OU Chandelure

If using wisp can probably slash hex on stall breaker. this also allows you to beat spdef gliscor as you hit it a hell of a lot harder. anyway great work 3/3
 
I will put Hex on moves, as it's very unreliable from my experience and means that Chandelure struggles much more against Heatran and SpD Mega Char X. If you insist about slashing it i can do it, just feel it's too situational for main set.

Thx for check, this is ready for GP checks!
 
Memento should be slashed with Trick or listed in OO. It lets you cripple +1 Mega T-Tar/Gyarados if running Timid since you can't OHKO them while they KO back.
 
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Overview
########

Even though Chandelure is not a standard choice in OU, it has a few things going for it. For starters, it has an amazing STAB combo combination that only Tyranitar resists in OU, coupled with a fantastic Special Attack stat. This makes Chandelure a decent Choice Scarf user, being able to revenge kill a plethora of fast Pokemon and clean up late-game. Furthermore, Chandelure's access to Taunt makes it an effective stallbreaker, especially when combined with Substitute and its useful resistances, allowing it to take advantage of many common defensive Pokemon, such as Chansey, Clefable, Heatran, and Mega Venusaur. Finally, Flash Fire can be situationally useful to pivot around Mega Charizard Y and for the power boost.

And that's where the good things end. Chandelure is slow for a Choice Scarf user, rendering it unable to outspeed many Speed boosting Pokemon, such as Mega Charizard X, (AC) and common Choice Scarf users, such as (Landorus-T, Garchomp, and Keldeo). (remove brackets) Also, Chandelure is weak to Stealth Rock, weak to and Pursuit, (RC) and has mediocre bulk, all of which makes it much harder to use than Choice Scarf Heatran, a Pokemon Chandelure directly competes with for a teamslot. Finally, Chandelure has many common weaknesses, namely Water, Ground, Dark, and Rock, which means that it can be quite hard to bring in. (RC, add period) as well as being This also renders it very susceptible to revenge killing, as almost any faster Pokemon can OHKO it, and as well as some priority users, such as Azumarill and Bisharp. (too long sentence imo so I split it)

Choice Scarf
########
name: Choice Scarf
move 1: Overheat
move 2: Shadow Ball
move 3: Hidden Power Fighting / Hidden Power Ice
move 4: Trick / Energy Ball
ability: Flash Fire
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest / Timid

Moves
========

Overheat and Shadow Ball are Chandelure's main moves, with Overheat opening holes early-game and Shaoow Shadow Ball covering Fire-type resists and cleaning up late-game. Hidden Power Fighting 2HKOes Tyranitar and OHKOes Bisharp, two Pokemon that can switch into at least one of Chandelure's STAB moves and trap it with Pursuit. On the other hand, Hidden Power Ice OHKOes Garchomp, Gliscor, Landorus-T, and Dragonite (the last after Stealth Rock). Trick cripples defensive Pokemon that wall Chandelure, such as Chansey, specially defensive Heatran, Alomomola, and Suicune. Energy Ball is Chandelure's best shot against Keldeo, Terrakion, Mega Gyarados, Manaphy, Rotom-W, and Azumarill, while also hitting Tyranitar for a decent amount of damage if you are using Hidden Power Ice. Will-O-Wisp is a move that can be used alongside Trick, as after it allows Chandelure gives away its Choice Scarf it (moving this to the back, the subordinate clause is a tad too convoluted this way) can to burn common checks and counters, (AC) such as Azumarill, Tyranitar, and Terrakion, (AC) with Will-O-Wisp (redundant) after it has Tricked away its Choice Scarf, while also bypassing Bisharp's Sucker Punch. Memento is another move that can be used on the last slot, allowing Chandelure to cripple Pokemon that it can't revenge kill reliably, such +1 Mega Tyranitar and +1 Mega Gyarados, and letting its teammates take care of them. Memento It can also be used to provide setup (one word) chances for sweepers.

Set Details
========

A Modest nature is the best option for the extra power, one of the Chandelure's main advantages of Chandelure as a Choice Scarf user. If, however, outspeeding Adamant Dragonite, Gyarados, and Mega Gyarados after one Dragon Dance is important, a Timid nature should be used though, as well as Energy Ball and Hidden Power Ice, to revenge kill those threats effectively.

Usage Tips
========

If you need Chandelure to check a threatening Pokemon, play safely with it; (RC, add semicolon) if not, (AC) feel free to play recklessly and even Trick away your Chandelure's item early game to cripple key defensive Pokemon. Beware of Pursuit users, especially Tyranitar. Making double switches and using Chandelure as a means of forcing switches is the best way to use it in those cases. (moved this here because it makes more sense to mention this before a usage tip related to it) Also, There is no need to predict a lot if the opponent lacks a Pursuit user: (RC, add colon) Overheat dents even some resists, such as Keldeo, with Overheat doing 42.4% - 50.1% to it, so Keldeo dies the second time it switches in if Stealth Rock is up. Beware of Pursuit users and especially Tyranitar. Making double switches and using Chandelure as a mean of forcing switches is your best way of using Chandelure in those cases. Finally, beware of Mega Evolutions when you want to use Trick, especially specially defensive Mega Charizard X and Y, both of which wall Chandelure.

Team Options
########

Pokemon that can take advantage of Tyranitar, Ground-types, Water-types, and special walls are good teammates. Breloom and Keldeo are perfect for this job. Also, anti-hazard support is needed, (RC) in order for Chandelure to be able to switch in and out as freely as possible. Starmie is a great spinner in general and beats Tyranitar, most Ground-types, and some Water-types, such as (Keldeo with Psyshock, and Gyarados, Alomomola, and Slowbro if running Thunderbolt) and is a great spinner in general. Mega Scizor with U-turn and Defog can check many Ground-types, (AC) such as Sand Rush Excadrill, Landorus-T, and Choice Scarf Garchomp, as well as some Water-types, mainly Azumarill, and any Tyranitar without Fire Blast, and it can bring Chandelure in safely with U-turn. Wallbreakers also pair well with Chandelure and help it clean up, especially those able to lure and weaken bulky Ground- and Water-types. Life Orb Swords Dance Terrakion is an excellent example of such a wallbreaker this, being able to lure, weaken, and even KO Slowbro, Landorus-T, and Hippowdon, while also being a great way partner to take advantage of Tyranitar.


Stallbreaker
########
name: Stallbreaker
move 1: Shadow Ball
move 2: Fire Blast / Will-O-Wisp
move 3: Substitute
move 4: Taunt
ability: Flash Fire
item: Leftovers
evs: 160 HP / 156 SpA / 192 Spe
nature: Modest

Moves
========

Shadow Ball is Chandelure's most spammable move and 2HKOes many Pokemon neutral to it. Fire Blast 2HKOes specially defensive Gliscor and OHKOes Steel- and Grass-types, while Will-O-Wisp cripples Tyranitar, (RC) and is more reliable than Fire Blast against Chansey, (AC) (as the low PP of Fire Blast can backfire against Chansey it: (RC, add colon) as without Will-O-Wisp, (AC) you Chandelure can't do anything back to Chansey, though you still win the PP war) (remove brackets). (RC, add period. I split the sentence here because the long parenthesis made it better to repeat 'Will-O-Wisp' here) and Will-O-Wisp also deals with Azumarill, especially Assault Vest sets, which would be a big problem to Chandelure otherwise. Substitute eases prediction, helps avoid Bisharp's Sucker Punch, and (I moved this here because imo it would be better to mention all of Substitute's pros before the long parenthesis) lets Chandelure take advantage of Pokemon that can't break itthe Substitue, such as Clefable, Chansey, defensive Mega Venusaur, Ferrothorn, Earth Power-less Heatran, Knock Off-less Mega Scizor, and Amoonguss. and helps avoid Bisharp's Sucker Punch. Taunt shuts down the recovery of walls such as specially defensive Mega Charizard X, Chansey, Alomomola, and Suicune, letting Chandelure get past them, thus allowing Chandelure it to become an effective stallbreaker. Hex can be used over Shadow Ball when using Will-O-Wisp, as those two moves have great synergy together and give to Chandelure a 130 BP move against burned Pokemon. (RC, add period) though However, Hex is situational, (AC) as it's weaker than Shadow Ball against targets that aren't burned and against Fire-types.(was ambiguous; without the repeated preposition, it appeared to say 'against targets that aren't burned Fire-types')

Set Details
========

The EV spread allows Chandelure to outspeed Jolly Tyranitar, Adamant Bisharp, and Timid Magnezone and to make Substitutes that can't break from defensive Mega Venusaur's Sludge Bomb and Clefable's Moonblast. Flash Fire lets Chandelure check Mega Charizard Y and take advantage of the power boost it will sometimes get against Pokemon using Fire moves. If using Will-O-Wisp over Fire Blast, (AC) it is advised to use a Timid nature with a spread of 160 HP / 136 SpA / 212 Spe, in order to outrun Jolly Mega Heracross, Dragonite, and Mega Gyarados and Gyarados before they set up a Substitute or OHKO Chandelure, and Dragonite.


Usage Tips
========

This set's main purpose is to help combat stall teams and break down defensive cores by taking advantage of certain Pokemon, such as Mega Venusaur, Clefable, Steel-types, and Chansey. SoTherefore, bring Chandelure in against one of those Pokemon and then use Substitute or Taunt, depending on the situation. When you have a Substitute up, you can start doing some work with your STAB moves or Will-O-Wisp. Be sure to set up Stealth Rock before sending Chandelure in, as you it needs the additional damage to pressure Mega Charizard X, (RC) and Chansey &mdash(remember, you it only have has 8 PPs on for Fire Blast, which is your its only way of doing damage to Chansey)&mdash(if that's how I'm supposed to write that bit of code), (RC) and to always 2HKO specially defensive Gliscor. Against offensive teams you can play more recklessly with Chandelure and just try to make deal as much damage as possible before going down, so don't be afraid to make aggressive double switches and risky plays, as Chandelure has little value against offensive teams anyway.

Team Options
========

A reliable Stealth Rock setter helps Chandelure harass its defensive checks, such as specially defensive variants of Mega Charizard X, Earth Power Heatran, Talonflame, and Gyarados, making it an essential tool for stallbreaking effectively. Some Stealth Rock setters that (already implied by previous sentence) Clefable, Taunt Terrakion, and Fire Blast Tyranitar are able to keep Stealth Rock up against the anti-hazard Pokemon of stall teams, such as (bulky Starmie, Defog Skarmory, and Defog Zapdos) (AC, remove brackets) are Clefable, Taunt Terrakion, and Fire Blast Tyranitar. Chandelure also needs partners to cover Water-, Ground-types, and Tyranitar. Mega Venusaur, Breloom, Keldeo, Amoonguss, and Rotom-W are all good for at this job. Finally, Chandelure appreciates anti-hazard support, which means that Latios, Latias, and Starmie are all good partners; (RC, add semicolon) that they also help against some of Chandelure's checks and counters, such as Keldeo and Garchomp.

