Chinchou (revamp) (QC 3/3) (GP 1/22

amateur check

[OVERVIEW]

Chinchou is one of the greatbiggest threats in the metagame, being able to holdmaintain both defensive and offensive presence. Possibly Chinchou's main advantage lies in its typing; it sports resistances to several common typing resistances in LC, ands well as an immunity to Electric-type attacks via Volt Absorb, allowing Chinchou to switch in on Volt Switch. Speaking of whichAdditionally, Chinchou is among the best users of VoltTurn Switch in the metagame, ands well as an ideal Flying-type check, given its resistance to itFlying and stellar HP stat. Chinchou's main flaw arguably would beis its lack of reliable and durable recovery, which forces it to relying on either Berry Juice, Rest, or just Volt Absorb to extend its longevity. Its defensive sets are fairlymuch more passive than its offensive sets, which can be dangerlimit Chinchou's against someeffectiveness LC archetypes. Chinchou's physical defense is less than satisfactory, which results in it being hindered by powerful physical attackers of LC. Finally, Chinchou has common weaknesses to Ground- and Grass-types, moves; which are fairly common types in LC,; this also may leave it prey for the two most used trappers in LC;: Diglett and Gothita. Even with these issues holding it back a bit, Chinchou still is easily one of the greatest threats in LC withdue to its unique traits.

[SET]
name: Choice Scarf Pivot
move 1: Volt Switch
move 2: Scald / Hydro Pump
move 3: Ice Beam
move 4: Hidden Power Ground / Thunderbolt / Hydro Pump
item: Choice Scarf
ability: Volt Absorb
nature: Modest
evs: 52 Def / 232 SpA / 224 Spe

[SET COMMENTS]
Moves
========

This set may functions as a very effective revenge-killer and cleaner, sporting quite a bunch ofdecent power. Volt Switch is Chinchou's trademarkin move, and its main function is no; not only does it only serve as a STAB move, but to beit is able to retrievegain offensive momentum anymost of the time. The choice between Scald and Hydro Pump is up to preference; Scald offers a far more spammable and consistent STAB, while Hydro Pump can make the difference with the sheer power it offers, having a solid chance to OHKO Drilbur, unlike Scald. Ice Beam serves as Chinchou's main option for coverage move, and is a must-have in order to lure in Grass-types, while. It is also being a safe option to check some weakened threats, such as most Flying-types, if Diglett is around on the opposing team. Hidden Power Ground can be useful in order not to getto avoid being walled by opposing Chinchou and t, while also hitting Magnemite and Croagunk at the same time, both of which are threats to this set fairly much. whileHowever, Thunderbolt can also be used, as it offers an Electric-type STAB move that doesn't force you to switch out, allowing Chinchou to clean better late-game.

Set Details
========

The given EVs maximize Chinchou's powerSpecial Attack and Speed, while giving it an extra point in Defense, to make ensureing this set is as offensively threatening as possible. A Modest nature is used to maximizincrease Chinchou's Special Attack, and because 16 is, with a Choice Scarf, Chinchou already reaches a solid Speed tier with Choice Scarf already.. However, Timid can be used if some specific threats are needed tomust be outspeed, such as Choice Scarf Jolly Pawniard, Choice Scarf Adamant Mienfoo, and +1 Carvanha, among some others. Choice Scarf is the preferred item that gives, allowing Chinchou the possibility to clean and revenge kill very fast threats such as Abra with no risks. Volt Absorb makes sure Chinchou is able to switch in on Electric-type attacks such as Thunder Wave and Volt Switch with full immunity, whileand recovering its HP. It's also this set's only means of recovery.

Usage Tips
========

While this set can still check Flying-types, avoid switching in on them - Flying-type attacks—or any attacks at all - —as this set is quite easy to wornear down with; Volt Absorb beingis Chinchou's only way to recover HP, and due to such small defenses. Speaking on longevity, prefer to sthis Chinchou is relatively frail. Spamming Volt Switch works in most cases, unless your opponent has an opposing Chinchou or a Ground-type, especiallysuch as Diglett, which,; in these in such casestances, you should take more care to lure them in with your Water-type STAB, or Hidden Power Ground, in case the respecific threat is a Chinchoutively. Don't try to go for Scald burns unless it is really needed; Choice Scarf Chinchou's offensive approach makes it so that fishing for burns usually won't pay off usually, especially when you don't get them.

Team Options
========

As Choice Scarf Chinchou isn't a very reliable Flying-type check another one might be a good option to consider;, Archen is a very neat teammate, that also shares great offensive and defensive synergy with Chinchou while; it maycan also set up Stealth Rock as well. Diglett is another great teammate, which may also provide Stealth Rock support and remove opposing Chinchou, especially bulky ones with Hidden Power Ground, which threaten this set a lot. Pokemon that also have access to either Volt Switch or U-turn are great teammates for pretty much anythis Chinchou's set; great users of these moves that pair well with Chinchou include Vullaby and Fletchling. Larvesta is a teammate with very great synergyises well with Chinchou and has an incredibly powerful STABed U-turn. Fire- and Grass-type Pokemon, such as Ponyta and Foongus, form a nice core with Chinchou, covering each other's weaknesses fairly well. Special sponges such as Spritzee and Porygon hard-wall this set, so Pokemon that are able to deal with ithem, respectively,such as Pawniard and Mienfoo, respectively, are also nice teammates. Gothita may alsocan cripple and render useless both of these walls useless with Trick, and ismaking it another solid option.

[SET]
name: Bulky Attacker
move 1: Scald / Hydro Pump
move 2: Volt Switch
move 3: Ice Beam / Hidden Power Ground
move 4: Heal Bell / Hidden Power Ground
item: Berry Juice
ability: Volt Absorb
nature: Bold
evs: 76 HP / 212 Def / 152 SpA / 60 Spe

[SET COMMENTS]
Moves
========

This set is the best option formakes Chinchou a decently powerful Chinchou wiattacker that can checking capabiliti threats such as Flying-types. Scald is the preferred wWater-type STAB as it has much more consistency than Hydro Pump, being also able to heavily cripple common switch-ins to Chinchou, such as Pumpkaboo. However, Hydro Pump is still a great option if Chinchou must bmore as powerful as possible while is needed, as it still allows Chinchou to checking everything it does.
Volt Switch is a staple on Chinchou, and is one of the things that defines it. Volt Switch allowsing Chinchou's team to always keep themaintain momentum even if Chinchou is threatened by a switch in comes -in. Ice Beam is a nice move to lure Grass-types that switch in on Chinchou, while Hidden Power Ground is a fine move to hit opposing Chinchou, Croagunk and Magnemite, which are widely used on the metagame.
threaten Chinchou. Heal Bell is a fantastic option on this set, makallowing Chinchou an amazing pick to give support to yourits team. However, Hidden Power Ground can be used if opting for Ice Beam on the third moveslot, allowmaking Chinchou to be somewhat difficult to switch into.

Set Details
========

The following spread alongsidegiven EVs with a Bold nature maximizes Chinchou's Defense out in order to check Flying-types properly, while also giving it as muChinchou good offensive pressure as possiblecapabilities. For more fast -paced teams, that would appreciathe mor keep offensive pressure, Chinchou may run a spread of 52 Def / 232 SpA / 224 Spe with either a Timid or Modest nature, deppending on whether you want to outspeed threats such as Pawniard or haveinstead apply as much offensive pressure as possible. Volt Absorb is this set's formeans tof recover HP besidesonce Berry Juice is consumed, giving Chinchou a great immunity to Electric-type attacks, includingsuch as Volt Switch and Thunder Wave. The preferred item is Berry Juice due to Chinchou not having access to any reliable recovery, while; however, Eviolite couldan be used alongsideif Wish support is provided.

Usage Tips
========

Abuse froSpam Volt Switch if there are no Ground-types on the opposing team, or if they are already KOed. On the If nother hand, avoid using it if they are thereVolt Switch, especially if Diglett is the aforementioned Ground-typepresent. Try healing your teammates with Heal Bell iwhen a free turn that you mayis available after forceing out some threat,Pokemon such as Fletching. It's also not a good idea to use Volt Switch withif opposing Chinchou aroundis alive, so try and lure it in with Hidden Power Ground if you're running this move. Remember to use your other lure too;lure Grass-types in with Ice Beam. S, as some bulky Grass-types, such as Foongus, may be 2HKOed given itif they hasve lost itstheir Eviolite.

