This is my first RMT, enjoy! I'm relatively new to the Competitive Battling scene, only having started in the last year. Here is the team:
Erasmus (Forretress (M)) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/114 Atk/144 Def
Relaxed nature (+Def, -Spe)
- Gyro Ball
- Rapid Spin
- Spikes
- Toxic Spikes
My Spinner and Hazard Setter. I've used this set in several other teams as well and it has been very useful. Gyro Ball is there for STAB and has won several matches for me when I'm about to lose, like this one time when Erasmus KOed a Salamence by repeatedly Gyro Balling it. I use Erasmus as a lead to set up entry hazards and Rapid Spin away any that the opponent sets up, then usually switching out with one of my other, more offensively minded, pokémon.
Zilla (Tyranitar (M)) @ Choice Scarf
Ability: Sand Stream
EVs: 6 HP/252 Atk/252 Spe
Jolly nature (+Spe, -SpA)
- Crunch
- Stone Edge
- Aqua Tail
- Earthquake
One of my main offensive pokémon, during testing Zilla has been very useful with this set. He is usually brought in as a Revenge Killer, like Leonidas and Ariel, or for the overall coverage. The Sandstorm he brings with him is also useful for whittling down the enemy and preventing them from healing with Leftovers.
Ariel (Vaporeon (F)) @ Choice Specs
Ability: Water Absorb
EVs: 70 Def/188 SpA/252 Spe
Modest nature (+SpA, -Atk)
- Surf
- Ice Beam
- Shadow Ball
- Hidden Power (Electric)
Ariel has been invaluable with the boost from Specs and strong type coverage. This set used to have Signal Beam instead of Shadow Ball, however at that time the team had no way of effectively killing pure Fighting-Types like Machamp, so I replaced it with Shadow Ball which gets better coverage in the metagame. In addition most would expect a defensive or supporting Vaporeon and so a Specially Offensive one has the element of surprise. I can also use Ariel as a Revenge Killer because of the Specs.
Glaedr (Dragonite (M)) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/6 Def/252 Spe
Jolly nature (+Spe, -SpA)
- Dragon Claw
- Fire Punch
- Superpower
- Thunderpunch
Dragonite, I think, is better with a purely physical set as his SpA isn't that great. Thing is that his physical movepool could be better. Fortunately the great Atk stat Glaedr has on him is useful in surprising the opponent with the power of the moves, partly because most would expect a Mixed set and expect weaker physical attacks.
Leonidas (Gallade (M)) @ Choice Scarf
Ability: Swarm
EVs: 6 HP/252 Atk/252 Spe
Adamant nature (+Atk, -SpA)
- Close Combat
- Leaf Blade
- Zen Headbutt
- Night Slash
This space on my team was originally taken up by a Sub +3 Attacks Heracross which wasn't performing up to scratch so I replaced it with Gallade who gives more coverage than Heracross did while playing more to my offensive style of play. Leonidas functions well as a Revenge Killer because of his Scarf getting the drop on enemies.
Downspout (Gliscor (M)) @ Life Orb
Ability: Hyper Cutter
EVs: 252 Atk/6 Def/252 Spe
Jolly nature (+Spe, -SpA)
- U-Turn
- Earthquake
- Stone Edge
- Fire Fang
When I first made this team I put in Downspout (named after a Gargoyle from the Discworld series) as a fill-a-spot pokémon as I couldn't think of anything to use as my final pokémon. However using Gliscor has won me some matches that I wouldn't have won otherwise and it has been a useful pokémon through the strength of his EdgeQuake and not particularly needing to set up. While the set that I had used with him had Swords Dance in and not U-Turn, I found that I was not needing to set up as Downspout's Atk was high enough to attack from the word "Go". Hence I decided to switch Swords Dance with a Bug-Type move to compensate for the loss of Heracross's Megahorn and Ariel's Signal Beam in terms of coverage.
