So, when in doubt, find a flying Parthenon to host a battle, then make haul my reffing gear ALL the way up here...at least the frequent flyer miles I had with the skydiving club allowed me to do so for free...though really, you could have told me about the sun embodiment that tried to cook me upon entry...twice...
Without any further delays:
Drifloon - Hindenburg (M)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 81 (70*1.15)
EC: 1/6
MC: 1
DC: 1/5
Abilities:
Aftermath (Innate) - If this Pokemon uses Selfdestruct or Explosion, the attack does ten (10) more damage.
Unburden (Innate) - This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (Innate) (DW) - This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Moves:
Constrict(*)
Minimize(*)
Astonish(*)
Gust(*)
Focus Energy(*)
Payback(*)
Hex(*)
------------
Clear Smog(Egg)
Disable(Egg)
Hypnosis(Egg)
------------
Protect(TM)
Will-o-wisp(TM)
Thunder Wave(TM)
Richter - Phanpy (M)
Nature: Adamant: Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Pickup (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Moves:
Odor Sleuth(*)
Tackle(*)
Growl(*)
Defense Curl(*)
Flail(*)
Take Down(*)
Rollout(*)
Natural Gift(*)
Slam(*)
----------------
Bulldoze(*) (TM)
Rock Slide(*) (TM)
Facade(*) (TM)
----------------
Ice Shard(*) (Egg)
Head Smash(*) (Egg)
Heavy Slam(*) (Egg)
Vullaby (*) Carria (F)
Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Special Attack)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying Pokemon are gifted with extroardinary senses of vibration and often a set of wings that enable them to fly, giving them a massive tactical advantage over grounded Pokemon. Even Flying types without wings have a keen sense of ground vibrations, and can always evade Ground attacks whether they shake the earth or not. Flying types can take wing in almost any weather condition, and to that end they can also create massive wind gusts without a large deal of recoil.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4(+)
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Big Pecks: (Innate)
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Weak Armor(DW): (Can be Enabled)
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Attacks:
Gust*
Leer*
Fury Attack*
Pluck*
Nasty Plot*
Flatter*
Faint Attack*
Steel Wing*
Roost*
Scary Face*
Protect*
Toxic*
Taunt*
Durant (*) Brinkley (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 90
Atk: Rank 5(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 109
MC: 0
DC: 0/5
Abilities:
Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Swarm: (Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Truant(DW): (Innate)
This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.
Attacks:
Vicegrip*
Sand-attack*
Fury Cutter*
Bite*
Agility*
Metal Claw*
Screech*
Thunder Fang*
Faint Attack*
Stone Edge*
Hone Claws*
Thunder Wave*
Arena and Conditions:
And finally, the order is:
Cabbage for actions
XVI responds
I add/subtract/multiply/divide
Reverse order, more actions
Repeat until Brinkley tries to dig or one team is defeated
Without any further delays:
Drifloon - Hindenburg (M)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 81 (70*1.15)
EC: 1/6
MC: 1
DC: 1/5
Abilities:
Aftermath (Innate) - If this Pokemon uses Selfdestruct or Explosion, the attack does ten (10) more damage.
Unburden (Innate) - This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (Innate) (DW) - This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Moves:
Constrict(*)
Minimize(*)
Astonish(*)
Gust(*)
Focus Energy(*)
Payback(*)
Hex(*)
------------
Clear Smog(Egg)
Disable(Egg)
Hypnosis(Egg)
------------
Protect(TM)
Will-o-wisp(TM)
Thunder Wave(TM)
Richter - Phanpy (M)
Nature: Adamant: Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Pickup (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Moves:
Odor Sleuth(*)
Tackle(*)
Growl(*)
Defense Curl(*)
Flail(*)
Take Down(*)
Rollout(*)
Natural Gift(*)
Slam(*)
----------------
Bulldoze(*) (TM)
Rock Slide(*) (TM)
Facade(*) (TM)
----------------
Ice Shard(*) (Egg)
Head Smash(*) (Egg)
Heavy Slam(*) (Egg)
Vullaby (*) Carria (F)
Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Special Attack)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying Pokemon are gifted with extroardinary senses of vibration and often a set of wings that enable them to fly, giving them a massive tactical advantage over grounded Pokemon. Even Flying types without wings have a keen sense of ground vibrations, and can always evade Ground attacks whether they shake the earth or not. Flying types can take wing in almost any weather condition, and to that end they can also create massive wind gusts without a large deal of recoil.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4(+)
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Big Pecks: (Innate)
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Weak Armor(DW): (Can be Enabled)
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Attacks:
Gust*
Leer*
Fury Attack*
Pluck*
Nasty Plot*
Flatter*
Faint Attack*
Steel Wing*
Roost*
Scary Face*
Protect*
Toxic*
Taunt*
Durant (*) Brinkley (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 90
Atk: Rank 5(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 109
MC: 0
DC: 0/5
Abilities:
Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Swarm: (Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Truant(DW): (Innate)
This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.
Attacks:
Vicegrip*
Sand-attack*
Fury Cutter*
Bite*
Agility*
Metal Claw*
Screech*
Thunder Fang*
Faint Attack*
Stone Edge*
Hone Claws*
Thunder Wave*
Arena and Conditions:
2 vs 2 Doubles
2 Recover / 4 Chill
Arena: The Sanctuary in the Sky
[
]
Don't try digging. Ever. Aside from that, you can destroy any ancient angelic ruins you want. Just don't anger Master Hyperion. He'll destroy two Pokemon per turn if you do. (jklolyugiohjokes)
All ability
Switch ok (...)
ITEMS OFF >:Y
2 Recover / 4 Chill
Arena: The Sanctuary in the Sky
[
Don't try digging. Ever. Aside from that, you can destroy any ancient angelic ruins you want. Just don't anger Master Hyperion. He'll destroy two Pokemon per turn if you do. (jklolyugiohjokes)
All ability
Switch ok (...)
ITEMS OFF >:Y
And finally, the order is:
Cabbage for actions
XVI responds
I add/subtract/multiply/divide
Reverse order, more actions
Repeat until Brinkley tries to dig or one team is defeated