Other Options
########

Chandelure can use any of Pain Split, Will-O-Wisp, or Substitute in tandem with Shadow Ball, Fire Blast, and Hidden Power Fighting, with Life Orb or Leftovers (if using Substitute). Pain Split extends Chandelure's lifespan and lets it take advantage of Chansey without having to run Taunt; (RC, add semicolon) Will-O-Wisp helps avoid Bisharp's Sucker Punch and cripple common checks such as Tyranitar and Azumarill, and while Substitute eases prediction and shields Chandelure from revenge killers, priority users, and Bisharp's Sucker Punch.

Checks & Counters
########

**Rock-types**: Tyranitar is a hard counter to any Chandelure lacking Will-O-Wisp or Hidden Power Fighting and has Pursuit to make sure that Chandelure can't switch out. Terrakion, Mega Aerodactyl, and Rhyperior can take Chandelure's Fire-type moves and are thus good checks to the Choice Scarf set, but all are 2HKOed by Shadow Ball.

**Water-types**: Of all Water-types, Assault Vest Azumarill is the best answer to Chandelure from all the Water-types, only fearing Will-O-Wisp from the stallbreaking set. Keldeo, Gyarados, Rotom-W, Manaphy, and Suicune are all decent checks to the Choice Scarf set, being able to switch into Overheat at least once and threaten Chandelure with Water attacks, but they have a harder time dealing with the stallbreaking set, which isn't locked into a single move.

**Fire-types**: Specially defensive variants of Heatran, Mega Charizard X, and Talonflame are great checks to Chandelure, being able to avoid the 2HKO even from Shadow Ball, as long as Stealth Rock is off the field. Talonflame has to watch out for Special Defense drops though, because it is 2HKOed at -1 and can't OHKO Chandelure back. Heatran loses to the stallbreaking set if it doesn't carry AncientPower or Earth Power.

**Fire-typesGround-types**: Garchomp and specially defensive Hippowdon are good answers to Chandelure, with the latter being a hard counter to Chandelure. Specially defensive Gliscor counters the stallbreaking set if it lacks Fire Blast, while Diggersby is immune to Shadow Ball, so it's able allowing it to act as a situational check to the Choice Scarf set if used in tandem with a solid Fire-resist.

**Faster Pokemon with super effective moves**: While this is true for most frail Pokemon, it is a an even bigger concern (or w/e, a word is missing) for Chandelure because most offensive Pokemon have moves able to that hit it for super effective damage. Any faster Pokemon with such a Ground, Ghost, Dark, Rock, or Water move will most likely OHKO Chandelure.

**Miscellaneous**: Chansey walls the Choice Scarf set, (AC) but it must watch out for Trick. Bisharp and Weavile can Pursuit trap and KO with Pursuit a Choice Scarf Chandelure locked into any move other than Overheat or Hidden Power Fighting. Stealth Rock is also a good way to keep Chandelure in check. Finally, Assault Vest Conkeldurr and Assault Vest Tornadus-T can check Chandelure once or twice.

edit: edited in the memento bit, was a bit fast lol
 
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Overview
########

Even though Chandelure is not a standard choice in OU, it has a few things going for it. For starters, it has an amazing STAB combo combination that only Tyranitar resists in OU, coupled with a fantastic Special Attack stat. This makes Chandelure a decent Choice Scarf user, being able to revenge kill a plethora of fast Pokemon and clean up late-game. Furthermore, Chandelure's access to Taunt makes it an effective stallbreaker, especially when combined with Substitute and its useful resistances, allowing it to take advantage of many common defensive Pokemon, such as Chansey, Clefable, Heatran, and Mega Venusaur. Finally, Flash Fire can be situationally useful to pivot around Mega Charizard Y and for the power boost.

And that's where the good things end. Chandelure is slow for a Choice Scarf user, rendering it unable to outspeed many Speed boosting Pokemon, such as Mega Charizard X, (AC) and common Choice Scarf users, such as (Landorus-T, Garchomp, and Keldeo). (remove brackets) Also, Chandelure is weak to Stealth Rock, weak to and Pursuit, (RC) and has mediocre bulk, all of which makes it much harder to use than Choice Scarf Heatran, a Pokemon Chandelure directly competes with for a teamslot. Finally, Chandelure has many common weaknesses, namely Water, Ground, Dark, and Rock, which means that it can be quite hard to bring in. (RC, add period) as well as being This also renders it very susceptible to revenge killing, as almost any faster Pokemon can OHKO it, and as well as some priority users, such as Azumarill and Bisharp. (too long sentence imo so I split it)

Choice Scarf
########
name: Choice Scarf
move 1: Overheat
move 2: Shadow Ball
move 3: Hidden Power Fighting / Hidden Power Ice
move 4: Trick / Energy Ball
ability: Flash Fire
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest / Timid

Moves
========

Overheat and Shadow Ball are Chandelure's main moves, with Overheat opening holes early-game and Shaoow Shadow Ball covering Fire-type resists and cleaning up late-game. Hidden Power Fighting 2HKOes Tyranitar and OHKOes Bisharp, two Pokemon that can switch into at least one of Chandelure's STAB moves and trap it with Pursuit. On the other hand, Hidden Power Ice OHKOes Garchomp, Gliscor, Landorus-T, and Dragonite (the last after Stealth Rock). Trick cripples defensive Pokemon that wall Chandelure, such as Chansey, specially defensive Heatran, Alomomola, and Suicune. Energy Ball is Chandelure's best shot against Keldeo, Terrakion, Mega Gyarados, Manaphy, Rotom-W, and Azumarill, while also hitting Tyranitar for a decent amount of damage if you are using Hidden Power Ice. Will-O-Wisp is a move that can be used alongside Trick, as after it allows Chandelure gives away its Choice Scarf it (moving this to the back, the subordinate clause is a tad too convoluted this way) can to burn common checks and counters, (AC) such as Azumarill, Tyranitar, and Terrakion, (AC) with Will-O-Wisp (redundant) after it has Tricked away its Choice Scarf, while also bypassing Bisharp's Sucker Punch. Memento is another move that can be used on the last slot, allowing Chandelure to cripple Pokemon that it can't revenge kill reliably, such +1 Mega Tyranitar and +1 Mega Gyarados, and letting its teammates take care of them. Memento It can also be used to provide setup (one word) chances for sweepers.

Set Details
========

A Modest nature is the best option for the extra power, one of the Chandelure's main advantages of Chandelure as a Choice Scarf user. If, however, outspeeding Adamant Dragonite, Gyarados, and Mega Gyarados after one Dragon Dance is important, a Timid nature should be used though, as well as Energy Ball and Hidden Power Ice, to revenge kill those threats effectively.

Usage Tips
========

If you need Chandelure to check a threatening Pokemon, play safely with it; (RC, add semicolon) if not, (AC) feel free to play recklessly and even Trick away your Chandelure's item early game to cripple key defensive Pokemon. Beware of Pursuit users, especially Tyranitar. Making double switches and using Chandelure as a means of forcing switches is the best way to use it in those cases. (moved this here because it makes more sense to mention this before a usage tip related to it) Also, There is no need to predict a lot if the opponent lacks a Pursuit user: (RC, add colon) Overheat dents even some resists, such as Keldeo, with Overheat doing 42.4% - 50.1% to it, so Keldeo dies the second time it switches in if Stealth Rock is up. Beware of Pursuit users and especially Tyranitar. Making double switches and using Chandelure as a mean of forcing switches is your best way of using Chandelure in those cases. Finally, beware of Mega Evolutions when you want to use Trick, especially specially defensive Mega Charizard X and Y, both of which wall Chandelure.

Team Options
########

Pokemon that can take advantage of Tyranitar, Ground-types, Water-types, and special walls are good teammates. Breloom and Keldeo are perfect for this job. Also, anti-hazard support is needed, (RC) in order for Chandelure to be able to switch in and out as freely as possible. Starmie is a great spinner in general and beats Tyranitar, most Ground-types, and some Water-types, such as (Keldeo with Psyshock, and Gyarados, Alomomola, and Slowbro if running Thunderbolt) and is a great spinner in general. Mega Scizor with U-turn and Defog can check many Ground-types, (AC) such as Sand Rush Excadrill, Landorus-T, and Choice Scarf Garchomp, as well as some Water-types, mainly Azumarill, and any Tyranitar without Fire Blast, and it can bring Chandelure in safely with U-turn. Wallbreakers also pair well with Chandelure and help it clean up, especially those able to lure and weaken bulky Ground- and Water-types. Life Orb Swords Dance Terrakion is an excellent example of such a wallbreaker this, being able to lure, weaken, and even KO Slowbro, Landorus-T, and Hippowdon, while also being a great way partner to take advantage of Tyranitar.


Stallbreaker
########
name: Stallbreaker
move 1: Shadow Ball
move 2: Fire Blast / Will-O-Wisp
move 3: Substitute
move 4: Taunt
ability: Flash Fire
item: Leftovers
evs: 160 HP / 156 SpA / 192 Spe
nature: Modest

Moves
========

Shadow Ball is Chandelure's most spammable move and 2HKOes many Pokemon neutral to it. Fire Blast 2HKOes specially defensive Gliscor and OHKOes Steel- and Grass-types, while Will-O-Wisp cripples Tyranitar, (RC) and is more reliable than Fire Blast against Chansey, (AC) (as the low PP of Fire Blast can backfire against Chansey it: (RC, add colon) as without Will-O-Wisp, (AC) you Chandelure can't do anything back to Chansey, though you still win the PP war) (remove brackets). (RC, add period. I split the sentence here because the long parenthesis made it better to repeat 'Will-O-Wisp' here) and Will-O-Wisp also deals with Azumarill, especially Assault Vest sets, which would be a big problem to Chandelure otherwise. Substitute eases prediction, helps avoid Bisharp's Sucker Punch, and (I moved this here because imo it would be better to mention all of Substitute's pros before the long parenthesis) lets Chandelure take advantage of Pokemon that can't break itthe Substitue, such as Clefable, Chansey, defensive Mega Venusaur, Ferrothorn, Earth Power-less Heatran, Knock Off-less Mega Scizor, and Amoonguss. and helps avoid Bisharp's Sucker Punch. Taunt shuts down the recovery of walls such as specially defensive Mega Charizard X, Chansey, Alomomola, and Suicune, letting Chandelure get past them, thus allowing Chandelure it to become an effective stallbreaker. Hex can be used over Shadow Ball when using Will-O-Wisp, as those two moves have great synergy together and give to Chandelure a 130 BP move against burned Pokemon. (RC, add period) though However, Hex is situational, (AC) as it's weaker than Shadow Ball against targets that aren't burned and against Fire-types.(was ambiguous; without the repeated preposition, it appeared to say 'against targets that aren't burned Fire-types')

Set Details
========

The EV spread allows Chandelure to outspeed Jolly Tyranitar, Adamant Bisharp, and Timid Magnezone and to make Substitutes that can't break from defensive Mega Venusaur's Sludge Bomb and Clefable's Moonblast. Flash Fire lets Chandelure check Mega Charizard Y and take advantage of the power boost it will sometimes get against Pokemon using Fire moves. If using Will-O-Wisp over Fire Blast, (AC) it is advised to use a Timid nature with a spread of 160 HP / 136 SpA / 212 Spe, in order to outrun Jolly Mega Heracross, Dragonite, and Mega Gyarados and Gyarados before they set up a Substitute or OHKO Chandelure, and Dragonite.


