Celebi [QC 2/3]

YABO

King Turt
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
QC: Dodmen, Dingbat
GP:



Overview
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Ever since Generation 2, Celebi has been an interesting mixed bag. On the one hand, Celebi has great mixed bulk, access to a multitude of boosting moves, and fantastic utility with options like Thunder Wave and Recover. However, its low base 100 attacking stats can be a let down for more offensive stats. A unique Grass/Psychic typing is another mixed bag. Crucial resistances to Fighting, Ground, and Water are wonderful. This comes at the cost of crippling weaknesses to Fire, Bug, and Flying. Despite this, Celebi is able to maintain itself as a top tier threat, both offensively and defensively.

Weakness Pass
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name: Weakness Pass
move 1: Baton Pass
move 2: Swords Dance / Nasty Plot
move 3: Seed Bomb / Giga Drain
move 4: Sucker Punch / Recover
ability: Natural Cure
item: Weakness Policy
evs: 252 HP / 4 Def / 252 SpD
nature: Careful

Moves
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This set has tons of room for variation. For example, either boosting move is equally viable for Celebi since it has the moves to support it. Seed Bomb and Giga Drain prevent Celebi from becoming total Taunt bait. Sucker Punch is an option on Swords Dance variants to pick off weakened Jirachi trying to prevent you from Baton Passing with the threat of U-turn. Recover can be used to make sure Celebi stays healthy throughout the match to hopefully pass boosts more than once. Baton Pass is the most important move on the set, allowing Celebi to hand off boosts to powerful teammates.

Set Details
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Celebi is weak to a multitude of common types. Key weaknesses to Bug, Dark, Fire, Flying, Ghost, Ice, Poison allow it to very effectively utilize Weakness Policy. Natural Cure, in conjunction with Recover allow Celebi good staying power throughout the match. Special Defensive evs allow Celebi to pass on Ice Beams from the likes of Suicune and other bulky Water-types. Physically defensive evs can also be used to pass on the ever-present U-turns in the tier.

Usage Tips
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When using Weakness Policy on Celebi, the name of the game is to bait your opponents into hitting you super effectively. If you bring your Celebi in on a bulky Water-type you can set up for free. Try to click Baton Pass on the turn your Weakness Policy activates to prevent your opponent from interrupting you the next turn. Taking weak Knock Offs and U-turns can be a good way to activate your Weakness Policy.

Team Options
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The two most common partners to Weakness Pass Celebi are Yanmega and Sharpedo. Both of these pokémon are capable of boosting their own speed to ensure that their attacking boosts are utilized effectively. Fast pokémon such as Mega Aerodactyl and Scarf Mienshao can be good recipients as well. In addition, pokémon like Lucario and Entei with strong priority moves can make use of these boosts.

Swords Dance
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name: Swords Dance
move 1: Swords Dance
move 2: Seed Bomb
move 3: Zen Headbutt
move 4: Sucker Punch / Recover
ability: Natural Cure
item: Life Orb / Leftovers
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
========
-Swords Dance boosts attack to respectable levels
-Seed Bomb serves as STAB move of choice and lets you beat bulky Water-types one versus one
-Zen Headbutt mauls Tentacruel and catches Crobat switch-ins
-Sucker Punch hits Mega Alakazam, Jirachi, and just faster threats
-Recover lets you set up versus stall and increases longevity

Set Details
========
-Natural Cure lets SD Celebi set up multiple times regardless of potential Scald burns
-Jolly nature and max speed let you outspeed many relevant threats like Hydreigon and Haxorus. It also lets you speed tie with Shaymin. (maybe drop speed evs for something like Krook or Darm QC input here please)
-Life Orb grants added power whereas Leftovers gives added staying power while potentially tricking the opponent into thinking you're defensive

Usage Tips
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-If the opponent has a Crobat click Zen Headbutt to try to catch it on the switch
-Celebi's STAB combo can do a lot of damage to balance teams so don't waste it early in the game

Team Options
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-Things that can handle Hydreigon are greatly appreciated
-Florges, Aromatisse, and Machamp all can deal with it to clear for a Celebi sweep
-Answers to strong Fire-types like Entei are fun
-Swampert is a prime candidate and can lay rocks allowing for wearing down of counters
-Healing Wish from Jirachi lets you attempt a sweep multiple times

Nasty Plot
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name: Nasty Plot
move 1: Nasty Plot
move 2: Giga Drain / Energy Ball
move 3: Psychic
move 4: Dazzling Gleam / Earth Power
ability: Natural Cure
item: Life Orb / Leftovers
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========
-Nasty Plot allows you to boost Special Attack to points where you can actually break things
-Giga Drain limits Life Orb recoil
-Energy Ball provides more damage
-Psychic catches Crobat on the switch, beats Tentacruel and Nidoqueen
-Dazzling Gleam catches Hydreigon and weakened Umbreon
-Earth Power beats Steel-types like Mega Aggron and you can catch Jirachi

