Okay so i havent been d/ping for all that long when i made this team, probably about 3 weeks. I am a very experienced battler in the rse generation so i know the game very well. I had mainly been using a very standard team with DDers/bliss basically, very boring to me. So i decided i wanted to make a choice scarf team, and it ended up being this. After a few weeks of using the team and really enjoying and liking it I decided to post it here. Here is my train of thought picking my pokes
Started with Choice Scarf Infernape:
Reasons: Wanted to have a scarf infernape, mostly just to try it out some more, it looked fun. The first poke doesnt need much of a reason now does it?
Next i added Choice Scarf Azelf:
Reasons: At the time i still wanted it to be a choice scarf team, and i liked the idea of having scarf azelf to bail me out of random dangerous circumstances.
Next was Choice Band Metagross:
Reasons: I added metagross because i realized here that the team really lacked physical attacking. Choice band metagross seemed to fit well with scarf azelf, letting pokes like +1 ddmence vs meta use eq as i switch to azelf, which is unexpectedly faster then their mence.
Next i added Choice Band Flygon:
Reasons: I still was trying to keep it at least a choice team at this point, and i liked the resistances flygon brough to the table, especially with metagross countering each others weaknesses. Not being weak to rock also impacted my decision to use flygon over salamence due to stealth rocks and other rock moves.
After this i added Kingdra:
I wanted to try the rest/sleep talk/dragon dance/outrage set, mostly cause i had not used it yet, and lookin at the team i decided it was a very nice fit, and decided to try it. It counters swampert/heatran very well, as well as many other things. It really is tough to kill this thing, and allows a better and safer blissey switch in then the rest of my team. Really gives a bunch of stability.
Last, i added Choice Specs Gengar:
Thought a fight/normal immunity would be nice in order to help vs pokes like lucario. Put choice specs on the gengar because i wanted to abuse trick, as well as put a major dent in alot of pokes, such as cresselia or celebi with my shadow ball. At the moment i am trying to test other gengar sets, and help would be appreciated on him.
Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 24 Atk / 232 Spd / 252 SAtk
Mild Nature (+SAtk, -Def)
- Close Combat
- Grass Knot
- Hidden Power [Ice]
- Overheat
Set: Close combat/overheat for the obvious stab with major damage. The main move i use is overheat, until i feel comfortable predicting what they switch too. Close combat for the pokes that dont mind getting hit with these special attacks. Evs are for 309 speed before choice scarf. Chose mild, but seriously considering changing it to +satk, -sdef to help vs pokes like scizor with its 4x bug resist. Grass Knot for those starting swamperts who expect it to be a sash rocker ape. Hidden power ice for gliscor/flygon/mence.
Metagross @ Choice Band
Trait: Clear Body
EVs: 236 HP / 252 Atk / 20 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Earthquake
- Explosion
- Meteor Mash
Set: With the speed this team has, bullet punch fit very well finishing off low hp pokes. If its safe to meteor mash i generally do, unless i have reason to think earthquake is the right choice, or I am about to die so i explode. Evs are so it can take some hits, it doesnt really need the speed for what i use it for, which is to take hits and hit back, hard.
Azelf @ Choice Scarf
Trait: Levitate
EVs: 36 Atk / 252 Spd / 220 SAtk
Rash Nature (+SAtk, -SDef)
- Explosion
- Flamethrower
- Psychic
- Stealth Rock
Set: 329 speed to beat all ddmences after +1 dance, which also lets me have max satk with boosting nature, which is very nice. Psychic does a hell of alot to salamences, about 60%, almost a ko after stealth rocks. This thing is honestly here more just to bail me out of tough situations mainly due to dragon dancers. It is easy to switch into vs gyara/mence since i can get my opponent to use earthquake vs metagross, my usual switch in vs mence. Flamethrower to hurt celebi/jirachi/meta/scizor. Explosion is always nice when your this fast as well. Originally had grass knot over stealth rocks, but found i was barely using it, so i decided to put stealth rock over it, and risk scizor/ttars switching in. Trick might be an option in that slot as well as grass knot.
Kingdra (M) @ Leftovers
Trait: Sniper
EVs: 244 HP / 56 Atk / 136 Def / 72 SDef
Impish Nature (+Def, -SAtk)
- Dragon Dance
- Outrage
- Rest
- Sleep Talk
Set: The evs are set to give it an extra stat in defense with maximum leftovers recover, and they work very effectively. This kingdra regularly survives heatran explosions when 100%. The set adds alot of stability to the team, but i find as if the team almost relies on kingdra too much. I like the set for it threatens sweep forcing my opponent to do something drastic quite often, very often resulting to use explosion, which i can hopefully predict and switch to gengar. The set never leaves me completely vulnerable, making my opponent think twice, which is very nice too. I'd also like to add this threat often beats gyarados 1v1. Sniper is because i lack rain on this team, so might as well go for the crazy chs instead.
