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RU Claydol

Ununhexium

I closed my eyes and I slipped away...
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Overview
########

Claydol is one of the most niche Pokemon in RU. Its only spot on a team is as a spinner that can outlast many spinblockers with Toxic. Essentially, it is Gligar with a bit more Special Defense and Rapid Spin instead of Defog. It is also very slow and has weaknesses to Ghost-, Dark-, Water-, Grass-, Bug-, and Ice-type attacks. Additionally, having a weakness to Knock Off is a huge detriment as is being weak to the STAB type of all spinblockers. It also has no way of dealing significant damage outside of Toxic, as its Special Attack is very low.

However, not all is lost for Claydol. It has a good ability, support movepool, defensive stats, and doesn't care about any kind of entry hazard. It resists Stealth Rock and is immune to Spikes, Toxic Spikes, and Sticky Web, making it easy to switch in and out without taking too much damage. Claydol also has the bonus of being able to fit Stealth Rock and Rapid Spin on the same set, and it has an easier time dealing with Electric-types than Gligar. Just note that Claydol's cons generally outweigh its pros and that its niche is very small, so it should not find a place on many competitive teams.

Support
########
name: Support
move 1: Rapid Spin
move 2: Stealth Rock / Protect
move 3: Earth Power
move 4: Toxic / Psyshock
ability: Levitate
item: Leftovers
evs: 240 HP / 16 Def / 252 SpD
nature: Calm

Moves
========

Rapid Spin should always be used on Claydol, as removing hazards without much worry is Claydol's main niche. Stealth Rock is recommended in the second slot as it can whittle down Pokemon that switch in, but if you have another Stealth Rock setter, it can be omitted in favor of Protect, which allows Claydol to get a bit more Leftovers recovery and stall for Toxic damage. Earth Power is a reliable STAB move and is preferred over Earthquake to help against Doublade, one of the few spinblockers Claydol can beat. Toxic is recommended in the last slot to stall out spinblockers and other walls, and it can also put opposing sweepers on a timer. Psyshock can be used in the last slot to hit Fighting-types harder.

Set Details
========

The HP EVs provide the best Leftovers number for Claydol and rounds down Stealth Rock damage, as it is an odd number. Leftovers are for the residual recovery and can turn some 2HKOs into 3HKOs. It also makes Claydol less vulnerable to Stealth Rock and status, such as poison and burn. Special Defense is maximized so Claydol can handle special attackers more easily. The rest of the EVs are placed in Defense to take miscellaneous physical hits a tiny bit better. Alternately, if Psyshock is chosen as the last move, a spread of 240 HP / 80 Def / 8 SpA / 180 SpD can be used to survive a Knock Off from Hitmonlee and be able to OHKO back after Stealth Rock and a turn of Life Orb recoil. The HP EVs provide the best Leftovers number and the rest is placed in Special Defense.

Usage Tips
========

You usually should not use Claydol, as it is heavily outclassed and has a very small niche, but if you do choose to use it, you should spin away entry hazards whenever possible and set up Stealth Rock using its decent bulk. Also, keep in mind that Claydol loses a lot of momentum, so it shouldn't be used on offensive teams. It is best used on teams that require an Electric-type check and an entry hazard remover, but cannot afford to use Defog because they are using Spikes or Toxic Spikes.

Team Options
========

Any Pokemon that appreciates hazards removed appreciates the support Claydol provides. It is good on teams that do not like Sticky Web, as Claydol can clear it out while being immune to it. Ironically, while offensive teams like Sticky Web removed, Claydol is a huge momentum killer for offensive teams. It is best used on balanced and stall teams that hate Spikes and Toxic Spikes, both of which Claydol is immune to. As Claydol has no form of reliable recovery outside of Rest, it appreciates Wish support from Pokemon such as Alomomola and Aromatisse. Alomomola and Aromatisse are also good partners because they have good physical Defense, allowing them to switch into physical attackers better than Claydol can. Drapion has remarkable synergy with Claydol, as it resists all of Claydol's weaknesses but Water, and Claydol covers its single weakness to Ground. It also carries Toxic Spikes which allows Claydol to run Psyshock. Roselia has both Spikes and Toxic Spikes, resists Grass- and Water-type attacks, and can remove Toxic Spikes on the switch, reducing the pressure placed on Claydol. Qwilfish carries Spikes or Toxic Spikes and resists Bug-type moves unlike Drapion and Roselia, but loses out on resisting Grass-type attacks; Claydol covers its Psychic- and Ground-type weaknesses. Registeel can run Stealth Rock if Claydol opts for Protect.

