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CAP 23 - Full Movepool Submissions

Discussion in 'Create-A-Pokémon Project' started by Deck Knight, Nov 3, 2017.

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  1. Yahooboo

    Yahooboo

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    Since Komala doesn't get Rest I doubt CAP has to either
  2. Falchion

    Falchion

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    Is Draco Meteor still acceptable as a tutor move? I don't see it on the list but I've read that it's been a TM in every generation since its debut in Gen IV.
  3. Deck Knight

    Deck Knight RIP DryPass Vaporeon
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
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    Draco Meteor is still a tutor and should be in tutors.
  4. MeepBard

    MeepBard

    Joined:
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    Final Submission


    TOTAL (no duplicates): 18 + 37 + 7 + 13 = 75
    Level-up moves - Total of 18 moves (open)
    Lv. 0 - Brave Bird
    Lv. 0 - Snore
    Lv. 0 - Mean Look
    Lv. 0 - Sleep Talk
    Lv. 0 - Scary Face
    Lv. 5 - Astonish
    Lv. 9 - Psywave
    Lv. 13 - Shadow Punch
    Lv. 18 - Dragon Breath
    Lv. 21 - Nightmare
    Lv. 25 - Fairy Lock
    Lv. 27 - Shadow Claw
    Lv. 31 - Dream Eater
    Lv. 35 - Spirit Shackle
    Lv. 40 - Psychic Fangs
    Lv. 45 - Heal Block
    Lv. 49 - Phantom Force
    Lv. 55 - Outrage

    I went with a level-up pattern similar to Druddigon, as they are both physical Dragon-types that I envision to neither evolve nor have a pre-evolution. Snore provides a weak, early-game Normal-type attack similar to Tackle or Scratch and is able to be used without a sleep condition thanks to Comatose. Mean Look adds the trapping theme in at an early level (also that dreamgon... man, that's a menacing look). Sleep Talk is for flavor. Scary Face is a standard stat lowering attack, akin to Growl or Tail Whip. Astonish is a standard low-level Ghost-type move. Psywave represents REM sleep/brain waves during sleep. Brave Bird is a relearnable move (Pajantom won't hatch with it, though - rather as all fully evolved Pokemon do, it will hatch with the final four moves of its level 0 movepool - Snore, Mean Look, Sleep Talk, Scary Face.) Dragon Breath and Shadow Punch provide early game STABs (Golett learns Shadow Punch at a similar level, and so does Deino with Dragon Breath). Nightmare is purely for flavor and represents the spirit having full control over Pajantom. Fairy Lock and Heal Block are mandatory and provides a more spiritual attack that prevents a foe from doing a certain action without actually making contact with them. Shadow Claw is a move progression from Shadow Punch. Dream Eater represents Pajantom finally becoming equal with the ghost dragon, and allows them to work together in battle. Spirit Shackle is a move progression from Shadow Claw. Psychic Fangs is the only fang-type move that I have given Pajantom, as the move description proclaims that "the user bites the target with its psychic capabilities.", which I find fitting since Dreamgon is spiritual. Phantom Force is the final move progression from Astonish -> Shadow Punch -> Shadow Claw -> Spirit Shackle. Outrage provides a strong reliable STAB Dragon-type attack that is mandatory on almost all Dragon-types.


    TM/HM moves - Total of 39 moves - 2 duplicate (open)
    TM02 - Dragon Claw
    TM06 - Toxic
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM15 - Hyper Beam
    TM17 - Protect
    TM18 - Rain Dance
    TM21 - Frustration
    TM26 - Earthquake
    TM27 - Return
    TM28 - Leech Life
    TM29 - Psychic
    TM30 - Shadow Ball
    TM32 - Double Team
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM42 - Facade
    TM44 - Rest
    TM45- Attract
    TM46 - Thief
    TM48 - Round
    TM54 - False Swipe
    TM59 - Brutal Swing
    TM63 - Embargo
    TM65 - Shadow Claw
    TM66 - Payback
    TM68 - Giga Impact
    TM71 - Stone Edge
    TM77 - Psych Up
    TM78 - Bulldoze
    TM80 - Rock Slide
    TM83 - Infestation
    TM85 - Dream Eater
    TM87 - Swagger
    TM88 - Sleep Talk
    TM90 - Substitute
    TM92 - Trick Room
    TM97 - Dark Pulse
    TM100 - Confide

    Dark Pulse and Shadow Ball are nigh mandatory on all Ghost-types. Earthquake, Rock Slide, Rock Tomb, Stone Edge and Bulldoze reflect Dreamgon learning slowly how to manipulate the objects around it. Aerial Ace is there to somewhat justify Pajantom learning Brave Bird (perhaps he saw a Staraptor and dreamt about it flying in the air). I personally don't think it should get Sky Drop or Fly since it's bound to Pajantom, who is always stuck to the ground. Psychic is "a wave of psychic energy", which definitely sounds like REM sleep. Payback, Brutal Swing and Thief depict Dreamgon as an evil creature that is kept at bay by Pajantom. Dragon Claw represents Dreamgon learning how to solidify its attacks.


    Egg moves (Amorphous / Dragon) - Total of 7 moves (open)
    Poison Gas (Gengar, Salandit, Swalot, Weezing)
    Iron Tail (Arbok, Dragonite, Seviper, Milotic, Garchomp, Haxorus, Goodra, Pajantom)
    Spite (Arbok, Gengar, Mismagius, Banette, Spiritomb, Muk-A, Weezing)
    Toxic Spikes (Cofagrigus, Dragalge, Weezing)
    Haze (Arbok, Seviper, Altaria, Milotic, Dragalge, Weezing, Cofagrigus, Muk, Gengar, Dusknoir, Drifblim, Chandelure)
    Mist (Altaria, Dragonite, Milotic, Drampa, Gastrodon, Jellicent)
    Future Sight (Chimecho, Gardevoir, Castform, Dusknoir, Reuniclus)

    Poison Gas, Mist and Haze fits in with the theme of Dreamgon being a gassy-like lifeform, Future Sight is to reference Pajantom's astral-projection esque ability, Iron Tail is required, Spite is learned by most Ghost-types and Toxic Spikes is required. Poison Fang, as defended by Deck Knight, is a cool niche option for Assault Vest sets.


    Tutor moves - Total of 17 moves - 4 duplicate (open)
    Draco Meteor
    Dual Chop
    Ice Punch
    Block
    Zen Headbutt
    Dragon Pulse
    Iron Tail
    Bind
    Snore
    Spite
    Helping Hand
    Wonder Room
    Outrage
    Snatch
    Icy Wind
    Throat Chop
    Laser Focus

    Dual Chop is pretty standard on most physical Dragon-types, Ice Punch is mandatory, Block and Bind widen the range of trapping moves Pajantom can use, Foul Play is there as a standard Ghost-type attack, Wonder Room is the important Psychic-type move that Ghost-types tend to have, Dragon Pulse is Dragon-STAB, Icy Wind represents the cold breeze that is felt while sleeping, is learned by most Ghost-types, and perhaps could mean that Pajantom is letting his imagination play out in his mind to imagine a gusty cold breeze. Throat Chop is good as a physical attack, Laser Focus is mandatory. Helping Hand and represents the partnership that Pajantom and the dreamgon have together. Draco Meteor is standard on all Dragon-types.