Usage Tips
========

This set's main purpose is to help combat stall teams and break down defensive cores by taking advantage of certain Pokemon, such as Mega Venusaur, Clefable, Steel-types, and Chansey. SoTherefore, bring Chandelure in against one of those Pokemon and then use Substitute or Taunt, depending on the situation. When you have a Substitute up, you can start doing some work with your STAB moves or Will-O-Wisp. Be sure to set up Stealth Rock before sending Chandelure in, as you it needs the additional damage to pressure Mega Charizard X, (RC) and Chansey &mdash(remember, you it only have has 8 PPs on for Fire Blast, which is your its only way of doing damage to Chansey)&mdash(if that's how I'm supposed to write that bit of code), (RC) and to always 2HKO specially defensive Gliscor. Against offensive teams you can play more recklessly with Chandelure and just try to make deal as much damage as possible before going down, so don't be afraid to make aggressive double switches and risky plays, as Chandelure has little value against offensive teams anyway.

Team Options
========

A reliable Stealth Rock setter helps Chandelure harass its defensive checks, such as specially defensive variants of Mega Charizard X, Earth Power Heatran, Talonflame, and Gyarados, making it an essential tool for stallbreaking effectively. Some Stealth Rock setters that (already implied by previous sentence) Clefable, Taunt Terrakion, and Fire Blast Tyranitar are able to keep Stealth Rock up against the anti-hazard Pokemon of stall teams, such as (bulky Starmie, Defog Skarmory, and Defog Zapdos) (AC, remove brackets) are Clefable, Taunt Terrakion, and Fire Blast Tyranitar. Chandelure also needs partners to cover Water-, Ground-types, and Tyranitar. Mega Venusaur, Breloom, Keldeo, Amoonguss, and Rotom-W are all good for at this job. Finally, Chandelure appreciates anti-hazard support, which means that Latios, Latias, and Starmie are all good partners; (RC, add semicolon) that they also help against some of Chandelure's checks and counters, such as Keldeo and Garchomp.

Other Options
########

Chandelure can use any of Pain Split, Will-O-Wisp, or Substitute in tandem with Shadow Ball, Fire Blast, and Hidden Power Fighting, with Life Orb or Leftovers (if using Substitute). Pain Split extends Chandelure's lifespan and lets it take advantage of Chansey without having to run Taunt; (RC, add semicolon) Will-O-Wisp helps avoid Bisharp's Sucker Punch and cripple common checks such as Tyranitar and Azumarill, and while Substitute eases prediction and shields Chandelure from revenge killers, priority users, and Bisharp's Sucker Punch.

Checks & Counters
########

**Rock-types**: Tyranitar is a hard counter to any Chandelure lacking Will-O-Wisp or Hidden Power Fighting and has Pursuit to make sure that Chandelure can't switch out. Terrakion, Mega Aerodactyl, and Rhyperior can take Chandelure's Fire-type moves and are thus good checks to the Choice Scarf set, but all are 2HKOed by Shadow Ball.

**Water-types**: Of all Water-types, Assault Vest Azumarill is the best answer to Chandelure from all the Water-types, only fearing Will-O-Wisp from the stallbreaking set. Keldeo, Gyarados, Rotom-W, Manaphy, and Suicune are all decent checks to the Choice Scarf set, being able to switch into Overheat at least once and threaten Chandelure with Water attacks, but they have a harder time dealing with the stallbreaking set, which isn't locked into a single move.

**Fire-types**: Specially defensive variants of Heatran, Mega Charizard X, and Talonflame are great checks to Chandelure, being able to avoid the 2HKO even from Shadow Ball, as long as Stealth Rock is off the field. Talonflame has to watch out for Special Defense drops though, because it is 2HKOed at -1 and can't OHKO Chandelure back. Heatran loses to the stallbreaking set if it doesn't carry AncientPower or Earth Power.

**Fire-typesGround-types**: Garchomp and specially defensive Hippowdon are good answers to Chandelure, with the latter being a hard counter to Chandelure. Specially defensive Gliscor counters the stallbreaking set if it lacks Fire Blast, while Diggersby is immune to Shadow Ball, so it's able allowing it to act as a situational check to the Choice Scarf set if used in tandem with a solid Fire-resist.

**Faster Pokemon with super effective moves**: While this is true for most frail Pokemon, it is a an even bigger concern (or w/e, a word is missing) for Chandelure because most offensive Pokemon have moves able to that hit it for super effective damage. Any faster Pokemon with such a Ground, Ghost, Dark, Rock, or Water move will most likely OHKO Chandelure.

**Miscellaneous**: Chansey walls the Choice Scarf set, (AC) but it must watch out for Trick. Bisharp and Weavile can Pursuit trap and KO with Pursuit a Choice Scarf Chandelure locked into any move other than Overheat or Hidden Power Fighting. Stealth Rock is also a good way to keep Chandelure in check. Finally, Assault Vest Conkeldurr and Assault Vest Tornadus-T can check Chandelure once or twice.

edit: edited in the memento bit, was a bit fast lol
Added all of it, very useful check, thx a lot!
 
hi, here's another amcheck
Overview
########

Even though Chandelure is not a standard choice in OU, it has a few things going for it. For starters, it has an amazing STAB combination that only Tyranitar resists in OU, coupledalong with a fantastic Special Attack stat. This makes Chandelure a decent Choice Scarf user, being able to revenge kill a plethora of fast Pokemon and clean up late-game. Furthermore, Chandelure's access to Taunt makes it an effective stallbreaker, especially when combined with Substitute and its useful resistances, allowing it to take advantage of many common defensive Pokemon, such as Chansey, Clefable, Heatran, and Mega Venusaur. Finally, Flash Fire can be situationally useful to pivot around Mega Charizard Y and for the power boost.

And that's where the good things end. Chandelure is slow for a Choice Scarf user, rendering it unable to outspeed many Speed boosting Pokemon, such as Mega Charizard X, and common Choice Scarf users, such as Landorus-T, Garchomp, and Keldeo. Also, Chandelure is weak to Stealth Rock and Pursuit and has mediocre bulk, all of which makes it much harder to use than its competition, Choice Scarf Heatran, a Pokemon Chandelure directly competes with for a teamslot. Finally, Chandelure has many common weaknesses, namely to Water-, Ground-, Dark-, and Rock-types, which meansing that it can be quite hard to bringswitch in. This also renders its very susceptible to revenge killing, as almost any faster or priority-using Pokemon can OHKO it, as well as some priority users, such as Azumarill and Bisharp.

Choice Scarf
########
name: Choice Scarf
move 1: Overheat
move 2: Shadow Ball
move 3: Hidden Power Fighting / Hidden Power Ice
move 4: Trick / Energy Ball
ability: Flash Fire
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest / Timid

Moves
========

Overheat and Shadow Ball are Chandelure's main moves, with Overheat opening holes early-game and Shadow Ball covering those who resist Fire-type resists and cleaning up late-game. Hidden Power Fighting 2HKOes Tyranitar and OHKOes Bisharp, two Pokemon that can switch into at least one of Chandelure's STAB moves and trap it with Pursuit. On the other hand, Hidden Power Ice OHKOes Dragonite after Stealth Rock, Garchomp, Gliscor, and Landorus-T, and Dragonite (the last after Stealth Rock)while also hitting Tyranitar for a decent amount of damage. Trick cripples defensive Pokemon that wall Chandelure, such as Chansey, specially defensive Heatran, Alomomola, and Suicune. Energy Ball is Chandelure's best shot against Keldeo, Terrakion, Mega Gyarados, Manaphy, Rotom-W, and Azumarill, while also hitting Tyranitar for a decent amount of damage if you are using Hidden Power Ice. Will-O-Wisp can be used alongside Trick, as it allows Chandelure to bypass Bisharp's Sucker Punch and burn common checks and counters, such as Azumarill, Tyranitar, and Terrakion, after it has Tricked away its Choice Scarf, while also bypassing Bisharp's Sucker Punch. Memento is another move that can be used on the last slot, allowing Chandelure to reliably cripple Pokemon that it can't revenge kill reliably, such +1 Mega Tyranitar and +1 Mega Gyarados, and letting its teammates take care of them. Memento can also be used to provide setup chances for sweepers.

Set Details
========

A Modest nature is the best option for the extra power, which is one of Chandelure's main advantages as a Choice Scarf user. If, however, outspeeding Adamant Dragonite, Gyarados, and Mega Gyarados after one Dragon Dance is important, a Timid nature should be used, as well as Energy Ball and Hidden Power Ice, in order to revenge kill those threats effectively.

Usage Tips
========

If you need Chandelure to check a threatening Pokemon, play safely with it; if not, feel free to play recklessly and even Trick away Chandelure's item early -game in order to cripple key defensive Pokemon. BHowever, beware of Pursuit users, especially Tyranitar. Making double switches and using Chandelure as a means of forcing switches is the best way to use it in those cases. (what cases? When there are Pursuit users on the opponent's team?) There is no need to predict a lot if the opponent lacks a Pursuit user:, as Overheat dents even somesome Pokemon who resists, it such as Keldeo, with Overheat doing 42.4% - 50.1% to it, so Keldeomeaning that it dies the second time it switches in if Stealth Rock is up. Finally, beware of Mega Evolutions when you want to use Trick, especially specially defensive Mega Charizard X and Y, both of which wall Chandelure.

Team Options
########

Pokemon that can take advantage of Tyranitar, Ground-types, Water-types, and special walls are good teammates., with Breloom and Keldeo arebeing perfect for this job. Also, anti-hazard support is needed in order for Chandelure to be able to switch in and out as freely as possible. Starmie is a great spinner in general and beats Tyranitar, most Ground-types, and some Water-types, such as Keldeo with Psyshock, and Gyarados, Alomomola, and Slowbro if runningwith Thunderbolt. Mega Scizor with U-turn and Defog can bring Chandelure in safely and check many Ground-types, such as Sand Rush Excadrill, Landorus-T, and Choice Scarf Garchomp, along some Water-types, mainly Azumarill, and any Tyranitar without Fire Blast, and it can bring Chandelure in safely with U-turn. Wallbreakers also pair well with Chandelure and help it clean up, especially those able to lure and weaken bulky Ground- and Water-types. Life Orb Swords Dance Terrakion is an excellent example of this, being able to lure, weaken, and even KO Slowbro, Landorus-T, and Hippowdon, while also being a great partner tohat can take advantage of Tyranitar.