Team Options
========

Even if you are running Berry Juice on Chinchou, Wish support from Pokemon such as Spritzee areis still very valuable, as Berry Juice is doing the trick only usable once; withenout Berry Juice, Chinchou has few ways alone to keep healthmeans of recovery. On the other handIf you are using Heal Bell, Spritzee then has a free moveslot to run Calm Mind, as Chinchou can function as a cleric over Spritzein its place. Pokemon that can form a VoltTurn core with Chinchou are great teammates, especially those with good synergy. These include Fletchling, Vullaby, Larvesta and Mienfoo. Mienfoo may also deal with Porygon, one of the best counters to Chinchou; other Pokemon that can handle it, such as Timburr, and Pawniard, are nicealso good options too. Spritzee is another Pokemon that may wall Chinchou; Pawniard is dealt by a Pokemon already mentioned too; Pawniard, while evea good teammate, as it beats Spritzee and can setting up Stealth Rock, which allows Chinchou's great for a Pokemon that forcability to force switches that much switch-ins such aso wear down the opposing team. Chinchou. C's cleric support, which is provided by Chinchou, is greatly appreciated by sweepers that are heavily crippled by status, such as Omanyte and Tirtouga. Fire- and Grass-type Pokemon form a great core with Chinchou, the infamous FGW core, covering its weaknesses to, respectively, Grass- and Ground-types, respectively, incredibly well. Prime examples include Ponyta and Foongus.

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Volt Switch / Heal Bell
item: Eviolite
ability: Volt Absorb
nature: Bold
evs: 76 HP / 212 Def / 148 SpD / 60 Spe

[SET COMMENTS]
Moves
========

This set is the one that holds the most defensive presence, beingmakes Chinchou very hardifficult to take down. Rest gives Chinchou its so much-needed recovery, making it far harder to wornear down. Sleep Talk allows Chinchou not to be unable to move when asleep, which would be very dangerouprevents against some set up sweepers in LCfrom being complete setup bait. Scald is a must-have STAB withmove, as burns easingit causes allow Chinchou's to walling a far lot more easily. The last moveslot depends on what your team most needs most; more balanced compositionteams will appreciate Volt Switch, so Chinchou can still pivot and keep offensive momentum, while very defensive compositionteams that have no room for other clerics may prefer Heal Bell instead. It should be noted that, with Heal Bell, Chinchou has a 1/33% chance to wake up earlier while asleep.

Set Details
========

Thise given EV spread, alongside a Bold nature, maximizes Chinchou's Defense, while mergplacing the remaining EVs in Special Defense and in Spe,ed gives Chinchou so it cme special bulk and allows it to Speed tie with other 14 Spdefensive Chinchou. Chinchou can then easily take attacks from both physical and special attacks that aren't super- effective or boosted. Eviolite is the best item for this set, as Rest already grants recovery to Chinchou, and Eviolite is truly needed to maximize Chinchou's defensive capabilities. Volt Absorb is Chinchou's best ability, especially for this set, as your team may easilywell have itthis Chinchou as your only answer to Volt Switch, due to RestTalk Chinchou's sheerits bulk.

Usage Tips
========

This set is a fantastic status absorber, as Chinchou can heal off from it viastatus with Rest and proceed to wall the opposing Pokemon. It should be noted that this set isn't that powerful, thoughwever, so don't expect it to simply take out very strongbulky or boosted threats, unlesas your only hope against them may well be going for a Scald burn. Prefer usUse Rest ing Restead over KOf attempting to KO a Pokemon with any of your attacks if you are getting at a criticalChinchou's HP rangeis low. You should prioritize keeping Chinchou alive in most cases, really. Switch Chinchou directly, unless you predict a double switch, into Flying-types, as it is one of the most durablong-lived and besteffective checks foragainst Flying-types. Even with Sleep Talk, Chinchou may be a set up fodder while asleep; unless it's verabsolutely neededcessary, it's usually better to manually switch to a teammate that maycan deal with the threats to Chin matterchou. Finally, Chinchou must be carefully played if the opposing team has a Diglett;, as Diglett can KO it after Stealth Rock damage is pretty much enough for Diglett to KO it.

Team Options
========

This set prettgreatly much fixitigates any trouble aissues teams may have with Flying-types, so Pokemon, such as Mienfoo and Timburr, that are weak to Flying-type attacks and are able to deal with bulky Pokemon that wall Chinchou, are great teammates. Another dDefensive Pokemon that patch up Chinchou's weakness to gGrass- and gGround-types, such as Vullaby, makcreate up for good defensive synergy with Chinchou. As usual, VoltTurn partners are great teammates if running Volt Switch, these includingsuch as Larvesta, which is also a very solid check to physical attackers too. Fire- and Grass-types such as Ponyta, Foongus and Pumpkaboo-XL are even more needed asry useful teammates for this set, as they arprovide a heavy bonusgreat increase to a team's defensive synergy. Even though Chinchou has Rest to restore its own health, Wish users can still make for useful partners to help extend Chinchou's longevity and make it ease itsier for Chinchou to switch ins. Spritzee and Lickitung are good examples; they can also provide Aromatherapy or Heal Bell support if Chinchou isn't running the move itself to help wake it up more quickly. Sweepers, and Pokemon that in general dislike status, such as Gastly and Fletchling, also appreciate cleric support from this set.

[STRATEGY COMMENTS]
Other Options
=============

Chinchou has some few other options that mostly eithoffer havsurprise value as surprise to on, but they are specific threat or is just too situational, or something in the main sets perform it betterbetter off on another Pokemon. Soak can be used ion the bulky attacker set to catch severalsurprise Pokemon that would want to absorb a Volt Switch, such as Grass-types and Sspecial Wwalls, but its use is just that limited.n has no other use. Thunder Wave is another option for the bulky attacker set, but, while it does pressure Chinchou's switch -ins, the possibility of a Scald burn or justthe simple threat of Volt Switch already does it fairly well enassists Chinchough, making running Thunder Wave over Heal Bell or a coverage move a less than sub-optimal choice. An Agility alongsideset with a Life Orb can turn Chinchou into a dangerous sweeper, but Porygon hais got the bulk thier, more powerful, and has access to a more reliable recovery move to do this much better than Chinchou would, making Porygon a more effective Pokemon for this role. Chinchou can also beact as a Rain Dance setter on dedicated Rain teams, being able toas it can then use an perfectly accurate Thunder, and a very powerful Hydro Pump. Toxic can cripple Porygon, Spritzee, opposing Chinchou, and non-Rest Munchlax. It should be noted, however, that Spritzee can act as a cleric for itself, and some Grass-types that are common switch-ins to Chinchou, such as Foongus and Ferroseed, are immune to Toxic. Hidden Power Fire can hit both Ferroseed and Snover hard, which otherwise wall Chinchou set completely, but the former can very easily get worn down by Chinchou's teammates and VoltTurn, while the latter isn't that common nowadays. Water Absorb could be used over Volt Absorb; although a Water immunity generally isn't as useful as an Electric immunity, asince Chinchou already resists Water, it allows Chinchou to safely use Volt Switch when the opponent has Trace Porygon. It' is very niche, thoughwever. Dazzling Gleam is highly situational, but it's still an option for Choice Scarf Chinchou to revenge kill +1 Scraggy, if your team is too weak to it. Sucker Punch is an option if your team is desperate for a priority, and you want Chinchou to be able to r user; howevenge kill;r, it's very gimmicky due to Chinchou's low Attack stat.

Checks and Counters
===================

**Diglett**: Diglett is Chinchou's best check, and biggest menace to it in the metagame at the moment. Unless you are running Scarf or you are at full health with RestTalk set, Diglett iscan trapping Chinchou and takinge it out very easily. It should be noted that Diglett can't switch in on Chinchou, thoughwever.

**Special Walls**: RestTalk Munchlax and Download Porygon are granted to beat any Chinchou set not carrying Soak; however, RestTalk Munchlax is crippled by Scald burns. Spritzee, Recycle Munchlax, and Trace Porygon, can pretty much do the same, but they risk getting PP stalled by RestTalk Chinchou. It should be noted that neither of this besides RestTalk Munchlax would have no problems with a Scald burn though.

**Grass-types**: Some of themFerroseed and Lileep can clalmose to always switch in on Chinchou and beat it, such as Ferroseed and Lileep, while others fear Ice Beam on the other hand, such as Cottonee. Lileep, especially, is a fairly effective Scald absorber, with Storm Drain giving it an immunity to Water-type attacks. Foongus can even survive an Ice Beam at full health with its Eviolite, while recovering HP lost with Giga Drain and Regenerator. However, Ferroseed can be troubled by a Scald burn and the rare Hidden Power fire.

**Croagunk**: BeingAs it is immune to Chinchou's Scald and gettwhile also recovering back HP from it thanks to Dry Skin, Croagunk is quite annoying to deal with, and can also canthreaten to Knock Off Chinchou's very neededcessary item.

**Timburr**: Using Scald on a Timburr can be even worse thaeasily switch in on a Croagunk, as if TimburrScald as, should it gets the burned, it has granted itself a great powerwill receive an Attack boost to it for the rest of the game thanksdue to Guts.