    All moves - Total of 75 (open)
    Aerial Ace
    Astonish
    Attract
    Bind
    Block
    Brave Bird
    Brutal Swing
    Bulldoze
    Confide
    Dark Pulse
    Double Team
    Dragon Breath
    Dragon Claw
    Dragon Pulse
    Dream Eater
    Dual Chop
    Earthquake
    Embargo
    Facade
    Fairy Lock
    False Swipe
    Frustration
    Future Sight
    Giga Impact
    Haze
    Heal Block
    Helping Hand
    Hidden Power
    Hyper Beam
    Ice Punch
    Icy Wind
    Infestation
    Iron Tail
    Laser Focus
    Leech Life
    Mean Look
    Mist
    Nightmare
    Outrage
    Payback
    Phantom Force
    Poison Gas
    Protect
    Psych Up
    Psychic
    Psychic Fangs
    Psyshock
    Psywave
    Rain Dance
    Rest
    Return
    Rock Slide
    Rock Tomb
    Round
    Scary Face
    Shadow Ball
    Shadow Claw
    Shadow Punch
    Sleep Talk
    Snatch
    Snore
    Spirit Shackle
    Spite
    Stone Edge
    Substitute
    Sunny Day
    Swagger
    Thief
    Throat Chop
    Toxic
    Toxic Spikes
    Trick Room
    Wonder Room
    Zen Headbutt
    Last edited: Nov 16, 2017
  5. G-Luke

    G-Luke We Eat Losers
    is a Pre-Contributor

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    Final Submission

    Don't think that y'all get to get the jump on me
    Bolded Moves = Required
    italics = Repeated

    Level Up - 21 Moves (0 Duplicates) (open)

    - Fairy Lock
    - Brave Bird
    - Snore
    - Sleep Talk
    - Bind
    - Astonish
    - Dragon Rage
    5 Astonish
    8 Dragon Rage
    11 Psywave
    14 Confuse Ray
    17 Dragon Breath
    20 Heal Block
    23 Mist
    26 Nightmare
    29 Dream Eater
    34 Shadow Claw
    39 Haze
    44 Psychic Fangs
    49 Spirit Shackle
    55 Mean Look
    61 Phantom Force
    67 Outrage

    In regards to the level up movepool, the choices are flavourful and makes sense. The first part of its movepool consist of mainly status and weak attacks to signify that its still learning to control its drem form. In contrast, the latter part of its movepool shows taht its mastery of its control of the dream form, hence the emphasis on physical attacks. Brave Bird and Fairy Lock are the least flavourful moves here, so they get thrusted into Relearner territory. Snore, Sleep Talk and Bind are very learnt at zero as they reflect the fundamental nature of Pajamtom - sleep and trapping (P.S Everything that learns Snore via level up learns Sleep Talk as well, and Bind hints at sleep paralysis.) Astonish starts out its leveling moves as its a common physical early level attack for Ghosts. Dragon Rage follows in similar fashion for Dragons. Psywave refers to brain waves, teasing REM. Confuse Ray is a early Ghost classic, and represents the weird aspects of dreams. Dragon Breath is the first damage dealing Dragon move, and is a common attack to learn. Heal Block is required, and shows its increase in its Psychic type prowess (mind). Mist shows Pajamtom first attwmpts at summoning its form. Nightmare and Dream Eater both signify that Pajamtom is at near mastery of summoning its Dream dragon form. Shadow Claw, Haze and Psychic Fangs show that it is finally fully able to project its smoky dream form and attack with shadowy claws and illusionary fangs accordingly. spirit Shackle represents its full mastery of trapping its foes (I like to say that it traps Pokemon in a dream state, rendering them unable to escape). Mean Look is another trapping move that is very flavourful and its last two attacks Phantom Force and Outrage are the strongest physical attacks of its type.

    Egg Moves 7 total (3 duplicates) (open)

    Egg Groups - Dragon and Amorphous

    Toxic Spikes (Koffing line / Yamask line / Skrelp line)
    Dragon Pulse (Most dragon types)
    Spite (Yamask line / Gastly line)
    Haze (Yamask line / Koffing line)
    Imprison (Yamask line / Misdreavus)
    Heal Block (Solosis line / Yamask line)
    Nightmare (Gastly line)


    Added mostly flavourful Ghost moves and the required Toxic Spikes here. A few repeats are here as well. Imprison caught me as a very neat flavour move for a trapper.

    TM List 36 (3 duplicates) (open)

    TM 02 Dragon Claw
    TM 06 Toxic
    TM 09 Venoshock
    TM 10 Hidden Power
    TM 13 Ice Beam
    TM 14 Blizzard
    TM 15 Hyper Beam
    TM 17 Protect
    TM 18 Rain Dance
    TM 21 Frustration
    TM 26 Earthquake
    TM 27 Return
    TM 28 Leech Life
    TM 29 Psychic
    TM 30 Shadow Ball
    TM 32 Double Team
    TM 39 Rock Tomb
    TM 40 Aerial Ace
    TM 42 Facade
    TM 44 Rest
    TM 45 Attract
    TM 48 Round
    TM 54 False Swipe
    TM 59 Brutal Swing
    TM 65 Shadow Claw
    TM 67 Smart Strike
    TM 68 Giga Impact
    TM 71 Stone Edge
    TM 76 Fly
    TM 78 Bulldoze
    TM 80 Rock Slide
    TM 83 Infestation
    TM 85 Dream Eater
    TM 87 Swagger

    TM 88 Sleep Talk
    TM 90 Substitute
    TM 92 Trick Room
    TM 100 Confide
    Tutor Moves 19 (4 Duplicate) (open)

    Bind
    Block
    Draco Meteor
    Dragon Pulse
    Drill Run
    Dual Chop
    Gastro Acid
    Gravity
    Helping Hand
    Ice Punch
    Icy Wind
    Iron Tail
    Laser Focus

    Outrage
    Snore
    Spite

    Telekinesis
    Throat Chop
    Zen Headbutt
    19 Moves

    TMs and Tutor moves generally add the rest of the required and flavourful attacks. Fly is a spin on the common dream to well, fly. Shadow Ball, Dark Pulse, Telekinesis, Gravity, Spite and Trick Room are standard Ghost type TMs and move tutors. Draco Meteor, Dragon Pulse, Dual Chop, Outrage and Dragon Claw are standard Dragon type TMs and move tutors as well. Icy Wind, Ice Beam and Blizzard helps solidify the 'cold' ghost vybe that Pajamtom brings. Rock Tomb, Rock Slide, Bulldoze and Drill Run are all supported by Earthquake and Stone edge' presence. Throat Chop is a new tutor that is redundant coverage wise on Pajamtom, and Psychic, Zen Headbutt and Psyshock both play on the mental aspect of dreaming. Everything else is sure to be covered by normality.

    21 + 4 + 33 + 14 = 72 Moves

    All Moves (71) Hit me up if i missed any please (open)

    Aerial Ace
    Astonish
    Attract
    Bind
    Blizzard
    Block
    Brave Bird
    Brutal Swing
    Bulldoze
    Confide
    Confuse Ray
    Double Team
    Draco Meteor
    Dragon Breath
    Dragon Claw
    Dragon Pulse
    Dragon Rage
    Dream Eater
    Drill Run
    Dual Chop
    Earthquake
    Facade
    Fairy Lock
    False Swipe
    Fly
    Frustration
    Gastro Acid
    Giga Impact
    Gravity
    Haze
    Heal Block
    Helping Hand
    Hidden Power
    Hyper Beam
    Ice Beam
    Ice Punch
    Icy Wind
    Imprison
    Infestation
    Iron Tail
    Lazer Focus
    Leech Life
    Mean Look
    Mist
    Nightmare
    Outrage
    Phantom Force
    Protect
    Psychic
    Psychic Fangs
    Psyshock
    Psywave
    Rain Dance
    Return
    Rock Slide
    Rock Tomb
    Round
    Shadow Ball
    Shadow Claw
    Sleep Talk
    Smart Strike
    Snore
    Spirit Shackle
    Spite
    Substitute
    Telekinesis
    Throat Chop
    Toxic
    Toxic Spikes
    Trick Room
    Venoshock
    Zen Headbutt


    Additional Notes

    Anchor Shot - To me Panjatom has more than enough trapping moves, and too much signature moves on a CAP doesn't fly well anyways.

