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Completed Classical vs Wobbanaut

Discussion in 'ASB' started by Lord Jesseus, May 24, 2012.

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  1. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,977
    Challenging classical
    2 v 2 LC training doubles
    1 Day DQ
    All Abilities
    B3P2
    accept
    3 Chills/ 3 Recovers.
    Switch = Justin Bidoof
    Arena: Unown Soup.
    1 sub per mon

    Classical:
    Dejonel the Chimchar (open)

    [​IMG]
    Chimchar (*) Dejonel (M)

    Nature: Hasty (+17% Accuracy)

    Type: Fire

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70 (61*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:3/9
    DC: 3/5
    MC: 1

    Abilities

    Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    [DW Locked] Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Moves:
    Scratch (*)
    Leer (*)
    Ember (*)
    Taunt (*)
    Fury Swipes (*)
    Flame Wheel (*)
    Nasty Plot (*)
    Torment (*)
    Slack off
    Acrobatics
    Fire spin


    Dig (*)
    Fire Blast (*)
    Grass Knot (*)
    Substitute
    Brick Break
    Protect
    will-O-Wisp

    Fake Out (*)
    Encore (*)
    Counter (*)


    Twinkletoes The Lotad (open)

    [​IMG]
    Lotad "Twinkletoes" (M)

    Nature: Naughty (+Atk -SpD)

    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    [dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    DC: 1/5
    MC:

    Moves
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubble Beam
    Rain dance

    Ice beam
    Protect
    Toxic
    Scald
    Giga drain

    Leech Seed
    Synthesis
    Teeter Dance

    Matt the Cleffa (open)

    [​IMG]
    Cleffa "Matt" (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Normal

    Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.

    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated

    (DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    EC: 3/9
    DC: 0/5
    MC: 0

    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 13 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Moves:
    (Lv Up)
    Pound
    Charm
    Encore
    Sing
    Sweet kiss
    Copycat
    Magical Leaf

    (Egg)
    Metronome
    Substitute
    Aromatherapy

    (T/m)
    Flamethrower
    Shadow Ball
    Dig
    Double Team



    Wobbanaut:
    Pwneape the Mankey (open)

    [pimg]56[/pimg]
    Mankey[Pwneape](M)
    Nature: Jolly(+Spe,-SpD,+15%Acc)
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.Superior reaction time in close quarters.

    Abilities

    Vital Spirit:[Type: Innate]This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Anger Point:[Type: Innate]When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    Defiant:[Type: Innate][DW]The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 81(+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: 2/5


    Attacks
    Level Up - Covet, Scratch, Low Kick, Leer, Focus Energy, Fury Swipes, Karate Chop, Seismic Toss, Screech, Assurance, Cross Chop
    TM/HM - Rock Slide, Dig, Acrobatics, Rest
    Egg Moves - Endure, Reversal, Counter, Sleep Talk
    4th Gen Tutor - Thunderpunch
    1st Gen TM - Pay Day
    Myopic the Trapinch (open)

    [pimg]328[/pimg]
    Trapinch [Myopic] (Male)
    Nature: Hasty (+Spe, -Def, +5%Acc)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    Trapinch
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 12 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks:
    Level Up - Bite, Sand Attack, Faint Attack, Sand Tomb
    TM/HM - Protect, Bulldoze, Rock Slide
    Egg Moves - Earth Power, Endure, Quick Attack
    Fission the Solosis (open)

    [pimg]607[/pimg]
    Solosis [Fission] (M)
    Nature: Brave(+Att, -Spe, -10%Eva)
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat:[Type Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard:[Type Innate]This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Regenerator:[Type Innate]When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats
    Solosis
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 17(-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC 0/9
    MC 0
    DC 0/5


    Attacks
    Level Up - Psywave, Reflect, Rollout, Snatch, Hidden Power Fire 7, Charm, Recover, Psyshock
    TM/HM - Safeguard, Trick Room, Explosion
    Egg Moves - Imprison, Confuse Ray, Acid Armour
  2. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Let's go Myopic and Fission Myopic can have an EXP sharw
  3. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    Twinkletoes & Matt (matt gets Xp Share)

    Twinkletoes: Rain Dance ~ Scald [trap] ~ Hydro Cannon [trap] (unown H)
    If If trapinch orders Mirror Coat then change target to Solosis

    Matt: Metronome* [Trap] ~ Magical Leaf ~ Metronome* [Trap]
    If trapinch Orders bide, then change all targets to Solosis.