Stallbreaker
########
name: Stallbreaker
move 1: Shadow Ball
move 2: Fire Blast / Will-O-Wisp
move 3: Substitute
move 4: Taunt
ability: Flash Fire
item: Leftovers
evs: 160 HP / 156 SpA / 192 Spe
nature: Modest

Moves
========

Shadow Ball is Chandelure's most spammable move and 2HKOes many Pokemon neutral to it. Fire Blast 2HKOes specially defensive Gliscor and OHKOes Steel- and Grass-types, while Will-O-Wisp cripples Tyranitar and is more reliable than Fire Blast against Chansey, as the low PP of Fire Blast can backfire against it: wChandelure. Without Will-O-Wisp, Chandelure can't do anything back to Chansey, though you still win the PP war. Will-O-Wisp also deals with Azumarill, especially Assault Vest sets, which would otherwise be a big problem to Chandelure otherwise. Substitute eases prediction, helps avoid Bisharp's Sucker Punch, and lets Chandelure take advantage of Pokemon that can't break the Substitute, such as Clefable, Chansey, defensive Mega Venusaur, Ferrothorn, Heatran without Earth Power-less Heatran,, Mega Scizor without Knock Off-less Mega Scizor, and Amoonguss. Taunt shuts down the recovery of walls such as specially defensive Mega Charizard X, Chansey, Alomomola, and Suicune, letting Chandelure get past them, thus allowing it tond become an effective stallbreaker. Hex can be used over Shadow Ball when using Will-O-Wisp, as those two moves have great synergy together and give to Chandelure a 130 BP move against burned Pokemon. However, Hex is situational, as it's weaker than Shadow Ball against Fire-types and targets that aren't burned and against Fire-types.

Set Details
========

The EV spread allows Chandelure to outspeed Jolly Tyranitar, Adamant Bisharp, and Timid Magnezone and to make Substitutes that can't break from defensive Mega Venusaur's Sludge Bomb and Clefable's Moonblast. Flash Fire lets Chandelure check Mega Charizard Y and take advantage of the power boost it will sometimes get against Pokemon using Fire-type moves. If using Will-O-Wisp over Fire Blast, it is advised to use a Timid nature with a spread of 160 HP / 136 SpA / 212 Spe, in order to outrun Jolly Mega Heracross, Dragonite, andlong with Mega Gyarados and Gyarados before they set up a Substitute or OHKO Chandelure.


Usage Tips
========

This set's main purpose is to help combat stall teams and break down defensive cores by taking advantage of certain Pokemon, such as Mega Venusaur, Clefable, Steel-types, and Chansey. Therefore, bring Chandelure in against one of those Pokemon and use Substitute or Taunt, depending on the situation. When you have a Substitute up, you can start doing some work with your attacks or Will-O-Wisp. Be sure to set up Stealth Rock before sending Chandelure in, as it needs the additional damage to pressure Mega Charizard X and Chansey&mdash - remember Fire Blast only has 8 PPs for Fire Blast, which, and is itChandelure's only way of doing damage to Chansey&mdash and to always 2HKOing specially defensive Gliscor. Against offensive teams you can play more recklessly with Chandelure and just try to deal as much damage as possible before going down, so don't be afraid to make aggressive double switches and risky plays, as Chandelure has little value against offensive teams anyway.

Team Options
========

A reliable Stealth Rock setter helps Chandelure harass its defensive checks, such as specially defensive variants of Mega Charizard X, Earth Power Heatran, Talonflame, and Gyarados, making it an essential tool for effective stallbreaking effectively. Clefable, Taunt Terrakion, and Fire Blast Tyranitar are able to keep Stealth Rock up against the anti-hazard Pokemon of stall teams, such as bulky Starmie, Defog Skarmory, and Defog Zapdos. Chandelure also needs partners to cover Water-, Ground-types, and Tyranitar. Mega Venusaur, Breloom, Keldeo, Amoonguss, and Rotom-W are all good at this job. Finally, Chandelure appreciates anti-hazard support of its own, which means that Latios, Latias, and Starmie are all good partners; in addition, they also help against some of Chandelure's checks and counters, such as Keldeo and Garchomp. Finally, Chandelure also needs partners to cover Tyranitar, Water-, and Ground-types, all of which Mega Venusaur, Breloom, Keldeo, Amoonguss, and Rotom-W are all good at doing.

Other Options
########

Chandelure can use any of Pain Split, Will-O-Wisp, or Substitute in tandem with Shadow Ball, Fire Blast, and Hidden Power Fighting, with Life Orb or Leftovers (if using Substitute). Pain Split extends Chandelure's lifespan and lets it take advantage of Chansey without having to run Taunt;, Will-O-Wisp helps avoid Bisharp's Sucker Punch and cripple common checks such as Tyranitar and Azumarill, while Substitute eases prediction and shields Chandelure from revenge killers, priority users, and Bisharp's Sucker Punch.

Checks & Counters
########

**Rock-types**: Tyranitar is a hard counter to any Chandelure lacking Will-O-Wisp or Hidden Power Fighting and has Pursuit to make sure that Chandelure can't switch out. Terrakion, Mega Aerodactyl, and Rhyperior can take Chandelure's Fire moves and are thus good checks to the Choice Scarf set, but all are 2HKOed by Shadow Ball.

**Water-types**: Of all the Water-types, Assault Vest Azumarill is the best answer to Chandelure, only fearing Will-O-Wisp from the stallbreaking set. Keldeo, Gyarados, Rotom-W, Manaphy, and Suicune are all decent checks to the Choice Scarf set, being able to switch into Overheat at least once and threaten Chandelure with Water attacks, but they have a harder time dealing with the stallbreaking set, which isn't locked into a single move.

**Fire-types**: Specially defensive variants of Heatran, Mega Charizard X, and Talonflame are great checks to Chandelure, being able to avoid the 2HKO even from Shadow Ball, as long as Stealth Rock is off the field. Talonflame has to watch out for Special Defense drops, though, because it is 2HKOed at -1 and can't OHKO Chandelure back. Heatran loses to the stallbreaking set if it doesn't carry AncientPower or Earth Power.

**Ground-types**: Garchomp and specially defensive Hippowdon are good answers to Chandelure, with the latter being a hard counter to Chandelure. Specially defensive Gliscor counters the stallbreaking set if it lacks Fire Blast, while Diggersby is immune to Shadow Ball, allowing it to act as a situational check to the Choice Scarf set if used in tandem with a solid Fire-resist.

**Faster Pokemon with super effective moves**: While this is true for most frail Pokemon, it is a an even bigger concern for Chandelure because most offensive Pokemon have moves that hit it for super effective damage. Any faster Pokemon with such a move will most likely OHKO Chandelure.

**Miscellaneous**: Chansey walls the Choice Scarf set, but it must watch out for Trick. Bisharp and Weavile can Pursuit trap a Choice Scarf Chandelure locked into any move other than Overheat or Hidden Power Fighting. Stealth Rock is also a good way to keep Chandelure in check. Finally, Assault Vest Conkeldurr and Assault Vest Tornadus-T can check Chandelure once or twice.
Overview
########

Even though Chandelure is not a standard choice in OU, it has a few things going for it. For starters, it has an amazing STAB combination that only Tyranitar resists, along with a fantastic Special Attack stat. This makes Chandelure a decent Choice Scarf user, being able to revenge kill a plethora of fast Pokemon and clean up late-game. Furthermore, Chandelure's access to Taunt makes it an effective stallbreaker, especially when combined with Substitute and its useful resistances, allowing it to take advantage of many common defensive Pokemon, such as Chansey, Clefable, Heatran, and Mega Venusaur. Finally, Flash Fire can be situationally useful to pivot around Mega Charizard Y and for the power boost.

And that's where the good things end. Chandelure is slow for a Choice Scarf user, rendering it unable to outspeed many Speed boosting Pokemon, such as Mega Charizard X, and common Choice Scarf users, such as Landorus-T, Garchomp, and Keldeo. Also, Chandelure is weak to Stealth Rock and Pursuit and has mediocre bulk, all of which make it much harder to use than its competition, Choice Scarf Heatran. Finally, Chandelure has many common weaknesses, namely to Water-, Ground-, Dark-, and Rock-types, meaning that it can be quite hard to switch in and is very susceptible to revenge killing, as almost any faster or priority-using Pokemon can OHKO it, such as Azumarill and Bisharp.

Choice Scarf
########
name: Choice Scarf
move 1: Overheat
move 2: Shadow Ball
move 3: Hidden Power Fighting / Hidden Power Ice
move 4: Trick / Energy Ball
ability: Flash Fire
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest / Timid

Moves
========

Overheat and Shadow Ball are Chandelure's main moves, with Overheat opening holes early-game and Shadow Ball covering those who resist Fire-type and cleaning up late-game. Hidden Power Fighting 2HKOes Tyranitar and OHKOes Bisharp, two Pokemon that can switch into at least one of Chandelure's STAB moves and trap it with Pursuit. On the other hand, Hidden Power Ice OHKOes Dragonite after Stealth Rock, Garchomp, Gliscor, and Landorus-T, while also hitting Tyranitar for a decent amount of damage. Trick cripples defensive Pokemon that wall Chandelure, such as Chansey, specially defensive Heatran, Alomomola, and Suicune. Energy Ball is Chandelure's best shot against Keldeo, Terrakion, Mega Gyarados, Manaphy, Rotom-W, and Azumarill. Will-O-Wisp can be used alongside Trick, as it allows Chandelure to bypass Bisharp's Sucker Punch and burn common checks and counters, such as Azumarill, Tyranitar, and Terrakion, after it has Tricked away its Choice Scarf. Memento is another move that can be used on the last slot, allowing Chandelure to reliably cripple Pokemon that it can't revenge kill, such +1 Mega Tyranitar and +1 Mega Gyarados, and let its teammates take care of them. Memento can also be used to provide setup chances for sweepers.

Set Details
========

A Modest nature is the best option for the extra power, which is one of Chandelure's main advantages as a Choice Scarf user. If, however, outspeeding Adamant Dragonite, Gyarados, and Mega Gyarados after one Dragon Dance is important, a Timid nature should be used, as well as Energy Ball and Hidden Power Ice, in order to revenge kill those threats effectively.

Usage Tips
========

If you need Chandelure to check a threatening Pokemon, play safely with it; if not, feel free to play recklessly and even Trick away Chandelure's item early-game in order to cripple key defensive Pokemon. However, beware of Pursuit users, especially Tyranitar. Making double switches and using Chandelure as a means of forcing switches is the best way to use it in those cases. There is no need to predict a lot if the opponent lacks a Pursuit user, as Overheat dents some Pokemon who resist it such as Keldeo, with Overheat doing 42.4% - 50.1% to it, meaning that it dies the second time it switches in if Stealth Rock is up. Finally, beware of Mega Evolutions when you want to use Trick, especially specially defensive Mega Charizard X and Y, both of which wall Chandelure.