    Rest - It has Comatose, which means its permanently sleeping, so a permanently sleeping mon shouldn't be able to fall asleep. And i am of the view that Pajamtom does not need any other ability anyways.
    Last edited: Nov 16, 2017
  6. Dogfish44

    Dogfish44 ^_^
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    With this being our first SM CAP (yeesh, USUM is upon us and here we are...), there's a few things that I'd like to prod in here.

    SM brought us Evolution moves. These are moves learnt the immediate moment you evolve into the given Pokemon - You could evolve a Weedle into a Kakuna at level 90 and it'd still learn Harden on evolution. People who use Veekun as movepool size reference will have noted that these are listed as level "0", compared to HS moves and so on which are listed with a -. Perhaps not the most exciting thing on the planet, but it's an option for people who want it.

    Also, people are using HS moves to cover moves such as Brave Bird and Fairy Wind, so I think it's worth remembering how move relearner moves, well, work. If you want a move to be a move relearner, you're going to need four Level 1 moves after those moves, otherwise those moves will simply be learnt on capture. The reason why you need those 4 moves I've outlined here after a chat with Meeper on the Discord.

    ---

    Also, there needs to be more feedback in this darned thread.

    Reviloja753: Interesting story for the Level Up movepool! I'd consider slightly streamlining the Levels themselves (Rather than being random, a slight structuring could help, even if you switch patterns later on). That said, in-game can be fairly random (Bewear is 5-4-5-4-7-6-6-6-7-6, which is... bearly cohesive). You'll definitely want to go over your tutor moves again (I can't see Outrage in there atm, which should be in there given you also have it by level up).

    Menshay: 14 LU moves is a touch on the short side, so I'd perhaps consider a 15th move somewhere down the line (15 brings you in line with Togedemaru, Minior, Drampa, and Turtornator). Obviously you'll want to update with USUM tutors at some stage, but with that said I like a lot of the choices you've made (Nightmare as a notable changing point move, for instance).

    Garbagery: WIP is noted :P. As with Rev, I'm not sure if there's any real LU pattern there, but I await hearing about justifications. That said, the LU looks pretty solid beyond that.

    Vann Accessible: I find it most incredible that you managed to get a 9 level move cycle from Dhelmise, which is highly fitting for REM patterns (90 minutes being one sleep cycle). Rollout and Defense Curl are really interesting flavour options. I'm interested for why you've got Secret Power in the egg movepool (It's no longer mandatory, feels out of place), and I'm going to assume you're WIP on the tutors. As with Revi, Outrage can 100% go in there as well as LU. Last thing is that you might want to see the Heart Scale thing I posted above.

    ZardX: As a formatting thing, consider putting your justifications at the bottom of your post, as well as listing TMs by TM number. You've got a LOT of move choices there which I think are explicitly going to be illegal (Icicle Crash), or make little-to-no-sense (Night Daze, an 85 BAP move which is a Zoroark Signature move, makes nul sense on Pajantom).

    mxmts: Woo, Imprison! Given your tutor set and the fact that you're at 57 moves so far, I'm going to assume that you're currently still WIP? It's a simpler LU pool, but it could definitely fit in with the others. I'm glad to see you've got a small egg movepool (I'd consider trying to get one more pure-flavour option in there), which definitely helps it feel like a SM Pokemon.

    P2X7: You've got your explantions incoming, so I'll just mention that I'm very interested in seeing how you justify Sleep Talk as a Heart Scale move. Also... that's a very small TM pool, with a few numbering mistakes (Shadow Ball (TM30) and Psychic (TM29) are numbered the wrong way round, and Fly (TM76) and Aerial Ace (TM40) are misnumbered). Also noting that you can definitely put Shadow Claw in there, so I'm going to assume you're still very much WIP.

    Deck Knight: I don't make much of a secret that this is one of my favourite movepools due to how you've done the LU Pool. A level up movepool which I can 100% believe is how you'd see them in-game, including internal repeats, and TMs/Tutors that're echoed later on. The only negative comment I can bring is that I'd like to see it get Psych Up (which has a Move-Move correlation with Trick Room in XY, and the TM is still present).

    Falchion: That... is a very big LU movepool. 29 is larger than Silvally or Gallade. I'm... not actually sure if you actaully could pare that back? But it shows that you've got a lot going on when you look at tutors, since you have a relatively empty set. Tutors will definitely want to include Spite and Outrage from LU, and you do have some leeway to see if there are any other tutor options worth adding.

    Reigaheres (aka really cool person who helped with my movepool): Although I suspect you're gonna edit with Tutors, you'd probably want to stick Laser Focus at the top of the L1 moves in order to get it as the relearner move. The 4-5-4-5 works well as the movepool pattern - and I imagine you're probably going to shrink the Egg movepool now that tutors reduce the workload there. Like Deck, the moves feel like they're generally in the correct place (with the lone exception, in my opinion, being Dream Eater).

    V-Create tutor next time tbh

    Drew: I really like the idea of forming a trinity with Drampa and Turtornator. Shadow Punch feels a tiny bit early (You could potentially swap it with Dragon Rage, matching the level Golett gets SPunch?), but it's great to see a solid attempt to get Brave Bird in the movepool without it being HS or Egg. Nice to see a smaller Egg movepool (Complete with Play Rough, which I actually really like as an option). That said, why is Iron Tail in there and not in Tutors?

    MeepBard: Good luck trimming this down to 75! (It's doable - my original movepool was around 79, and that was before adding USUM move tutors ^^;)

    Beyond that, the LU pool flows well (Although you don't need two copies of Brave Bird up top). Some interesting options in the Egg Movepool. Oh, Taunt is banned (if not in the OP), so you can trim that from your TMs.

    G-Luke: Check out the Move Relearner thing I linked up top (atm your dragon is being born a very Brave Bird ^^;). You'll probably also want to wait for some confirmation on Nasty Plot (though I hardly think it's a viable option personally from 51 SpA...). You only have 36 TMs, and Bind's both Tutor and LU, so you're at just 72 moves.

    Beyond that, the LU pool scales neatly in power, and the LU pattern is fairly easily grasped. Definitely quite remarkable that only three movepools have taken Confuse Ray, including yours.

