Twix
jicama
QC: TONE114 / ? / ?
GP: ? / ?
[SET]
name: Choice Scarf Attacker
move 1: Return
move 2: Superpower
move 3: Facade
move 4: Toxic / Pursuit
item: Choice Scarf
ability: Scrappy
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
========
Usage Tips
========
Team Options
========
GP: ? / ?
[SET]
name: Choice Scarf Attacker
move 1: Return
move 2: Superpower
move 3: Facade
move 4: Toxic / Pursuit
item: Choice Scarf
ability: Scrappy
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
- Return gains a STAB boost and does the most damage.
- Superpower can take on the Pokemon which resist Return, which consists of Rock- and Steel-types such as Golem, Probopass, and Pawniard, as well as bulky Ice-types such as Piloswine or Regice.
- Facade should only be used when Stoutland has a status infliction, as it does more damage than Return and negates the halved damage from burn.
- Toxic can be used to cripple walls which attempt to switch into Stoutland such as Solrock, Tangela, and Carracosta.
- Pursuit can be used to trap and weaken Psychic- and Ghost-types such as Kadabra, Mr. Mime, and Misdreavus.
========
- A Jolly nature in combination with a Choice Scarf and maximum Speed EVs outpace Ninjask, as well as Torterra, Regice, Beartic, and Whirlipede after gaining double speed, while an Adamant nature allows Stoutland to hit harder.
- Maximum Attack EVs allow Stoutland to hit as hard as it can.
- Scrappy makes Stoutland able to hit Ghost-types with Return and Superpower, allowing for it to spam its moves easier.
Usage Tips
========
- If you can, try not to reveal you have a Choice Scarf until late-game to attempt to get a surprise hit on a foe.
- Return is Stoutland's strongest attack and should be selected the most out of anything.
- Stoutland takes the role of a revenge killer, which can take on weakened opponents.
- If Stoutland has a status ailment, Facade should be used in place of Return, while Superpower can take on Rock- and Steel-types.
- Avoid switching Stoutland into strong moves.
- Stoutland can be effective with Toxic Spikes on its side of the field or if it is inflicted with status as it gains a boost to Facade, but is worn down easily.
- Being locked into Pursuit or Toxic can make Stoutland setup fodder for Leafeon, Carbink, and other set up sweepers.
Team Options
========
- Entry hazard setters such as Carracosta, Roselia, Piloswine, and Clefairy can wear down opposing teams, break Focus Sash and Sturdy, which can give Stoutland a small chance to OHKO Zebstrika and other Pokemon, as well as 2HKO Avalugg.
- Wallbreakers such as Ursaring, Barbaracle, and Machoke can weaken or take out physical walls, allowing Stoutland an easier time taking them out.
- Volt Switch Probopass, Baton Pass Togetic, and slow momentum move users can give Stoutland free switches and prevent from it getting weakened.
- Rapid Spin users, such as Armaldo or Torkoal, appreciate Stoutland's Pursuit support as it allows them to use Rapid Spin without being blocked by Ghost-types.
- Due to the same point, Fighting-types, such as Machoke and Poliwrath, would appreciate Stoutland weakening Psychic- and Ghost-types.
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