Flygon (M) @ Choice Band
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Fire Blast
- Outrage
- U-turn
Set: Standard cb flygon set. Its jolly 328 max speed to beat out all other 100ers such as threatening salamences, as well as be faster then most +1 ddtars. I chose fire blast to hurt skarmory more mostly, to be honest i dont use it often. Generally start with uturn, then eq effectively, then outrage lategame to finish it up.
Gengar (M) @ Choice Specs / Life Orb
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Focus Blast
- Shadow Ball
- Thunderbolt
- Trick / ?(something else with life orb)
Set: Have been using choice specs set up to this time, and kind of want a change from it. Its nice to trick some pokes such as breloom/blissey/snorlax etc. but other then that i feel a life orb set would be better. If i keep specs, its timid 350 speed to at least speed tie all 110 base unboosted pokes. Shadow ball/focus blast for stab and hitting the counters, having no common resist. Thunderbolt to scare off waters mainly. If i switch to life orb im not quite sure yet which attack i like best in that final slot, advise would be appreciated.
Comments:
Type Coverage: I find the team has very good type coverage for most things. The biggest threats such as scizor/heatran/salamence/gyarados etc. The three levitators with a bulky water make up for the 2 earthquake weak pokes i have. Basically i like the type combination of this team, with the exception of whats in the next paragraph.
Weaknesses:The only big weakness i've found are water pokes. Rain dance kingdra is the probably the biggest threat to the team, no clue how to fix this problem. Agility Empoleon can be tough, but kingdra can usually stop it, might add more sdef to kingdra to help this cause. Another weakness is the lack of a ghost resist, which can be tough vs gengar. Gengar i often have to revenge kill in order to beat.
Revenge kills: As you probably noticed, this team is very fast, and specializes in utilizing its speed to ko the enemy before they ko me. I try to switch as much as i can to to evade ko's and keep pokes alive strengthening my type coverage, but if i lose or decide to sac a poke, i always have the strong option to revenge kill. One of my 5 choiced pokes will most likely be able to revenge kill whatever ko'd one of my pokes.
Spikes: The team doesnt really mind any form of spikes all that badly. Stealth rock there is 2 resists, 4 neutral, so not too bad. Toxic spikes only 2 pokes are effected, and one of them rest, so only infernape is really hurt by toxic spikes. Spikes are probably the worst, but with 3 levitators and no spinner, its probably as good as i can be. Spikes are also much harder to set up, so its not too bad.
Overall an offensive team with type coverage, and bail out pokemon in case things go wrong.
Started with Choice Scarf Infernape:
Reasons: Wanted to have a scarf infernape, mostly just to try it out some more, it looked fun. The first poke doesnt need much of a reason now does it?
Next i added Choice Scarf Azelf:
Reasons: At the time i still wanted it to be a choice scarf team, and i liked the idea of having scarf azelf to bail me out of random dangerous circumstances.
Next was Choice Band Metagross:
Reasons: I added metagross because i realized here that the team really lacked physical attacking. Choice band metagross seemed to fit well with scarf azelf, letting pokes like +1 ddmence vs meta use eq as i switch to azelf, which is unexpectedly faster then their mence.
Next i added Choice Band Flygon:
Reasons: I still was trying to keep it at least a choice team at this point, and i liked the resistances flygon brough to the table, especially with metagross countering each others weaknesses. Not being weak to rock also impacted my decision to use flygon over salamence due to stealth rocks and other rock moves.
After this i added Kingdra:
I wanted to try the rest/sleep talk/dragon dance/outrage set, mostly cause i had not used it yet, and lookin at the team i decided it was a very nice fit, and decided to try it. It counters swampert/heatran very well, as well as many other things. It really is tough to kill this thing, and allows a better and safer blissey switch in then the rest of my team. Really gives a bunch of stability.
Last, i added Choice Specs Gengar:
Thought a fight/normal immunity would be nice in order to help vs pokes like lucario. Put choice specs on the gengar because i wanted to abuse trick, as well as put a major dent in alot of pokes, such as cresselia or celebi with my shadow ball. At the moment i am trying to test other gengar sets, and help would be appreciated on him.
Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 24 Atk / 232 Spd / 252 SAtk
Mild Nature (+SAtk, -Def)
- Close Combat
- Grass Knot
- Hidden Power [Ice]
- Overheat
Set: Close combat/overheat for the obvious stab with major damage. The main move i use is overheat, until i feel comfortable predicting what they switch too. Close combat for the pokes that dont mind getting hit with these special attacks. Evs are for 309 speed before choice scarf. Chose mild, but seriously considering changing it to +satk, -sdef to help vs pokes like scizor with its 4x bug resist. Grass Knot for those starting swamperts who expect it to be a sash rocker ape. Hidden power ice for gliscor/flygon/mence.