    ---

    Also, since I forgot to tag 'em before... snake_rattler and cbrevan ? (Sorry ^^;)
  7. Yahooboo

    Yahooboo

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    Night Daze is technically not Zoroark's signature move now that Lunala learns it :P
  8. Exploudit

    Exploudit

    Joined:
    Dec 31, 2015
    Messages:
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    Final Submission

    Bold = required
    Italic = repeated

    67 moves total

    Level Up Movepool - 25 moves (20 unique) (open)
    Evolve Spirit Shackle
    lv. 0 Snore
    lv. 0 Laser Focus
    lv. 0 Fire Spin
    lv. 0 Sand Tomb
    lv. 0 Fairy Lock
    lv. 0 Heal Block
    lv. 0 Dream Eater
    lv. 0 Nightmare
    lv. 0 Psychic Fangs
    lv. 0 Crunch
    lv. 0 Astonish
    lv. 0 Dragon Rage
    lv. 8 Snore
    lv. 17 Astonish
    lv. 25 Dragon Rage
    lv. 33 Shadow Claws
    lv. 42 Dragon Claw
    lv. 50 Dream Eater
    lv. 58 Phantom Force
    lv. 67 Dragon Rush
    lv. 75 Nightmare
    lv. 83 Brave Bird
    lv. 92 Thrash
    lv. 100 Outrage

    Considering CAP's BST of 551, I tried to make something that mimics the likes of Volcarona's movepool, which consists of numerous lv. 0 moves, many repeated moves and level up moves in a regular spacing up until level 100, to avoid the staleness of the 10, 20, 30... progression I decided to add a little more colour to CAP's movepool and went with 12 moves and a 8-9-8 cycle.
    TMs - 39 moves (35 unique) (open)
    TM 02 Dragon Claw
    TM 04 Calm Mind
    TM 06 Toxic
    TM 07 Hail
    TM 10 Hidden Power
    TM 11 Sunny Day
    TM 13 Ice Beam
    TM 14 Blizzard
    TM 15 Hyper Beam
    TM 17 Protect
    TM 18 Rain Dance
    TM 24 Thunderbolt
    TM 25 Thunder
    TM 26 Earthquake
    TM 27 Return
    TM 28 Leech Life
    TM 29 Psychic
    TM 30 Shadow Ball
    TM 37 Sandstorm
    TM 39 Rock Tomb
    TM 48 Round
    TM 49 Echoed Voice
    TM 65 Shadow Claw
    TM 66 Payback
    TM 68 Giga Impact
    TM 71 Stone Edge
    TM 76 Fly
    TM 78 Bulldoze
    TM 80 Rock Slide
    TM 82 Dragon Tail
    TM 83 Infestation
    TM 85 Dream Eater
    TM 88 Sleep Talk
    TM 90 Substitute
    TM 92 Trick Room
    TM 94 Surf
    TM 97 Dark Pulse
    TM 99 Dazzling Gleam
    TM 100 Confide

    The addition of all weather moves reflect Pajantom's ability to turn dreams into reality. Fly and Surf are included for the same reason.
    Egg Moves - 6 unique moves (open)
    Egg Group: Dragon, Amorphous
    Clear Smog (Koffing, Weezing, Slugma, Magcargo...)
    Haze (Koffing, Weezing, Yamask, Cofagrigus...)
    Iron Tail (Charmander, Charmeleon, Charizard, Ekans, Arbok, Gyarados, Dratini, Dragonair, Dragonite, Treecko, Grovyle, Sceptile, Altaria, Seviper, Feebas, Milotic, Salamence, Gible, Gabite, Garchomp, Scraggy, Scrafty, Axew, Fraxure, Haxuros, Druddigon, Hydreigon, Skrelp, Dragalge, Helioptile, Heliolisk, Tyrunt, Tyrantrum, Goomy, Sliggoo, Goodra.)
    Mist (Swablu, Altaria)
    Spite (Ghastly, Haunter, Gengar, Misdreavus, Shuppet, Bannete, Mismagius, Spiritomb...)
    Toxic Spikes (Koffing, Weezing, Yamask, Cofagrigus.)
    Tutors - 10 moves (6 unique) (open)
    Iron Head
    Ice Punch
    Zen Headbutt
    Dragon Pulse
    Iron Tail
    Bind
    Snore
    Pain Split
    Outrage
    Laser Focus
    Last edited: Nov 13, 2017
  9. cbrevan

    cbrevan spin, spin, spin
    is a member of the Site Staffis a Forum Moderatoris a CAP Contributor
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    916
    I'd like to clarify what the "Permanent Stat-ups and debuffs" in the banlist pertains to. All permanent stat-ups are banned, which includes special attack stat-ups such as Nasty Plot. As for debuffs, our main concern lies with defense debuffs, such as Screech, because they act as a poor man's boosting move against a trapped target, which would allow the CAP to potential power through some of it's counters with Z Ghostium. Other stat debuffs, such as Confide, Growl, Snarl, Icy Wind, Rock Tomb, and Bulldoze, will be allowed because they're unviable or barely viable, and do not affect our designated counters in any significant way. Attack and special attack debuffs don't increase the CAP's damage output, but instead potentially help in damage races with trapped Pokemon. While a set with some combination of Substitute and Toxic or Infestation could potentially abuse these type of moves, we've given Pajantom enough ways to wear down defensive Pokemon and power through offensive Pokemon that I don't see such a set being problematic. Between Psychic Fangs, Brave Bird, Stone Edge, Leech Life, Earthquake, and Iron Tail, there's going to be a move that's more efficient in a damage race in the majority of cases. Against our counters, most of them have recovery in some form, such as Roost or Leech Seed, to allow them to win a 1v1 regardless of how much time Pajantom spends lowering their damage output. As for the other kind of debuffs, speed reductions, it's plain to see that their main use would be to help setup revenge kills on offensive Pokemon and deter setup sweepers from setting up on it. However, going back to Pajantom's overall power level and coverage, I think it's fairly intuitive that running an actual coverage move for whatever offensive Pokemon your want to punish, or just taking a large chunk out of them with a STAB move, would be the preferred option over running a situational move.Therefore, I'd like to alter the banlist so that Permanent Stat-ups and Debuffs is changed to Permanent Stat-ups and Defense Debuffs.

    Also, this post is our 48 hour warning; we've had submissions open for a full ten days now, and I'd like to start wrapping this stage up. Honestly, I've let this stage go on longer than I would have preferred, but given how USUM tutors were allowed in the middle of the submission process, I think the extra time is warranted. For everyone not already in a final submission, these 48 hours will be your last window to get your final submission in. Make sure you follow the guidelines in the op, double check that you have all of the required moves, none of the banned moves, count your total moves again, and expand on your flavour reasoning where you see fit. For those who already posted a final sub, you should check for these things as well. I'll do a full rundown of the submissions when I have the time tomorrow, but for now I just have some minor feedback on move choice for some submissions.

    Garbagery, Hypnosis has been banned along with all sleep moves during the course of this thread. Make sure you remove it if you plan to finish your submission.
    Deck Knight, Poison Fang is a banned move under the "No Physical Poison Coverage" included in the banlist. That said, I'd be willing to hear an appeal for it since it was brought up in the competitive thread without controversy, but otherwise, please remove it.
    MeepBard, Taunt has been banned during the course of the thread. Make sure you remove it if your plan to finish your submission.
    G-Luke, Sing has been banned along with all sleep moves during the course of this thread. Nasty Plot is banned along with all other permanent stat ups. It's essential that you remove these two moves if you want your final sub to be legal.
    Exploudit, Nasty Plot is banned along with all other permanent stat ups. Make sure you remove if if you plan to finish your submission.
    Dogfish44, just wanted to say you're doing a swell job with your feedback. Your submission also looks legal at a glance, and I'll give a final ruling on Rest tomorrow once I discuss it with snake_rattler.

    One final reminder that this is our 48 hour warning post. Get those submissions in!
  10. Deck Knight

    Deck Knight RIP DryPass Vaporeon
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    Poison Fang is chiefly used for the 50% Toxic effect. It's Z-Move is equivalent in power to Earthquake against Tapu Koko, but that would be at the expense of an item slot tat could go to LO, Leftovers, or a more effective Z-Crystal nuke. It is weaker than Spirit Shackle/Dragon Claw vs targets weak to Poison and neutral to Ghost or Dragon. It allows an Assault Vest set an option to fish for Toxic on susceptible targets like a Landorus-T switchin, which it otherwise can't achieve because of the lock on status moves preventing the use of toxic. It does not improve any matchup over any required move, even if you include the "surprise value" of a Poisonium Z-set.

