Wanka
UUPL Champion
Squad:
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Tail
- Wing Attack
- Stone Edge
- Earthquake
As I said in the TB process, I originally started off with HC + 3 attacks aero. I didn't really like how situational it was though and I my backbone is pretty weak to krookodile so I took off HC and put on aqua tail to revenge it and / or lure it a lot easier. Aero is just really nice against offense overall so not having HC isn't a big deal. I have NP celeb + krooksylv to take on bulkier teams anyways. This is definitely a set I'd be willing to change if someone suggests something tht would support the team better. It's job is usually the same though so my indecisiveness about the set hasn't been an issue yet.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Dazzling Gleam
- Psychic
NP celebi is such a good mon rn and theres is almost no risk in using it on a lot of teams so I thought I'd take that notion literally and add it to mine. It's a pretty straight forward set as it does well vs slower balance teams and stall. I'm running Dgleam to hit drei as I have krookodile that can potentially trap things like bronzong, doublade, and metagross that would normally wall me. shadow ball or E power could be used in its slot to ease prediction against those mons but I'll take having to rely on krook against those mons if it means I can beat the most threatening mon in UU.
Arcanine @ Leftovers
Ability: Intimidate
EVs: 248 HP / 84 Def / 156 SpD / 20 Spe
Careful Nature
- Flare Blitz
- Toxic
- Morning Sun
- Will-O-Wisp
My favorite mon on the team by far and one of my favorite in UU overall. Specially Defensive Arcanine is such an annoying mon for opposing teams to go up against. It walls a good amount of offensive threats that would bone me otherwise like cobalion, infernape, entei, metagross, timid scpetile and probably some others but those are some off the top off my head. To add on to it being able to take on some threats to my team, it also is very nice to have against balance teams as it can spread status very easily which helps break down teams to make aero and celebi more threatening. I can even take on bulky waters not named suicune for a few turns since the spD investment helps me not get 2hkod by scalds across the tier. I can status them, heal a few times and then switch out. It isn't overly passive either as flare blitz can clean up weakened foes in a pinch. It's also stops sableye from spamming willo against my whole team.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Shadow Ball
- Baton Pass
Another mon that there is just no good reasons not to use. I'm so happy this thing finally dropped as it along with celeb have that low risk high reward trait. I've never used anything but specs so my brain inherently told me to just slap the glasses on it and call it a day. I have however been recently debating that bulky wish might be a better option though. HV is so good late game and the pressure it brings to opponents lets me grab momentum quite easily in the early stages of a battle. It also enhances the matchup against stall and it along with krook can take down lots of cores that have things like zong or metagross for a sylv check. But yeah I'd defo be willing to hear reasoning as to why bulky wish might be better.
Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Pursuit
I said hydrei is the most threatening mon in UU but my personal opinion says krookodile is the best mon in UU atm. I'm 100% biased but krook has been doing wonders for me lately and its just so splashable and can support a team so nicely. I originally had it with CB but I think krook finds more opportunities to set up rockssince I like having forry focus more on keeping rocks off rather than having to focus more on getting them up. Krook also helps me take on things like entei better and SD lucario. Pursuit can trap things like bronzong, metagross, and doublade that want to stay healthy to check sylveon and celebi.
Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Rapid Spin
- Volt Switch
- Gyro Ball
To round off the squad I tossed on forretress for hazard control, an aero check and potential hazard stack support with krookodile already having rocks. It also helps me think I can check mamo but that things busted anyways so ill take having celebi as my revenge killer instead. People tend to play mamo shitty early game instead of saving it anyways so I'm usually ok against it. But yeah forry's job is also pretty simple. Slow turn is also really nice to nab momentum to get sylveon or krookodile in as well.
Threats
Replays:
http://replay.pokemonshowdown.com/uu-410001283
http://replay.pokemonshowdown.com/uu-409298263
http://replay.pokemonshowdown.com/uu-409289117
http://replay.pokemonshowdown.com/uu-407038866
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Tail
- Wing Attack
- Stone Edge
- Earthquake
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Dazzling Gleam
- Psychic
Arcanine @ Leftovers
Ability: Intimidate
EVs: 248 HP / 84 Def / 156 SpD / 20 Spe
Careful Nature
- Flare Blitz
- Toxic
- Morning Sun
- Will-O-Wisp
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Shadow Ball
- Baton Pass
Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Pursuit
Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Rapid Spin
- Volt Switch
- Gyro Ball
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Tail
- Wing Attack
- Stone Edge
- Earthquake
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Dazzling Gleam
- Psychic
Arcanine @ Leftovers
Ability: Intimidate
EVs: 248 HP / 84 Def / 156 SpD / 20 Spe
Careful Nature
- Flare Blitz
- Toxic
- Morning Sun
- Will-O-Wisp
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Shadow Ball
- Baton Pass
Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Pursuit
Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Rapid Spin
- Volt Switch
- Gyro Ball
Mono: Balto Sabella Paleo Eien iVid. lol wtf am I doing fuck the woa meanies.
UU: Thisbemyalt Donphantastic Pak (top 1 doubles) GrilledClawitzer TSR Amaroq Lixx Accelgor (gunna miss you buddy ;_;) r0ady DrReuniclus Shiba and s/o to the rest of IW. soz if i missed anyone. fuck i forgot my best friend YABO. <3 u james
PU: lone PU buddy MaroGod
UU: Thisbemyalt Donphantastic Pak (top 1 doubles) GrilledClawitzer TSR Amaroq Lixx Accelgor (gunna miss you buddy ;_;) r0ady DrReuniclus Shiba and s/o to the rest of IW. soz if i missed anyone. fuck i forgot my best friend YABO. <3 u james
PU: lone PU buddy MaroGod
Hope you guys like it n_n.
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