Chandelure [QC: 2/3] Writing

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btw spacebass, we're gonna work hard to get this all nice and wrapped up in time for it to be a christmas gift from qc to you :D
 
not qc but...

life orb chand is cash js
I find that the sash is broken a lot of the time from certain chips and attacks a lot of the time, and chand is still 2hko'd by a lot of things, and proper support should let you be fine with life orb. Also life orb is a tremendous damage boost. I'd also probably mention fireblast somewhere as a big damage boost + a option that ohkos amoonguss and aegislash
flame body also deserves a mention imo. Even though you're ghost type there are still physical contact hits that can hit you that are nice to get a burn on (ie fake out scrappy, sucker, knock off, ajet, and just switching into physical hits in general)
 
additional qc because oh boy we missed some things

Overview
  • "Ghost typing gives weakness' to the common Trick Room counters such as Bisharp and Hoopa-U" and "60 / 90 / 90 defences paired with weakness to common attacking types in Water, Rock, Ground, Dark and Ghost leave it easy to take down" could be condensed into a single sentence.
  • "Good typing and a Fire immunity..." Mention Flash Fire
Moves
  • You don't need to mention what Heat Wave hits super effectively; anyone reading this analysis should know the type-chart lol. Instead, focus more on mentioning the relevant metagame threats it hits. One on the top of my head is Amoonguss.
  • Shadow Ball: "This should be used to do bigger damage over Heat Wave as it doesn't suffer from spread reduction" rephrase this to something like "Unlike Heat Wave, Shadow Ball hits for single-target and deals more damage, thus making it useful for hitting foes harder" or something like that.
  • "Ghost / Fire coverage is a great combo, only relevant thing in the tier that resists both is Hydreigon" should be in the Overview !_!
Set Details
  • Elaborate on Infiltrator.
Usage Tips
  • remove this part: "protecting turn one can lead to a lot of frustration on the opponents part, and lets your partner get a hit in if they decided to double target".i undestand that youre trying to say that if you protect with chandelure and your opponent double attacks it, your other mon can get a free turn to do whatever, but this really can apply with any mon and doesnt really affect how you use chandy, and shouldnt be in usage tips imo. s/o astroboy
  • "switching chand out is fine as it had nice resists that can allow it to come back in safely" is worded weird. Try making it more centered around switching Chandelure into moves it can come in safely on, like char-y's heat wave, or venus solar beam. Any mon can switch out so idk what that's doing in usage tips. s/o astroboy again. Also, add something about being able to set TR again later in the match, which is what makes this tag relevant in the first place
  • Say that Chand should only really be used in FullTR as the second choice for a Trick Room setter, bringing to the table its offensive prowess, as it can't really carry the burden of setting TR consistently alone.
Team Options
  • Mention specific mons that Ferro can remove.
  • TR Megas: Instead of MAmpharos, I'd mention MAboma. MAmp just isn't that viable. Also I'd use the order of Camel - Aboma - Maw
  • Mention why another setter should be added (the reasoning i gave in usage tips works well enough, supplementing the reason you already have)
OO
  • shaian told you to add Colbur btw. No to Kasib tho :(
Checks and Counters
  • Typing Advantage
  • Let's update the mons because some of your examples aren't exactly hot in terms of viability. Remove the following
    • Tyranitar
    • Gren
    • Mega Gyara (regular Gyara on its own works though)
    • Garchomp
  • Work on the prose on this one because it looks like you're just listing mons, which isn't exactly ideal. You should try to lump mons together, like what you did with "Bulky Water-types like Suicune and Rotom-W can cause issues as they can easily take a couple of Shadow Balls and hit back with Water STABs." Ludicolo should be added on the example above and split from the last "group"
  • Speed Control: other TR setters can reset TR
  • Add a Speed tag. Mention prio here.
  • Add an Opposing Weather tag. Say that hail and sand ruin its sash. Might as well mention Rain being annoying too.
Ok let's get this written up after you do the above^
 
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