    In summary, against Tapus, Earthquake or Iron Tail are equally effective mandatory moves, have superior coverage generally, and do not inhibit item choice.
    The move's general purpose is for a utility option on Assault Vest, which is an approved set, and one which by design cannot utilize most of Pajantom's approved support options.
  11. ZardX

    ZardX

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    But Lunala learns it to and I think it makes sense considering the whole sleeping and nightmare thing. Also if Icicle Crash is illegal then how will it fight Lando-T?
  12. Dogfish44

    Dogfish44 ^_^
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    I mean, you do you wrt Night Daze, but it's a ridiculously early level to place the move - and it is a very exclusive move on a mon who already has some minor optics issues from Spirit Shackle.

    And... we have Ice Punch as a required move wrt Landorus-T.
  13. G-Luke

    G-Luke We Eat Losers
    is a Pre-Contributor

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    Can I argue in defence of Nasty Plot?
    From what I understand, Trapping + set up moves are a very big no no as you can trap a passive wall set up and sweep. But how can Pajamtom sweep with base 51 Special Attack? And beating counters isn't viable, as its literally more plausible to use Curse than to set up Nasty Plot and fire off VERY weak attacks off of its pitiful special attack. Normally I wouldn't even argue with the fact, but Nasty Plot has so much flavour in it, it would be a crime to decommision it. Imagine, how does a mon get the capacity to transform its dreams into a malovent dragon? It has to think evil, NASTY thoughts. See where Nasty Plot falls in?
  14. ZardX

    ZardX

    Joined:
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    Final Submission
    Removed some of the old moves and bolded the required ones.

    Level Up (open)

    -Scratch
    -Snore
    -Lick
    -Sleep Talk
    6 Rest
    14 Bite
    23 Substitute
    26 Infestation
    30 Fairy Lock
    33 Dragon Claw
    36 Iron Tail

    39 Night Daze
    43 Fairy Lock
    45 Lazer Focus
    48 Spirit Shackle
    51 Phantom Force

    60 Steamroller
    61 Heal Block
    67 Anchor Shot
    70 Outrage
    72 Throat Chop
    75 Brave Bird
    77 Stone Edge
    80 Ice Punch

    83 Crunch


    TMs (open)

    TM02 Dragon Claw
    TM06 Toxic

    TM10 Hidden Power
    TM15 Hyper Beam
    TM17 Protect
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM28 Leech Life
    TM32 Double Team
    TM39 Rock Tomb
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Round
    TM64 Explosion
    TM65 Shadow Claw
    TM67 Smart Strike
    TM68 Giga Impact
    TM71 Stone Edge
    TM80 Rock Slide
    TM83 Infestation
    TM87 Swagger
    TM90 Substitute
    TM94 Surf
    TM95 Snarl
    TM100 Confide


    Egg moves (open)

    (It's in the Amorphus and Field Egg Group)
    Toxic Spikes (Weezing, Smeargle, Nidoran♀, Nidoking and Dragagle)
    Psychic Fangs (Stoutland and Smeargle)
    Brave Bird (Blaziken, Smeargle and Pajantom)
    Moonblast (Gardevoir, Gallade, Smeargle and A-Ninetales)
    Outrage (Primeape, Arcanine, Pajantom, Smeargle, Granbull, Krookodile and Incineroar)
    Leech Life (Alolan Sandslash, Incineroar, Smeargle, Pajantom and Mimikyu)
    Anchor Shot (Smeargle and Pajantom)
    Spirit Shackle (Smeargle and Pajantom)


    Tutors (open)

    Draco Meteor
    Zen Headbutt
    Uproar
    Ice Punch
    Hyper Voice
    Iron Tail
    Role Play
    Lazer Focus
    Throat Chop
    Helping Hand
    Sky Attack
    Outrage
    Recycle
    Bounce


    All Moves (59) (open)

    Sleep Talk
    Rest
    Facade
    Giga Impact
    Bounce
    Recycle
    Sky Attack
    Helping Hand
    Hyper Voice
    Ice Punch
    Uproar
    Zen Headbutt
    Scratch
    Snore
    Lick
    Night Daze
    Bite
    Substitute
    Infestation
    Fairy Lock
    Dragon Claw
    Iron Tail
    Lazer Focus
    Spirit Shackle
    Phantom Force

    Steamroller
    Heal Block
    Anchor Shot
    Outrage
    Throat Chop
    Brave Bird
    Stone Edge
    Ice Punch

    Crunch
    Draco Meteor
    Moon Blast
    Toxic Spikes
    Leech Life
    Psychic Fangs
    Toxic

    Explosion
    Surf
    Smart Strike
    Thief
    Rock Slide
    Swagger
    Double Team
    Shadow Claw
    Round
    Confide
    Frustration
    Hyper Beam
    Attract
    Protect
    Hidden Power
    Return
    Snarl
    Rock Tomb
    Earthquake


    Move explantaions (open)

    Night Daze: I see it fitting with the Nightmare Dragon using its dark night energy and bursting it making it a dark shock at the foe.
    Steamroller: its a jojo reference.
    Infestation: Bed bugs, ya gotta hate em and especially nightmares of em.
    Last edited: Nov 15, 2017
  15. Mova

    Mova

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    I'm afraid Close Combat is banned because it is physical Fighting coverage. I suggest editing that out, ZardX.
  16. cbrevan

    cbrevan spin, spin, spin
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    G-Luke, I understand how out of place a ban on Nasty Plot appears on a Pokemon with 51 base special attack, but our moves banlist was made with the assumption that Pajantom's special attack stat would remain static. When we discussed set up in the beginning of movesets, there were concerns that we could use trapping and setup moves to boost our way up to plus 6. While it's unlikely to occur often, allowing Pajantom some way to work around the handful of designated counters it has is not something I'm willing to accept. Additionally, our type coverage bans specify "Physical", so moves such as Thunderbolt, Focus Blast, Sludge Bomb, and Hidden Power Fire are all allowed, and already included in some submissions. With just a Life Orb and a single Nasty Plot boost, Pajantom would be able to 2HKO all of it's counters after Stealth Rock damage, with the appropriate coverage move of course. I could imagine a set of Spirit Shackle, Earthquake, Nasty Plot, and one of the aforementioned special coverage moves as a potentially viable set to power through what should be reliable answers for Pajantom. Therefore, I'm going to uphold the ban on Nasty Plot, primarily due to the unneeded pressure it would put on our counters. Make sure you remove it from your final submission.

    Deck Knight, your reasoning seems solid to me. Poison Fang is allowed from here on out. I've also included two calcs to showcase how Poison Fang isn't an issue in our Tapu Fini matchup in case anyone had any doubts.
    252 Atk Life Orb Giratina Spirit Shackle vs. 248 HP / 8 Def Tapu Fini: 153-181 (44.6 - 52.7%) -- guaranteed 3HKO after Leftovers recovery
    252 Atk Life Orb Giratina Poison Fang vs. 248 HP / 8 Def Tapu Fini: 130-153 (37.9 - 44.6%) -- guaranteed 3HKO after Leftovers recovery

    In regards to low base powered moves that lie under the banned physical coverage types listed in the OP's banlist, I'm willing to here an appeal for them if people wish to include them in their movepool. For those that already have them in your movepool, I'd like to see some sort of explanation as to why they don't interfere with our counters, even if it appears self evident. This is mainly for objectivity and fairness between submissions; if I ask one person to explain why they included what should technically be banned, I should ask that of everyone else in a similar situation.