Other Options
########

Unfortunately for Claydol, it only has one, really small niche, so its other options are very limited. A weather support set could be used, as it has access to Rain Dance, Sunny Day, and Sandstorm, but there are other Pokemon that can use those moves better. Claydol can be used for Trick Room support, but Trick Room in itself is a tough strategy to work and there are better users such as Cresselia. A set using a Choice item and Trick seems like a good idea, but Claydol has very limited offensive presence, even with a Choice item, making it a liability if you ever find yourself in a tough spot. A dual screens set seems cool, but it is outclassed by other users such as Cresselia and even Uxie. Finally, Ice Beam can be used to hit Gligar hard, but offers little utility outside of that and is very weak.

Checks & Counters
########

**Offensive Type Advantage**: Anything with a super effective STAB move can take down Claydol without much trouble.

**Dark-types**: Dark-types, especially physical attackers, can OHKO Claydol with their super effective STAB moves. Zoroark is an excellent example.

**Ghost-types**: All Ghost-types except for Doublade take minimal damage from anything Claydol has and deal heavy damage with their STAB moves. Mega Banette is an excellent example, as it can block status moves with Taunt, blocks Rapid Spin, and has high Attack.

**Substitute Users**: Substitute users, especially Flying-types, have little trouble setting up on Claydol. SubRoost Moltres and Substitute + Bulk Up Braviary in particular are good examples of Pokemon who do this effectively.
Overview
########

Pros
  • Very resilient
  • Cares about no entry hazards
  • Good ability
  • Good support movepool
  • Can fit Rapid Spin and Stealth Rock on the same set
  • Checks Electric-types better than Gligar and uses Rapid Spin over Defog, which provides its niche
  • Can wear down spinblockers with Toxic and its good bulk, but still manages to lose to many
Cons
  • Relatively slow
  • Weak
  • You will be bullied
  • Very small niche
  • Multiple weaknesses

Support
########
name: Support
move 1: Rapid Spin
move 2: Stealth Rock / Protect
move 3: Earth Power
move 4: Toxic / Psyshock
ability: Levitate
item: Leftovers
evs: 240 HP / 16 Def / 252 SpD
nature: Calm

Moves
========

  • Rapid Spin removes hazards
  • Stealth Rock deals damage on switch in
  • Protect can be used to heal a bit and stall for Toxic
  • Earth Power is a reliable STAB move. Used over Earthquake to help against Doublade
  • Psyshock deals good damage to Fighting-types
  • Toxic is good for racking up damage

Set Details
========

  • HP EVs provide the best Leftovers number while rounding down Stealth Rock damage
  • Leftovers for residual recovery
  • Special Defense is maximized
  • Rest is placed in Defense

  • 240 HP / 80 Def / 8 SpA / 180 SpD spread can be used to survive a Knock Off from Hitmonlee and OHKO with Psyshock
    • Defense EVs guarantee it will survive a Knock Off from Adamant Life Orb Hitmonlee after Stealth Rock
    • 8 Special Attack EVs guarantee that Psyshock will OHKO Hitmonlee after Stealth Rock and Life Orb Damage
    • Rest is placed in Special Defense

Usage Tips
========

  • Don't
  • Spin away hazards whenever given a chance
  • Set up Stealth Rock using its good bulk

Team Options
========

  • Pokemon weak to Stealth Rock appreciate it removed
  • Good on teams that hate Sticky Web, as it clears it and is not affected by it
  • Wish passers such as Alomomola and Aromatisse who also have good Defense

Other Options
########

  • Weather support
  • Trick Room
  • Choice item and Trick
  • Dual Screens
  • Ice Beam to hit Gligar hard

Checks & Counters
########

**Dark-types**: Dark-types, especially physical attackers, can OHKO Claydol with their super effective STAB moves. Zoroark is an excellent example.

**Ghost-types**: All Ghost-types except for Doublade take minimal damage from anything Claydol has and deal heavy damage with their STAB moves. Mega Banette is an excellent example as it can block status moves with Taunt, blocks Rapid Spin, and has high attack.

**Substitute Users**: Substitute users, especially Flying-types, have little trouble setting up on Claydol
 
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Slash Ice Beam on the 4th slot, 2HKos Gligar ez which is the most common defogger atm and while it's very niche it's not like you're using Psyshock for much so yeah. I suppose Toxic could be an option too.
 
Some things:
  • Put Psyshock and Ice Beam in AC. Toxic works much better in that slot since it is can hit things like Jellicent, which makes it more likely that you will be able to spin against teams with those Pokemon (marginally, but I mean at least you have a chance with Toxic). Claydol is a really bad answer to Hitmonlee anyway, so Psyshock won't help unless it's a one-on-one situation for some reason.
  • Slash Protect with Stealth Rock. If you have Stealth Rock support covered, Protect is excellent at healing Claydol and nabbing some residual damage through Toxic damage. Mention that one of the key reasons to use Claydol is the fact that it has Stealth Rock and Rapid Spin covered in one teamslot, though mention that it also has issues spinning against teams with spinblockers not named Doublade.
  • In the Overview, make sure to stress that a big reason to use Claydol over Gligar is the fact that it handles specially offensive Electrics like Jolteon and Heliolisk better, and that it spins rather than Defogs. Because of this, stress that it's not completely outclassed, by it's extremely niche.
This is otherwise ok, but the sections are looking a little thin so they'll need to be fleshed out a bit more. Make these changes first though.
 
Oh lol, I forgot about the new format of these analyses haha (ok its not that new but still.). Put them in Other Options I guess then instead.
 
We discussed psychock on irc and we decided it was good to beat Lee. Idk really but Molk said it was fine
 
In the overview, you should mention that Claydol has an incredible number of weaknesses which somewhat inhibits its abilities as a defensive Pokemon. Also mention that Claydol's main quality that gives it a niche as a spinner is its resilience; it doesn't care about any entry hazard and with Toxic, it can outlast every spinblocker in the tier. In Checks and Counters, you should also mention that Ghost-types prevent Claydol from getting a spin; Doublade isn't that reliable at it, but Cofagrigus and Mega Banette most certainly are; the latter also has Taunt to stop Claydol from poisoning it with Toxic. You should also specify the Pokemon that can beat Claydol; such as Escavalier, Zoroark, and Mega Banette.

Finally, I also want you to mention that Claydol is very rarely worth using, and that much of the time you are better off with a different Pokemon. However, Claydol does have a niche in RU, albeit a small one, so don't make this extremely negative like my Electivire analysis, but still emphasize that it's not an extremely useful Pokemon and is a very niche pick.

Just my two cents.
 
Mention that bulky Substitute Pokemon can set up on Claydol pretty easily (especially Flying-types) and do what ScraftyIsTheBest said, and consider this:

QC APPROVED 1/3
 
In team options add that Claydol really appreciates Wish support in order to outlast opposing ghosts, so Alomomola and Aromatisse are good partners for it (also can take physical hits well).

Do that and this is QC 2/3
 
Get rid of the striked out part in the Overview.

[Support]

- Balance / Stall teams (the teams you should be using Claydol on at all) dislike Spikes and Toxic Spikes, both of which Claydol is immune to, so note that.
- In Usage Tips, state that Claydol should be used when a team is in need of hazard removal and an Electric-type check, but can't afford to use Defog (usually because it has Spikes or Toxic Spikes users)
- Mention Drapion. Resists Ghost, Grass, and Dark, has TSpikes to allow Claydol to run Psyshock, and absorbs TSpikes upon entry, lessening pressure on Claydol to get rid of them itself. Claydol covers its lone weakness
- Roselia resists Water and Grass. It can carry both Spikes and Toxic Spikes, while also absorbing Toxic Spikes upon entering battle
- Qwilfish for similar reasons as Drapion and Roselia. It resists Bug, unlike the other two, but is neutral to Grass. Claydol covers Electric and Ground weaknesses
- Mention Registeel for Stealth Rock if Claydol doesn't run it

[Checks and Counters]

- Literally anything that can hit Claydol super effectively can be considered a check, at worst

I know this feels like a lot for a Pokemon we're really not trying to encourage people to use a lot in RU, but even so, we need to provide the readers with the best possible ways to use it if they really, really want to. (and Claydol at least has a niche, unlike Noobvire and Hitmoncrap) Make all these changes, and consider this

QC Approved 3/3 Ununhexium
 
I would mention some specific Flying types with Substitute like SubBU Braviary and SubRoost Moltres. SubBU Braviary in particular shits on it hard.
 
