Overview
########
Trick Room
########
name: Trick Room
move 1: Trick Room
move 2: Heat Wave
move 3: Shadow Ball
move 4: Protect
ability: Flash Fire / Infiltrator
item: Focus Sash
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 spe
nature: Quiet
Moves
========
Set Details
========
Usage Tips
========
Team Options
========
########
Checks & Counters
########
**Type Advantage**: Tyranitar resists both Fire and Ghost, and has dual super effective STABs, aswell as sandstorm breaking the Trick Room set's Sash. Hydreigon and Greninja both outspeed and resist Chand's STABs, and can hit super effectively. Mega Gyarados can set up Dragon Dances on the Sub variant. Terrakion does big damage with Rock Slide. Mega Diancie outspeeds and 2HKO's Chand with Diamond Storm. Life Orb Keldeo Scald can OHKO. Scrafty resists Shadow Ball, and has the bulk to take a few Heat Waves, while hitting back with STAB Knock Off. Bulky Water-types like Suicune and Rotom-W can cause issues as they can easily take a couple of Shadow Balls and hit back with Water STABs. Suicune can also use Snarl to lower Chandelure's SpA. Strong Water- or Ground-types like Ludicolo, Garchomp and Landorus-T threaten Chandelure with their powerful STAB moves.
**Utility**: The Trick Room set can be threatened by Scrappy Fake Out from Kang before it megas, breaking Chand's Focus Sash and leaving it vulnerable. Taunt can stop Trick Room from being set, so Thundurus and Sableye are a threat.
**Speed Control**: The non Trick Room set is vulnerable to other forms of speed control, such as Tailwind or Thunder Wave. Azumarill can use Aqua Jet to ignore both Trick Room and to hit Chand before it can do anything, as can Talonflames Brave Bird.
########
- Chandelure is a decent offensive Trick Room setter thanks to Fake Out immunity, paired with very high SpA and strong spread STAB, however it is vulnerable to Scrappy Fake Out from Kangaskhan pre mega
- Is able to act as an attacker after Trick Room is up thanks to a large base 145 Special Attack
- Ghost typing gives weakness' to the common Trick Room counters such as Bisharp and Hoopa-U
- 60 / 90 / 90 defences paired with weakness to common attacking types in Water, Rock, Ground, Dark and Ghost leave it easy to take down
- Weak to priority such as Sucker Punch and Aqua Jet, and Talonflame resists fire and can do a lot of damage with Brave Bird regardless of Trick Room being up
- Good typing and a Fire immunity give it plenty of chances to switch in, able to wall things like Char Y / Venusaur, Amoonguss and Breloom, however it still fears sleep
Trick Room
########
name: Trick Room
move 1: Trick Room
move 2: Heat Wave
move 3: Shadow Ball
move 4: Protect
ability: Flash Fire / Infiltrator
item: Focus Sash
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 spe
nature: Quiet
Moves
========
- Heat Wave is first STAB, able to hit Grass, Steel and Ice types hard thanks to its high Special Attack, and hits for nice spread damage
- Shadow Ball is second STAB, hitting things like Cresselia, the Latis and Mega Metagross. This should be used to do bigger damage over Heat Wave as it doesn't suffer from spread reduction
- Ghost / Fire coverage is a great combo, only relevant thing in the tier that resists both is Hydreigon
- Trick Room is to allow your slower team makes the take advantage of the reversed move order and put the opponent on the defensive for 4 turns
- Protect is to keep Chand safe while partners deal with threats, and ensures it stays alive to set TR again
Set Details
========
- Focus Sash is key as it prevents the opponent from killing Chand before it sets up TR
- 252 Special Attack with a quiet nature ensures max damage output to take advantage of its high SpA stat, while 0 speed ivs minimize speed
- 252 HP give Chand some bulk to stick around after TR is up and do some damage
- Flash Fire gives a useful immunity to fire and can be used to hit harder
Usage Tips
========
- Makes a great lead, as being immune to Fake Out and the threat of Trick Room can put pressure on the opponent
- If faced with an obvious Taunt or Spore, it's usually better to just attack, as Heat Wave will do decent damage to Amoonguss, while Shadow Ball will damage most Taunt users well
