
Fidgit is an unusual Pokemon to try to update . One of the earliest CAPs to be created, Fidgit was designed to be a "Pure Utility Pokemon", and given every possible weapon available to it in Generation 4 toward that end. Most noticeably, its unique custom ability Persistent allows Fidgit some clear advantages that remain unmatched to this day. For those unfamiliar with Fidgit's concept, here it is.
fat Aldaron/Magmortified said: ↑
Description: There is a serious lack of Gravity, Rapid Spin, Wish, non Dark weak Trick Room, OU viable Heal Bell / Aromatherapy, Encore, Memento, Non Dark weak Perish Song, Psycho Shift, Safeguard, Magic Coat, Me First, Snatch, Spikes, Toxic Spikes, Tailwind and Haze Pokemon in our lovely Metagame. I don't know what type, what stat distribution or even what kind of Pokemon would effectively use all those, but I want to build a utility Pokemon for the useful yet less used utility moves. If I had to narrow the field a bit, I would emphasize Tailwind, Gravity, non Dark weak Trick Room, Rapid Spin, Wish and Encore. The normal utility moves like Reflect and Light Screen go without saying.
Highlighting what Fidgit currently does well is easy. It has strong defensive typing that allows it to check such dangerous threats as Plasmanta, Crucibelle and Tapu Koko; it is one of the few competitively viable Pokemon that can run Stealth Rock + Rapid Spin on the same set. The primary trick that Fidgit has, however, is its peerless mastery of field effects. No other Pokemon runs Trick Room or Tailwind remotely as well, which makes Fidgit virtually mandatory on such teams. Trick Room in particular is a top-flight competitive team build right now, which is a major reason why Fidgit holds its current A ranking in the Viability Rankings.
This is not to say that there is nothing that could be updated for Fidgit; during the initial update discussion, a point that was raised many times is that Vital Spirit gives Fidgit very little competitively at this point in time, essentially giving Fidgit one competitive ability and one flavor ability. This opens the door for us to decide whether we want to give Fidgit a Hidden Ability, and in particular to give it a competitive ability that would help sets that do not use a field effect.
More difficultly, Fidgit's concept, "Pure Utility Pokemon", suggests that it is meant to serve as a platform for using "useful yet less used utility moves". Needless to say, we have received boatloads of such moves in the generations since Fidgit was made, some of which are incredibly strong, other quite weak. Which of these we give Fidgit is a question with serious competitive consequences.
We will address these questions one at a time. This means the first set of questions for discussion are,
1. Do you believe that the metagame would benefit from Fidgit having a second competitive ability?
2. What sort of roles does or could Fidgit perform when it is not using a field effect (i.e. Tailwind or Trick Room)?
3. Which abilities would help Fidgit better perform these roles?
Keep in mind that Fidgit's concept is "Pure Utility Pokemon"; an offensive ability like Adaptability would obviously make Fidgit better, but it would skew it away from the utility that is its very identity. Please don't waste our time by bringing up for discussion abilities that add nothing but offensive power.