    Metronome*
    Metal Sound, Surf, Blizzard, Frenzy Plant, Hyper Beam, Tail Glow, Shadow Force, Nasty Plot, Calm Mind, Roar of time.
  4. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
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    Okay we suck at Unown Soup AND in general but still we can try

    Solosis - Trick Room - Confuse Ray Cleffa - Psyshock Lotad
    Trapinch - Rock Slide - Protect - Unown H Hurricane Lotad
  5. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,977
    Lotad starts by setting up some ominous ambience with Rain Dance. Cleffa does... soemthing... to raise its Special Attack while Trapinch hits them both with a Rock Slide. Solosis twists the dimensions and everything starts to feel backwards...
    Trapinch clearly doesnt mind, Protecting himself in anticipation of attacks. And boy do they come! Meanwhile Solosis launches a Confuse Ray at Cleffa.
    It quickly pays off, tripping the fairy up a bit as Trapinch grabs Unown H for a Hurricane at Lotad. Solosis also hits Lotad with a Psyshock attack. Lotad attempts to fight ack but his unown of choice has already been spent! Oh no!
    Calcs and Rolls (open)
    Action 1

    Lotad Rain Dance, 9 EN
    Rain was summoned!

    Cleffa Metronome, 6 EN
    Move 8/10 Nasty Plot
    Cleffa Nasty Plot, 7 EN
    +2 SpA

    Trapinch Rock Slide, 6 EN
    Vs Lotad: To hit 7/10 Yes, to crit 16/16 No, 9 Damage
    Vs Cleffa: To crit 12/16 No, 9 Damage

    Solosis Trick Room, 9 EN
    Dimensions twisted!

    Lotad Rain Dish, +2 HP

    Action 2

    Trapinch Protect, 7 EN
    Protected!

    Cleffa Magical Leaf, 4 EN
    Vs Trapinch: To crit 16/16 No, 14.75 Damage -5.9 EN

    Solosis Confuse Ray, 7 EN
    Vs Cleffa: Confusion Stage 1/3 2 Actions

    Lotad Scald, 5 EN
    Vs Trapinch: To crit 2/16 No, 21 Damage -8.4 EN

    Lotad Rain Dish, +2 HP

    Action 3

    Trapinch Unown H
    Trapinch Hurricane, 8 EN
    Vs Lotad: To crit 8/16 No, to Confuse 5/10 No, 20.25 Damage

    Cleffa is Confused... 1/2 Self Harm
    Cleffa Self Harm, 3 EN
    Vs Cleffa: 2.5 Damage

    Solosis Psyshock, 5 EN
    Vs CLotad: To crit 3/16 No, 12.5 Damage

    Lotad Unown H
    Failed!

    Lotad Rain Dish, +2 HP

    Round 1 Standings (open)

    Team Wobbanaut:
    [​IMG]
    Fission the Solosis
    90 HP/79 EN
    [​IMG]
    Myopic the Trapinch
    90 HP/65 EN

    Team Classical:
    [​IMG]
    Matt the Cleffa
    81 HP/80 EN
    +1 SpA
    [​IMG]
    Twinkletoes the Lotad
    54 HP/86 EN

    Field:
    Rain (3 Rounds)
    Trick Room (3 Rounds)
    Unowns Used: H
  6. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Trapinch - Unown S Spore Lotad - Rock Slide - Protect
    If Target is using Protect use Close Combat Cleffa that action
    Solosis - Psyshock L - Rollout Lotad - Rollout Lotad
    If your Target is using protect re direct to the other target
  7. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    Twinkletoes
    Magic Coat (Unown) ~Scald (T) ~ Gigadrain (T)

    Matt
    Copycat (S) ~ Copycat (T) ~ Magical Leaf (T)
  8. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,977
    Dammit you guys hit each other more please
    Calcs and Rolls (open)
    Action 1

    Lotad Unown M
    Lotad Magic Coat, 10 EN
    Magic Coat!

    Trapinch Spore, 8 EN
    Vs Lotad: Magic Coat!
    Vs Trapinch: Sleep Level 1/3 1 Action

    Cleffa Copycat, 1 EN
    Cleffa Spore, 8 EN
    Vs Solosis: Sleep Level 1/3 1 Action

    Solosis is asleep!

    Lotad Rain Dish, +2 HP

    Action 2

    Trapinch is asleep!

    Cleffa Copycat, 5 EN
    Cleffa Spore, 12 EN
    Vs Trapinch: Trapinch is already asleep!

    Solosis Woke Up!
    Solosis Rollout, 5 EN
    Vs Lotad: To crit 3/16 No, 5.5 Damage

    Lotad Scald, 5 EN
    Vs Trapinch: To crit 6/16 No, To burn 7/10 No, 21 Damage
    Trapinch Woke Up!

    Lotad Rain Dish, +2 HP

    Action 3

    Trapinch Protect, 7 EN
    Protected

    Cleffa Magical Leaf, 4 EN
    Vs Trapinch: To crit 16/16 No, 13 Damage -5.2 EN

    Solosis Rollout, 6 EN
    Vs Lotad: To crit 2/16 No, 8.5 Damage

    Lotad Giga Drain, 11 EN
    Vs Trapinch: To crit 16/16 No, 18.75 Damage -7.5 EN

    Lotad Rain Dish, +2 HP

    Round 1 Standings (open)

    Team Wobbanaut:
    [​IMG]
    Fission the Solosis
    90 HP/68 EN
    Rollout (3)
    [​IMG]
    Myopic the Trapinch
    69 HP/37 EN

    Team Classical:
    [​IMG]
    Matt the Cleffa
    81 HP/50 EN
    [​IMG]
    Twinkletoes the Lotad
    46 HP/60 EN

    Field:
    Rain (2 Rounds)
    Trick Room (2 Rounds)
    Unowns Used: HM
  9. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    Twinkletoes
    Teeter Dance ~ Scald (T) ~ Giga Drain (T)
    If a protective action is ordered A2/3 then change the target to S

    Matt
    Shadow Force (Unown S) T ~ Magical Leaf (T) ~ Metronome* (If single target hit Trapinch)


    *Dark Void, Frenzy Plant, Will o' Wisp, Surf, Hyper Beam, Blizzard, Tail Glow, Roost, Recover, Trick Room
  10. Wobbanaut

    Wobbanaut

    Joined:
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    Messages:
    1,002
    Placeholder
    Trapinch D Dark Void - Rock Slide - Earth Power Lotad
    Solosis Rollout Lotad - Rollout Lotad - Rollout Lotad
    If Lotad Faints redirect to Cleffa
  11. Lord Jesseus

    Lord Jesseus

    Joined:
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    3,977
    Calcs and Rolls (open)
    Action 1

    Trapinch Dark Void, 10 EN
    Vs Cleffa: To hit 7/10 Yes, Sleep Level 3/3 2 Actions
    Vs Lotad: To hit 7/10 Yes, Sleep Level 2/3 1 Action

    Cleffa is asleep!

    Solosis Rollout, 7 EN
    Vs Lotad: To crit 5/16 No, 11.5 Damage

    Lotad is asleep!

    Lotad Rain Dish, +2 HP

    Action 2

    Trapinch Rock Slide, 6 EN
    Vs Lotad: To hit 7/10 Yes, to crit 5/16 No, 9 Damage
    Vs Cleffa: To hit 6/10 Yes, To crit 9/16 No, 9 Damage

    Cleffa is asleep!

    Solosis Rollout, 8 EN
    Vs Lotad: To crit 9/16 No, 14.5 Damage

    Lotad is asleep!

    Lotad Rain Dish, +2 HP
    Trapinch Burn 2 Damage

    Action 3

    Trapinch Earth Power, 6 EN
    Vs Lotad: To crit 1/16 Yes, 11.06 Damage

    Cleffa Woke Up!
    Cleffa Metronome, 6 EN
    Move 8/10 Roost
    Cleffa Roost, 11 EN
    +18 HP

    Solosis Rollout, 9 EN
    Vs Lotad: To crit 2/16 No, 17.5 Damage
    LOTAD FAINTED
    Trapinch Burn, 2 Damage

    Round 1 Standings (open)

    Team Wobbanaut:
    [​IMG]
    Fission the Solosis
    90 HP/44 EN
    1 KO
    [​IMG]
    Myopic the Trapinch
    69 HP/15 EN


    Team Classical:
    [​IMG]
    Matt the Cleffa
    90 HP/33 EN
    [​IMG]
    Twinkletoes the Lotad
    KOd

    Field:
    Rain (1 Rounds)
    Trick Room (1 Rounds)
    Unowns Used: HMSD
  12. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Okay let's finish this

    Solosis - Rollout * 3
    Trapinch - Earth Piwer - Chill - Earth Power
    If he uses protective or Evaisive action useUnown F feint
  13. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    Matt:
    Pound (t) ~ Protect ~ explosion (unown E)
  14. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,977
    its obvious what happens here. Trap and cleffa sucicide lol


    Rewards! 2 CC for players
    Trapinch and Cleffa get 1 EC, 1 DC, 3 MC, 1 KOC
    Solosis gets 1 EC, 2 MC, 1 DC, 1 KOC
    Lotad gets 1 EC, 2 MC, 1 DC

    Me 5 UC
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