- Beware priority, as like all pokemon that take advantage of Trick Room, something skipping turn order is a threat
- Trick Room setters have a big target on them usually, so Protecting turn 1 as a bait can lead to alot of frustration on the opponents part, and lets your partner get a hit in if they decided to double target
- Do not attempt to reset Trick Room if the opponent has something like an Amoonguss out, as it's better to remove the threat while Trick Room is down
- Shadow Ball should be used instead of Heat Wave if the opponent has Wide Guard or a Flash Fire Pokemon out to avoid giving them needless power ups or free turns
- Switching Chand out is fine as it has nice resists that can allow it to come back in safely
- After setting Trick Room, chand usually just spams Heat Wave / Shadow ball
Team Options
========
- Fake out is a great thing to have alongside a Trick Room setter, as combined with Chandelure's Focus Sash, only Taunt and Sleep can stop Room from being set. Hariyama and Scrafty work well, Scrafty provides intimidate alongside Fake Out, and is slow enough to take advantage of Trick Room. Hariyama can also provide Wide Guard to shield from Rock Slides and Earthquakes, and can also beat Darks with Close Combat
- Amoonguss can use Rage Powder to protect Chand, aswell as sleeping stuff during trick room
- Ferrothorn likes Chands Flash Fire ability, and can remove Ground-, Water- and Rock-types that threaten Chand
- Various Pokemon are able to utilize Trick Room with their low speed. Mega Mawile likes Steels removed by Chand, Mega Ampharos beats the bulky waters that chand doesn't like, Mega Camerupt has low speed with incredible attacking power and great bulk, however shares a STAB and 2 weaks with Chandelure
- Other Trick Room setters like Cresselia or Diancie are recommended as Trick Room teams should usually carry 2 setters
########
- A non Trick Room special attacking set can be run with an EV spread of 80 HP / 252 SpA / 176 Spe with a Timid nature. Life Orb or Leftovers can be used, and the set carries Heat Wave, Shadow Ball, either Substitute or Will-O-Wisp, and Protect
- Energy Ball can be used as a way to hit Water and Rock Types
- Taunt can be used as you outspeed Breloom, but it would probably be better to either sub on it or kill it
- Hidden Power Ground can be used to hit Heatran better, this works especially well with Infiltrator to hit through its Subtitutes.
- Safety Goggles can prevent Spore or Sleep Powder, which is useful for setting Trick Room. This also makes it work well against Charizard-Y and Chlorophyll Venusaur.
- Overheat could work if you really wanted something (Amoonguss) dead
- Fire Blast is another option for power without SpA drops
Checks & Counters
########
**Type Advantage**: Tyranitar resists both Fire and Ghost, and has dual super effective STABs, aswell as sandstorm breaking the Trick Room set's Sash. Hydreigon and Greninja both outspeed and resist Chand's STABs, and can hit super effectively. Mega Gyarados can set up Dragon Dances on the Sub variant. Terrakion does big damage with Rock Slide. Mega Diancie outspeeds and 2HKO's Chand with Diamond Storm. Life Orb Keldeo Scald can OHKO. Scrafty resists Shadow Ball, and has the bulk to take a few Heat Waves, while hitting back with STAB Knock Off. Bulky Water-types like Suicune and Rotom-W can cause issues as they can easily take a couple of Shadow Balls and hit back with Water STABs. Suicune can also use Snarl to lower Chandelure's SpA. Strong Water- or Ground-types like Ludicolo, Garchomp and Landorus-T threaten Chandelure with their powerful STAB moves.
**Utility**: The Trick Room set can be threatened by Scrappy Fake Out from Kang before it megas, breaking Chand's Focus Sash and leaving it vulnerable. Taunt can stop Trick Room from being set, so Thundurus and Sableye are a threat.
**Speed Control**: The non Trick Room set is vulnerable to other forms of speed control, such as Tailwind or Thunder Wave. Azumarill can use Aqua Jet to ignore both Trick Room and to hit Chand before it can do anything, as can Talonflames Brave Bird.
Last edited: