Chart Shift (Now Playable on the Aqua Server!)

Steel cannot be poisoned by Twineedle as of Generation III, so it also has inherent Poison immunity. Fairy lacks inherent Poison status immunity but is immune to Poison-type moves, granting them immunity to poisoning from all sources except Twineedle. (I'm just gonna presume Toxic Spikes works the same way as Thunder Wave in that regard.)
Gen IV, actually.

re stuff

Scrappy is the only thing I'd give serious consideration to specially modifying, since it's actually relevant and now isn't. Nobody uses Oder Sleuth/Foresight anyway, while changing what types are immune to Spikes etc to an extra extent seems unnecessary to keep things functional.
 
The way Scrappy currently functions is that it only works on Ghost/Dragons. But given Giratina is Ubers I may specifically modify this as I would hate to add another useless ability to the game.
Lets say Scrappy causes Dragon type pokemon to be hit by damage dealing normal and fighting type moves inflicted by the user.
 

EV

Banned deucer.
The way Scrappy currently functions is that it only works on Ghost/Dragons. But given Giratina is Ubers I may specifically modify this as I would hate to add another useless ability to the game.
Lets say Scrappy causes Dragon type pokemon to be hit by damage dealing normal and fighting type moves inflicted by the user.
Um nowhere does Scrappy say it gives Pokemon the ability to hit Dragons. It allows Normal and Fighting moves to hit Ghosts. This OM specifically states it only changed the effectiveness of the type chart, not the individual types of Pokemon.
 
Um nowhere does Scrappy say it gives Pokemon the ability to hit Dragons. It allows Normal and Fighting moves to hit Ghosts. This OM specifically states it only changed the effectiveness of the type chart, not the individual types of Pokemon.
I stated that I may make an exception for Scrappy given that it becomes useless. But I likely won't because I still haven't found a coder so I don't won't to have to make this meta game any harder to code, and things get dodgy if I start making exceptions. I just hate useless abilities.
 
I stated that I may make an exception for Scrappy given that it becomes useless. But I likely won't because I still haven't found a coder so I don't won't to have to make this meta game any harder to code, and things get dodgy if I start making exceptions. I just hate useless abilities.
Easy enough to edit though. The only type with immunity to Normal and Fighting is Ghost normally, so you could simply change it so any type with Normal/Fighting immunity instead takes neutral damage. Heck, it's entirely possible that that's the way the ability is coded in actual Pokémon games, but it only mentions Ghost because that's the type that's immune.
 
Well, in Showdown's code it renders Fighting and Normal such that they simply ignore immunities, period. (By a similar token Showdown produces wonky behavior with Normalized Thousand Arrows, resulting in it hitting Ghosts -as far as I understand it that's not what happens in-game)
 
Last edited:
Piloswine is actually really strong now.
It is basically the new Mega Venusaur with slightly better Def and slightly worst SpD. However it is vulnerable to Koff and lacks reliable recovery. It still has a strong move pool with strong coverage off of its STABs and solid support moves like SR and Roar.
 
Made the type chart. (Yes I know, I'm the guy who didn't "get it", this seems terrible)

Code:
/* config/formats.js */
{
        name: "Chart Shift",
        section: "Other Metagames",
        mod: 'chartshift',
        ruleset: ['OU']
}

/* mods/chartshift/scripts.js */

exports.BattleTypeChart = {
    "Bug": {
        inherit: true,
        damageTaken: {
            "Bug": 1,
            "Dark": 1,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 0,
            "Fighting": 2,
            "Fire": 0,
            "Flying": 2,
            "Ghost": 1,
            "Grass": 0,
            "Ground": 0,
            "Ice": 0,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 2,
            "Rock": 0,
            "Steel": 0,
            "Water": 0
        }
    },
    "Dark": {
        inherit: true,
        damageTaken: {
            "Bug": 0,
            "Dark": 0,
            "Dragon": 1,
            "Electric": 2,
            "Fairy": 1,
            "Fighting": 0,
            "Fire": 2,
            "Flying": 0,
            "Ghost": 0,
            "Grass": 2,
            "Ground": 0,
            "Ice": 1,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 0,
            "Rock": 0,
            "Steel": 0,
            "Water": 2
        }
    },
    "Dragon": {
        inherit: true,
        damageTaken: {
            "Bug": 2,
            "Dark": 1,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 0,
            "Fighting": 3,
            "Fire": 0,
            "Flying": 0,
            "Ghost": 1,
            "Grass": 0,
            "Ground": 0,
            "Ice": 2,
            "Normal": 3,
            "Poison": 2,
            "Psychic": 0,
            "Rock": 0,
            "Steel": 0,
            "Water": 0
        }
    },
    "Electric": {
        inherit: true,
        damageTaken: {
            par: 3,
            "Bug": 0,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 1,
            "Fairy": 0,
            "Fighting": 0,
            "Fire": 2,
            "Flying": 0,
            "Ghost": 0,
            "Grass": 1,
            "Ground": 0,
            "Ice": 2,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 0,
            "Rock": 0,
            "Steel": 2,
            "Water": 2
        }
    },
    "Fairy": {
        inherit: true,
        damageTaken: {
            "Bug": 2,
            "Dark": 0,
            "Dragon": 2,
            "Electric": 0,
            "Fairy": 2,
            "Fighting": 1,
            "Fire": 1,
            "Flying": 2,
            "Ghost": 0,
            "Grass": 2,
            "Ground": 1,
            "Ice": 2,
            "Normal": 2,
            "Poison": 3,
            "Psychic": 2,
            "Rock": 2,
            "Steel": 2,
            "Water": 0
        }
    },
    "Fighting": {
        inherit: true,
        "damageTaken": {
            "Bug": 0,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 0,
            "Fighting": 1,
            "Fire": 1,
            "Flying": 0,
            "Ghost": 0,
            "Grass": 0,
            "Ground": 0,
            "Ice": 2,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 0,
            "Rock": 1,
            "Steel": 1,
            "Water": 0
        }
    },
    "Fire": {
        inherit: true,
        damageTaken: {
            brn: 3,
            "Bug": 0,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 0,
            "Fighting": 1,
            "Fire": 0,
            "Flying": 0,
            "Ghost": 3,
            "Grass": 0,
            "Ground": 0,
            "Ice": 0,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 0,
            "Rock": 0,
            "Steel": 0,
            "Water": 0
        }
    },
    "Flying": {
        inherit: true,
        damageTaken: {
            "Bug": 0,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 3,
            "Fairy": 0,
            "Fighting": 0,
            "Fire": 0,
            "Flying": 0,
            "Ghost": 0,
            "Grass": 1,
            "Ground": 0,
            "Ice": 1,
            "Normal": 0,
            "Poison": 2,
            "Psychic": 0,
            "Rock": 2,
            "Steel": 0,
            "Water": 1
        }
    },
    "Ghost": {
        inherit: true,
        damageTaken: {
            trapping: 3,
            "Bug": 0,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 0,
            "Fighting": 1,
            "Fire": 2,
            "Flying": 2,
            "Ghost": 0,
            "Grass": 1,
            "Ground": 1,
            "Ice": 0,
            "Normal": 2,
            "Poison": 0,
            "Psychic": 0,
            "Rock": 0,
            "Steel": 1,
            "Water": 1
        }
    },
    "Grass": {
        inherit: true,
        damageTaken: {
            powder: 3,
            "Bug": 0,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 2,
            "Fairy": 0,
            "Fighting": 0,
            "Fire": 0,
            "Flying": 2,
            "Ghost": 0,
            "Grass": 0,
            "Ground": 1,
            "Ice": 0,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 0,
            "Rock": 0,
            "Steel": 2,
            "Water": 0
        }
    },
    "Ground": {
        inherit: true,
        damageTaken: {
            sandstorm: 3,
            "Bug": 2,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 0,
            "Fighting": 2,
            "Fire": 0,
            "Flying": 0,
            "Ghost": 0,
            "Grass": 2,
            "Ground": 1,
            "Ice": 0,
            "Normal": 0,
            "Poison": 2,
            "Psychic": 1,
            "Rock": 0,
            "Steel": 0,
            "Water": 0
        }
    },
    "Ice": {
        inherit: true,
        damageTaken: {
            hail: 3,
            frz: 3,
            "Bug": 1,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 2,
            "Fairy": 0,
            "Fighting": 0,
            "Fire": 1,
            "Flying": 1,
            "Ghost": 0,
            "Grass": 2,
            "Ground": 2,
            "Ice": 1,
            "Normal": 0,
            "Poison": 1,
            "Psychic": 0,
            "Rock": 0,
            "Steel": 0,
            "Water": 2
        }
    },
    "Normal": {
        inherit: true,
        damageTaken: {
            "Bug": 2,
            "Dark": 2,
            "Dragon": 3,
            "Electric": 0,
            "Fairy": 0,
            "Fighting": 2,
            "Fire": 0,
            "Flying": 0,
            "Ghost": 0,
            "Grass": 0,
            "Ground": 0,
            "Ice": 0,
            "Normal": 0,
            "Poison": 1,
            "Psychic": 0,
            "Rock": 0,
            "Steel": 1,
            "Water": 0
        }
    },
    "Poison": {
        inherit: true,
        damageTaken: {
            psn: 3,
            tox: 3,
            "Bug": 2,
            "Dark": 2,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 1,
            "Fighting": 0,
            "Fire": 0,
            "Flying": 1,
            "Ghost": 0,
            "Grass": 0,
            "Ground": 0,
            "Ice": 0,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 1,
            "Rock": 2,
            "Steel": 0,
            "Water": 0
        }
    },
    "Psychic": {
        inherit: true,
        damageTaken: {
            "Bug": 2,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 1,
            "Fairy": 0,
            "Fighting": 2,
            "Fire": 0,
            "Flying": 0,
            "Ghost": 0,
            "Grass": 2,
            "Ground": 3,
            "Ice": `,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 0,
            "Rock": 1,
            "Steel": 0,
            "Water": 0
        }
    },
    "Rock": {
        inherit: true,
        damageTaken: {
            sandstorm: 3,
            "Bug": 0,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 0,
            "Fighting": 2,
            "Fire": 1,
            "Flying": 1,
            "Ghost": 0,
            "Grass": 2,
            "Ground": 2,
            "Ice": 0,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 0,
            "Rock": 1,
            "Steel": 0,
            "Water": 0
        }
    },
    "Steel": {
        inherit: true,
        damageTaken: {
            psn: 3,
            tox: 3,
            sandstorm: 3,
            "Bug": 1,
            "Dark": 2,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 1,
            "Fighting": 1,
            "Fire": 0,
            "Flying": 0,
            "Ghost": 2,
            "Grass": 0,
            "Ground": 0,
            "Ice": 0,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 3,
            "Rock": 0,
            "Steel": 0,
            "Water": 0
        }
    },
    "Water": {
        inherit: true,
        damageTaken: {
            "Bug": 2,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 0,
            "Fighting": 0,
            "Fire": 2,
            "Flying": 0,
            "Ghost": 0,
            "Grass": 2,
            "Ground": 1,
            "Ice": 2,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 0,
            "Rock": 1,
            "Steel": 2,
            "Water": 1
        }
    }
};
Lemme know if I mismanaged any of the interactions. (I had an irritatingly difficult time keeping straight which effectiveness was "1" and which was "2", so I wouldn't be surprised if I messed up something)
 
Made the type chart. (Yes I know, I'm the guy who didn't "get it", this seems terrible)

Code:
/* config/formats.js */
{
        name: "Chart Shift",
        section: "Other Metagames",
        mod: 'chartshift',
        ruleset: ['OU']
}

/* mods/chartshift/scripts.js */

exports.BattleTypeChart = {
    "Bug": {
        inherit: true,
        damageTaken: {
            "Bug": 1,
            "Dark": 1,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 0,
            "Fighting": 2,
            "Fire": 0,
            "Flying": 2,
            "Ghost": 1,
            "Grass": 0,
            "Ground": 0,
            "Ice": 0,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 2,
            "Rock": 0,
            "Steel": 0,
            "Water": 0
        }
    },
    "Dark": {
        inherit: true,
        damageTaken: {
            "Bug": 0,
            "Dark": 0,
            "Dragon": 1,
            "Electric": 2,
            "Fairy": 1,
            "Fighting": 0,
            "Fire": 2,
            "Flying": 0,
            "Ghost": 0,
            "Grass": 2,
            "Ground": 0,
            "Ice": 1,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 0,
            "Rock": 0,
            "Steel": 0,
            "Water": 2
        }
    },
    "Dragon": {
        inherit: true,
        damageTaken: {
            "Bug": 2,
            "Dark": 1,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 0,
            "Fighting": 3,
            "Fire": 0,
            "Flying": 0,
            "Ghost": 1,
            "Grass": 0,
            "Ground": 0,
            "Ice": 2,
            "Normal": 3,
            "Poison": 2,
            "Psychic": 0,
            "Rock": 0,
            "Steel": 0,
            "Water": 0
        }
    },
    "Electric": {
        inherit: true,
        damageTaken: {
            par: 3,
            "Bug": 0,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 1,
            "Fairy": 0,
            "Fighting": 0,
            "Fire": 2,
            "Flying": 0,
            "Ghost": 0,
            "Grass": 1,
            "Ground": 0,
            "Ice": 2,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 0,
            "Rock": 0,
            "Steel": 2,
            "Water": 2
        }
    },
    "Fairy": {
        inherit: true,
        damageTaken: {
            "Bug": 2,
            "Dark": 0,
            "Dragon": 2,
            "Electric": 0,
            "Fairy": 2,
            "Fighting": 1,
            "Fire": 1,
            "Flying": 2,
            "Ghost": 0,
            "Grass": 2,
            "Ground": 1,
            "Ice": 2,
            "Normal": 2,
            "Poison": 3,
            "Psychic": 2,
            "Rock": 2,
            "Steel": 2,
            "Water": 0
        }
    },
    "Fighting": {
        inherit: true,
        "damageTaken": {
            "Bug": 0,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 0,
            "Fighting": 1,
            "Fire": 1,
            "Flying": 0,
            "Ghost": 0,
            "Grass": 0,
            "Ground": 0,
            "Ice": 2,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 0,
            "Rock": 1,
            "Steel": 1,
            "Water": 0
        }
    },
    "Fire": {
        inherit: true,
        damageTaken: {
            brn: 3,
            "Bug": 0,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 0,
            "Fighting": 1,
            "Fire": 0,
            "Flying": 0,
            "Ghost": 3,
            "Grass": 0,
            "Ground": 0,
            "Ice": 0,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 0,
            "Rock": 0,
            "Steel": 0,
            "Water": 0
        }
    },
    "Flying": {
        inherit: true,
        damageTaken: {
            "Bug": 0,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 3,
            "Fairy": 0,
            "Fighting": 0,
            "Fire": 0,
            "Flying": 0,
            "Ghost": 0,
            "Grass": 1,
            "Ground": 0,
            "Ice": 1,
            "Normal": 0,
            "Poison": 2,
            "Psychic": 0,
            "Rock": 2,
            "Steel": 0,
            "Water": 1
        }
    },
    "Ghost": {
        inherit: true,
        damageTaken: {
            trapping: 3,
            "Bug": 0,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 0,
            "Fighting": 1,
            "Fire": 2,
            "Flying": 2,
            "Ghost": 0,
            "Grass": 1,
            "Ground": 1,
            "Ice": 0,
            "Normal": 2,
            "Poison": 0,
            "Psychic": 0,
            "Rock": 0,
            "Steel": 1,
            "Water": 1
        }
    },
    "Grass": {
        inherit: true,
        damageTaken: {
            powder: 3,