Thank you EonX and Worldtour! I had the crossed out section as a joke and I would have removed it anyways xD. This is now GP ready :)
 
GP 1/2

Additions and changes [punctuation]
Deletions [punctuation]
[Comments]

Overview
########

Claydol is one of the most niche Pokemon in RU. Its only spot on a team is as a spinner that can outlast many spinblockers with Toxic. Essentially, it is Gligar with a bit more Special Defense and Rapid Spin instead of as opposed to Defog. It is also very slow and has weaknesses to many common attacking types, including Ghost-, Dark-, Water-, Grass-, Bug-, and Ice-type attacks, all of which are very common. Additionally, having a weakness to Knock Off, a move on the rise this generation, is a huge detriment, [comma] as is to its use. being weak to the STAB type of all spinblockers is no help either. It also has no way of dealing significant damage outside of Toxic, [comma] as its Special Attack is very low.

However, not all is lost for Claydol. It has good defensive stats, has a good ability, a good support movepool, and cares about no entry hazard. It resists Stealth Rock and is immune to Spikes, Toxic Spikes, and Sticky Web, making it easy to come in without taking too much damage. Claydol also has the bonus of being able to fit Stealth Rock and Rapid Spin on the same set, and it has an easier time dealing with Electric-types than Gligar. Just note that Claydol's cons generally outweigh its pros and that its niche is very small, so it should not find a place on onto many competitive teams.

Support
########
name: Support
move 1: Rapid Spin
move 2: Stealth Rock / Protect
move 3: Earth Power
move 4: Toxic / Psyshock
ability: Levitate
item: Leftovers
evs: 240 HP / 16 Def / 252 SpD
nature: Calm

Moves
========

Rapid Spin should always be used go on Claydol, [comma] as removing hazards without much worry care is Claydol's main niche. Stealth Rock is recommended in the third slot, [comma] as it can whittle down Pokemon that switch in, but if you have another Stealth Rock user setter, it can be omitted in the favor of Protect, [comma] which allows you to get a bit more Leftovers recovery and stall for Toxic damage. Earth Power is a reliable STAB move and is preferred over Earthquake to help against Doublade, one of the few spinblockers Claydol can beat. Toxic is recommended in the last slot to stall out spinblockers and other walls, and it can also put opposing sweepers on a timer. Psyshock can be used in the last slot to hit Fighting-types harder.

Set Details
========

The HP EVs provide the best Leftovers number for Claydol and rounds down Stealth Rock damage, [comma] as it is an odd number. Leftovers are for the residual recovery and can turn some 2HKOs into 3HKOs. It also makes you less vulnerable to Stealth Rock and status, [comma] such as poison Toxic and burn. Special Defense is maximized so Claydol can handle special attackers more easily. The rest of the EVs are placed in Defense to take miscellaneous hits a tiny bit better. Alternately, if Psyshock is chosen as the last move, a spread of 240 HP / 80 Def / 8 SpA / 180 SpD can be used to survive a Knock Off from Hitmonlee and be able to OHKO back after Stealth Rock and a turn of Life Orb recoil. The HP EVs provide the best Leftovers number and the rest is placed in Special Defense.

Usage Tips
========

You usually should not use Claydol, [comma] as it is heavily outclassed and has a very small niche, but if you do choose to use it, you should spin away entry hazards whenever possible and set up Stealth Rock using its good decent bulk. Also, keep in mind that Claydol loses a lot of momentum, [comma] so it shouldn't be used on offense teams. It is best used on teams that require an Electric-type check and an entry hazard remover, but cannot afford to use Defog because they are using Spikes or Toxic Spikes.

Team Options
========

Any Pokemon that appreciates hazards removes removal appreciates the support Claydol provides. [period] as it can remove them with Rapid Spin. It is good on teams that do not like Sticky Web, [comma] as Claydol can clear out Sticky Web and is immune to it. Ironically, while offensive teams like Sticky Web removed, but Claydol is a huge momentum killer for offensive teams. It is best used on balanced and stall team that hate Spikes and Toxic Spikes, [; to ,] both of which Claydol is immune to. As Claydol has no form of reliable recovery outside of Rest, it appreciates Wish support from Pokemon such as Alomomola and Aromatisse. Alomomola and Aromatisse are also good partners because they have good physical Defense, allowing them to switch into physical attackers better than Claydol can. Drapion has remarkable synergy with Claydol, [comma] as it resists all of Claydol's weaknesses but bar Water, and Claydol covers its single weakness to Ground. It also carries Toxic Spikes which allows Claydol to run Psyshock. Roselia has both Spikes and Toxic Spikes, resists Grass- and Water-type attacks, and can remove Toxic Spikes on the switch, reducing the pressure to do so placed on Claydol. Qwilfish carries Spikes or Toxic Spikes and resists Bug-type moves, [comma] unlike Drapion and Roselia, but loses out on resisting Grass-type attacks; Claydol covers its Psychic- and Ground-type weaknesses. Registeel can run Stealth Rock if Claydol opts for Protect.