**Physical Attackers**: While the RestTalk set is able to deal with a good number of Pphysical Aattackers, the other two sets have difficulties with very powerful onethreats such as Pawniard, Drilbur, and High Jump Kick Mienfoo, due to Chinchou's low Def, yetense; however, none of these want to switch in on Scald.

**Electric-type immune Pokemon**: Ground-types, whican be threatening, but are only checks, due to being weak to Chinchou's Water-type STAB, and s moves. Some niche threats, such as Lightingrod Goldeen, which dislikes Scald burns; however, butGoldeen has Drill Run to hit Chinchou fairly hard. Another common switch-in in iss other Chinchou running Hidden Power Ground Chinchou, which can come in safely especially agaif Chinchou is not nonalso running Hidden Power Ground Chinchou.

[OVERVIEW]

Chinchou is one of the biggest threats in the metagame, being able to maintain both defensive and offensive presence. Chinchou's main advantage lies in its typing; it sports resistances to several common typings in LC, as well as an immunity to Electric-type attacks via Volt Absorb, allowing Chinchou to switch in on Volt Switch. Additionally, Chinchou is among the best users of Volt Switch in the metagame, as well as an ideal Flying-type check, given its resistance to Flying and stellar HP stat. Chinchou's main flaw is its lack of reliable recovery, which forces it to rely on either Berry Juice, Rest, or Volt Absorb to extend its longevity. Its defensive sets are much more passive than its offensive sets, which can limit Chinchou's effectiveness LC archetypes. Chinchou's physical defense is less than satisfactory, which results in it being hindered by powerful physical attackers. Finally, Chinchou has common weaknesses to Ground- and Grass-type moves; which are fairly common in LC; this also may leave it prey for the two most used trappers in LC: Diglett and Gothita. Even with these issues holding it back, Chinchou still is easily one of the greatest threats in LC due to its unique traits.

[SET]
name: Choice Scarf Pivot
move 1: Volt Switch
move 2: Scald / Hydro Pump
move 3: Ice Beam
move 4: Hidden Power Ground / Thunderbolt / Hydro Pump
item: Choice Scarf
ability: Volt Absorb
nature: Modest
evs: 52 Def / 232 SpA / 224 Spe

[SET COMMENTS]
Moves
========

This set functions as a very effective revenge-killer and cleaner, sporting decent power. Volt Switch is Chinchou's main move; not only does it serve as a STAB move, but it is able to regain offensive momentum most of the time. The choice between Scald and Hydro Pump is up to preference; Scald offers a far more spammable and consistent STAB, while Hydro Pump can make the difference with the sheer power it offers, having a solid chance to OHKO Drilbur. Ice Beam serves as Chinchou's main coverage move, and is a must-have in order to lure in Grass-types. It is also a safe option to check some weakened threats, such as most Flying-types, if Diglett is on the opposing team. Hidden Power Ground can be useful in order to avoid being walled by opposing Chinchou, while also hitting Magnemite and Croagunk at the same time, both of which are threats to this set. However, Thunderbolt can also be used, as it offers an Electric-type STAB move that doesn't force you to switch out, allowing Chinchou to clean better late-game.

Set Details
========

The given EVs maximize Chinchou's Special Attack and Speed while giving it an extra point in Defense, ensuring this set is as offensively threatening as possible. A Modest nature is used to increase Chinchou's Special Attack, as, with a Choice Scarf, Chinchou already reaches a solid Speed tier. However, Timid can be used if some specific threats must be outsped, such as Choice Scarf Jolly Pawniard, Choice Scarf Adamant Mienfoo, and +1 Carvanha. Choice Scarf is the preferred item, allowing Chinchou to revenge kill very fast threats such as Abra. Volt Absorb makes sure Chinchou is able to switch in on Electric-type attacks such as Thunder Wave and Volt Switch and recover HP. It's also this set's only means of recovery.

Usage Tips
========

While this set can still check Flying-types, avoid switching in on Flying-type attacks—or any attacks at all—as this set is quite easy to wear down; Volt Absorb is Chinchou's only way to recover HP, and this Chinchou is relatively frail. Spamming Volt Switch works in most cases, unless your opponent has an opposing Chinchou or a Ground-type, such as Diglett; in these instances, you should take more care to lure them in with your Water-type STAB or Hidden Power Ground, respectively. Don't try to go for Scald burns unless it is really needed; Choice Scarf Chinchou's offensive approach makes it so that fishing for burns usually won't pay off, especially when you don't get them.

Team Options
========

As Choice Scarf Chinchou isn't a very reliable Flying-type check, Archen is a very neat teammate that shares great offensive and defensive synergy with Chinchou; it can also set up Stealth Rock. Diglett is another great teammate, which may also provide Stealth Rock support and remove opposing Chinchou, especially bulky ones with Hidden Power Ground which threaten this set a lot. Pokemon that also have access to either Volt Switch or U-turn are great teammates for this Chinchou; great users of these moves that pair well with Chinchou include Vullaby and Fletchling. Larvesta is a teammate that synergises well with Chinchou and has an incredibly powerful STAB U-turn. Fire- and Grass-type Pokemon, such as Ponyta and Foongus, form a nice core with Chinchou, covering each other's weaknesses fairly well. Special sponges such as Spritzee and Porygon hard-wall this set, so Pokemon that are able to deal with them, such as Pawniard and Mienfoo, respectively, are also nice teammates. Gothita can cripple and render both of these walls useless with Trick, making it another solid option.

[SET]
name: Bulky Attacker
move 1: Scald / Hydro Pump
move 2: Volt Switch
move 3: Ice Beam / Hidden Power Ground
move 4: Heal Bell / Hidden Power Ground
item: Berry Juice
ability: Volt Absorb
nature: Bold
evs: 76 HP / 212 Def / 152 SpA / 60 Spe

[SET COMMENTS]
Moves
========

This set makes Chinchou a decently powerful attacker that can check threats such as Flying-types. Scald is the preferred Water-type STAB as it has much more consistency than Hydro Pump, being also able to heavily cripple common switch-ins to Chinchou, such as Pumpkaboo. However, Hydro Pump is still a great option if more power is needed, as it still allows Chinchou to check everything it does. Volt Switch is a staple on Chinchou, allowing Chinchou's team to maintain momentum even if Chinchou is threatened by a switch-in. Ice Beam is a nice move to lure Grass-types that switch in on Chinchou, while Hidden Power Ground is a fine move to hit opposing Chinchou, Croagunk and Magnemite, which threaten Chinchou. Heal Bell is a fantastic option on this set, allowing Chinchou to support its team. However, Hidden Power Ground can be used if opting for Ice Beam on the third moveslot, making Chinchou somewhat difficult to switch into.

Set Details
========

The given EVs with a Bold nature maximizes Chinchou's Defense in order to check Flying-types properly, while also giving Chinchou good offensive capabilities. For more fast-paced teams that would appreciate more offensive pressure, Chinchou may run a spread of 52 Def / 232 SpA / 224 Spe with either a Timid or Modest nature, depending on whether you want to outspeed threats such as Pawniard or instead apply as much offensive pressure as possible. Volt Absorb is this set's means of recover HP once Berry Juice is consumed, giving Chinchou a great immunity to Electric-type attacks, such as Volt Switch and Thunder Wave. The preferred item is Berry Juice due to Chinchou not having access to any reliable recovery; however, Eviolite can be used if Wish support is provided.

Usage Tips
========

Spam Volt Switch if there are no Ground-types on the opposing team or if they are already KOed. If not, avoid using Volt Switch, especially if Diglett is present. Try healing your teammates with Heal Bell when a free turn is available after forcing out Pokemon such as Fletching. It's not a good idea to use Volt Switch if opposing Chinchou is alive, so try and lure it in with Hidden Power Ground if you're running this move. Remember to lure Grass-types in with Ice Beam, as some bulky Grass-types, such as Foongus, may be 2HKOed if they have lost their Eviolite.

Team Options
========

Even if you are running Berry Juice on Chinchou, Wish support from Pokemon such as Spritzee is still very valuable, as Berry Juice is only usable once; without Berry Juice, Chinchou has few means of recovery. If you are using Heal Bell, Spritzee then has a free moveslot to run Calm Mind, as Chinchou can function as a cleric in its place. Pokemon that can form a VoltTurn core with Chinchou are great teammates, especially those with good synergy. These include Fletchling, Vullaby, Larvesta and Mienfoo. Mienfoo may also deal with Porygon, one of the best counters to Chinchou; other Pokemon that can handle it, such as Timburr and Pawniard, are also good options. Spritzee is another Pokemon that may wall Chinchou; Pawniard is a good teammate, as it beats Spritzee and can set up Stealth Rock, which allows Chinchou's ability to force switches to wear down the opposing team. Chinchou's cleric support is greatly appreciated by sweepers that are heavily crippled by status, such as Omanyte and Tirtouga. Fire- and Grass-type Pokemon form a great core with Chinchou, covering its weaknesses to Grass- and Ground-types, respectively, incredibly well. Prime examples include Ponyta and Foongus.

