About Focus Punch/Superpower, yes Gengar uses them of 65 Attack. However, it's not correct to say "it's still strong" because it isn't; Blissey is just weak. Without investment which Gengar needs elsewhere (as will CAP8), even Blissey can still take the blow.Tennis said:Explosion/Selfdestruct/Volt Tackle/Focus Punch/Superpower/Cross Chop should be unallowed, even with 60 attack they can still do a fuckton of damage (see: Gengar), and I'd like to limit this Pokemon's physical capabilities. Blissey and Snorlax are supposed to be big counters, and this limits their ability to come in safely. It doesn't need the ability to go mixed outside of the occasional gimmick Outrage.
[B]Gengar:[/B]
0 Superpower vs. 0/252 Blissey: 36.87% - 43.63%
252 Superpower vs. 0/252 Blissey: 50.69% - 59.91%
0 Focus Punch vs. 0/252 Blissey: 46.08% - 54.38%
252 Focus Punch vs. 0/252 Blissey: 63.59% - 74.96%
0 Superpower vs. 168/120 Snorlax: 29.03% - 34.59%
252 Superpower vs. 168/120 Snorlax: 40.16% - 47.32%
0 Focus Punch vs. 168/120 Snorlax: 36.18% - 42.94%
252 Focus Punch vs. 168/120 Snorlax: 50.10% - 59.24%
Physical:[U]
Bug[/U]
-U-Turn
[U]Dark[/U]
-Crunch
-Sucker Punch
[U]Dragon[/U]
-Outrage
-Dragon Rush
-Dragon Claw
[U]Electric[/U]
-Thunder Fang
-ThunderPunch
-Spark
[U]Fighting[/U]
-SuperPower
-Brick Break
-Seismic Toss
[U]Fire[/U]
-Fire Punch
-Fire Fang
[U]Flying[/U]
-Aerial Ace
-Pluck
[U]Ghost[/U]
-Shadow Claw
[U]Ground[/U]
-Earthquake
[U]Ice[/U]
-Ice Punch
-Ice Fang
[U]Normal[/U]
-Double-Edge
-Return/Frustration
-Giga Impact
-Fake Out
-Facade
-Slash
-Body Slam
[U]Poison[/U]
-Poison Jab
[U]Psychic[/U]
-Zen Headbutt
[U]Rock[/U]
-Stone Edge
-Rock Slide
[U]Steel[/U]
-Iron Tail
-Iron Head
Special:
[U]Bug[/U]
-Signal Beam
[U]Dragon[/U]
-Draco Meteor
-Dragon Pulse
-Dragonbreath
[U]Electric[/U]
-Thunder
-Thunderbolt
-Discharge
-Charge Beam
[U]Fighting[/U]
-Focus Blast
[U]Fire[/U]
-Overheat
-Fire Blast
-Flamethrower
[U]Ghost[/U]
-Shadow Ball
[U]Ice[/U]
-Blizzard
-Ice Beam
[U]Normal[/U]
-Hyper Beam
-Tri attack
[U]Rock[/U]
-Ancientpower
[U]Water[/U]
-Surf
-Water Pulse
Spacial Rend is basically a Dragon Aeroblast. Aside from PP issues, there would never be a reason to run Dragon Pulse over it. unallowedFlygon and Kingdra do not have both, and I would not consider them "minor dragons", especially compared to Dragonite. But regardless, this kind of argument is pointless.
I'd like to throw in Spacial Rend. I don't honestly think a tank Pokémon would make good use of it (and a Specs version would use Draco Meteor instead), but I think this move should still be Allowed since it clearly do not break CAP8
I think that was the point of suggesting them. Both of them have some kind of penalty that sorta counterbalance their power. CC and it's defenses drop make it easier to counter a would be DDer while Hammer Arm makes it so that one has to forgo speed in order to use them.
Close Combat for unallowed, it is a terrible move for this Pokemon. It does minimal damage to Pokemon not named Blissey and tears open huge exploitable holes in its defense. The only place most physical attacks be useful is on a Dragon Dance set, and after a DD and a CC, you have +1 Atk/-1Def/+1Spe/-1SDef, making you quite vulnerable to priority.
Hammer Arm for unallowed, it is also counter intuitive to a theoretical DD set. Cross Chop's only downside is the 80% accuracy. This seems like an acceptable price to pay without being two much double-edged sword.
Bad moves weaken a pokemon's effectiveness. Good moves on everything else that are effectively bad moves on the pokemon dilute it's ability to do its job. If Close Combat and Hammer Arm for example got on but Cross Chop did not, then a DD Set employing *fighting move* would be impossible to use viably.I think that was the point of suggesting them. Both of them have some kind of penalty that sorta counterbalance their power. CC and it's defenses drop make it easier to counter a would be DDer while Hammer Arm makes it so that one has to forgo speed in order to use them.
Sweet mother of lord I pray to God we don't have to go that breeding group shenanigan again. That thing will forever left a awful taste in my mouth. I still believe that kind of thing shouldn't have happened and/or that the breeding group was decided beforehand. The latter seem slightly more reasonable to me.Separating the standard Water/Fire moves is impossible through Arghonauts breeding chicanery.
I would support an electric priority move, especially if it's a was a Extreme speed clone. The only question is what would one name it and does CAP8 even needs a stab priority move?Speaking of priority moves, considering how electricity is usually linked with speed, it surprises me that there doesn't exist an electric priority move. I'd like to cast a vote for creating one. It compensates for the average speed of CAP 8 as well as being able to get the jump on weakened opponents, especially if we make it a Special move. And the typing makes it counterable as well by switching in an electric-immune counter.
I think what differentiates Flygon and Kingdra from the other dragons is that they have dragon as their secondary typing. Salamence, Dragonite, Rayquaza, Latias, etc. all have it as their primary type, so their movepools are more in line with one anothers' than with the other two. Small point, I know. Needless to worry about, yes, but just saying.Originally Posted by Fat zarator
Flygon and Kingdra do not have both, and I would not consider them "minor dragons", especially compared to Dragonite. But regardless, this kind of argument is pointless.
a base 80 electric priority move would be overpowered if its special, I don't like the idea of making it physical because its only for CAP8 and he doesn't have much in atk, its basically begging people to EV counter to the stat spread (which isn't bad all the time, but its probably better the main sets support the base stats). I'd much rather stick with a base 40 special attack with priority.I would support an electric priority move, especially if it's a was a Extreme speed clone. The only question is what would one name it and does CAP8 even needs a stab priority move?
How'd I guess you'd argue paralysis side-effect moves? Give me some bent-spoons because I'm frickin' psychic!I'd also like feedback on the paralysis suite:
Dragonbreath, Body Slam, Discharge, Force Palm and ZAP CANNON for allowed.
It doesn't make much sense how Gyarados learns Thunderbolt, Flamethrower, and Ice Beam.With respect to Mist ball, I would be amendable if CyzirVisheen's design won, but otherwise it doesn't make much sense. I know this is close to the art =/= movepool issue, but I do feel that it is important. Ignore character considerations and you will be left with no character, and you will essentially not have created a pokemon.
That would be interesting. Making the player pick between fire and water. It would also make it a wildcard until it used fire/water. Plus Hydro Pump/Overheat both have drawbacks that make them less than perfect options in most cases.Deck Knight said:Overheat/Hydro Pump is really the only combination we could split up in this manner.
I stopped reading right there. Art does not matter when it comes to movepool... we can give this thing whatever we wish that seems competitively viable.I am well aware that art may not determine the movepool, but it seems somewhat counter-productive to give a pokemon moves that are completely out of character.
As such, we do not disallow moves because a Pokemon "seems" like it would not be able to use it, or vice versa. Please base your suggestions on how this would be able to be an effective Pokemon in OU, but remember to check on the Counter's Discussion in order to see what to avoid suggesting. Scoring super effective hits on those suggested counters would defeat the purpose of deciding on them as counters.cyberzero said:Do not bring up flavor vs. competitive arguments.
This is getting extremely off-topic. If it wasn't for the amount of publicity CAP gets for art and flavor, it would not be necessary and we would gladly take your advice. Unfortunately, there are no set laws in the world of Pokemon and we would like to keep it that way. Art does not govern what moves a Pokemon would seem to get and you cannot make sense of stats or movepool with art. Of course, there are circumstances that do make sense, but this is a competitive Pokemon project. If we feel that the competitive value of ThunderPunch is more than that of Thunder Fang, we will allow the first one no matter what the art is, as we showed in the previous CAP project. Please do not bring this up again as it has been established countless times that, despite flavor being important, it does not affect competitive aspects.
Well, realistically those would only be placed on a gimmick DD set, and if you're switching to one of those he's going to be DDing on the switch anyway, I still don't think his Attack stat is high enough for either of them to really fear switching in. That being said I believe they should be allowed, if only for the gimmick DD set.I feel that outrage and brick break should be allowed. They would give blissey and t-tar a little pause before switching in. Kinda like switching a magnazone into a CBscizor, you never know if they might have superpower and use it.
Isn't Shield Dust main purpose on any Pokemon is to prevent them from secondary effects? It doesn't need to be hit in order to do it's job so I don't see how having a priority move is bad. The only question right now comes down to if CAP8 really needs a priority move of any type or not.A priority move goes against the concept of this Pokemon since it's supposed to use it's abilities well and both of them rely on getting hit.