Team Options
########

Pokemon that can take advantage of Tyranitar, Ground-types, Water-types, and special walls are good teammates, with Breloom and Keldeo being perfect for this job. Also, anti-hazard support is needed in order for Chandelure to be able to switch in and out as freely as possible. Starmie is a great spinner in general and beats Tyranitar, most Ground-types, and some Water-types such as Keldeo with Psyshock, and Gyarados, Alomomola, and Slowbro with Thunderbolt. Mega Scizor with U-turn and Defog can bring Chandelure in safely and check many Ground-types, such as Sand Rush Excadrill, Landorus-T, and Choice Scarf Garchomp, along some Water-types, mainly Azumarill, and any Tyranitar without Fire Blast. Wallbreakers also pair well with Chandelure and help it clean up, especially those able to lure and weaken bulky Ground- and Water-types. Life Orb Swords Dance Terrakion is an excellent example of this, being able to lure, weaken, and even KO Slowbro, Landorus-T, and Hippowdon, while also being a great partner that can take advantage of Tyranitar.


Stallbreaker
########
name: Stallbreaker
move 1: Shadow Ball
move 2: Fire Blast / Will-O-Wisp
move 3: Substitute
move 4: Taunt
ability: Flash Fire
item: Leftovers
evs: 160 HP / 156 SpA / 192 Spe
nature: Modest

Moves
========

Shadow Ball is Chandelure's most spammable move and 2HKOes many Pokemon neutral to it. Fire Blast 2HKOes specially defensive Gliscor and OHKOes Steel- and Grass-types, while Will-O-Wisp cripples Tyranitar and is more reliable than Fire Blast against Chansey, as the low PP of Fire Blast can backfire against Chandelure. Without Will-O-Wisp, Chandelure can't do anything back to Chansey, though you still win the PP war. Will-O-Wisp also deals with Azumarill, especially Assault Vest sets, which would otherwise be a big problem to Chandelure. Substitute eases prediction, helps avoid Bisharp's Sucker Punch, and lets Chandelure take advantage of Pokemon that can't break the Substitute, such as Clefable, Chansey, defensive Mega Venusaur, Ferrothorn, Heatran without Earth Power, Mega Scizor without Knock Off, and Amoonguss. Taunt shuts down the recovery of walls such as specially defensive Mega Charizard X, Chansey, Alomomola, and Suicune, letting Chandelure get past them and become an effective stallbreaker. Hex can be used over Shadow Ball when using Will-O-Wisp, as those two moves have great synergy together and give to Chandelure a 130 BP move against burned Pokemon. However, Hex is situational, as it's weaker than Shadow Ball against Fire-types and targets that aren't burned.

Set Details
========

The EV spread allows Chandelure to outspeed Jolly Tyranitar, Adamant Bisharp, and Timid Magnezone and to make Substitutes that can't break from defensive Mega Venusaur's Sludge Bomb and Clefable's Moonblast. Flash Fire lets Chandelure check Mega Charizard Y and take advantage of the power boost it will sometimes get against Fire-type moves. If using Will-O-Wisp over Fire Blast, it is advised to use a Timid nature with a spread of 160 HP / 136 SpA / 212 Spe, in order to outrun Jolly Mega Heracross, Dragonite, along with Mega Gyarados and Gyarados before they set up a Substitute or OHKO Chandelure.


Usage Tips
========

This set's main purpose is to help combat stall teams and break down defensive cores by taking advantage of certain Pokemon, such as Mega Venusaur, Clefable, Steel-types, and Chansey. Therefore, bring Chandelure in against one of those Pokemon and use Substitute or Taunt, depending on the situation. When you have a Substitute up, you can start doing some work with your attacks or Will-O-Wisp. Be sure to set up Stealth Rock before sending Chandelure in, as it needs the additional damage to pressure Mega Charizard X and Chansey - remember Fire Blast only has 8 PP, and is Chandelure's only way of doing damage to Chansey and 2HKOing specially defensive Gliscor. Against offensive teams you can play more recklessly with Chandelure and just try to deal as much damage as possible before going down, so don't be afraid to make aggressive double switches and risky plays, as Chandelure has little value against offensive teams anyway.

Team Options
========

A reliable Stealth Rock setter helps Chandelure harass its defensive checks, such as specially defensive variants of Mega Charizard X, Earth Power Heatran, Talonflame, and Gyarados, making it an essential tool for effective stallbreaking. Clefable, Taunt Terrakion, and Fire Blast Tyranitar are able to keep Stealth Rock up against the anti-hazard Pokemon of stall teams such as bulky Starmie, Defog Skarmory, and Defog Zapdos. Chandelure appreciates anti-hazard support of its own, which means that Latios, Latias, and Starmie are all good partners; in addition, they also help against some of Chandelure's checks and counters, such as Keldeo and Garchomp. Finally, Chandelure also needs partners to cover Tyranitar, Water-, and Ground-types, all of which Mega Venusaur, Breloom, Keldeo, Amoonguss, and Rotom-W are all good at doing.

Other Options
########

Chandelure can use Pain Split, Will-O-Wisp, or Substitute in tandem with Shadow Ball, Fire Blast, and Hidden Power Fighting, with Life Orb or Leftovers (if using Substitute). Pain Split extends Chandelure's lifespan and lets it take advantage of Chansey without having to run Taunt, Will-O-Wisp helps avoid Bisharp's Sucker Punch and cripple common checks such as Tyranitar and Azumarill, while Substitute eases prediction and shields Chandelure from revenge killers, priority users, and Bisharp's Sucker Punch.

Checks & Counters
########

**Rock-types**: Tyranitar is a hard counter to any Chandelure lacking Will-O-Wisp or Hidden Power Fighting and has Pursuit to make sure that Chandelure can't switch out. Terrakion, Mega Aerodactyl, and Rhyperior can take Chandelure's Fire moves and are thus good checks to the Choice Scarf set, but all are 2HKOed by Shadow Ball.

**Water-types**: Of all the Water-types, Assault Vest Azumarill is the best answer to Chandelure, only fearing Will-O-Wisp from the stallbreaking set. Keldeo, Gyarados, Rotom-W, Manaphy, and Suicune are all decent checks to the Choice Scarf set, being able to switch into Overheat at least once and threaten Chandelure with Water attacks, but they have a harder time dealing with the stallbreaking set, which isn't locked into a single move.

**Fire-types**: Specially defensive variants of Heatran, Mega Charizard X, and Talonflame are great checks to Chandelure, being able to avoid the 2HKO even from Shadow Ball as long as Stealth Rock is off the field. Talonflame has to watch out for Special Defense drops, though, because it is 2HKOed at -1 and can't OHKO Chandelure back. Heatran loses to the stallbreaking set if it doesn't carry AncientPower or Earth Power.

**Ground-types**: Garchomp and specially defensive Hippowdon are good answers to Chandelure, with the latter being a hard counter to Chandelure. Specially defensive Gliscor counters the stallbreaking set if it lacks Fire Blast, while Diggersby is immune to Shadow Ball, allowing it to act as a situational check to the Choice Scarf set if used in tandem with a solid Fire-resist.

**Faster Pokemon with super effective moves**: While this is true for most frail Pokemon, it is a an even bigger concern for Chandelure because most offensive Pokemon have moves that hit it for super effective damage. Any faster Pokemon with such a move will most likely OHKO Chandelure.

**Miscellaneous**: Chansey walls the Choice Scarf set, but it must watch out for Trick. Bisharp and Weavile can Pursuit trap a Choice Scarf Chandelure locked into any move other than Overheat or Hidden Power Fighting. Stealth Rock is also a good way to keep Chandelure in check. Finally, Assault Vest Conkeldurr and Assault Vest Tornadus-T can check Chandelure once or twice.
 
You might might to mention using Inflitrator alongside Will-O-Wisp so you can cripple Substitute users.

Also, is a Specs set viable? The SR weakness sucks but you hit pretty hard with it.
 
Another amcheck (my first one too :P)

red = remove
blue = add
black = comment

Overview
########

Even though Chandelure is not a standard choice in OU, it has a few things going for it. For starters, it has an amazing STAB combination that only Tyranitar resists in OU, which is coupled with a fantastic Special Attack stat. This makes Chandelure a decent Choice Scarf user, beingwhich is able to revenge kill a plethora of fast Pokemon and also clean up late-game. Furthermore, Chandelure's access to Taunt makes it an effective stallbreaker, especially when combined with Substitute and its useful resistances, allowingwhich allows it to take advantage of many common defensive Pokemon, such as Chansey, Clefable, Heatran, and Mega Venusaur. Finally, Flash Fire can be situationally useful to pivot around Mega Charizard Y and for the power boost.

And that's where the good things end. Chandelure is slow for a Choice Scarf user, rendering it unable to outspeed many Speed boosting PokemonPokemon which boost their speed, such as Mega Charizard X, and common Choice Scarf users, such as Landorus-T, Garchomp, and Keldeo. Also, Chandelure is weak to Stealth Rock and, Pursuit and has mediocre bulk, all of which makes it much harder to use than Choice Scarf Heatran, a Pokemon Chandelure directly competes with for a teamslot. Finally, Chandelure has many common weaknesses, namely Water, Ground, Dark, and Rock, which means that it can be quite hard to bring in. This also renders it very susceptible to revenge killing, as almost any faster Pokemon can OHKO it, as well as some priority users, such as Azumarill and Bisharp.

Choice Scarf
########
name: Choice Scarf
move 1: Overheat
move 2: Shadow Ball
move 3: Hidden Power Fighting / Hidden Power Ice
move 4: Trick / Energy Ball
ability: Flash Fire
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest / Timid

Moves
========

Overheat and Shadow Ball are Chandelure's main moves, with Overheat opening holes early- in thegame and Shadow Ball coveringS Fire-type resists and cleanings up late-game. Hidden Power Fighting 2HKOes Tyranitar and OHKOes Bisharp, two Pokemon that can switch into at least one of Chandelure's STAB moves and trap it with Pursuit. On the other hand, Hidden Power Ice OHKOes Garchomp, Gliscor, Landorus-T, and Dragonite (the last after Stealth Rock). Trick cripples defensive Pokemon that wall Chandelure, such as Chansey, specially defensive Heatran, Alomomola, and Suicune. Energy Ball is Chandelure's best shot against Keldeo, Terrakion, Mega Gyarados, Manaphy, Rotom-W, and Azumarill, while also hitting Tyranitar for a decent amount of damage if you are]Chandelure is using Hidden Power Ice. Will-O-Wisp can be used alongside Trick, as it allows Chandelure to burn some common checks and counters, such as Azumarill, Tyranitar, and Terrakion, after it has Tricked away its Choice Scarf, while also bypassing Bisharp's Sucker Punch. Memento is another move that can be used on the last slot, allowing Chandelure to cripple Pokemon that it can't revenge kill reliably, such +1 what stat?Mega Tyranitar and +1 Mega Gyarados, and lettings its teammates take care of them. Memento can also be used to provide setup chances for sweepers.
Set Details
========

A Modest nature is the best option for the extra power, one of Chandelure's main advantages as a Choice Scarf user. If, however, outspeeding Adamant Dragonite, Gyarados, and Mega Gyarados after one Dragon Dance is important, a Timid nature should be used, as well as Energy Ball and Hidden Power Ice, to revenge kill those threats effectively.