Set Details
========
-Natural Cure lets NP Celebi set up multiple times regardless of potential Scald burns
-Timid nature and max speed let you outspeed many relevant threats like Hydreigon and Haxorus. It also lets you speed tie with Shaymin.
-Life Orb grants added power whereas Leftovers gives added staying power while potentially tricking the opponent into thinking you're defensive

Usage Tips
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-Try to catch Crobat on the switch
-Try to catch Jirachi on the switch
-Catching these things on the switch weakens for late game sweeps

Team Options
========
-Switch-ins to Hydreigon are appreciated
-Need answers to Florges, Blissey, and Snorlax
-Jirachi and Machamp are nice
-Swampert lays hazards, takes Fire-type attacks, and can be a safe switch in to U-turns

Utility
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name: Utility
move 1: Giga Drain
move 2: Thunder Wave / Stealth Rock / Heal Bell
move 3: U-turn / Baton Pass / Perish Song
move 4: Recover
ability: Natural Cure
item: Leftovers
evs: 252 HP / 232 SpD / 24 Spe
nature: Calm

Moves
========
-Giga Drain lets you serve as a very solid Swampert switch-in
-Thunder Wave catches Crobat and Hydreigon on the switch
-Stealth Rock helps your team via residual damage
-U-turn maintains momentum while breaking Focus Sashes and Sturdy
-Baton Pass lets you dodge Pursuit from Honchkrow
-Perish Song lets you beat Crocune, Zygarde, and other set up sweepers one versus one
-Perish Song also serves as a great way to kill the last Pokémon on the opposing team
-Recover keeps you on the field
-Heal Bell provides team utility

Set Details
========
-Special defensive evs allow you to take hits from many attackers in the tier
-24 Speed lets you outspeed Honchkrow
-Natural Cure lets you beat Toxic users
-This set has little presence in a game and is used to handle specific threats, as such it sees only limited use and normally only on stall teams

Usage Tips
========
-Use it to check special attackers with its good special bulk
-Thunder Waving threats to your team can help tremendously

Team Options
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-Good U-turn and Knock Off switch-ins are a necessity
-Acrobatics Crobat comes to mind
-Answers to Sub CM Raikou are nice so Swampert would be a good partner
-Empoleon also has great synergy with Celebi

Other Options
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-Sub Seed
-Calm Mind
-Healing Wish is a very viable move just tough to fit on any set
-Dual Screens
-Nasty Plot Leaf Storm allows you to wallbreak some of your normal counters for later sweeps
-Trick with Choice items can cripple counters
-Trick Room with Celebi's good speed stat can let you use U-turn the following turn, getting your sweeper in for free
-Shadow Ball is an okay coverage option to hit Pokemon such as Jirachi, Alakazam, and opposing Celebi

Checks & Counters
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-**Crobat**: The most common check/counter depending on the set. Utility sets lacking Thunder Wave get punished very hard. Offensive sets can catch it on the switch but are at the mercy of being revenge killed unless Swords Dance has acquired significant boosts to kill with Sucker Punch. Weakness Pass can Baton Pass on a support Crobat's U-turn with ease

-**Steel-types**: Mega Aggron and Jirachi can each pose problems for certain sets. Jirachi's 4x effective U-turn threatens all but the Weakness Pass set who tries to capitalize on it. Jirachi also resists all moves on the SD set barring Sucker Punch which Substitute Calm Mind variants can abuse. It also resists all coverage on the Nasty Plot set unless you elect to use Earth Power. Mega Aggron is a similar story except it can easily Roar on the Weakness Pass set, stopping any sort of sweep. It also comes in for free against the Swords Dance set, taking pitiful damage from any move. Forretress stops Swords Dance sets that lack Recover. With Recover you set up all over it though.

-**Strong Fire-types**: Pokémon like Entei force defensive Celebi out every time. Offensive variants can beat it after prior damage since you outspeed.

-**Yanmega**: For a Pokemon 4x weak to bug it stands to reason that it should be weak to Yanmega. However, offensive sets can catch Yanmega on the switch and OHKO after Stealth Rock provided you carry a Life Orb.

-**Volt-Turn teams**: Offensive teams carrying U-turn can pressure Celebi a ton, especially if hazards are on the field.

-**Dark-types**: Many Dark-type Pokémon can pressure Celebi tremendously. While certain sets have ways to hit them trying to switch in, once they are in they can cause some serious damage. Prime examples include Honchkrow, Hydreigon, and Absol. The defensive set has tremendous trouble with Krookodile due to its immunity to Thunder Wave. Honchkrow threatens to Pursuit or fire off a tremendously powerful Brave Bird against Defensive sets or Sucker Punch faster variants. Hydreigon does the same except it launches strong Dark Pulses and Draco Meteors. Absol can set up on Utility Celebi and proceed to maul your team.

-**Bulky Normal-types**: Snorlax and Blissey can cause trouble for many Celebi sets. Swords Dance fairs best, losing only to offensive Snorlax and beating Blissey 1v1. Nasty Plot variants lose to either of these. Utility Celebi is set up bait for Snorlax unless you're carrying Perish Song.
 