    Lastly, there's only about a day left to get your submissions in! Get your submissions in by this time tomorrow! If you have any questions or doubts about the legality of your submissions, make sure you ask me or snake_rattler about it as soon as possible.
  17. cbrevan

    cbrevan spin, spin, spin
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    On Rest, snake_rattler and I discussed whether or not it should remain mandatory considering how the only other Pokemon with Comatose, the Komala line, lack it. The conclusion we reached is that Rest should remain mandatory, because there's a stronger precedent of Pokemon receiving Rest near universally than of Comatose Pokemon not receiving Rest. To add, the Komala line only has Comatose as it's ability, and there is still the possibility that Pajantom may receive a Hidden Ability, which would further differentiate it from the precedent the Komala line has set. I also recognize that we reached this conclusion later than we really should have, and to compensate for this tardiness, I'd like to extend the submission deadline another 24 hours to allow everyone a chance to include Rest.

    snake_rattler and I also noted a number of mistakes in the final submissions already submitted. I've done my best to go through and check all the final submissions submitted for illegalities and to note them below, so that the submittors may use the extra 24 hours to make their submissions legal. Note that I only did this for the submissions that were marked as final for the original deadline; I feel like this is fair to those who made the effort to finish their submission on time. Lastly, if you haven't submitted a final submission, this will be your last 24 hours to do so. There won't be any extensions from here on out, unless something significantly major occurs, so it's now or never.

    Note that the above feedback is just what I noticed while during a close inspection of the submissions. If it's mandatory include it, if it's banned remove it. I also did my best to count the moves for each submission, but I'm not perfect so make sure you double check it yourself if you're concerned about the move limit at all.

    Dogfish44, you're already aware that you need to add Rest to your submission.
    VannAccessible, Defense Curl is illegal under the Permanent Stat-ups part of the banlist.
    mxmts, in addition to the previously noted Dragon Tail illegality, you're missing Swagger as a Universal TM included in the Mandatory Move list. You also have 15 tutor moves, not 16. Your total move count, counting Dragon Tail, is 70, not 71.
    Deck Knight, you're missing Swagger. Your total TM count is also 36 not 37.
    Falchion, your TM list has 43 total moves, not 41. This brings your total move count to 73.
    MeepBard, Rest needs to be added as it's confirmed to be a Mandatory move, Torment is a banned move, and your TM list has 17 moves, not 16, which means your total move count is over the limit of 75 at 76 moves.
    G-Luke, Rest needs to be added as it's confirmed to be a Mandatory move, Swagger needs to be added as it's a Universal TM in the mandatory move list, and your total move count is 73, not 72.
    Exploudit, Pain Split is a banned move, Rest is now confirmed to be a Mandatory move and needs to be added, Swagger, Frustration, Facade both need to be added as Universal TMs in the Mandatory move list, and Infestation isn't a repeated move in TMs, so your total move count is 68, not 67. Fire Spin is also banned under the No Fire Coverage portion of the banlist.
    ZardX, Thunder Punch and Fire Punch are both banned under Physical Fire Type Moves and Physical Electric Type Moves in the banlist. Rest has been confirmed as a Mandatory move and needs to be added. Facade and Giga Impact need to be added as they're both Universal TMs in the Mandatory move list. Sleep Talk is a Mandatory move and must be added. Your total move count is 59 I think (you should double check it).
    Last edited: Nov 15, 2017
  18. Reigaheres

    Reigaheres pyukumukumukumuku
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    205
    Final Submission

    Bolded
    Moves = Required
    Italics = Repeated

    Level Up - 18 Moves (18 Unique) (open)

    1-Fairy Lock
    1-Brave Bird
    1-Snore
    1-Leer
    1-Nightmare
    1-Psywave
    5-Astonish
    10-Comet Punch
    14-Dragon Rage
    19-Mist
    23-Mean Look
    28-Heal Block
    32-Spirit Shackle
    37-Dream Eater
    41-Substitute
    46-Psychic Fangs
    50-Phantom Force
    55-Outrage

    Snore acts as Pajantom's early game weak Normal move, since Pajantom has Comatose, allowing it to spam it as a weak melee move, while Nightmare is an obvious flavor move and Psywave is a peek into a theme this movepool falls into later on, while also being an early move for non-psychic types like Nihilego and Misdreavus.
    I went with a simple 4-5-4 pattern for this level-up scheme, and the main theme I can say is in here is lots of Ghost, Dragon and Psychic moves, since Pajantom's dream element can also be attributed to the Psychic type, and as such a lot of whimsy psychic moves fit well into it. Comet Punch is a weak early game melee move, but also something I'd envision Pajantom wanting to do the moment it gets turned into its dream form, being childish and whimsical and all.
    I decided to add Mist to represent Pajantom's cold, ghostly, yet wispy nature. Mean Look is our first dive into trapping and fits well on an intimidating projection. Spirit Shackle is learnt at around the same level that Decidueye learns it, and while the flagship move for this Pokemon, it isn't its strongest Ghost move, keeping it from being learned too late.
    Dream Eater is another obvious flavor move. Substitute represents Pajantom's guardian nature, or maybe it using its sleeping body as a decoy, or even just a plushie for it to sleep with. Psychic Fangs is the "ultimate" Psychic move it learns, incorporating its dreamy psychic powers into a brute biting hit. Phantom Force and Outrage are strong STAB and as such left as some of the last moves here, with Outrage being Pajantom's most powerful naturally learnt move and also possibly representing a big tantrum.
    Egg Moves (Dragon / Monster) - 4 Moves (4 Unique) (open)

    Toxic Spikes (Dragalge, Nidoking)
    Crush Claw (Druddigon, Sceptile)
    Dual Chop (Garchomp, Haxorus, Pajantom)
    Crunch (Arbok, Seviper, Gyarados)

    Since Pajantom is only a ghost when its in battle, and outside of battle is only an awake dragon boy (wow guys read the lore!!), I felt it terribly unfitting to have it in the Amorphous group, since if its going to breed its going to do it while not fighting and therefore awake. Alongside this, a horned monster appearance goes along well with other members of the Monster egg group. Crush Claw is a move involving Pajantom's tough claws, but also doesn't evoke finesse like say Slash, and presents only pure power, fitting for Pajantom. Dual Chop is a common Dragon move, and Crunch comes from Pajantom's massive maw.
    TMs - 40 Moves (38 Unique) (open)

    TM02 Dragon Claw
    TM06 Toxic
    TM10 Hidden Power
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM28 Leech Life
    TM29 Psychic
    TM30 Shadow Ball
    TM32 Double Team
    TM40 Aerial Ace
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM52 Focus Blast
    TM54 False Swipe
    TM59 Brutal Swing
    TM62 Acrobatics
    TM63 Embargo
    TM65 Shadow Claw
    TM66 Payback
    TM68 Giga Impact
    TM71 Stone Edge
    TM77 Psych Up
    TM83 Infestation
    TM85 Dream Eater
    TM87 Swagger
    TM88 Sleep Talk
    TM90 Substitute
    TM92 Trick Room
    TM96 Nature Power
    TM97 Dark Pulse
    TM100 Confide