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Volt Switch / Heal Bell
item: Eviolite
ability: Volt Absorb
nature: Bold
evs: 76 HP / 212 Def / 148 SpD / 60 Spe

[SET COMMENTS]
Moves
========

This set makes Chinchou very difficult to take down. Rest gives Chinchou much-needed recovery, making it far harder to wear down. Sleep Talk allows Chinchou to move when asleep, which prevents it from being complete setup bait. Scald is a must-have STAB move, as burns it causes allow Chinchou to wall more easily. The last moveslot depends on what your team needs most; more balanced teams will appreciate Volt Switch, so Chinchou can still pivot and keep offensive momentum, while very defensive teams that have no room for other clerics may prefer Heal Bell instead. It should be noted that, with Heal Bell, Chinchou has a 33% chance to wake up earlier while asleep.

Set Details
========

The given EVs and a Bold nature maximizes Chinchou's Defense, while placing the remaining EVs in Special Defense and Speed gives Chinchou some special bulk and allows it to Speed tie with other defensive Chinchou. Chinchou can then easily take both physical and special attacks that aren't super effective or boosted. Eviolite is the best item for this set, as Rest already grants recovery to Chinchou, and Eviolite is needed to maximize Chinchou's defensive capabilities. Volt Absorb is Chinchou's best ability, especially for this set, as your team may well have this Chinchou as your only answer to Volt Switch due to its bulk.

Usage Tips
========

This set is a fantastic status absorber, as Chinchou can heal status with Rest and proceed to wall the opposing Pokemon. It should be noted that this set isn't that powerful, however, so don't expect it to simply take out very bulky or boosted threats, as your only hope against them may well be going for a Scald burn. Use Rest instead of attempting to KO a Pokemon with any of your attacks if Chinchou's HP is low. You should prioritize keeping Chinchou alive in most cases. Switch Chinchou directly, unless you predict a double switch, into Flying-types, as it is one of the most durable and effective checks against Flying-types. Even with Sleep Talk, Chinchou may be setup fodder while asleep; unless it's absolutely necessary, it's usually better to switch to a teammate that can deal with threats to Chinchou. Finally, Chinchou must be carefully played if the opposing team has a Diglett, as Diglett can KO it after Stealth Rock damage.

Team Options
========

This set greatly mitigates issues teams may have with Flying-types, so Pokemon, such as Mienfoo and Timburr, that are weak to Flying-type attacks and able to deal with bulky Pokemon that wall Chinchou are great teammates. Defensive Pokemon that patch up Chinchou's weakness to Grass- and Ground-types, such as Vullaby, create good defensive synergy with Chinchou. As usual, VoltTurn partners are great teammates if running Volt Switch, such as Larvesta, which is also a very solid check to physical attackers. Fire- and Grass-types such as Ponyta, Foongus and Pumpkaboo-XL are very useful teammates for this set, as they provide a great increase to a team's defensive synergy. Even though Chinchou has Rest to restore its own health, Wish users can still make for useful partners to help extend Chinchou's longevity and make it easier for Chinchou to switch in. Spritzee and Lickitung are good examples; they can also provide Aromatherapy or Heal Bell support if Chinchou isn't running the move itself to help wake it up more quickly. Sweepers, and Pokemon that in general dislike status, such as Gastly and Fletchling, also appreciate cleric support from this set.

[STRATEGY COMMENTS]
Other Options
=============

Chinchou has some other options that offer surprise value, but they are either too situational or better off on another Pokemon. Soak can be used on the bulky attacker set to surprise Pokemon that would want to absorb a Volt Switch, such as Grass-types and special walls, but it has no other use. Thunder Wave is another option for the bulky attacker set, but, while it does pressure Chinchou's switch-ins, the possibility of a Scald burn or the simple threat of Volt Switch already assists Chinchou, making running Thunder Wave over Heal Bell or a coverage move a sub-optimal choice. An Agility set with a Life Orb can turn Chinchou into a dangerous sweeper, but Porygon is bulkier, more powerful, and has access to a more reliable recovery move, making Porygon a more effective Pokemon for this role. Chinchou can also act as a Rain Dance setter on dedicated Rain teams, as it can then use a perfectly accurate Thunder and a very powerful Hydro Pump. Toxic can cripple Porygon, Spritzee, opposing Chinchou, and non-Rest Munchlax. It should be noted, however, that Spritzee can act as a cleric for itself, and some Grass-types that are common switch-ins to Chinchou, such as Foongus and Ferroseed, are immune to Toxic. Hidden Power Fire can hit both Ferroseed and Snover hard, which otherwise wall Chinchou completely, but the former can very easily get worn down by Chinchou's teammates and VoltTurn, while the latter isn't that common nowadays. Water Absorb could be used over Volt Absorb; although a Water immunity generally isn't as useful as an Electric immunity, as Chinchou already resists Water, it allows Chinchou to safely use Volt Switch when the opponent has Trace Porygon. It is very niche, however. Dazzling Gleam is highly situational, but it's still an option for Choice Scarf Chinchou to revenge kill +1 Scraggy if your team is weak to it. Sucker Punch is an option if your team is desperate for a priority user; however, it's very gimmicky due to Chinchou's low Attack stat.

Checks and Counters
===================

**Diglett**: Diglett is Chinchou's best check, and biggest menace to it in the metagame at the moment. Unless you are running Scarf or you are at full health with RestTalk set, Diglett can trap Chinchou and take it out very easily. It should be noted that Diglett can't switch in on Chinchou, however.

**Special Walls**: RestTalk Munchlax and Download Porygon beat any Chinchou set not carrying Soak; however, RestTalk Munchlax is crippled by Scald burns. Spritzee, Recycle Munchlax, and Trace Porygon can do the same, but they risk getting PP stalled by RestTalk Chinchou.

**Grass-types**: Ferroseed and Lileep can almost always switch in on Chinchou and beat it, while others fear Ice Beam such as Cottonee. Lileep, especially, is a fairly effective Scald absorber, with Storm Drain giving it an immunity to Water-type attacks. Foongus can even survive an Ice Beam at full health with its Eviolite, while recovering HP lost with Giga Drain and Regenerator. However, Ferroseed can be troubled by a Scald burn and the rare Hidden Power fire.

**Croagunk**: As it is immune to Chinchou's Scald while also recovering HP from it thanks to Dry Skin, Croagunk is quite annoying to deal with, and can also threaten to Knock Off Chinchou's necessary item.

**Timburr**: Timburr can easily switch in on Scald as, should it get burned, it will receive an Attack boost due to Guts.

**Physical Attackers**: While the RestTalk set is able to deal with a good number of physical attackers, other sets have difficulties with threats such as Pawniard, Drilbur, and High Jump Kick Mienfoo due to Chinchou's low Defense; however, none of these want to switch in on Scald.

**Electric-type immune Pokemon**: Ground-types can be threatening, but are only checks due to being weak to Chinchou's Water-type STAB moves. Some niche threats, such as Lightingrod Goldeen, dislike Scald burns; however, Goldeen has Drill Run to hit Chinchou fairly hard. Another common switch-in is other Chinchou running Hidden Power Ground, which can come in safely if Chinchou is not also running Hidden Power Ground.
 
Last edited:

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Aurora add Aurora remove
Snobalt add Snobalt remove Snobalt comment

[OVERVIEW]

Chinchou is one of the greatbiggest threats in the metagame, being able to holdmaintain both defensive and offensive presence. Possibly Chinchou's main advantage lies in its typing; it sports resistances to several common typing resistancetypes in LC, ands well as an immunity to Electric-type attacks via thanks to Volt Absorb, allowing Chinchou to switch in on Volt Switch. Speaking of whichAdditionally, Chinchou is among the best users of VoltTurn Switch in the metagame, ands well as an ideal Flying-type check, given its resistance to itFlying and stellar HP stat. Chinchou's main flaw arguably would beis its lack of reliable and durable recovery, which forces it to relying on either Berry Juice, Rest, or just Volt Absorb to extend its longevity. Its defensive sets are fairlymuch more passive than its offensive sets, which can be dangerlimit Chinchou's against someeffectiveness against some LC archetypes. Chinchou's physical defense Defense is less than satisfactory, which results in it being hindered by powerful physical attackers of LC. Finally, Chinchou has common weaknesses to Ground- and Grass-types, moves, which are fairly common types in LC,; this also may leave it prey for the two most used trappers in LC;: Diglett and Gothita. Even with these issues holding it back a bit, Chinchou still is easily one of the greatest threats in LC withdue to its unique traits. (Concluding sentences are not allowed. Don't worry; I hate that rule too.)