Threat List:
Offensive Threats:
Aerodactyl - Vaporeon kills it easily with Surf, alternatively Aqua Tail from T-Tar works
Azelf - Gallade with Night Slash, Vaporeon with Shadow Ball, T-Tar with Crunch or Gliscor with U-Turn
Breloom - Fire Fang from Gliscor or Fire Punch from Dragonite or Ice Beam from Vaporeon
Dragonite - Vaporeon's Ice Beam, Dragonite's Dragon Claw or any Stone Edge
Electivire - Earthquake from Gliscor or T-Tar
Empoleon - HP Electric from Vaporeon, Earthquake from Gliscor, T-Tar, Close Combat from Gallade, Superpower from T-Tar/Dragonite or Thunderpunch from Dragonite
Flygon - Ice Beam from Vaporeon or Dragon Claw from Dragonite
Gengar - Crunch from T-Tar or Night Slash from Gallade
Gyarados - HP Electric from Vaporeon, any Stone Edge or Thunderpunch from Dragonite
Heatran - Earthquake from Gliscor, T-Tar with Earthquake/Aqua Tail or Surf from Vaporeon
Heracross - Fire Fang from Gliscor or Fire Punch from Dragonite
Infernape - Earthquake from Gliscor, T-Tar with Earthquake/Aqua Tail or Surf from Vaporeon
Jirachi - Fire Fang from Gliscor or Fire Punch from Dragonite
Jolteon - Earthquake from Gliscor or T-Tar
Kingdra - Dragonite's Dragon Claw
Latias - Dragonite's Dragon Claw, Gallade's Night Slash, Vaporeon's Shadow Ball/Ice Beam, T-Tar's Crunch or Gliscor's U-Turn
Lucario - Fire Fang from Gliscor, Fire Punch from Dragonite or Earthquake from Gliscor/T-Tar
Machamp - Shadow Ball from Vaporeon or Zen Headbutt from Gallade
Magnezone - Fire Fang from Gliscor, Fire Punch from Dragonite or Earthquake from Gliscor/T-Tar
Mamoswine - Fire Fang from Gliscor, Fire Punch/Superpower from Dragonite, Surf from Vaporeon, Aqua Tail/Superpower from T-Tar or Close Combat from Gallade
Metagross - Fire Fang from Gliscor, Fire Punch from Dragonite or Earthquake from Gliscor/T-Tar
Ninjask - Fire Fang from Gliscor, Fire Punch from Dragonite or any Stone Edge
Roserade - Fire Fang from Gliscor or Fire Punch from Dragonite
Salamence - Vaporeon's Ice Beam, Dragonite's Dragon Claw or any Stone Edge
Scizor - Fire Fang from Gliscor, Fire Punch from Dragonite or Earthquake from Gliscor/T-Tar
Smeargle - Superpower from Dragonite/T-Tar or Close Combat from Gallade
Starmie - HP Electric/Shadow Ball from Vaporeon, Crunch from T-Tar, Night Slash/Leaf Blade from Gallade, Thunderpunch from Dragonite or U-Turn from Gliscor
Togekiss - Any Stone Edge, HP Electric from Vaporeon or Thunderpunch from Dragonite
Tyranitar - Superpower from Dragonite/T-Tar, Close Combat/Leaf Blade from Gallade, Aqua Tail from T-Tar or Surf from Vaporeon
Weavile - Superpower from Dragonite/T-Tar, Close Combat from Gallade, Fire Punch from Dragonite or Fire Fang from Gliscor
Defensive Threats:
Blissey - Superpower from Dragonite/T-Tar or Close Combat from Gallade
Bronzong - With Levitate: Fire Fang from Gliscor or Fire Punch from Dragonite. With Heatproof: Earthquake from Gliscor or T-Tar
Celebi - Ice Beam/Shadow Ball from Vaporeon, Night Slash from Gallade, Crunch from T-Tar, Fire Fang/U-Turn from Gliscor or Fire Punch from Dragonite
Dusknoir - Night Slash from Gallade, Crunch from T-Tar or Shadow Ball from Vaporeon
Forretress - Fire Fang from Gliscor, Fire Punch from Dragonite or Earthquake from Gliscor/T-Tar
Gliscor - Surf/Ice Beam from Vaporeon, Aqua Tail from T-Tar or any Stone Edge
Hippodown - Surf/Ice Beam from Vaporeon, Aqua Tail from T-Tar or Leaf Bolade from Gallade
Rotom-A - Night Slash from Gallade, Crunch from T-Tar or Shadow Ball from Vaporeon
Skarmory - HP Electric from Vaporeon, Thunderpunch/Fire Punch from Dragonite or Fire Fang from Gliscor
Snorlax - Superpower from Dragonite/T-Tar or Close Combat from Gallade
Suicune - HP Electric from Vaporeon, Thunderpunch from Dragonite or Leaf Blade from Gallade
Swampert - Gallade with Leaf Blade otherwise Vaporeon is guaranteed a 2HKO against Standard sets from the Strategy dex with Surf when at full health
Tentacruel - HP Electric from Vaporeon or Thunderpunch from Dragonite
Vaporeon - HP Electric from Vaporeon, Thunderpunch from Dragonite or Leaf Blade from Gallade
Zapdos - Any Stone Edge or, if completely necessary, Ice Beam from Vaporeon
All opinions, criticisms and suggestions are welcome and will be taken on board.
Erasmus (Forretress (M)) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/114 Atk/144 Def
Relaxed nature (+Def, -Spe)
- Gyro Ball
- Rapid Spin
- Spikes
- Toxic Spikes
My Spinner and Hazard Setter. I've used this set in several other teams as well and it has been very useful. Gyro Ball is there for STAB and has won several matches for me when I'm about to lose, like this one time when Erasmus KOed a Salamence by repeatedly Gyro Balling it. I use Erasmus as a lead to set up entry hazards and Rapid Spin away any that the opponent sets up, then usually switching out with one of my other, more offensively minded, pokémon.
Zilla (Tyranitar (M)) @ Choice Scarf
Ability: Sand Stream
EVs: 6 HP/252 Atk/252 Spe
Jolly nature (+Spe, -SpA)
- Crunch
- Stone Edge
- Aqua Tail
- Earthquake
One of my main offensive pokémon, during testing Zilla has been very useful with this set. He is usually brought in as a Revenge Killer, like Leonidas and Ariel, or for the overall coverage. The Sandstorm he brings with him is also useful for whittling down the enemy and preventing them from healing with Leftovers.
Ariel (Vaporeon (F)) @ Choice Specs
Ability: Water Absorb
EVs: 70 Def/188 SpA/252 Spe
Modest nature (+SpA, -Atk)
- Surf
- Ice Beam
- Shadow Ball
- Hidden Power (Electric)
Ariel has been invaluable with the boost from Specs and strong type coverage. This set used to have Signal Beam instead of Shadow Ball, however at that time the team had no way of effectively killing pure Fighting-Types like Machamp, so I replaced it with Shadow Ball which gets better coverage in the metagame. In addition most would expect a defensive or supporting Vaporeon and so a Specially Offensive one has the element of surprise. I can also use Ariel as a Revenge Killer because of the Specs.
Glaedr (Dragonite (M)) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/6 Def/252 Spe
Jolly nature (+Spe, -SpA)
- Dragon Claw
- Fire Punch
- Superpower
- Thunderpunch
Dragonite, I think, is better with a purely physical set as his SpA isn't that great. Thing is that his physical movepool could be better. Fortunately the great Atk stat Glaedr has on him is useful in surprising the opponent with the power of the moves, partly because most would expect a Mixed set and expect weaker physical attacks.
Leonidas (Gallade (M)) @ Choice Scarf
Ability: Swarm
EVs: 6 HP/252 Atk/252 Spe
Adamant nature (+Atk, -SpA)
- Close Combat
- Leaf Blade
- Zen Headbutt
- Night Slash
This space on my team was originally taken up by a Sub +3 Attacks Heracross which wasn't performing up to scratch so I replaced it with Gallade who gives more coverage than Heracross did while playing more to my offensive style of play. Leonidas functions well as a Revenge Killer because of his Scarf getting the drop on enemies.
Downspout (Gliscor (M)) @ Life Orb
Ability: Hyper Cutter
EVs: 252 Atk/6 Def/252 Spe
Jolly nature (+Spe, -SpA)
- U-Turn
- Earthquake
- Stone Edge
- Fire Fang
When I first made this team I put in Downspout (named after a Gargoyle from the Discworld series) as a fill-a-spot pokémon as I couldn't think of anything to use as my final pokémon. However using Gliscor has won me some matches that I wouldn't have won otherwise and it has been a useful pokémon through the strength of his EdgeQuake and not particularly needing to set up. While the set that I had used with him had Swords Dance in and not U-Turn, I found that I was not needing to set up as Downspout's Atk was high enough to attack from the word "Go". Hence I decided to switch Swords Dance with a Bug-Type move to compensate for the loss of Heracross's Megahorn and Ariel's Signal Beam in terms of coverage.
Threat List:
Offensive Threats:
Defensive Threats:
All opinions, criticisms and suggestions are welcome and will be taken on board.