Usage Tips
========

If you need Chandelure to check a threatening Pokemon, play safely with it; if not feel free to play recklessly and even Trick away Chandelure's item early in the game to cripple key defensive Pokemon. Beware of Pursuit users, especially Tyranitar. Making double switches and using Chandelure as a means of forcing switches [is the best way to use it in those cases. There is no need to predict a lot if the opponent lacks a Pursuit user:; Overheat dents even some resists, such as Keldeo, with Overheat doing 42.4% - 50.1% to it, so Keldeo dies the second time it switches in if Stealth Rock is up. Finally, beware of Mega Evolutions when you want to use Trick, especially specially defensive Mega Charizard X and Mega Charizard Y, both of which wall Chandelure.
Team Options
########

Pokemon that can take advantage of Tyranitar, Ground-types, Water-types, and special walls are good teammates. Breloom and Keldeo are perfect for this job. Also, anti-hazard support is needed in order for Chandelure to be able to switch in and out as freely as possible. Starmie is a great spinner in general and beats Tyranitar, most Ground-types, and some Water-types, such as Keldeo with Psyshock, and Gyarados, Alomomola, and Slowbro if Starmie is running Thunderbolt. Mega Scizor with U-turn and Defog can check many Ground-types, such as Sand Rush Excadrill, Landorus-T, and Choice Scarf Garchomp, some Water-types, mainly Azumarill, and any Tyranitar without Fire Blast, and it can bring Chandelure in safely with U-turn. Wallbreakers also pair well with Chandelure and help it clean up, especially those able to lure and weaken bulky Ground- and Water-types. Life Orb Swords Dance Terrakion is an excellent example of this, being able to lure, weaken, and even KO Slowbro, Landorus-T, and Hippowdon, while also being a great partner to take advantage of Tyranitar.
Stallbreaker
########
name: Stallbreaker
move 1: Shadow Ball
move 2: Fire Blast / Will-O-Wisp
move 3: Substitute
move 4: Taunt
ability: Flash Fire
item: Leftovers
evs: 160 HP / 156 SpA / 192 Spe
nature: Modest

Moves
========

Shadow Ball is Chandelure's most spammable move and 2HKOes many Pokemon neutral to it. Fire Blast 2HKOes specially defensive Gliscor and OHKOes Steel- and Grass-types, while Will-O-Wisp cripples Tyranitar and is more reliable than Fire Blast against Chansey, as the low PP of Fire Blast can backfire against it: without Will-O-Wisp Chandelure can't do anything back, though you still win the PP war. Will-O-Wisp also deals with Azumarill, especially Assault Vest sets, which would be a big problem to Chandelure otherwise. Substitute eases prediction, helps avoid Bisharp's Sucker Punch, and lets Chandelure take advantage of Pokemon that can't break the Substitute, such as Clefable, Chansey, defensive Mega Venusaur, Ferrothorn, Earth Power-less Heatran, Knock Off-less Mega Scizor, and Amoonguss. Taunt shuts down the recovery of walls such as specially defensive Mega Charizard X, Chansey, Alomomola, and Suicune, letting Chandelure get past them, thus allowing it to become an effective stallbreaker. Hex can be used over Shadow Ball when using Will-O-Wisp, as those two moves have great synergy together and give to Chandelure a 130 BP move against burned Pokemon. However, Hex is situational, as it's weaker than Shadow Ball against targets that aren't burned and against Fire-types.

Set Details
========

The EV spread allows Chandelure to outspeed Jolly Tyranitar, Adamant Bisharp, and Timid Magnezone and to make Substitutes that can't break from defensive Mega Venusaur's Sludge Bomb and Clefable's Moonblast. Flash Fire lets Chandelure check Mega Charizard Y and take advantage of the power boost it will sometimes get against Pokemon using Fire moves. If using Will-O-Wisp over Fire Blast, it is advised to use a Timid nature with a spread of 160 HP / 136 SpA / 212 Spe, in order to outrunspeed Jolly Mega Heracross, Dragonite, and Mega Gyarados, and Gyarados before they set up a Substitute or OHKO Chandelure.
Usage Tips
========

This set's main purpose is to help combat stall teams and break down defensive cores by taking advantage of certain Pokemon, such as Mega Venusaur, Clefable, Steel-types, and Chansey. Therefore, bring Chandelure in against one of those Pokemon and use Substitute or Taunt, depending on the situation. When you have a Substitute up, you can start doing some work with your attacks or Will-O-Wisp. Be sure to set up Stealth Rock before sending Chandelure in, as it needs the additional damage to pressure Mega Charizard X and Chansey&mdashand remember it only has 8 PPs for Fire Blast, which is its only way of doing damage to Chansey&mdashand to always 2HKO specially defensive Gliscor. Against offensive teams you can play more recklessly with Chandelure and just try to deal as much damage as possible before going down, so don't be afraid to make aggressive double switches and risky plays, as Chandelure has little value against offensive teams anyway.

Team Options
========

A reliable Stealth Rock setter helps Chandelure harass its defensive checks, such as specially defensive variants of Mega Charizard X, Earth Power Heatran, Talonflame, and Gyarados, making it an essential tool for stallbreaking effectively. Clefable, Taunt Terrakion, and Fire Blast Tyranitar are able to keep Stealth Rock up against the anti-hazard Pokemon of stall teams, such as bulky Starmie, Defog Skarmory, and Defog Zapdos. Chandelure also needs partners to cover Water-, Ground-types, and Tyranitar. Mega Venusaur, Breloom, Keldeo, Amoonguss, and Rotom-W are all good at this job. Finally, Chandelure appreciates anti-hazard support, which means that Latios, Latias, and Starmie are all good partners; they also help against some of Chandelure's checks and counters, such as Keldeo and Garchomp.
]Other Options
########

Chandelure can use any of Pain Split, Will-O-Wisp, or Substitute in tandem with Shadow Ball, Fire Blast, and Hidden Power Fighting, with Life Orb or Leftovers (if using Substitute). Pain Split extends Chandelure's lifespan and lets it take advantage of Chansey without having to run Taunt; Will-O-Wisp helps avoid Bisharp's Sucker Punch and cripple common checks such as Tyranitar and Azumarill, while Substitute eases prediction and shields Chandelure from revenge killers, priority users, and Bisharp's Sucker Punch.
Checks & Counters
########

**Rock-types**: Tyranitar is a hard counter to any Chandelure lacking Will-O-Wisp or Hidden Power Fighting and has Pursuit to make sure that Chandelure can't switch out. Terrakion, Mega Aerodactyl, and Rhyperior can take Chandelure's Fire moves and are thus good checks to the Choice Scarf set, but all are 2HKOed by Shadow Ball.

**Water-types**: Of all the Water-types, Assault Vest Azumarill is the best answer to Chandelure, only fearing Will-O-Wisp from the stallbreaking set. Keldeo, Gyarados, Rotom-W, Manaphy, and Suicune are all decent checks to the Choice Scarf set, being able to switch into Overheat at least once and threaten Chandelure with Water attacks, but they have a harder time dealing with the stallbreaking set, which isn't locked into a single move.

**Fire-types**: Specially defensive variants of Heatran, Mega Charizard X, and Talonflame are great checks to Chandelure, being able to avoid the 2HKO even from Shadow Ball, as long as Stealth Rock is off the field. Talonflame has to watch out for Special Defense drops though, because it is 2HKOed at -1 and can't OHKO Chandelure back. Heatran loses to the stallbreaking set if it doesn't carry AncientPower or Earth Power.

**Ground-types**: Garchomp and specially defensive Hippowdon are good answers to Chandelure, with the latter being a hard counter to Chandelure. Specially defensive Gliscor counters the stallbreaking set if it lacks Fire Blast, while Diggersby is immune to Shadow Ball, allowing it to act as a situational check to the Choice Scarf set if used in tandem with a solid Fire-resist.

**Faster Pokemon with super effective moves**: While this is true for most frail Pokemon, it is a an even bigger concern for Chandelure because most offensive Pokemon have moves that hit it for super effective damage. Any faster Pokemon with such a move will most likely OHKO Chandelure.

**Miscellaneous**: Chansey walls the Choice Scarf set, but it must watch out for Trick. Bisharp and Weavile can Pursuit trap a Choice Scarf Chandelure locked into any move other than Overheat or Hidden Power Fighting. Stealth Rock is also a good way to keep Chandelure in check. Finally, Assault Vest Conkeldurr and Assault Vest Tornadus-T can check Chandelure once or twice.

Sorry if there are any stray "[/COLOR]'
 
Last edited:
Could i please have an official GP checker go over the last two am checks and give me a stamp if possible, i have already added one am check, and three is a bit too much...
 
2/2 alexwolf :)

add remove (comments)

Overview
########

Even though Chandelure is not a standard choice in OU, it has a few things going for it. For starters, it has an amazing STAB combination that only Tyranitar resists, along with a fantastic Special Attack stat. This makes Chandelure a decent Choice Scarf user, being able to revenge kill a plethora of fast Pokemon and clean up late-game. Furthermore, Chandelure's access to Taunt makes it an effective stallbreaker, especially when combined with Substitute and its useful resistances, allowing which allow it to take advantage of many common defensive Pokemon, such as Chansey, Clefable, Heatran, and Mega Venusaur. Finally, Flash Fire can be situationally useful to pivot around Mega Charizard Y and for the power boost.

And that's where the good things end. Chandelure is slow for a Choice Scarf user, rendering it unable to outspeed many Speed-boosting (dash) Pokemon, such as Mega Charizard X, and common Choice Scarf users, such as Landorus-T, Garchomp, and Keldeo. Also, Chandelure is weak to Stealth Rock and Pursuit and has mediocre bulk, all of which make it much harder to use than its competition, Choice Scarf Heatran. Finally, Chandelure has many common weaknesses, namely to Water-, Ground-, Dark-, and Rock-type moves, meaning that it can be quite hard to switch in and is very susceptible to revenge killing, as almost any faster or priority-using Pokemon can OHKO it, such as including Azumarill and Bisharp.

Choice Scarf
########
name: Choice Scarf
move 1: Overheat
move 2: Shadow Ball
move 3: Hidden Power Fighting / Hidden Power Ice
move 4: Trick / Energy Ball
ability: Flash Fire
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest / Timid

Moves
========

Overheat and Shadow Ball are Chandelure's main moves, with Overheat opening holes early-game and Shadow Ball covering Pokemon that those who resist Fire-type and cleaning up late-game. Hidden Power Fighting 2HKOes Tyranitar and OHKOes Bisharp, two Pokemon that can switch into at least one of Chandelure's STAB moves and trap it with Pursuit. On the other hand, Hidden Power Ice OHKOes Dragonite after Stealth Rock, Garchomp, Gliscor, and Landorus-T, (period to comma) while also hitting Tyranitar for a decent amount of damage. Trick cripples defensive Pokemon that wall Chandelure, such as Chansey, specially defensive Heatran, Alomomola, and Suicune. However, Energy Ball is Chandelure's best shot against Keldeo, Terrakion, Mega Gyarados, Manaphy, Rotom-W, and Azumarill, while also being its strongest move against Tyranitar, if it lacks Hidden Power Fighting. Will-O-Wisp can be used alongside Trick, as it allows Chandelure to bypass Bisharp's Sucker Punch and burn common checks and counters, such as Azumarill, Tyranitar, and Terrakion, after it has Tricked away its Choice Scarf. Memento is another move that can be used in the last slot, allowing Chandelure to reliably cripple Pokemon that it can't revenge kill, such +1 Mega Tyranitar and +1 Mega Gyarados, and let its teammates take care of them. Memento can also be used to provide setup chances for sweepers.