    Out of the rest of the required moves that aren't universal TMs, Stone Edge and Earthquake are the usual moves given to high powered physical Pokemon, while Infestation is given to a good chunk of Ghost types, and Leech Life has an oddball distribution anyways. To keep with the chilly theme, Pajantom doesn't get Sunny Day, while also getting Ice Beam and Blizzard. Aerial Ace and Acrobatics are there to make it getting Brave Bird just a bit more believable, while Trick Room is a common move to be learnt by Ghost types.
    Tutors - 15 Moves (12 Unique) (open)

    Dual Chop
    Uproar
    Ice Punch
    Block
    Foul Play
    Icy Wind
    Dragon Pulse
    Hyper Voice
    Iron Tail
    Snore
    Role Play
    Spite
    Outrage
    Throat Chop
    Laser Focus

    Alongside cold moves like Ice Punch and Icy Wind, we've got the last couple of required moves and also Block as another trapping move that fits Pajantom. As a little kid in nature, Pajantom may also have tendencies towards Role Playing and having Uproars. While stuff like Foul Play and Spite are common on ghosts.
    List of Moves (72 total) (open)

    Acrobatics
    Aerial Ace
    Astonish
    Attract
    Blizzard
    Block
    Brave Bird
    Brutal Swing
    Comet Punch
    Confide
    Crunch
    Crush Claw
    Dark Pulse
    Double Team
    Dragon Claw

    Dragon Pulse
    Dragon Rage
    Dream Eater
    Dual Chop
    Earthquake
    Embargo
    Facade
    Fairy Lock

    False Swipe
    Focus Blast
    Foul Play
    Frustration
    Giga Impact
    Heal Block
    Hidden Power
    Hyper Beam

    Hyper Voice
    Ice Beam
    Ice Punch
    Icy Wind
    Infestation
    Iron Tail
    Laser Focus
    Leech Life

    Leer
    Mean Look
    Mist
    Nature Power
    Nightmare
    Outrage
    Payback
    Phantom Force
    Protect
    Psych Up
    Psychic
    Psychic Fangs
    Psywave
    Rain Dance
    Rest
    Return

    Role Play
    Round
    Safeguard
    Shadow Ball
    Shadow Claw
    Sleep Talk
    Snore
    Spirit Shackle

    Spite
    Stone Edge
    Substitute
    Swagger

    Throat Chop
    Toxic
    Toxic Spikes

    Trick Room
    Uproar
    Last edited: Nov 15, 2017
  19. Falchion

    Falchion

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    Copy-pasting the TM list to Microsoft Word and formatting it as a numbered list shows that the total number of TMs is 41, and the same goes for putting it in Excel. I honestly don't see where the two extra moves come from unless it was a math error on your part; if the error is valid, though, I'll fix it accordingly.
  20. VannAccessible

    VannAccessible

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    cbrevan

    For some reason I thought Defense Curl was allowed because Growl is and they’re both low level, non-competitive moves (plus cute flavor). Anyway, I removed it and swapped it out for Bide.

    Thanks for the heads up!
  21. Deck Knight

    Deck Knight RIP DryPass Vaporeon
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    cbrevan made the requested edits.
  22. P2X7

    P2X7

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    Final Submission:

    Bold = Required
    Italics = Repeated

    Total Moves: 73

    Level-Up (23 Unique Moves) (open)

    -*Heart Scale* Dream Eater
    -- Sleep Talk
    -- Rest
    -- Snore
    -- Nightmare
    -04 Psywave
    -07 Smokescreen
    -10 Dragon Rage
    -13 Dragon Breath
    -17 Shadow Claw
    -20 Mean Look
    -28 Imprison
    -35 Hex
    -38 Dragon Claw
    -41 Laser Focus
    -49 Spirit Shackle
    -56 Psychic Fangs
    -59 Fairy Lock
    -62 Heal Block
    -70 Phantom Force
    -77 Outrage
    -80 Brave Bird
    -83 Self-Destruct

    Given Pajantom's ties to sleep and dreams, I thought it would be fairly interesting to incorporate rudimentary elements of sleep cycles into the CAP's movepool. As such, its moves are primarily arranged in accordance to the level of activity experienced during the corresponding phase in the cycle. Moreover, I view Pajantom as a Pokemon with marked similarities to the Salamence line; just as Bagon dreams of flight, Pajantom dreams for a way to attain true draconic might; the difference, though, is that Bagon must toil away on the ground until reaching the ripe old level of 55, while Pajantom is immediately able to manifest its dreams into the physical world, but only while it is asleep. Thus, the level pattern of Pajantom's movepool begins with an homage to Salamence's movepool, mirroring Salamence's initial 3-3-3-4 sequence, before assuming its own repeating sequence of 3-8-7-3, which is intended to represent the peaks and lulls in the brain's activity during sleep as well as sleep's cyclic nature. Finally, given the relationships between the brain and sleep and the brain and Psychic-type Pokemon, I have included a sufficient amount of Psychic-type moves to lend a tertiary Psychic typing to Pajantom's movepool.

    Levels 1-3:
    Pajantom starts play with a handful of sleep-related moves because a Pokemon whose success in is directly related its unconsciousness would logically start life with techniques to mitigate the disadvantages of this state. Rest appears near the head of Pajantom's movepool because the dragon must be sleeping to manifest its spirit dragon, while Sleep Talk and Snore ensure that Pajantom is always able to fight despite its slumber. Nightmare is an excellent flavor move for this CAP, as it fits quite well with the animated nightmare Pajantom uses to attack. Lastly, Dream Eater solidifies Pajantom's affinity for sleep and dreams; with a little help from a tutor, the dragon gains the ability to use such phenomena to repair any wounds it may suffer.

    Levels 4-16:
    After falling asleep, Pajantom enters a stage of light sleep, during which it begins to learn how to use its apparition's minor abilities. Psywave is a basic attack that references the increased brain wave activity that occurs during sleep, and its weird properties are one of the first references to Pajantom's mystical nature. Smokescreen is most rudimentary form of fire-breathing Pajantom can utilize, while Dragon Rage and Dragon Breath are basic Dragon-type moves that represent the CAP's further pursuit of its projection's breath weapon.

    Levels 17-28:
    These levels mark Pajantom's period of Stage 2 sleep, during which Pajantom picks up a trio of tricks. Shadow Claw is a basic Ghost-type move suitable for lower levels. Mean Look is a simple trapping move that marks the first appearance of the moves essential to Pajantom's concept in its movepool, and is a fittingly spooky move for a Ghost-type. Finally, Imprison is included as a reference to K-complexes, EEG waveforms thought to inhibit cortical arousal if the source is considered harmless.

    Levels 29-40:
    As Pajantom is now in a stage of deep sleep, it learns few moves over the course of these levels, instead focusing on restoration and increasing its strength. Hex is an eldritch technique that works well with Pajantom's usage of Toxic and, more importantly, references the parasomnias that occur most frequently in this stage of sleep, while Dragon Claw is a relatively simple attack that lets Pajantom exercise its growing physical might.

    Levels 41-82:
    At this point in Pajantom's development, it enters the fourth (most relevant) stage of sleep: REM sleep, which occupies the largest stretch of this movepool. Given Pajantom's control over its dream form, it's not a stretch to assume that the CAP is a lucid dreamer, so Laser Focus heads this section as a way of displaying the concentration Pajantom requires to dream in such a way. Lucid dreams also provide justification for a few of Pajantom's reality-warping moves, such as Spirit Shackle, Fairy Lock, and Heal Block, which demonstrate Pajantom's ability to alter its dreamscape in ways that inhibit its opponent; and Psychic Fangs, which allows Pajantom to effortlessly tear down any barriers its opponent might try to create.

