metagame. Past versions of the Stat Limits spreadsheets will no longer be applicable for or discussion due to the shift of our metagame, so please make sure you use the updated version found in the above link.
Shortly after the discussion is over, cbrevan and Snobalt will reach a conclusion, and it will be part of Snobalt's opening post to this thread. The thread will be locked until the opening post is made, at which time the thread will function as past Stat Spread Submission threads have.
These limits will help to define what we consider when making and talking about stat spreads for CAP 22. We will look at limits to CAP 22's physical and special attacking prowess, its physical and special tanking capabilities, and the overall power of its stats.
This is a relatively tricky aspect of the process if you're not familiar with what it is we're doing and why we're doing it. For that reason, I strongly encourage those who intend to participate to read the entire OP thoroughly and ask questions where needed.
Be forewarned that there is no poll for this stage of the CAP. The Stats Leader will decide the stat limits for the CAP upon the conclusion of the live discussion.
Stat Bias Limits
Stat bias limits set the general stat bias of a Pokemon from an offensive and defensive standpoint. Stat biases are not solely for limiting stats, but they also describe the overall build of the Pokemon in offensive and defensive terms. However, the stat spread is the only part of the project that will be constrained by Stat Bias Limits. There will be four stat biases selected and a total Base Stat Rating (BSR) limit. The Stat Biases are:
Physical Tankiness (PT)
The rating of the Pokémon's physical defense.
Physical Sweepiness (PS)
The rating of the Pokémon's physical offense.
Special Tankiness (ST)
The rating of the Pokémon's special defense.
Special Sweepiness (SS)
The rating of the Pokémon's special offense
If you don't have a spreadsheet program, OpenOffice is free.
If you're a newer member of CAP, we highly recommend that you do some good lurking during this stage in the process. Read this page thoroughly to understand what exactly we're doing here. If you're still confused, check out some of the old Stat Limits Discussion threads for past CAPs in the CAP Process Archive. If you're still uncomfortable with posting here, then I suggest you watch how experienced users post; you can learn a lot from them!
This is a relatively tricky aspect of the process if you're not familiar with what it is we're doing and why we're doing it. For that reason, I strongly encourage those who intend to participate to read the entire OP thoroughly and ask questions where needed.
Be forewarned that there is no poll for this stage of the CAP. The Stats Leader will decide the stat limits for the CAP upon the conclusion of the live discussion.
Stat Bias Limits
Stat bias limits set the general stat bias of a Pokemon from an offensive and defensive standpoint. Stat biases are not solely for limiting stats, but they also describe the overall build of the Pokemon in offensive and defensive terms. However, the stat spread is the only part of the project that will be constrained by Stat Bias Limits. There will be four stat biases selected and a total Base Stat Rating (BSR) limit. The Stat Biases are:
Physical Tankiness (PT)
The rating of the Pokémon's physical defense.
Physical Sweepiness (PS)
The rating of the Pokémon's physical offense.
Special Tankiness (ST)
The rating of the Pokémon's special defense.
Special Sweepiness (SS)
The rating of the Pokémon's special offense
If you don't have a spreadsheet program, OpenOffice is free.
If you're a newer member of CAP, we highly recommend that you do some good lurking during this stage in the process. Read this page thoroughly to understand what exactly we're doing here. If you're still confused, check out some of the old Stat Limits Discussion threads for past CAPs in the CAP Process Archive. If you're still uncomfortable with posting here, then I suggest you watch how experienced users post; you can learn a lot from them!
--- --- ---
We're getting into the heart of CAP22 and will be dealing with extremely nitty-gritty numbers as we now step into Stat Spread Submissions. Get out your spreadsheets and your calculators, kids! When this thread ends, Stats Leader Snobalt will make a list of accepted submissions for voting based on intelligent community input.
BSR ABUSE WILL NOT BE TOLERATED AND WILL NOT BE SLATED!
BSR abuse is doing things like 150 HP and 70 Def/SpD to create a theoretical optimum with the limits that you have. The purpose of the stat rating limits is to restrict what submitters can do, not to give them a license to game the system. If you cannot justify your stats legitimately and have not proven that you aren't just making the best stats within the limits, you will not get slated.
To use the spreadsheet provided above, you will need Microsoft Excel 2007 or higher, OpenOffice.org Calc 3 or higher, or a similar spreadsheet program that can handle .xlsx files. Alternatively, you can upload the spreadsheet onto Google docs. You must have the stat rating values listed correctly in your submission or it will be ignored for the slate. If you want to dig a little deeper into how these numbers are calculated, read the contents of this link
When you are satisfied with your stat submission, mark it as finished by writing "Final Submission" (bolded) at the top of your post. Submissions that lack a bolded "Final Submission" at the top of the post when this thread closes will not be slated.
--- --- ---
CAP22 so far:
Leadership Team:
cbrevan - Topic Leader
Elite Lord Sigma - Typing Leader
snake_rattler - Abilities Leader
Snobalt - Stats Leader
Deck Knight - Movepool Leader
Typing: Fairy / Fighting
Abilities: Natural Cure / ???
Concept:
Name: Last Act of Defiance
General Description: A Pokemon that is defined by its use of the move Parting Shot.
Justification: Parting Shot is another move that's pretty amazing on paper, but its true usage has yet to be fully explored because it's only available to Pangoro. Pangoro is not the most viable Pokemon OU and is nearly unusable in CAP due to its 4x weakness to Fairy. Moreover, when I've used it in RU (prior it to being banned) and UU, I found myself clicking an attacking move more often than not. With the optimal Parting Shot user in the CAP metagame, we may be able to tap into this move's potential and figure out how it is best utilized. Maybe Last Act of Defiance will be a fast Pokemon that aims to keep up offensive momentum. Maybe it'll use the move like it would use Memento to help a teammate use a boosting move. Maybe it'll be a slow, bulky pivot intended to discourage switching. Maybe it'll do something completely different.
This falls under both actualization and archetype in terms of being a concept. In terms of actualization, it will teach us how to use Parting Shot "properly." Clearly, no other Pokemon, not even Pangoro, comes close to it. Well, users of U-turn, Volt Switch, and Memento come somewhat close, but even then, we'll be able to see what makes Parting Shot different from (and possibly better than) them. In terms of archetype, Last Act of Defiance will give not just the CAP metagame, but also the whole game of Pokemon, a utility Pokemon that we've never seen before, as Parting Shot was not (and still isn't) one of Pangoro's most important assets. Because Parting Shot has so many potential uses, a utility Pokemon such as this can be the ultimate team player for offensive and defensive archetypes alike.
Questions To Be Answered:
- Whether it's pivoting, offensive momentum, Memento-esque support, or something else, what is the "ideal" way to use Parting Shot? Why?
- Considering Pangoro rarely finds the time to use the move, how much should a Pokemon be willing to sacrifice another offensive option for Parting Shot?
- What makes Parting Shot different or similar from Volt Switch, U-turn, and Memento?
- Pangoro is definitely not the ideal Parting Shot user, so what does the ideal user look like?
- What strategies, whether they be certain Pokemon, playstyles, or other factors, will rise to prominence to combat a Parting Shot user?
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