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You still need Other Options, and Checks and Counters sections. Take a look at other approved analyses in progress to see how these should be formatted. Other Options would include stuff it has access to but isn't really worthy of its own set, such as Choiced with Trick for Celebi's case. Checks and Counters is basically a threat list, but again, look at another analysis on here to see what it should look like :]

Okay now for the actual sets:

For Weakness Pass, mention a fully physically defensive set in Set Details. That's a nice spread that makes use of the u-turn bait as it's able to take every Uturn in the tier besides from Beedrill and Band Darm (as far as I know) from full health, activating the WP and letting you pass it out. Celebi is bulky enough to easily take IBs from bulky waters anyway. Priority users such as Entei and Lucario would be a good thing to list in Team Options, as well as naturally fast Pokemon such as Mega Aerodactyl and sceptile.

On SD I'm not quite sure what you mean by drop speed EVs for Darm and Krook o.o

On NP, your first bullet point is regarding SD so yeah try to be careful when you're copy pasting stuff.

For a lot of the sets going into more detail on Team Options would be good, if you can think of stuff. Also for all the sets, the most essential moves for a set go at the top (ex: Baton Pass should be first for WPP) and should go sequentially in order of decreasing importance.

Celebi gets Heal Bell so mention that on the utility set. It also gets Calm Mind so that would go in Other Options, although it might deserve a set of its own depending on what other QC members think (0 experience with CM Celebi here).
 

YABO

King Turt
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
You still need Other Options, and Checks and Counters sections. Take a look at other approved analyses in progress to see how these should be formatted. Other Options would include stuff it has access to but isn't really worthy of its own set, such as Choiced with Trick for Celebi's case. Checks and Counters is basically a threat list, but again, look at another analysis on here to see what it should look like :]
Added
Okay now for the actual sets:

For Weakness Pass, mention a fully physically defensive set in Set Details. That's a nice spread that makes use of the u-turn bait as it's able to take every Uturn in the tier besides from Beedrill and Band Darm (as far as I know) from full health, activating the WP and letting you pass it out. Celebi is bulky enough to easily take IBs from bulky waters anyway. Priority users such as Entei and Lucario would be a good thing to list in Team Options, as well as naturally fast Pokemon such as Mega Aerodactyl and sceptile.
Done
On SD I'm not quite sure what you mean by drop speed EVs for Darm and Krook o.o

On NP, your first bullet point is regarding SD so yeah try to be careful when you're copy pasting stuff.
The idea was that max speed might not be necessary on an Offensive Swords Dance set. SD sets lose to Hydreigon regardless and you click Sucker Punch versus Jirachi 9/10 times. However, speed ties with Shaymin and picking off weakened Hydreigon are probably enough reason to just use max speed. Should have made this more clear when i was writing it.
For a lot of the sets going into more detail on Team Options would be good, if you can think of stuff. Also for all the sets, the most essential moves for a set go at the top (ex: Baton Pass should be first for WPP) and should go sequentially in order of decreasing importance.

Celebi gets Heal Bell so mention that on the utility set. It also gets Calm Mind so that would go in Other Options, although it might deserve a set of its own depending on what other QC members think (0 experience with CM Celebi here).
Going to add more Team Options after I build a few teams and see what works well. I don't teambuild very often so my knowledge on what pairs well is a bit constricted as it stands. Changing the order right after I make this post.
 
Alright here's what I've got so far:

Make sure you actually slash Recover on the WPP set (I think you just forgot when you were rearranging things). Also instead of saying "weak U-turns" you can say most Uturns: 252 Atk Life Orb Mienshao U-turn vs. 252 HP / 220+ Def Celebi: 291-343 (72 - 84.9%). Don't forget to mention priority users in Team Options because those are the #2 receivers after Speed Boosters.

Don't forget about Heal Bell on the utility set. For Team Options for the utility set, say that this set doesn't find much room to work outside of full stall. For perish song, talk about how it can win for stall in a last mon scenario, and mention a couple other boosters that it stops like CM Raikou and SubCoil Zygarde (cause it's not just for CroCune).

Choice + Trick should still go in other options. Shadow Ball and Trick Room are both other options as well.

Finally, for your Checks and Counters section, you should try to group Pokemon instead of listing them individually. Ex: Jirachi, Aggron, and Forretress can all go under "Steel types"; Honchkrow, Hydreigon, Crobat, Yanmega, and Fire types can all be grouped togethe; Blissey and Snorlax can be grouped.

Edit: stuff is implemented, QC approved 1/3
 
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dingbat

snek
is a Top Tiering Contributor Alumnus
"Many useful weaknesses but hindering weaknesses"
I kind of lol'd, but definitely change that

Optional, but you can mention somewhere that it can be utilized in basically any playstyle (overview preferably, although it's clear that its specific sets fit in specific playstyles)

Other than that I don't see anything terribly wrong or missing

QC 2/3
 

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