[SET]
name: Choice Scarf Pivot
move 1: Volt Switch
move 2: Scald / Hydro Pump
move 3: Ice Beam
move 4: Hidden Power Ground / Thunderbolt / Hydro Pump
item: Choice Scarf
ability: Volt Absorb
nature: Modest
evs: 52 Def / 232 SpA / 224 Spe

[SET COMMENTS]
Moves
========

This set may functions as a very effective revenge-(RH) killer and cleaner, sporting quite a bunch ofdecent power. (This goes in usage tips) Volt Switch is Chinchou's trademarkin move, and its main function is no; not only does it only serve as a STAB move, but to beit is also (Max Carvalho, if P^2 was the one checking this you'd be dead right now, so be glad it's me) able to retrievegain offensive momentum anymost of the time. The choice between Scald and Hydro Pump is up to preference; Scald offers a far more spammable and consistent STAB move, while Hydro Pump can make the difference with the sheer power it offers, having a solid chance to OHKO Drilbur, unlike Scald. Ice Beam serves as Chinchou's main option for coverage move, (RC) and is a must-have in order to lure nail (Chinchou is doing the luring, not Ice Beam) Grass-types, while. It is also being a safe option to check some weakened threats, such as most Flying-types, if Diglett is around on the opposing team. Hidden Power Ground can be useful in order not to getto avoid being walled by opposing Chinchou and t, while also hitting Magnemite and Croagunk at the same time, both of which are threats to this set fairly much. whileHowever, Thunderbolt can also be used, as it offers an Electric-type STAB move that doesn't force you Chinchou to switch out, allowing Chinchou it to clean better in the late-game.

Set Details
========

The given EVs maximize Chinchou's powerSpecial Attack and Speed, while giving it an extra point in Defense, to make ensureing this set is as offensively threatening as possible. A Modest nature is used to maximizincrease Chinchou's Special Attack, and because 16 is, with a Choice Scarf, Chinchou already reaches a solid Speed tier with Choice Scarf already.. However, Timid can be used if some specific threats are needed tomust be outspeed, such as Choice Scarf Jolly Pawniard, Choice Scarf Adamant Mienfoo, and +1 Carvanha, among some others. Choice Scarf is the preferred item that gives, allowing allows Chinchou the possibility to clean and revenge kill very fast threats such as Abra with no risks. Volt Absorb makes sure that Chinchou is able to switch in on Electric-type attacks such as Thunder Wave and Volt Switch with full immunity, whileand recovering its HP in the process. It's also this set's only means of recovery.

Usage Tips
========
(Aurora, you don't need to add & inside an HTML entity; all it needs is the ampersand alone.)

This set functions as a ver effective revenge killer and cleaner while sporting decent power. While this set can still check Flying-types, avoid switching in on them - Flying-type attacks—or any attacks at all - —as this set is quite easy to wornear down with; Volt Absorb beingis Chinchou's only way to recover HP, and due to such small defenses. Speaking on longevity, prefer to sthis Chinchou set is relatively frail. Spamming Volt Switch works in most cases, unless your opponent has an opposing Chinchou or a Ground-type, especiallysuch as Diglett, which,; in these in such casestances, you should take more care to lure them in with your Chinchou's Water-type STAB move, or Hidden Power Ground, in case the respecific threat is a Chinchoutively. Don't try to go for Scald burns unless it a burn is really needed; Choice Scarf Chinchou's offensive approach makes it so that fishing aiming ("fish for" should never be used) for burns usually won't pay off usually, especially when you don't get them (is this really necessary?).

Team Options
========

As Choice Scarf Chinchou isn't a very reliable Flying-type check another one might be a good option to consider;, Archen is a very neat teammate, that also shares great offensive and defensive synergy with Chinchou while; it maycan also set up Stealth Rock as well. Diglett is another great teammate, which may that can also provide Stealth Rock support and remove opposing Chinchou, especially bulky ones with Hidden Power Ground, which threaten this set a lot. Pokemon that also have access to either Volt Switch or U-turn are great teammates for pretty much anythis Chinchou's set; great users of these moves that pair well with Chinchou include Vullaby and Fletchling. Larvesta is a teammate with very great synergyizes well with Chinchou and has an incredibly powerful STABed U-turn. Fire- and Grass-type Pokemon, such as Ponyta and Foongus, form a nice core with Chinchou, covering each other's weaknesses fairly well. Special sponges such as Spritzee and Porygon hard-(RH) wall this set, so Pokemon that are able to deal with ithem, respectively,such as Pawniard and Mienfoo, respectively, are also nice teammates. Gothita may alsocan cripple and render useless both of these walls useless with Trick, and ismaking it another solid option.

[SET]
name: Bulky Attacker
move 1: Scald / Hydro Pump
move 2: Volt Switch
move 3: Ice Beam / Hidden Power Ground
move 4: Heal Bell / Hidden Power Ground
item: Berry Juice
ability: Volt Absorb
nature: Bold
evs: 76 HP / 212 Def / 152 SpA / 60 Spe

[SET COMMENTS]
Moves
========

This set is the best option formakes Chinchou a decently powerful Chinchou wiattacker that can checking capabiliti threats such as Flying-types. (This should go in Usage Tips) Scald is the preferred wWater-type STAB move, as it has much more consistency than Hydro Pump, being also able to heavily cripple common switch-ins to Chinchou, such as Pumpkaboo. However, Hydro Pump is still a great option if Chinchou must bmore as powerful as possible while is needed, as it still allows Chinchou to checking everything it that Scald does. (remove line break) Volt Switch is a staple on Chinchou, and is one of the things that defines it. Volt Switch allowsing Chinchou's team to always keep themaintain momentum even if Chinchou is threatened by a switch in comes -in. Ice Beam is a nice move to lure surprise Grass-types that switch in on Chinchou, while Hidden Power Ground is an alternative option fine move to hit opposing Chinchou, Croagunk and Magnemite, which are widely used on the metagame.
threaten Chinchou. Heal Bell is a fantastic option on this set, makallowing Chinchou an amazing pick to give support to yourits team. However, Hidden Power Ground can be used if opting for Ice Beam on the third moveslot, allowmaking Chinchou to be somewhat difficult to switch into.

Set Details
========

The following spread alongsidegiven EVs with a Bold nature maximizes Chinchou's Defense out in order to check Flying-types properly, while also giving it as muChinchou good offensive pressure as possiblecapabilities. For more fast-paced teams, that would appreciathe mor keep offensive pressure, Chinchou may run an EV spread of 52 Def / 232 SpA / 224 Spe with either a Timid or Modest nature, deppending on whether you want it to outspeed threats such as Pawniard or haveinstead apply as much offensive pressure as possible. Berry Juice is used due to Chinchou's lack of reliable recovery; however, Eviolite can be used if Wish support is provided. Volt Absorb is this set's formeans tof recovering HP besidesonce Berry Juice has been consumed, giving Chinchou a great immunity to Electric-type attacks, includingsuch as Volt Switch and Thunder Wave. The preferred item is Berry Juice due to Chinchou not having access to any reliable recovery, while; however, Eviolite couldan be used alongsideif Wish support is provided.

Usage Tips
========

This set makes Chinchou a decently powerful attacker that can check Flying-types well. Abuse froSpam Volt Switch if there are no Ground-types on the opposing team, or if they are already KOed. On the If nother hand, avoid using it if they are thereVolt Switch, especially if Diglett is the aforementioned Ground-typepresent. Try healing your Chinchou's teammates with Heal Bell iwhen a free turn that you mayis available after forceing out some threat,Pokemon such as Fletching. It's also not a good idea to use Volt Switch withif an opposing Chinchou aroundis alive, so try and to lure it in and KO it with Hidden Power Ground if you're running this move. Remember to use your other lure too;lure and KO Grass-types in with Ice Beam. S, as some bulky Grass-types, such as Foongus, may be 2HKOed given itif they hasve lost itstheir Eviolite.