Set Details
========

A Modest nature is the best option for the extra power, which is one of Chandelure's main advantages as a Choice Scarf user. If, however, outspeeding Adamant Dragonite, Gyarados, and Mega Gyarados after one Dragon Dance is important, a Timid nature should be used, as well as Energy Ball and Hidden Power Ice, in order to allow Chandelure to revenge kill those threats effectively.

Usage Tips
========

If you need Chandelure to check a threatening Pokemon, play safely with it; if not, feel free to play recklessly and even Trick away Chandelure's item early-game in order to cripple key defensive Pokemon. However, beware of Pursuit users, especially Tyranitar. Making double switches and using Chandelure as a means of forcing switches is the best way to use it if Tyranitar is on the opposing team. There is no need to predict a lot if the opponent lacks a Pursuit user, as Overheat dents even some Pokemon who which resist it, (comma) such as Keldeo, with Overheat doing 42.4% - 50.1% to it, meaning that it dies which faints the second time it switches in if Stealth Rock is up. Finally, beware of Mega Evolutions when you want to use Trick, especially specially defensive Mega Charizard X and Y, both of which wall Chandelure.

Team Options
########========

Pokemon that can take advantage of Tyranitar, Ground-types, Water-types, and special walls are good teammates, with Breloom and Keldeo being perfect for this job. Also, anti-hazard entry hazards removal support is needed in order for Chandelure to be able to switch in and out as freely as possible. Starmie is a great spinner in general and beats Tyranitar, (remove comma) and most Ground-types with its Water-type STAB move; (comma to semicolon) and some Water-types such as Keldeo with Psyshock; (comma to semicolon) and Gyarados, Alomomola, and Slowbro with Thunderbolt. Mega Scizor with U-turn and Defog can bring Chandelure in safely and check many Ground-types, such as Sand Rush Excadrill, Landorus-T, and Choice Scarf Garchomp; (comma to semicolon) along with some Water-types, mainly Azumarill; (comma to semicolon) and any Tyranitar without Fire Blast. Wallbreakers also pair well with Chandelure and help it clean up, especially those able to lure and weaken bulky Ground- and Water-types. Life Orb Swords Dance Terrakion is an excellent example of this, being able to lure, weaken, and even KO Slowbro, Landorus-T, and Hippowdon, while also being able to great partner that can take advantage of Tyranitar.


Stallbreaker
########
name: Stallbreaker
move 1: Shadow Ball
move 2: Fire Blast / Will-O-Wisp
move 3: Substitute
move 4: Taunt
ability: Flash Fire
item: Leftovers
evs: 160 HP / 156 SpA / 192 Spe
nature: Modest

Moves
========

Shadow Ball is Chandelure's most spammable move and 2HKOes many Pokemon neutral to it. Fire Blast 2HKOes specially defensive Gliscor and OHKOes most Steel- and Grass-types, while Will-O-Wisp cripples Tyranitar and is more reliable than Fire Blast against Chansey, as the Fire Blast's low PP of Fire Blast can backfire against Chandelure. Without Will-O-Wisp, Chandelure can't do anything back to Chansey, though you still win the PP war. Will-O-Wisp also deals with Azumarill, especially Assault Vest sets, which would otherwise be a big problem to Chandelure. Substitute eases prediction, helps avoid Bisharp's Sucker Punch, and lets Chandelure take advantage of Pokemon that can't break the Substitute, such as Clefable, Chansey, defensive Mega Venusaur, Ferrothorn, Heatran without Earth Power, Mega Scizor without Knock Off, and Amoonguss. Taunt shuts down the recovery of walls such as specially defensive Mega Charizard X, Chansey, Alomomola, and Suicune, letting Chandelure get past them and become an effective stallbreaker. Hex can be used over Shadow Ball when using Will-O-Wisp, as those two moves have great synergy together and give to Chandelure a 130 BP move against burned Pokemon. However, Hex is situational, as it's weaker than Shadow Ball against Fire-types and targets that aren't burned.

Set Details
========

The EV spread allows Chandelure to outspeed Jolly Tyranitar, Adamant Bisharp, and Timid Magnezone and to make Substitutes that can't don't break from defensive Mega Venusaur's Sludge Bomb and Clefable's Moonblast. Flash Fire lets Chandelure check Mega Charizard Y and take advantage of the power boost it will sometimes get against from Fire-type moves. If using Will-O-Wisp over Fire Blast, it is advised to use a Timid nature with a spread of 160 HP / 136 SpA / 212 Spe, in order to outrun Jolly Mega Heracross, (rc) and Dragonite, along with Mega Gyarados and Gyarados before they set up a Substitute or OHKO Chandelure.


Usage Tips
========

This set's main purpose is to help combat stall teams and break down defensive cores by taking advantage of certain Pokemon, such as Mega Venusaur, Clefable, Steel-types, and Chansey. Therefore, bring Chandelure in against one of those Pokemon and use Substitute or Taunt, depending on the situation. When you have a Substitute up, you Chandelure can start doing some work with your its attacks or Will-O-Wisp. Be sure to set up Stealth Rock before sending Chandelure in, as it needs the additional damage to pressure Mega Charizard X and Chansey - remember that Fire Blast only has 8 PP, (remove comma) and is Chandelure's only way of doing damage to Chansey and 2HKOing specially defensive Gliscor. Against offensive teams you can play more recklessly with Chandelure and just try to deal as much damage as possible before going down, so don't be afraid to make aggressive double switches and risky plays, as Chandelure has little value against offensive teams anyway.

Team Options
========

A reliable Stealth Rock setter helps Chandelure harass its defensive checks, such as specially defensive variants of Mega Charizard X, Earth Power Heatran, Talonflame, and Gyarados, making it an essential tool for effective stallbreaking. Clefable, Taunt Terrakion, and Fire Blast Tyranitar are able to keep Stealth Rock up against the anti-hazard Pokemon of stall teams, (comma) such as bulky Starmie, Defog Skarmory, and Defog Zapdos. Chandelure appreciates anti-hazard support of its own, which means that Latios, Latias, and Starmie are all good partners; in addition, they also help against some of Chandelure's checks and counters, such as Keldeo and Garchomp. Finally, Chandelure also needs partners to cover Tyranitar, Water-, and Ground-types, all of which Mega Venusaur, Breloom, Keldeo, Amoonguss, and Rotom-W are all good at doing.

Other Options
########

Chandelure can use Pain Split, Will-O-Wisp, or Substitute in tandem with Shadow Ball, Fire Blast, and Hidden Power Fighting, with Life Orb or Leftovers (if using Substitute). Pain Split extends Chandelure's lifespan and lets it take advantage of Chansey without having to run Taunt, Will-O-Wisp helps avoid Bisharp's Sucker Punch and cripple common checks such as Tyranitar and Azumarill, while and Substitute eases prediction and shields Chandelure from revenge killers, priority users, and Bisharp's Sucker Punch.

Checks & Counters
########

**Rock-types**: Tyranitar is a hard counter to any Chandelure lacking Will-O-Wisp or Hidden Power Fighting, (comma) and it has Pursuit to make sure that Chandelure can't switch out. Terrakion, Mega Aerodactyl, and Rhyperior can take Chandelure's Fire-type moves and are thus good checks to the Choice Scarf set, but all of them are 2HKOed by Shadow Ball.

**Water-types**: Of all the Water-types, Assault Vest Azumarill is the best answer to Chandelure, only fearing Will-O-Wisp from the stallbreaking set. Keldeo, Gyarados, Rotom-W, Manaphy, and Suicune are all decent checks to the Choice Scarf set, being able to switch into Overheat at least once and threaten Chandelure with Water-type attacks, but they have a harder time dealing with the stallbreaking set, which isn't locked into a single move.

**Fire-types**: Specially defensive variants of Heatran, Mega Charizard X, and Talonflame are great checks to Chandelure, being able to avoid the 2HKO even from Shadow Ball as long as Stealth Rock is off the field. Talonflame has to watch out for Special Defense drops, though, because it is 2HKOed at -1 and can't OHKO Chandelure back. Heatran loses to the stallbreaking set if it doesn't carry Ancient Power or Earth Power.

**Ground-types**: Garchomp and specially defensive Hippowdon are good answers to Chandelure, with the latter being a hard counter to Chandelure. Specially defensive Gliscor counters the stallbreaking set if it lacks Fire Blast, while Diggersby is immune to Shadow Ball, allowing it to act as a situational check to the Choice Scarf set if used in tandem with a solid Fire (remove dash) resist.

**Faster Pokemon with super effective moves**: While this is true for faster Pokemon threaten most frail Pokemon, it is a they are an even bigger concern for Chandelure because most offensive Pokemon have moves that hit it for super effective damage. Any faster Pokemon with such a move will most likely OHKO Chandelure.

**Miscellaneous**: Chansey walls the Choice Scarf set, but it must watch out for Trick. Bisharp and Weavile can Pursuit trap a Choice Scarf Chandelure locked into any move other than Overheat or Hidden Power Fighting. Stealth Rock is also a good way to keep Chandelure in check. Finally, Assault Vest Conkeldurr and Assault Vest Tornadus-T can check Chandelure once or twice.
 
2/2 alexwolf :)

add remove (comments)

Overview
########

Even though Chandelure is not a standard choice in OU, it has a few things going for it. For starters, it has an amazing STAB combination that only Tyranitar resists, along with a fantastic Special Attack stat. This makes Chandelure a decent Choice Scarf user, being able to revenge kill a plethora of fast Pokemon and clean up late-game. Furthermore, Chandelure's access to Taunt makes it an effective stallbreaker, especially when combined with Substitute and its useful resistances, allowing which allow it to take advantage of many common defensive Pokemon, such as Chansey, Clefable, Heatran, and Mega Venusaur. Finally, Flash Fire can be situationally useful to pivot around Mega Charizard Y and for the power boost.

And that's where the good things end. Chandelure is slow for a Choice Scarf user, rendering it unable to outspeed many Speed-boosting (dash) Pokemon, such as Mega Charizard X, and common Choice Scarf users, such as Landorus-T, Garchomp, and Keldeo. Also, Chandelure is weak to Stealth Rock and Pursuit and has mediocre bulk, all of which make it much harder to use than its competition, Choice Scarf Heatran. Finally, Chandelure has many common weaknesses, namely to Water-, Ground-, Dark-, and Rock-type moves, meaning that it can be quite hard to switch in and is very susceptible to revenge killing, as almost any faster or priority-using Pokemon can OHKO it, such as including Azumarill and Bisharp.