            "Bug": 0,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 2,
            "Fairy": 0,
            "Fighting": 0,
            "Fire": 0,
            "Flying": 2,
            "Ghost": 0,
            "Grass": 0,
            "Ground": 1,
            "Ice": 0,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 0,
            "Rock": 0,
            "Steel": 2,
            "Water": 0
        }
    },
    "Ground": {
        inherit: true,
        damageTaken: {
            sandstorm: 3,
            "Bug": 2,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 0,
            "Fighting": 2,
            "Fire": 0,
            "Flying": 0,
            "Ghost": 0,
            "Grass": 2,
            "Ground": 1,
            "Ice": 0,
            "Normal": 0,
            "Poison": 2,
            "Psychic": 1,
            "Rock": 0,
            "Steel": 0,
            "Water": 0
        }
    },
    "Ice": {
        inherit: true,
        damageTaken: {
            hail: 3,
            frz: 3,
            "Bug": 1,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 2,
            "Fairy": 0,
            "Fighting": 0,
            "Fire": 1,
            "Flying": 1,
            "Ghost": 0,
            "Grass": 2,
            "Ground": 2,
            "Ice": 1,
            "Normal": 0,
            "Poison": 1,
            "Psychic": 0,
            "Rock": 0,
            "Steel": 0,
            "Water": 2
        }
    },
    "Normal": {
        inherit: true,
        damageTaken: {
            "Bug": 2,
            "Dark": 2,
            "Dragon": 3,
            "Electric": 0,
            "Fairy": 0,
            "Fighting": 2,
            "Fire": 0,
            "Flying": 0,
            "Ghost": 0,
            "Grass": 0,
            "Ground": 0,
            "Ice": 0,
            "Normal": 0,
            "Poison": 1,
            "Psychic": 0,
            "Rock": 0,
            "Steel": 1,
            "Water": 0
        }
    },
    "Poison": {
        inherit: true,
        damageTaken: {
            psn: 3,
            tox: 3,
            "Bug": 2,
            "Dark": 2,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 1,
            "Fighting": 0,
            "Fire": 0,
            "Flying": 1,
            "Ghost": 0,
            "Grass": 0,
            "Ground": 0,
            "Ice": 0,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 1,
            "Rock": 2,
            "Steel": 0,
            "Water": 0
        }
    },
    "Psychic": {
        inherit: true,
        damageTaken: {
            "Bug": 2,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 1,
            "Fairy": 0,
            "Fighting": 2,
            "Fire": 0,
            "Flying": 0,
            "Ghost": 0,
            "Grass": 2,
            "Ground": 3,
            "Ice": `,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 0,
            "Rock": 1,
            "Steel": 0,
            "Water": 0
        }
    },
    "Rock": {
        inherit: true,
        damageTaken: {
            sandstorm: 3,
            "Bug": 0,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 0,
            "Fighting": 2,
            "Fire": 1,
            "Flying": 1,
            "Ghost": 0,
            "Grass": 2,
            "Ground": 2,
            "Ice": 0,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 0,
            "Rock": 1,
            "Steel": 0,
            "Water": 0
        }
    },
    "Steel": {
        inherit: true,
        damageTaken: {
            psn: 3,
            tox: 3,
            sandstorm: 3,
            "Bug": 1,
            "Dark": 2,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 1,
            "Fighting": 1,
            "Fire": 0,
            "Flying": 0,
            "Ghost": 2,
            "Grass": 0,
            "Ground": 0,
            "Ice": 0,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 3,
            "Rock": 0,
            "Steel": 0,
            "Water": 0
        }
    },
    "Water": {
        inherit: true,
        damageTaken: {
            "Bug": 2,
            "Dark": 0,
            "Dragon": 0,
            "Electric": 0,
            "Fairy": 0,
            "Fighting": 0,
            "Fire": 2,
            "Flying": 0,
            "Ghost": 0,
            "Grass": 2,
            "Ground": 1,
            "Ice": 2,
            "Normal": 0,
            "Poison": 0,
            "Psychic": 0,
            "Rock": 1,
            "Steel": 2,
            "Water": 1
        }
    }
};
Lemme know if I mismanaged any of the interactions. (I had an irritatingly difficult time keeping straight which effectiveness was "1" and which was "2", so I wouldn't be surprised if I messed up something)
Thanks heaps for the code Ghoul King! So I don't really understand coding and all that but it looks pretty. Now we just need a server or something right?
 