Team Options
========

Even if you are running Berry Juice on Chinchou, Wish support from Pokemon such as Spritzee areis still very valuable, as Berry Juice is doing the trick only usable once; withenout Berry Juice, Chinchou has few ways alone to keep healthmeans of recovery. On the other handIf using Heal Bell, Spritzee then has a free moveslot to run Calm Mind, as Chinchou can function as a cleric over Spritzein its place. Pokemon that can form a VoltTurn core with Chinchou are great teammates, especially those with good type synergy with it, such as. These include Fletchling, Vullaby, Larvesta, (AC) and Mienfoo. Mienfoo may can also deal with Porygon, one of the best counters to Chinchou; other Pokemon that can handle it, such as Timburr, and Pawniard, are nicealso good options too. Spritzee is another Pokemon that may can wall Chinchou; Pawniard is dealt by a Pokemon already mentioned too; Pawniard, while eve beats Spritzee and can setting up Stealth Rock, which allows Chinchou's great for a Pokemon that forcability to force switches that much switch-ins such aso wear down the opposing team. Chinchou. C's cleric support, which is provided by Chinchou, is greatly appreciated by sweepers that are heavily crippled by status ailments, such as Omanyte and Tirtouga. Fire- and Grass-type Pokemon such as Ponyta and Foongus form a great core with Chinchou, the infamous FGW core, covering its weaknesses to, respectively, Grass- and Ground-types, respectively, incredibly well. Prime examples include Ponyta and Foongus.

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Volt Switch / Heal Bell
item: Eviolite
ability: Volt Absorb
nature: Bold
evs: 76 HP / 212 Def / 148 SpD / 60 Spe

[SET COMMENTS]
Moves
========

This set is the one that holds the most defensive presence, beingmakes Chinchou very hardifficult to take down. Rest gives Chinchou its so much-needed recovery, making it far harder to wornear down. Sleep Talk allows Chinchou not to be unable to move when asleep, which would be very dangerouprevents against some set up sweepers in LCfrom being complete setup bait. Scald is a must-have STAB withmove, as the burns easingit can cause allow Chinchou's to walling a far lot physical threats much more easily. The last moveslot depends on what your team most needs most; more balanced compositionteams will appreciate Volt Switch, (RC) so that Chinchou can still pivot and keep up offensive momentum, while very defensive compositionteams that have no room for other clerics may prefer Heal Bell instead. It should be noted that, with Heal Bell, Chinchou has a 1/33% chance to wake itself up earlier while asleep.

Set Details
========

Thise given EV spread, alongside a Bold nature, maximizes Chinchou's Defense, while mergplacing the remaining EVs in Special Defense and in Spe,ed gives Chinchou so it cme special bulk and allows it to Speed tie with other 14 Spdefensive Chinchou. Chinchou can then easily take attacks from both physical and special attacks that aren't super- effective or boosted. Eviolite is the best item for this set maximizes Chinchou's defensive capabilities and is more useful than Berry Juice, as Rest already grants Chinchou recovery to Chinchou, and Eviolite is truly needed to maximize Chinchou's defensive capabilities. Volt Absorb is Chinchou's best ability, especially for this set, as Chinchou may well be your team's may easilywell have itthis Chinchou as your only answer to Volt Switch, users due to RestTalk Chinchou's sheerits bulk (Are you sure "due to its bulk" is entirely necessary?).

Usage Tips
========

This set makes Chinchou very hard to take down and turns it into is a fantastic status absorber, as Chinchou can heal off from it viastatus ailments with Rest and proceed to wall the opposing Pokemon. It should be noted that this set isn't that powerful, thoughwever, so don't expect it to simply take out very strongbulky or boosted threats, unlesas your only hope against them may well be going for a Scald burn. Prefer usUse Rest ing Restead over KOf attempting to KO a Pokemon with any of your attacks attacking if you are getting at a criticalChinchou's HP rangeis low, as you. You should prioritize keeping Chinchou alive healthy in most cases, really. Switch Unless you predict a double switch, send Chinchou directly, unless you predict a double switch, into Flying-types, as it is one of the most durablong-lived and besteffective checks foragainst Flying-types them. Even with Sleep Talk, Chinchou may be a set(remove space)up fodder while asleep; unless it's verabsolutely neededcessary, it's usually better to manually switch to a teammate that maycan deal with the threats to Chin matterchou. Finally, Chinchou must also be played carefully played if the opposing team has a Diglett;, which can KO Chinchou after Stealth Rock damage is pretty much enough for Diglett to KO it.

Team Options
========

This set prettgreatly much fixitigates any trouble aissues that teams may have with Flying-types, so Pokemon, such as like (Yes, "like" is better than "such as" here. Suck it Briyella) Mienfoo and Timburr, that which are weak to Flying-type attacks and are able to deal with bulky Pokemon that wall Chinchou, are great teammates. Another dDefensive Pokemon that patch up Chinchou's weakness to gGrass- and gGround-types, such as Vullaby, makcreate up for good defensive synergy with Chinchou. As usual, VoltTurn partners Volt Switch and U-turn users are great teammates if running Volt Switch, these includingsuch as Larvesta, which is also a very solid check to physical attackers too. Fire- and Grass-types such as Ponyta, Foongus, (AC) and Pumpkaboo-XL are even more needed asry useful teammates for this set, as they arprovide a heavy bonusgreat boost to a your team's defensive synergy (how so?). Even though Chinchou has Rest to restore its own health, Wish users can still make for useful partners to help extend Chinchou's longevity and make it ease itsier for Chinchou to switch ins. Spritzee and Lickitung are good examples; they can also provide Aromatherapy or Heal Bell support to wake up Chinchou should it not be if Chinchou isn't running the move itself to help wake it up more quickly. Sweepers, (RC) and other Pokemon that in generally dislike status ailments, such as Gastly and Fletchling, also appreciate this set's cleric support from this set.

[STRATEGY COMMENTS]
Other Options
=============

Chinchou has some few other options that mostly eithoffer havsurprise value as surprise to on, but they are specific threat or is just too situational, or something in the main sets perform it betterbetter off on another Pokemon. Soak can be used ion the bulky attacker set to catch severalsurprise Pokemon that would normally want to absorb a Volt Switch, such as Grass-types and Sspecial Wwalls, but its use is just that limited.n has no other use. Thunder Wave is another option for the bulky attacker set, but, while even though it does pressures Chinchou's switch-(AH)ins, the possibility of a Scald burn or justthe simple threat of Volt Switch already does it fairly well enassists Chinchough, making so running Thunder Wave over Heal Bell or a coverage move is often a less than sub-optimal choice. An Agility alongside with Life Orb can turn Chinchou into a dangerous sweeper, but Porygon is more effective in this role because it hais got the bulk thier, more powerful, and has access to a more reliable recovery move to do this much better than Chinchou would. Chinchou can also beact as a Rain Dance setter on dedicated Rain rain teams, being able toas it can then use an perfectly accurate Thunder, and a very powerful Hydro Pump. Toxic can cripple Porygon, Spritzee, opposing Chinchou, (AC) and non-Rest Munchlax. It should be noted, however, that Spritzee can act as a cleric for itself, and some Grass-types that are common switch-ins to Chinchou, such as Foongus and Ferroseed, are immune to Toxic. Hidden Power Fire can hit both Ferroseed and Snover hard, which otherwise wall Chinchou set completely, but the former can very easily get worn down by Chinchou's teammates, particularly if Chinchou is on a and VoltTurn team, while and the latter isn't that common nowadays in LC (don't discuss metagame trends). Water Absorb could be used over Volt Absorb; although a Water immunity generally isn't as useful as an Electric immunity, asince Chinchou already resists Water, it allows Chinchou to safely use Volt Switch when the opponent has Trace Porygon. It' is very niche, thoughwever. Dazzling Gleam is highly situational, but it's still an option for Choice Scarf Chinchou to revenge kill +1 Scraggy, if your team is too weak to it. Sucker Punch is an option if your team is desperate for a priority, and you want Chinchou to be able to r user; howevenge kill;r, it's very gimmicky due to Chinchou's low Attack stat.

Checks and Counters
===================

**Diglett**: Diglett is Chinchou's best check and biggest menace to it in the metagame at the moment. Unless you are Chinchou is running Choice Scarf or you are at is at full health with the RestTalk set, Diglett iscan trapping Chinchou and takinge it out very easily. It should be noted that Diglett can't switch in on Chinchou, thoughwever.

**Special Walls**: RestTalk Munchlax and Download Porygon are granted to beat any Chinchou set not carrying Soak; however, RestTalk Munchlax is crippled by Scald burns. (If it has Rest, it doesn't need to worry as much about Scald burns though, right?0 Spritzee, Recycle Munchlax, and Trace Porygon, can pretty much do the same, but they risk getting PP stalled by RestTalk Chinchou. It should be noted that neither of this besides RestTalk Munchlax would have no problems with a Scald burn though.

**Grass-types**: Some of themFerroseed and Lileep can clalmose to always switch in on Chinchou and beat it, such as Ferroseed and Lileep, while though others, such as Cottonee, fear Ice Beam on the other hand, such as Cottonee. Lileep, especially, in particular is a fairly effective Scald absorber, (AC) with Storm Drain giving it an immunity to Water-type attacks. Foongus can even survive an Ice Beam at full health with its Eviolite, (RC) while recovering any HP lost with Giga Drain and Regenerator. However, Ferroseed can be troubled by a Scald burn and the rare Hidden Power fire Fire.