    By the time it reaches level 70, Pajantom has become a powerful being in its own right, and the content of its dreams scale accordingly. The CAP now gains access to some of the most powerful moves of its types, learning Phantom Force and Outrage, and it learns Brave Bird as a reference to the dreams of flight popularly associated with success.

    Level 83:
    This movepool is heavily influenced by a rudimentary idea of sleep, so it's fairly logical for it to end when Pajantom would awaken. However, because Pajantom relies entirely on an oneiric projection to engage in combat, the cessation of sleep is also a cessation of its ability to fight. Thus, the last move in Pajantom's movepool is Self-Destruct, which allows Pajantom to conclude its sleep and dismiss its apparition in a spectacular fashion.
    Egg (7 Unique Moves) (open)

    Egg Groups: Amorphous / Dragon

    -Uproar (Gengar line / Koffing line / Gyarados / Misdreavus line / Swablu line / Spiritomb / Chimecho / Stunfisk)
    -Endeavor (Treecko line / Solosis line / Axew line / Stunfisk)
    -Poison Gas (Grimer line / Koffing line / Gulpin line / Salandit line)
    -Lucky Chant (Ralts line / Castform / Mismagius)
    -Ice Fang (Arbok / Gyarados / Deino line / Tyrunt line)
    -Toxic Spikes (Koffing line / Yamask line)
    -Future Sight (Ralts line / Castform / Chingling line / Duskull line / Solosis line)


    -Although limited in application, Endeavor can be interpreted as a display of raw might that allows Pajantom to cut even the toughest opponent down to size with a single blow, which is quite a fitting dream for the little dragon to have.
    -Future Sight is a reference to premonitory dreams.
    -Ice Fang has synergy with Psychic Fangs as another bite move, and with Ice Punch as another way for Pajantom to utilize the cold for offensive purposes.
    -Lucky Chant is a reference to bedtime habits and rituals, especially nightly prayers.
    -Poison Gas is a shout out to Pajantom's fellow ambiguously gaseous Pokemon Gastly, Haunter, and Gengar (which, ironically, can't learn the move that could feasibly serve as their species in the Pokedex :/). It also enhances Pajantom's role as a poisoner by increasing the number of ways Pajantom can spread the status, which helps make Toxic Spikes seem a bit more believable.
    -Toxic Spikes represents both yet another poisoning technique and another way in which Pajantom can alter its dreamscape (and, by extension, the battlefield), and is a mandatory move.
    -Uproar is an extension of Snore that represents a more violent way of producing noise. As such, Pajantom has the potential to perform such an attack, but it needs special training (i.e. breeding) to utilize said potential in the proper ways.
    Tutor (13 Unique Moves) (open)

    -Aqua Tail
    -Block
    -Draco Meteor
    -Dragon Pulse
    -Drill Run
    -Dual Chop
    -Endeavor
    -Giga Drain
    -Ice Punch
    -Iron Head
    -Iron Tail
    -Outrage
    -Recycle
    -Snore
    -Spite
    -Telekinesis
    -Uproar


    -Iron Tail is a required move. Iron Head, a move seen somewhat frequently on Pokemon with hard skulls or horns/antlers, is a simpler, weaker variation of said move, and Aqua Tail plays a similar role while further establishing the place of Water-type moves in Pajantom's movepool.
    -Block fits well with Pajantom's trapping theme, and is frequently seen on imposing or intimidating Pokemon.
    -Draco Meteor and Dragon Pulse are mandatory tutor moves for Dragon-type Pokemon, and Dual Chop is seen on virtually any Dragon-type Pokemon with limbs.
    -Drill Run is distributed to Pokemon with sharp horns or beaks and draws attention to the spiral shape of Pajantom's horns.
    -Giga Drain is an advancement of the life-draining abilities Pajantom displays when using Dream Eater or Leech Life.
    -Recycle is a fairly common tutor move.
    -Spite is a common tutor move for Ghost-type Pokemon.
    -Telekinesis allows Pajantom to harness its psychic abilities in yet another way and is a further testament to the degree of control Pajantom can exhibit over its foe.


    -Endeavor, Outrage, Snore, and Uproar are repeated moves.



    TMs (30 Unique Moves) (open)

    TM02 Dragon Claw
    TM06 Toxic
    TM07 Venoshock
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM26 Earthquake
    TM27 Return
    TM28 Leech Life
    TM29 Psychic
    TM30 Shadow Ball
    TM40 Aerial Ace
    TM32 Double Team
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM65 Shadow Claw
    TM68 Giga Impact
    TM71 Stone Edge
    TM76 Fly
    TM78 Bulldoze
    TM83 Infestation
    TM85 Dream Eater
    TM87 Swagger
    TM88 Sleep Talk
    TM90 Substitute
    TM94 Surf
    TM100 Confide


    -Although useless competitively, Venoshock allows Pajantom to capitalize on the poison it loves to inflict upon its foes.
    -Sunny Day and Rain Dance serve two roles in Pajantom's movepool: they represent a higher level of Pajantom's reality-distorting abilities when dreaming and tie into Pajantom's fire-breathing moves (Dragon Rage and Dragon Breath) and Water-type moves (Aqua Tail and Surf), respectively.
    -As dreams involve heightened electrical activity in the brain, Thunderbolt and Thunder are natural moves for Pajantom to learn.
    -In addition to being common among Ghost-type Pokemon, Psychic and Shadow Ball add to Pajantom's arsenal of eldritch and psychic attacks.
    -Aerial Ace is reasonably common among Pokemon with sharp horns, claws, or teeth. In addition, the presence of another Flying-type move helps prevent Brave Bird from appearing so out of place in Pajantom's movepool.
    -Fly represents the concept of flight dreams taken to their logical conclusion. Moreover, it and Surf are included in Pajantom's movepool as a reference to the older days of the series; in past generations, both moves were used to enable a Pokemon to ferry a smaller entity across hazardous or inaccessible terrain. Although such roles are now filled by Ride Pokemon, Pajantom's manifestation carries its true body in an identical way whenever it moves, making it a good candidate for these moves.
    -Bulldoze is a weaker version of Earthquake that helps to show off Pajantom's capability for destruction.


    -Toxic, Hidden Power, Hyper Beam, Protect, Frustration, Earthquake, Return, Leech Life, Double Team, Facade, Rest, Attract, Round, Giga Impact, Stone Edge, Infestation, Swagger, Sleep Talk Substitute, and Confide are mandatory moves.

    -Dragon Claw, Shadow Claw, Dream Eater, and Sleep Talk are repeated moves.
  23. Reviloja753

    Reviloja753

    Joined:
    Mar 9, 2017
    Messages:
    1,114
    Personally, Iron Head seems like a bit much, as it has better accuracy. As such, it would outclass Iron Tail. Plenty of Pokémon have both moves, but Iron Tail falls to the wayside due to its low accuracy.
  24. MeepBard

    MeepBard

    Joined:
    Oct 1, 2013
    Messages:
    175
    Ey CB, implemented.
  25. cbrevan

    cbrevan spin, spin, spin
    is a member of the Site Staffis a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Oct 8, 2013
    Messages:
    916
    Alright everyone, submissions are now closed. Our slate of legal submissions are:

    Dogfish44
    VanAccessible
    mxmts
    Deck Knight
    Falchion
    Drew
    Meepbard
    G-Luke
    ZardX
    P2X7


    Reigaheres your submission was illegal as Leer is a banned move under the Permanent Stat-ups and Stat Drops in the banlist. Exploudit's submission is illegal for reasons already noted in my last post.

    Now we're just waiting on snake_rattler for approval of the slate, and then we can get on with voting.
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