Some things that stood out to me while writing the code and made me better appreciate this..

-Grass is actually a really good defensive type, since it's become Electric. This makes SubSeed builds a lot more viable/obnoxious. Psychic/Grass in particular (ie Exeggutor and Celebi) is the new Zapdos/Thundurus!

-The Latis are Ghost/Flying with Levitate. Ha.

-More generally, a lot of Levitators have a redundant Ability. (First meta Bronzong should run Heatproof -it doesn't cover a weakness, but at least it isn't redundant with its typing) The fully evolved exceptions are Cryogonal (Semi-redundant: resists Ground), Carnivine (The new Eelektross), Hydreigon (The new Giratina-Origin), Gengar (In fact, it covers up a weakness), Eelektross, Flygon (The new Gengar), Wheezing, Mismagius (Covers up a weakness), and of course assorted Rotoms.

-Ice is Grass. This completely sucks, and yet still manages to be basically a 100% upgrade for Ice, because it sucked worse.

-Stealth Rock screws over Psychic, Fighting, Rock, and Water types. So Mega Medicham and Mega Gallade are way screwed over by setting Stealth Rock, as is Barbaracle/Omastar/etc, and more notably (Mega) Slowbro. Conversely Stealth Rock is ineffective against Fairy, Flying, and Poison. So Crobat and Togekiss are king of Defoggers for switching in effortlessly.

-Every frickin' random Dragon is a spinblocker. Oh gods.

-The closest thing to a Heatran proxy is Azurill with Thick Fat.

-Behold Mega Charizard X: effectively Normal/Ghost type defensively! Only weak to Dark, not impressed by Knock Off. On the plus side, Dark types are resistant to Fire moves. On the minus side, they're vulnerable to Dragon moves. Hopefully our lord and savoir Bisharp is enough to keep it in check with vicious STAB super effective Sucker Punches. Hopefully.

-This meta makes my brain hurt.
 
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