**Croagunk**: BeingAs it is immune to Chinchou's Scald and gettand can recovering back HP from it thanks to Dry Skin, Croagunk is quite annoying to deal with, (RC) and can also canthreaten to Knock Off Chinchou's very needed item.

**Timburr**: Using Scald on a Timburr can be even worse thaeasily switch in on a Croagunk, as if TimburrScald, as should it gets the burned, it has granted itself a great powerwill receive an Attack boost to it for the rest of the game thanksdue to Guts.

**Physical Attackers**: While the RestTalk set is able to deal with a good number of Pphysical Aattackers, the other two sets have difficulties with very powerful onethreats such as Pawniard, Drilbur, and High Jump Kick Mienfoo, due to Chinchou's low Def, yetense; however, none of these Pokemon want to switch in on Scald.

**Electric-type immune Pokemon Immune to Electric**: Ground-types, whican be threatening , but they are only checks, due to being weak to Chinchou's Water-type STAB, and s moves. Some niche threats, such as Lightingrod Goldeen, which dislikes Scald burns; however, butGoldeen has Drill Run to hit Chinchou fairly hard regardless. Another common switch-in in iss another Chinchou running Hidden Power Ground Chinchou, which can come in safely especially agaif your own Chinchou is not nonalso running Hidden Power Ground Chinchou.

Nice work Aurora. Despite the amount that I had to fix, there were a lot of changes that needed to be made from the start, so don't sweat it. I see great potential in you.
GP 1/2
 

Winry

Super Graduate-Level Napper
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
me i guess

add/correct remove comments
[OVERVIEW]

Chinchou is one of the biggest threats in the metagame, being able to maintain both a defensive and offensive presence. Chinchou's main advantage lies in its typing; it sports resistances to several common types in LC, as well as an immunity to Electric-type attacks thanks to Volt Absorb, allowing Chinchou to switch in on Volt Switch. Additionally, Chinchou is among the best users of Volt Switch in the metagame, as well as an ideal Flying-type check, given its resistance to Flying and stellar HP stat. Chinchou's main flaw is its lack of reliable recovery, which forces it to rely on either Berry Juice, Rest, or Volt Absorb to extend its longevity. Its defensive sets are much more passive than its offensive sets, which can limit Chinchou's effectiveness against some LC archetypes. Chinchou's Defense stat is less than satisfactory, which results in it being hindered by powerful physical attackers. Finally, Chinchou has common weaknesses to Ground- and Grass-type moves, which are fairly common in LC; this also may leave it easily taken out by prey for the two most used trappers in LC: Diglett and Gothita.

[SET]
name: Choice Scarf Pivot
move 1: Volt Switch
move 2: Scald / Hydro Pump
move 3: Ice Beam
move 4: Hidden Power Ground / Thunderbolt / Hydro Pump
item: Choice Scarf
ability: Volt Absorb
nature: Modest
evs: 52 Def / 232 SpA / 224 Spe

[SET COMMENTS]
Moves
========

This set functions as a very effective revenge- [remove hyphen] killer and cleaner, sporting decent power. Volt Switch is Chinchou's main move; not only does it serve as a STAB move, but it is also able to regain offensive momentum most of the time. The choice between Scald and Hydro Pump is up to preference; Scald offers a far more spammable and consistent STAB move, while Hydro Pump can make the difference with the sheer power it offers, having a solid chance to OHKO Drilbur. Ice Beam serves as Chinchou's main coverage move, [rc] and is a must-have in order to nail Grass-types. It is also a safe option to check some weakened threats, such as most Flying-types, if Diglett is on the opposing team. Hidden Power Ground can be useful in order to avoid being walled by opposing Chinchou, [rc] while also hitting and to hit Magnemite and Croagunk at the same time, both of which are threats to this set. However, Thunderbolt can also be used, as it offers an Electric-type STAB move that doesn't force Chinchou to switch out, allowing it to clean better in the late-game.

Set Details
========

The given EVs maximize Chinchou's Special Attack and Speed while giving it an extra point in Defense, ensuring this set is as offensively threatening as possible. A Modest nature is used to increase Chinchou's Special Attack, as, with a Choice Scarf, Chinchou already reaches a solid Speed tier. However, Timid can be used if some specific threats must be outsped, such as Choice Scarf Jolly Pawniard, Choice Scarf Adamant Mienfoo, and +1 Carvanha. Choice Scarf allows Chinchou to revenge kill very fast threats such as Abra. Volt Absorb makes sure that Chinchou is able to switch in on Electric-type attacks such as Thunder Wave and Volt Switch and recover HP in the process. It's also this set's only means of recovery.

Usage Tips
========

This set may functions as a very effective revenge-killer and cleaner while sporting decent power. [repetitive] While this set can still check Flying-types, avoid switching in on Flying-type attacks—or any attacks at all—as this set is quite easy to wear down; Volt Absorb is Chinchou's only way to recover HP, and this Chinchou set is relatively frail. Spamming Volt Switch works in most cases, unless your opponent has an opposing Chinchou or a Ground-type, such as Diglett; in these instances, you should take more care to lure them in with Chinchou's Water-type STAB move or Hidden Power Ground, respectively.

Team Options
========

As Choice Scarf Chinchou isn't a very reliable Flying-type check, Archen is a very neat teammate that shares great offensive and defensive synergy with Chinchou; it can also set up Stealth Rock. Diglett is another great teammate that can also provide Stealth Rock support and remove opposing Chinchou, especially bulky ones with Hidden Power Ground, [ac] which threaten this set a lot. Pokemon that also have access to either Volt Switch or U-turn are great teammates for this Chinchou; great users of these moves that pair well with Chinchou include Vullaby and Fletchling. Larvesta is a teammate that synergizes [american] well with Chinchou and has an incredibly powerful STAB U-turn. Fire- and Grass-type Pokemon, such as Ponyta and Foongus, form a nice core with Chinchou, covering each other's weaknesses fairly well. Special sponges such as Spritzee and Porygon hard wall this set, so Pokemon that are able to deal with them, such as Pawniard and Mienfoo, respectively, are also nice teammates. Gothita can cripple and render both of these walls useless with Trick, making it another solid option.

[SET]
name: Bulky Attacker
move 1: Scald / Hydro Pump
move 2: Volt Switch
move 3: Ice Beam / Hidden Power Ground
move 4: Heal Bell / Hidden Power Ground
item: Berry Juice
ability: Volt Absorb
nature: Bold
evs: 76 HP / 212 Def / 152 SpA / 60 Spe

[SET COMMENTS]
Moves
========

This set makes Chinchou a decently powerful attacker that can check threats such as Flying-types. Scald is the preferred Water-type STAB move, [ac] as it has much more consistency than Hydro Pump, being also able to heavily cripple common switch-ins to Chinchou, such as Pumpkaboo. However, Hydro Pump is still a great option if more power is needed, as it still allows Chinchou to check everything that Scald does. Volt Switch is a staple on Chinchou, allowing Chinchou's team to maintain momentum even if Chinchou it is threatened by a switch-in. Ice Beam is a nice move to surprise Grass-types that switch in on Chinchou with, while Hidden Power Ground is an alternative option to hit opposing Chinchou, Croagunk, [ac] and Magnemite, which threaten Chinchou. Heal Bell is a fantastic option on this set, allowing Chinchou to support its team. However, Hidden Power Ground can be used if opting for Ice Beam on the third moveslot, making Chinchou somewhat difficult to switch into.

Set Details
========

The given EVs with a Bold nature maximizes Chinchou's Defense in order to check Flying-types properly, [rc] while also giving Chinchou good offensive capabilities. For more fast-paced teams that would appreciate more offensive pressure, Chinchou may run an EV spread of 52 Def / 232 SpA / 224 Spe with either a Timid or Modest nature, depending on whether you want to outspeed threats such as Pawniard or instead apply as much offensive pressure as possible. Berry Juice is used due to Chinchou's lack of reliable recovery; however, Eviolite can be used if Wish support is provided. Volt Absorb is this set's means of recovering HP once Berry Juice has been consumed, giving Chinchou a great immunity to Electric-type attacks, such as Volt Switch and Thunder Wave.

Usage Tips
========

This set makes Chinchou a decently powerful attacker that can check Flying-types well. Spam Volt Switch if there are no Ground-types on the opposing team or if they are already KOed. If not, avoid using Volt Switch, especially if Diglett is present. Try healing Chinchou's teammates with Heal Bell when a free turn is available after forcing out Pokemon such as Fletching. It's not a good idea to use Volt Switch if an opposing Chinchou is alive, so try to lure it in and KO it with Hidden Power Ground if running this move. Remember to lure and KO Grass-types in with Ice Beam, as some bulky Grass-types, such as Foongus, may be 2HKOed if they have lost their Eviolite.

