I've been running this team with different variations for some time now. Recently, I've added Lucario and now it's dominating the standard ladder. Although it seems fairly generic, I've played around 20 games and lost a grand total of 3, with one because of extreme hax. My central theme is speed, as 5 of my pokemon outspeed the majority of standard ladder play. Please look it over and tell me how to improve it!
Azelf @ Focus Sash
Ability: Levitate
Naive
EV: 4 HP/252 Speed/252 Spc. Attack
Explosion
Fire Blast
Psychic
Stealth Rock
IMO the best starter there is. Unless I'm up against Jirachi, I find it often best to attack while the opponent sets up stealth rock or taunts, because Azelf almost always 2HKOs standard leads. Then while they switch away to preserve their lead, I set up stealth rock. I then switch out to a potential counter. I usually try not to explode until near death, as Azelf is one of the fastest exploders and a great Infernape counter if Infernape doesn't run fake out. It is important that I do not use Azelf as a suicide lead, as people don't expect Azelfs coming back to absorb choiced EQs and whatnot.
Scarftar @ Choice Scarf
Ability: Sand Stream
Jolly
EV: Attack 252/Defence 4/Speed 252
Fire Punch
Earthquake
Stone Edge
Crunch
The best pokemon on my team, and the biggest (and maybe only) surprise factor. Scarftar comes in all big and slow looking, but outspeeds even Starmie to OHKO with crunch. Fire punch catches Scizors switching in Scarftar in the face, and can actually be used to kill Choice banded scizors if Tyranitar is at full health. Earthquake is for those annoying Infernapes and Heatrans, as well as Steel types. Once they find out Tyranitar is scarfed, they've usually one key counter to him, and may try to switch in people that either resist Dark or Rock. I try to scout out their team before revealing Scarftar, and using Crunch for great neutral coverage and punishing whoever switches in. Pesky Latias with CM boosted surf is no match for Scarftar!
Heatran @ Choice Scarf
Ability: Flash Fire
Naive
EV: HP 6/Speed 252/Spc. Att 252
Fire Blast
Earth Power
HP Ice
Explosion
It seems that the amount of people prepared for Scarftar are getting less and less. The biggest counter i see for this is Blissey, and Fire Blast hurts enough for the rest of my physical sweepers to rip it brutally to shreds. People retarded enough to switch in Swampy feels the wrath of HP grass, and a quick explosion near the end of the game never hurts. Seeing as I already have Scarftar, I'm considering making this Heatran a substitute Heatran, but I'll sure miss the awesomeness of Scarftran. More surprise factor may be great though.
Lucario @ Life Orb
Ability: Inner Focus
Adamant
EV: 252 Att/4 Def/252 Spd
Close Combat
Extremespeed
Crunch
Swords Dance
My late game sweeper, and the first of my priority users. I never had that high of an opinion of Lucario until my ass was handed to me several times in a row by SD Lucario. Lucario comes in and sets up late game when rotom-h is either dead or dying. He also sets up on Blissey's protects and wishes, and doesnt mind Twave that much due to Extremespeed. Close Combat is amazing, as attack doesn't drop, as with superpower. Ice punch maims Gliscor, Salamence, and Flygon.
Scizor @ Choice Band
Ability: Technician
Adamant
EV: 252 Att/4 Def/252 Spd
Superpower
Bullet punch
U-turn
Pursuit
Scizor is my second priority user, rounding out my team with 5 blindingly fast attackers. People may complain that Scizor is overused, but he's just that good. Coming in on someone that he counters forces switches, and U-turns scout for potential counters. When Scizor is out again, the opponent is in a dilemma. Switch in the same counter and eat an unresisted choiced attack that I would probably choose? Or try something else? Scizor hits way hard, and uglyfies almost anything that comes in with the right attack. Rotom-h still sucks though.
Celebi @ Leftovers
Ability: Natural Cure
Bold
EV: 252 HP/220 def/36 SpcAtt
Thunderwave
Perish Song
Grass Knot
Recover
In a team filled with sweepers, I felt that I needed a wall that could sponge attacks. Celebi is a great pokemon to switch in to anything that walls my pokemon. I Twave that pokemon, perish song, and play mind games with him. If the opponent switches first, I can recover while he switches and pull in a counter. If I switch first, they'll be forced to switch next turn no matter what (perish song) so I can make a slightly accurate prediction about what move I should be using, especially late game. Whatever pokemon comes in usually eats two attacks due to how fast my team is. I'm also able to set up with Lucario if I want. Grass knot kills Gyarados, one of the most annoying pokemon around, and natural cure allows me to go toe to toe with status inducers.
Well, thats it! Rate away!!
Azelf @ Focus Sash
Ability: Levitate
Naive
EV: 4 HP/252 Speed/252 Spc. Attack
Explosion
Fire Blast
Psychic
Stealth Rock
IMO the best starter there is. Unless I'm up against Jirachi, I find it often best to attack while the opponent sets up stealth rock or taunts, because Azelf almost always 2HKOs standard leads. Then while they switch away to preserve their lead, I set up stealth rock. I then switch out to a potential counter. I usually try not to explode until near death, as Azelf is one of the fastest exploders and a great Infernape counter if Infernape doesn't run fake out. It is important that I do not use Azelf as a suicide lead, as people don't expect Azelfs coming back to absorb choiced EQs and whatnot.
Scarftar @ Choice Scarf
Ability: Sand Stream
Jolly
EV: Attack 252/Defence 4/Speed 252
Fire Punch
Earthquake
Stone Edge
Crunch
The best pokemon on my team, and the biggest (and maybe only) surprise factor. Scarftar comes in all big and slow looking, but outspeeds even Starmie to OHKO with crunch. Fire punch catches Scizors switching in Scarftar in the face, and can actually be used to kill Choice banded scizors if Tyranitar is at full health. Earthquake is for those annoying Infernapes and Heatrans, as well as Steel types. Once they find out Tyranitar is scarfed, they've usually one key counter to him, and may try to switch in people that either resist Dark or Rock. I try to scout out their team before revealing Scarftar, and using Crunch for great neutral coverage and punishing whoever switches in. Pesky Latias with CM boosted surf is no match for Scarftar!
Heatran @ Choice Scarf
Ability: Flash Fire
Naive
EV: HP 6/Speed 252/Spc. Att 252
Fire Blast
Earth Power
HP Ice
Explosion
It seems that the amount of people prepared for Scarftar are getting less and less. The biggest counter i see for this is Blissey, and Fire Blast hurts enough for the rest of my physical sweepers to rip it brutally to shreds. People retarded enough to switch in Swampy feels the wrath of HP grass, and a quick explosion near the end of the game never hurts. Seeing as I already have Scarftar, I'm considering making this Heatran a substitute Heatran, but I'll sure miss the awesomeness of Scarftran. More surprise factor may be great though.
Lucario @ Life Orb
Ability: Inner Focus
Adamant
EV: 252 Att/4 Def/252 Spd
Close Combat
Extremespeed
Crunch
Swords Dance
My late game sweeper, and the first of my priority users. I never had that high of an opinion of Lucario until my ass was handed to me several times in a row by SD Lucario. Lucario comes in and sets up late game when rotom-h is either dead or dying. He also sets up on Blissey's protects and wishes, and doesnt mind Twave that much due to Extremespeed. Close Combat is amazing, as attack doesn't drop, as with superpower. Ice punch maims Gliscor, Salamence, and Flygon.
Scizor @ Choice Band
Ability: Technician
Adamant
EV: 252 Att/4 Def/252 Spd
Superpower
Bullet punch
U-turn
Pursuit
Scizor is my second priority user, rounding out my team with 5 blindingly fast attackers. People may complain that Scizor is overused, but he's just that good. Coming in on someone that he counters forces switches, and U-turns scout for potential counters. When Scizor is out again, the opponent is in a dilemma. Switch in the same counter and eat an unresisted choiced attack that I would probably choose? Or try something else? Scizor hits way hard, and uglyfies almost anything that comes in with the right attack. Rotom-h still sucks though.
Celebi @ Leftovers
Ability: Natural Cure
Bold
EV: 252 HP/220 def/36 SpcAtt
Thunderwave
Perish Song
Grass Knot
Recover
In a team filled with sweepers, I felt that I needed a wall that could sponge attacks. Celebi is a great pokemon to switch in to anything that walls my pokemon. I Twave that pokemon, perish song, and play mind games with him. If the opponent switches first, I can recover while he switches and pull in a counter. If I switch first, they'll be forced to switch next turn no matter what (perish song) so I can make a slightly accurate prediction about what move I should be using, especially late game. Whatever pokemon comes in usually eats two attacks due to how fast my team is. I'm also able to set up with Lucario if I want. Grass knot kills Gyarados, one of the most annoying pokemon around, and natural cure allows me to go toe to toe with status inducers.
Well, thats it! Rate away!!