CAP 9 CAP 9 - Part 13b - Attacking Moves Poll

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Ice Shard
Thunder Fang
Explosion
Ice Punch
U-turn
Aqua Tail
Drill Peck
Zen Headbutt
Ice Fang
Fire Blast
Overheat
 
Ice Shard
Thunder Fang
Ice Punch
Hydro Pump
Aqua Tail
Brave Bird
Zen Headbutt
Ice Fang
Fire Blast
Overheat
 
Ice Shard
Explosion
U-Turn
Aqua Tail
Drill Peck
Ice Fang
Thunderfang
Zen Headbutt
 
Ice Shard
Thunder Fang
U-turn
Aqua Tail
Drill Peck
Zen Headbutt


I took out the more powerful of the "coverage" moves. I am opposed particularly to the high-end Fire moves (Fire Blast and Overheat) because their base power is sufficient to deal meaningful damage to Skarmory. I agree with Objection's post (#81 in this thread) where he points out that Taunt does enough to Skarmory without needing to pound on it. Aqua Tail and Thunder Fang are weak/unreliable enough that I don't see them making it into many movesets anyway, certainly not enough to compromise any of the significant checks. Ice Shard is so weak that it is mostly relevant against the Dragons that take 4x, and I frankly don't mind CAP9 being able to make Salamence or U-turn Flygon think twice before switching in over and over.

The others are niche options that I also doubt will make it into many sets. No reason not to have them.
 
U-turn
Ice Punch
Ice Shard
Drill Peck
Ice Fang
Zen Headbutt
These Moves seem resonable to me
If he already has Fthower the the more powerful ones aren't really nessecary
 
105 drillpeck
94 aquatail
81 zenheadbutt
79 icefang
68 fireblast
60 thunderfang
60 uturn
51 iceshard

47 hydropump
35 overheat
33 explosion
30 icepunch
9 bravebird

The bolded moves are now allowed in cap 9's movepool. Off to supporting moves, now!
 
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