Team Options
========

Even if running Berry Juice, Wish support from Pokemon such as Spritzee is still very valuable, as Berry Juice is only usable once; without Berry Juice, Chinchou has few means of recovery. If using Heal Bell, Spritzee then has a free moveslot to run Calm Mind, as Chinchou can function as a cleric in its place. Pokemon that can form a VoltTurn core with Chinchou are great teammates, especially those with good type synergy with it, such as Fletchling, Vullaby, Larvesta, and Mienfoo. Mienfoo can also deal with Porygon, one of the best counters to Chinchou; other Pokemon that can handle it, such as Timburr and Pawniard, are also good options. Spritzee is another Pokemon that can wall Chinchou; Pawniard is a good teammate, as it beats Spritzee and can set up Stealth Rock, which allows Chinchou's ability to force switches to wear down the opposing team. Chinchou's cleric support is greatly appreciated by sweepers that are heavily crippled by status, such as Omanyte and Tirtouga. Fire- and Grass-type Pokemon such as Ponyta and Foongus. [remove period] form a great core with Chinchou, covering its weaknesses to Grass- and Ground-types, respectively, incredibly well.

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Volt Switch / Heal Bell
item: Eviolite
ability: Volt Absorb
nature: Bold
evs: 76 HP / 212 Def / 148 SpD / 60 Spe

[SET COMMENTS]
Moves
========

This set makes Chinchou very difficult to take down. Rest gives Chinchou much-needed recovery, making it far harder to wear down. Sleep Talk allows Chinchou to use a move when asleep, which prevents it from being complete setup bait. Scald is a must-have STAB move, as the burns it causes allow Chinchou to wall physical threats much more easily. The last moveslot depends on what your team needs most; more balanced teams will appreciate Volt Switch so that Chinchou can still pivot and keep up offensive momentum, while very defensive teams that have no room for other clerics may prefer Heal Bell instead. It should be noted that, with Heal Bell, Chinchou has a 33% chance to wake itself up while asleep.

Set Details
========

The given EVs and a Bold nature maximizes Chinchou's Defense, while and placing the remaining EVs in Special Defense and Speed gives Chinchou some special bulk and allows it to Speed tie with other defensive Chinchou. Chinchou can then easily take both physical and special attacks that aren't super effective or boosted. Eviolite maximizes Chinchou's defensive capabilities and is more useful than Berry Juice, as Rest already grants Chinchou some form of recovery. Volt Absorb is Chinchou's best ability, especially for this set, as Chinchou may well be your team's your only answer to Volt Switch.

Usage Tips
========

This set makes Chinchou very hard to take down and turns it into a fantastic status aliments absorber, as Chinchou can heal status with Rest and proceed to wall the opposing Pokemon. It should be noted that this set isn't that powerful, however, so don't expect it to simply take out very bulky or boosted threats, as your only hope against them may well be going for a Scald burn. Use Rest instead of attacking if Chinchou's HP is low, as you should prioritize keeping Chinchou healthy in most cases. Unless you predict a double switch, send Chinchou directly into Flying-types, as it is one of the most durable and effective checks against them. Even with Sleep Talk, Chinchou may be setup fodder while asleep; unless it's absolutely necessary, it's usually better to switch to a teammate that can deal with threats to Chinchou. Finally, Chinchou must also be played carefully if the opposing team has a Diglett, as Diglett can KO it after Stealth Rock damage.

Team Options
========

This set greatly mitigates issues that teams may have with Flying-types, so Pokemon, [rc] like Mienfoo and Timburr, [rc] which that are weak to Flying-type attacks and are able to deal with bulky Pokemon that wall Chinchou, [ac] such as Mienfoo and Timburr, [ac] are great teammates. Defensive Pokemon that patch up Chinchou's weakness to Grass- and Ground-types, such as Vullaby, create good defensive synergy with Chinchou. Volt Switch and U-turn users are great teammates if running Volt Switch; [sc] Larvesta can learn U-turn and such as Larvesta, which is also a very solid check to physical attackers. Fire- and Grass-types such as Ponyta, Foongus, and Pumpkaboo-XL are very useful teammates for this set, as they provide a great increase to your team's defensive synergy by checking several common typing in LC such as Ground- and Grass-types, which also threaten Chinchou. Even though it has Rest to restore its own health, Wish users can still make for useful partners to help extend Chinchou's longevity and make it easier for Chinchou to switch in. Spritzee and Lickitung are good examples; they can also provide Aromatherapy or Heal Bell support to wake up Chinchou should it not be running the move. Sweepers, and Pokemon that in generally dislike status, such as Gastly and Fletchling, also appreciate cleric support from this set.

[STRATEGY COMMENTS]
Other Options
=============

Soak can be used on the bulky attacker set to surprise Pokemon that would normally want to absorb Volt Switch, such as Grass-types and special walls, but it has no other use. Thunder Wave is another option for the bulky attacker set, but even though it pressures Chinchou's switch-ins, the possibility of a Scald burn or the simple threat of Volt Switch already assists Chinchou, so running Thunder Wave over Heal Bell or a coverage move is often a sub-optimal choice. An Agility set with a Life Orb can turn Chinchou into a dangerous sweeper, but Porygon is porygon is more effective in this role because it is bulkier, more powerful, and has access to a more reliable recovery move, making Porygon a more effective Pokemon for this role. Chinchou can also act as a Rain Dance setter on dedicated rain teams, as it can then use a perfectly accurate Thunder and a very powerful Hydro Pump. Toxic can cripple Porygon, Spritzee, opposing Chinchou, and non-Rest Munchlax. It should be noted, however, that Spritzee can act as a cleric for itself, and some Grass-types that are common switch-ins to Chinchou, such as Foongus and Ferroseed, are immune to Toxic. Hidden Power Fire can hit both Ferroseed and Snover hard, which otherwise wall Chinchou completely, but the former can very easily get worn down by Chinchou's teammates, particularly if Chinchou is on a VoltTurn team, while the latter isn't that common in LC. Water Absorb could be used over Volt Absorb; although a Water immunity generally isn't as useful as an Electric immunity, as Chinchou already resists Water, it allows Chinchou to safely use Volt Switch when the opponent has Trace Porygon. It is very niche, however. Dazzling Gleam is highly situational, but it's still an option for Choice Scarf Chinchou to revenge kill +1 Scraggy if your team is weak to it. Sucker Punch is an option if your team is desperate for a priority user; however, it's very gimmicky due to Chinchou's low Attack stat.

Checks and Counters
===================

**Diglett**: Diglett is Chinchou's best check, [rc] and biggest menace to it in the metagame at the moment. Unless Chinchou is running Choice Scarf or is at full health with the RestTalk set, Diglett can trap Chinchou and take it out very easily. It should be noted that Diglett can't switch in on Chinchou, however.

**Special Walls**: RestTalk Munchlax and Download Porygon beat any Chinchou set not carrying Soak. Spritzee, Recycle Munchlax, and Trace Porygon can do the same, but they risk getting PP stalled by RestTalk Chinchou.

**Grass-types**: Ferroseed and Lileep can almost always switch in on Chinchou and beat it, though others, such as Cottonee, [ac] fear Ice Beam. Lileep, in particular, is a fairly effective Scald absorber, with Storm Drain giving it an immunity to Water-type attacks. Foongus can even survive an Ice Beam at full health with its Eviolite, while recovering any HP lost with Giga Drain and Regenerator. However, Ferroseed can be troubled by a Scald burn and the rare Hidden Power Fire.

**Croagunk**: As it is immune to Chinchou's Scald while also recovering HP from it thanks to Dry Skin, Croagunk is quite annoying to deal with, [ac] as it can absorb and regain HP from Chinchou's Scald and can also threaten to Knock Off Chinchou's necessary item.

**Timburr**: Timburr can easily switch in on Scald as, should it get burned, it will receive an Attack boost due to Guts.

**Physical Attackers**: While the RestTalk set is able to deal with a good number of physical attackers, other sets have difficulties with threats such as Pawniard, Drilbur, and High Jump Kick Mienfoo due to Chinchou's low Defense; however, none of these Pokemon want to switch in on Scald.

**Pokemon immune to Electric**: Ground-types can be threatening, but they are only checks due to being weak to Chinchou's Water-type STAB moves. Some niche threats, such as Lightingrod Goldeen, dislike Scald burns; however, Goldeen can has Drill Run to hit Chinchou fairly hard with Drill Run, regardless. Another common switch-in is other Chinchou running Hidden Power Ground, which can come in safely if your own Chinchou is not also running Hidden Power Ground.
2/2

sorry took a while i fell asleep lol
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top