Choice Scarf
########
name: Choice Scarf
move 1: Overheat
move 2: Shadow Ball
move 3: Hidden Power Fighting / Hidden Power Ice
move 4: Trick / Energy Ball
ability: Flash Fire
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest / Timid

Moves
========

Overheat and Shadow Ball are Chandelure's main moves, with Overheat opening holes early-game and Shadow Ball covering Pokemon that those who resist Fire-type and cleaning up late-game. Hidden Power Fighting 2HKOes Tyranitar and OHKOes Bisharp, two Pokemon that can switch into at least one of Chandelure's STAB moves and trap it with Pursuit. On the other hand, Hidden Power Ice OHKOes Dragonite after Stealth Rock, Garchomp, Gliscor, and Landorus-T, (period to comma) while also hitting Tyranitar for a decent amount of damage. Trick cripples defensive Pokemon that wall Chandelure, such as Chansey, specially defensive Heatran, Alomomola, and Suicune. However, Energy Ball is Chandelure's best shot against Keldeo, Terrakion, Mega Gyarados, Manaphy, Rotom-W, and Azumarill, while also being its strongest move against Tyranitar, if it lacks Hidden Power Fighting. Will-O-Wisp can be used alongside Trick, as it allows Chandelure to bypass Bisharp's Sucker Punch and burn common checks and counters, such as Azumarill, Tyranitar, and Terrakion, after it has Tricked away its Choice Scarf. Memento is another move that can be used in the last slot, allowing Chandelure to reliably cripple Pokemon that it can't revenge kill, such +1 Mega Tyranitar and +1 Mega Gyarados, and let its teammates take care of them. Memento can also be used to provide setup chances for sweepers.

Set Details
========

A Modest nature is the best option for the extra power, which is one of Chandelure's main advantages as a Choice Scarf user. If, however, outspeeding Adamant Dragonite, Gyarados, and Mega Gyarados after one Dragon Dance is important, a Timid nature should be used, as well as Energy Ball and Hidden Power Ice, in order to allow Chandelure to revenge kill those threats effectively.

Usage Tips
========

If you need Chandelure to check a threatening Pokemon, play safely with it; if not, feel free to play recklessly and even Trick away Chandelure's item early-game in order to cripple key defensive Pokemon. However, beware of Pursuit users, especially Tyranitar. Making double switches and using Chandelure as a means of forcing switches is the best way to use it if Tyranitar is on the opposing team. There is no need to predict a lot if the opponent lacks a Pursuit user, as Overheat dents even some Pokemon who which resist it, (comma) such as Keldeo, with Overheat doing 42.4% - 50.1% to it, meaning that it dies which faints the second time it switches in if Stealth Rock is up. Finally, beware of Mega Evolutions when you want to use Trick, especially specially defensive Mega Charizard X and Y, both of which wall Chandelure.

Team Options
########========

Pokemon that can take advantage of Tyranitar, Ground-types, Water-types, and special walls are good teammates, with Breloom and Keldeo being perfect for this job. Also, anti-hazard entry hazards removal support is needed in order for Chandelure to be able to switch in and out as freely as possible. Starmie is a great spinner in general and beats Tyranitar, (remove comma) and most Ground-types with its Water-type STAB move; (comma to semicolon) and some Water-types such as Keldeo with Psyshock; (comma to semicolon) and Gyarados, Alomomola, and Slowbro with Thunderbolt. Mega Scizor with U-turn and Defog can bring Chandelure in safely and check many Ground-types, such as Sand Rush Excadrill, Landorus-T, and Choice Scarf Garchomp; (comma to semicolon) along with some Water-types, mainly Azumarill; (comma to semicolon) and any Tyranitar without Fire Blast. Wallbreakers also pair well with Chandelure and help it clean up, especially those able to lure and weaken bulky Ground- and Water-types. Life Orb Swords Dance Terrakion is an excellent example of this, being able to lure, weaken, and even KO Slowbro, Landorus-T, and Hippowdon, while also being able to great partner that can take advantage of Tyranitar.


Stallbreaker
########
name: Stallbreaker
move 1: Shadow Ball
move 2: Fire Blast / Will-O-Wisp
move 3: Substitute
move 4: Taunt
ability: Flash Fire
item: Leftovers
evs: 160 HP / 156 SpA / 192 Spe
nature: Modest

Moves
========

Shadow Ball is Chandelure's most spammable move and 2HKOes many Pokemon neutral to it. Fire Blast 2HKOes specially defensive Gliscor and OHKOes most Steel- and Grass-types, while Will-O-Wisp cripples Tyranitar and is more reliable than Fire Blast against Chansey, as the Fire Blast's low PP of Fire Blast can backfire against Chandelure. Without Will-O-Wisp, Chandelure can't do anything back to Chansey, though you still win the PP war. Will-O-Wisp also deals with Azumarill, especially Assault Vest sets, which would otherwise be a big problem to Chandelure. Substitute eases prediction, helps avoid Bisharp's Sucker Punch, and lets Chandelure take advantage of Pokemon that can't break the Substitute, such as Clefable, Chansey, defensive Mega Venusaur, Ferrothorn, Heatran without Earth Power, Mega Scizor without Knock Off, and Amoonguss. Taunt shuts down the recovery of walls such as specially defensive Mega Charizard X, Chansey, Alomomola, and Suicune, letting Chandelure get past them and become an effective stallbreaker. Hex can be used over Shadow Ball when using Will-O-Wisp, as those two moves have great synergy together and give to Chandelure a 130 BP move against burned Pokemon. However, Hex is situational, as it's weaker than Shadow Ball against Fire-types and targets that aren't burned.

Set Details
========

The EV spread allows Chandelure to outspeed Jolly Tyranitar, Adamant Bisharp, and Timid Magnezone and to make Substitutes that can't don't break from defensive Mega Venusaur's Sludge Bomb and Clefable's Moonblast. Flash Fire lets Chandelure check Mega Charizard Y and take advantage of the power boost it will sometimes get against from Fire-type moves. If using Will-O-Wisp over Fire Blast, it is advised to use a Timid nature with a spread of 160 HP / 136 SpA / 212 Spe, in order to outrun Jolly Mega Heracross, (rc) and Dragonite, along with Mega Gyarados and Gyarados before they set up a Substitute or OHKO Chandelure.


Usage Tips
========

This set's main purpose is to help combat stall teams and break down defensive cores by taking advantage of certain Pokemon, such as Mega Venusaur, Clefable, Steel-types, and Chansey. Therefore, bring Chandelure in against one of those Pokemon and use Substitute or Taunt, depending on the situation. When you have a Substitute up, you Chandelure can start doing some work with your its attacks or Will-O-Wisp. Be sure to set up Stealth Rock before sending Chandelure in, as it needs the additional damage to pressure Mega Charizard X and Chansey - remember that Fire Blast only has 8 PP, (remove comma) and is Chandelure's only way of doing damage to Chansey and 2HKOing specially defensive Gliscor. Against offensive teams you can play more recklessly with Chandelure and just try to deal as much damage as possible before going down, so don't be afraid to make aggressive double switches and risky plays, as Chandelure has little value against offensive teams anyway.

Team Options
========

A reliable Stealth Rock setter helps Chandelure harass its defensive checks, such as specially defensive variants of Mega Charizard X, Earth Power Heatran, Talonflame, and Gyarados, making it an essential tool for effective stallbreaking. Clefable, Taunt Terrakion, and Fire Blast Tyranitar are able to keep Stealth Rock up against the anti-hazard Pokemon of stall teams, (comma) such as bulky Starmie, Defog Skarmory, and Defog Zapdos. Chandelure appreciates anti-hazard support of its own, which means that Latios, Latias, and Starmie are all good partners; in addition, they also help against some of Chandelure's checks and counters, such as Keldeo and Garchomp. Finally, Chandelure also needs partners to cover Tyranitar, Water-, and Ground-types, all of which Mega Venusaur, Breloom, Keldeo, Amoonguss, and Rotom-W are all good at doing.

Other Options
########

Chandelure can use Pain Split, Will-O-Wisp, or Substitute in tandem with Shadow Ball, Fire Blast, and Hidden Power Fighting, with Life Orb or Leftovers (if using Substitute). Pain Split extends Chandelure's lifespan and lets it take advantage of Chansey without having to run Taunt, Will-O-Wisp helps avoid Bisharp's Sucker Punch and cripple common checks such as Tyranitar and Azumarill, while and Substitute eases prediction and shields Chandelure from revenge killers, priority users, and Bisharp's Sucker Punch.

Checks & Counters
########

**Rock-types**: Tyranitar is a hard counter to any Chandelure lacking Will-O-Wisp or Hidden Power Fighting, (comma) and it has Pursuit to make sure that Chandelure can't switch out. Terrakion, Mega Aerodactyl, and Rhyperior can take Chandelure's Fire-type moves and are thus good checks to the Choice Scarf set, but all of them are 2HKOed by Shadow Ball.

**Water-types**: Of all the Water-types, Assault Vest Azumarill is the best answer to Chandelure, only fearing Will-O-Wisp from the stallbreaking set. Keldeo, Gyarados, Rotom-W, Manaphy, and Suicune are all decent checks to the Choice Scarf set, being able to switch into Overheat at least once and threaten Chandelure with Water-type attacks, but they have a harder time dealing with the stallbreaking set, which isn't locked into a single move.

**Fire-types**: Specially defensive variants of Heatran, Mega Charizard X, and Talonflame are great checks to Chandelure, being able to avoid the 2HKO even from Shadow Ball as long as Stealth Rock is off the field. Talonflame has to watch out for Special Defense drops, though, because it is 2HKOed at -1 and can't OHKO Chandelure back. Heatran loses to the stallbreaking set if it doesn't carry Ancient Power or Earth Power.

**Ground-types**: Garchomp and specially defensive Hippowdon are good answers to Chandelure, with the latter being a hard counter to Chandelure. Specially defensive Gliscor counters the stallbreaking set if it lacks Fire Blast, while Diggersby is immune to Shadow Ball, allowing it to act as a situational check to the Choice Scarf set if used in tandem with a solid Fire (remove dash) resist.

**Faster Pokemon with super effective moves**: While this is true for faster Pokemon threaten most frail Pokemon, it is a they are an even bigger concern for Chandelure because most offensive Pokemon have moves that hit it for super effective damage. Any faster Pokemon with such a move will most likely OHKO Chandelure.

**Miscellaneous**: Chansey walls the Choice Scarf set, but it must watch out for Trick. Bisharp and Weavile can Pursuit trap a Choice Scarf Chandelure locked into any move other than Overheat or Hidden Power Fighting. Stealth Rock is also a good way to keep Chandelure in check. Finally, Assault Vest Conkeldurr and Assault Vest Tornadus-T can check Chandelure once or twice.
Thx a lot, implemented! This is done.
 
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