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CAP RMT (x=)

Discussion in 'Create-A-Pokémon Project' started by kd24, Mar 31, 2009.

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  1. kd24

    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Live Chat Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Dec 21, 2007
    Ok I have no idea what I am doing and I built this from scratch but hey it won all of its matches so far (ill exclude the part where its only played 3 matches >_>). go easy on me, im out of my element =[-]

    Kitsunoh (M) @ Choice Scarf
    Ability: Limber
    EVs: 80 HP/252 Atk/176 Spd
    Adamant nature (+Atk, -SAtk)
    - Earthquake
    - U-turn
    - ShadowStrike
    - Ice Punch

    Kitsunoh is my Choice Scarf Lead, nothing really much to say about him other than he is the perfect Blissey Switch-in and the ultimate scout. Earthquake is a 2HKO on Fidgit and U-Turn is great for scouting anything out. ShadowStrike has not been useful at all yet but it is obviously going to stay, if only because it dents Bulky Waters so hard. Ice Punch is for the rare Salamence Lead. 176 Speed out speeds Neutral 252 Speed Scarf Base 100s which is always nice.


    Heatran (M) @ Choice Specs
    Ability: Flash Fire
    EVs: 4 HP/252 Spd/252 SAtk
    Modest nature (+SAtk, -Atk)
    - Earth Power
    - Dragon Pulse
    - Fire Blast
    - Dark Pulse

    I like this guy, I can usually take out Latias or Blissey before I show this guy (Leech Seed Celebi, Taunt Fidgit, Toxic Zapdos, and obviously my lead all hurt them so bad they can't really do anything. Anyway, Specs Fire Blast absolutely sweeps teams, especially if I get that Flash Fire boost. Dark Pulse is a nice neutral attack for Starmie, Latias, ect. while Dragon Pulse is great for everything else. I rarely use Earth Power but it is always nice for the the occasional opposing Heatran.


    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP/220 Def/36 Spd
    Bold nature (+Def, -Atk)
    - Leech Seed
    - Recover
    - Grass Knot
    - Heal Bell

    Celebi is a great Arghonaut counter and wears down many of Heatran's counters quickly. I considered Swords Dance / Recover / Return / Seed Bomb but Leech Seed is very important to this team and Celebi also provides support with Heal Bell. Although I have 2 Toxic / T-Wave switch-ins, a WoW switch-in, and a Sleep Talker, Heal Bell is always nice to heal Zapdos or one of the other status switch-ins if they absorb the wrong status. I may change to Psychic because Breloom is annoying. I could also go HP Fire for Scizor.


    Arghonaut (M) @ Leftovers
    Ability: Unaware
    EVs: 200 HP/56 Spd/252 SDef
    Careful nature (+SDef, -SAtk)
    - Bulk Up
    - Rest
    - Sleep Talk
    - Waterfall

    Arghonaut remains my favorite CAP, he is a great counter to Stat-uppers as well as a beautiful last Pokemon attacker. Arghonaut is usually my Tyranitar counter assuming I don't want to play prediction games with Celebi, Zapdos, or Heatran. I very rarely actually sweep with him but he is great at coming in and threatening something out.


    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 252 HP/252 Spd/4 SAtk
    Timid nature (+Spd, -Atk)
    - Roost
    - Thunderbolt
    - Substitute
    - Toxic

    This is the true star of the team, my Rev counter as well as my second Arghonaut counter and basically just a general ass kicker with Toxic spreading. This is a great way to wear down stuff like Tyranitar or Blissey.


    Fidgit (M) @ Leftovers
    Ability: Vital Spirit
    EVs: 252 HP/252 Spd/4 SAtk
    Timid nature (+Spd, -Atk)
    - Stealth Rock
    - Taunt / Wish
    - Rapid Spin
    - Earth Power

    Finally, my main support Pokemon who keeps Stealth Rock up while preventing Spikes of theres. I think Wish is probably the better move, never tried it but I think I just saw one (If he doesn't get Wish ignore this). Anyway, is great for mind-games, I can bring him in on a spiker and Taunt their Spikes, then Rapid Spin. The taunt is very useful if they switch to a ghost-type like Rotom-h to block the spin. Earth Power hits Kitsunoh and whatnot hard. Like I said though, I will probably switch to Wish, I just need your opinions on that.
  2. Joatmon


    Mar 20, 2009
    I will go more in-depth later, but why Dark Pulse on Heatran? Dragon Pulse hits harder on Latias, and Hidden Power Grass or Electric will allow you to hit Starmie and bulky waters SE (choose your poison with Gyarados vs. Swampert though). It just seems too... redundant.

    Also on Celebi, from my personal experience being able to hit breloom/scizor/steel switchins with a SE move have proven to be more beneficial to my teams than Leech Seed did with extra recovery. Besides, you are considering running Wish on Fidget anyways, so it might be a better option to run HP Fire over Leech Seed on Celebi.
  3. pkmn-taicho321


    Jun 23, 2007
    Heatran is abit commmon on the ladder these days do to CAP7. That said a lot of people are using Earthquake over Fire moves to counter said heatrans. I'll have to double check but I believe that make half of your team ground weak. That said I would go for something that resists fire and ground. Flygon is immune to ground and resistant to fire, has access to Earthquake to pumel said heatrans and Outrage/ Dragon Claw/ what ever to hit Latias harder than heatran can. He can also be tankish with roost.
  4. jagged_angel


    Aug 29, 2007
    It strikes me that Flygon could be quite a problem for this team since you have 3 ground weaks and celebi who gets beaten up by U-Turn. Kitsunoh is the only poke that can threaten it directly and it cant switch in. Same goes for DDMence.

    Given that Argho has the best chance of beating DDmence currently, I would maybe change its set to include Ice Punch in which case you won't have room for BU, Rest and Sleep Talk so you could go for Waterfall, BU Recover and Ice Punch?
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