Metagross @ Choice Band
Trait: Clear Body
EVs: 236 HP / 252 Atk / 20 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Earthquake
- Explosion
- Meteor Mash
Set: With the speed this team has, bullet punch fit very well finishing off low hp pokes. If its safe to meteor mash i generally do, unless i have reason to think earthquake is the right choice, or I am about to die so i explode. Evs are so it can take some hits, it doesnt really need the speed for what i use it for, which is to take hits and hit back, hard.
Azelf @ Choice Scarf
Trait: Levitate
EVs: 36 Atk / 252 Spd / 220 SAtk
Rash Nature (+SAtk, -SDef)
- Explosion
- Flamethrower
- Psychic
- Stealth Rock
Set: 329 speed to beat all ddmences after +1 dance, which also lets me have max satk with boosting nature, which is very nice. Psychic does a hell of alot to salamences, about 60%, almost a ko after stealth rocks. This thing is honestly here more just to bail me out of tough situations mainly due to dragon dancers. It is easy to switch into vs gyara/mence since i can get my opponent to use earthquake vs metagross, my usual switch in vs mence. Flamethrower to hurt celebi/jirachi/meta/scizor. Explosion is always nice when your this fast as well. Originally had grass knot over stealth rocks, but found i was barely using it, so i decided to put stealth rock over it, and risk scizor/ttars switching in. Trick might be an option in that slot as well as grass knot.
Kingdra (M) @ Leftovers
Trait: Sniper
EVs: 244 HP / 56 Atk / 136 Def / 72 SDef
Impish Nature (+Def, -SAtk)
- Dragon Dance
- Outrage
- Rest
- Sleep Talk
Set: The evs are set to give it an extra stat in defense with maximum leftovers recover, and they work very effectively. This kingdra regularly survives heatran explosions when 100%. The set adds alot of stability to the team, but i find as if the team almost relies on kingdra too much. I like the set for it threatens sweep forcing my opponent to do something drastic quite often, very often resulting to use explosion, which i can hopefully predict and switch to gengar. The set never leaves me completely vulnerable, making my opponent think twice, which is very nice too. I'd also like to add this threat often beats gyarados 1v1. Sniper is because i lack rain on this team, so might as well go for the crazy chs instead.
Flygon (M) @ Choice Band
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Fire Blast
- Outrage
- U-turn
Set: Standard cb flygon set. Its jolly 328 max speed to beat out all other 100ers such as threatening salamences, as well as be faster then most +1 ddtars. I chose fire blast to hurt skarmory more mostly, to be honest i dont use it often. Generally start with uturn, then eq effectively, then outrage lategame to finish it up.
Gengar (M) @ Choice Specs / Life Orb
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Focus Blast
- Shadow Ball
- Thunderbolt
- Trick / ?(something else with life orb)
Set: Have been using choice specs set up to this time, and kind of want a change from it. Its nice to trick some pokes such as breloom/blissey/snorlax etc. but other then that i feel a life orb set would be better. If i keep specs, its timid 350 speed to at least speed tie all 110 base unboosted pokes. Shadow ball/focus blast for stab and hitting the counters, having no common resist. Thunderbolt to scare off waters mainly. If i switch to life orb im not quite sure yet which attack i like best in that final slot, advise would be appreciated.
Comments:
Type Coverage: I find the team has very good type coverage for most things. The biggest threats such as scizor/heatran/salamence/gyarados etc. The three levitators with a bulky water make up for the 2 earthquake weak pokes i have. Basically i like the type combination of this team, with the exception of whats in the next paragraph.
Weaknesses:The only big weakness i've found are water pokes. Rain dance kingdra is the probably the biggest threat to the team, no clue how to fix this problem. Agility Empoleon can be tough, but kingdra can usually stop it, might add more sdef to kingdra to help this cause. Another weakness is the lack of a ghost resist, which can be tough vs gengar. Gengar i often have to revenge kill in order to beat.
Revenge kills: As you probably noticed, this team is very fast, and specializes in utilizing its speed to ko the enemy before they ko me. I try to switch as much as i can to to evade ko's and keep pokes alive strengthening my type coverage, but if i lose or decide to sac a poke, i always have the strong option to revenge kill. One of my 5 choiced pokes will most likely be able to revenge kill whatever ko'd one of my pokes.
Spikes: The team doesnt really mind any form of spikes all that badly. Stealth rock there is 2 resists, 4 neutral, so not too bad. Toxic spikes only 2 pokes are effected, and one of them rest, so only infernape is really hurt by toxic spikes. Spikes are probably the worst, but with 3 levitators and no spinner, its probably as good as i can be. Spikes are also much harder to set up, so its not too bad.
Overall an offensive team with type coverage, and bail out pokemon in case things go wrong.