Other Options
########

Unfortunately for Claydol, it only has one, really small niche, so its other options as to what it can do are very limited. A weather support set could be used, [comma] as it has access to Rain Dance, Sunny Day, and Sandstorm, but there are other Pokemon that can use those moves better. Claydol can be used for Trick Room support, but Trick Room in itself is a tough strategy to work and there are better users setters such as Cresselia to use. A set using a Choice item and Trick seems like a good idea, but Claydol has very limited offensive presence, even with a Choice item, making it a liability if you ever find yourself in a tough spot. A Dual Screens set seems cool, but it is outclassed by other users such as Cresselia and even Uxie. Finally, Ice Beam can be used to hit Gligar hard, but offers little utility outside of that and is very weak.

Checks & Counters
########

**Offensive Type Advantage**: Anything with a super effective STAB move can take down Claydol without much trouble.

**Dark-types**: Dark-types, especially physical attackers, can OHKO Claydol with their super effective STAB moves. Zoroark is an excellent example.

**Ghost-types**: All Ghost-types except for Doublade take minimal damage from anything Claydol has and deal heavy damage with their STAB moves. Mega Banette is an excellent example, [comma] as it can block status moves with Taunt, blocks Rapid Spin, and has high Attack.

**Substitute Users**: Substitute users, especially Flying-types, have little trouble setting up on Claydol. SubRoost Moltres and Substitute + Bulk Up Braviary in particular are good in this role.
 
Last edited:
Overview
########

Claydol is one of the most niche Pokemon in RU. Its only spot on a team is as a spinner that can outlast many spinblockers with Toxic. Essentially, it is Gligar with a bit more Special Defense and Rapid Spin instead of Defog. It is also very slow and has weaknesses to Ghost-, Dark-, Water-, Grass-, Bug-, and Ice-type attacks. Additionally, having a weakness to Knock Off, a move on the rise this generation, is a huge detriment, as is being weak to the STAB type of all spinblockers. It also has no way of dealing significant damage outside of Toxic, as its Special Attack is very low.

However, not all is lost for Claydol. It has good defensive stats, a good ability, a good support movepool, and defensive stats, and doesn't cares about any kind of entry hazard. It resists Stealth Rock and is immune to Spikes, Toxic Spikes, and Sticky Web, making it easy to comeswith in and out without taking too much damage. Claydol also has the bonus of being able to fit Stealth Rock and Rapid Spin on the same set, and it has an easier time dealing with Electric-types than Gligar. Just note that Claydol's cons generally outweigh its pros and that its niche is very small, so it should not find a place on many competitive teams.

Support
########
name: Support
move 1: Rapid Spin
move 2: Stealth Rock / Protect
move 3: Earth Power
move 4: Toxic / Psyshock
ability: Levitate
item: Leftovers
evs: 240 HP / 16 Def / 252 SpD
nature: Calm

Moves
========

Rapid Spin should always be used on Claydol, as removing hazards without much worry is Claydol's main niche. Stealth Rock is recommended in the thirsecond slot, as it can whittle down Pokemon that switch in, but if you have another Stealth Rock setter, it can be omitted in favor of Protect, which allows youit to get a bit more Leftovers recovery and stall for Toxic damage. Earth Power is a reliable STAB move and is preferred over Earthquake to help against Doublade, one of the few spinblockers Claydol can beat. Toxic is recommended in the last slot to stall out spinblockers and other walls, and it can also put opposing sweepers on a timer. Psyshock can be used in the last slot to hit Fighting-types harder.

Set Details
========

The HP EVs provide the best Leftovers number for Claydol and rounds down Stealth Rock damage, as it is an odd number. Leftovers are for the residual recovery and can turn some 2HKOs into 3HKOs. It also makes youClaydol less vulnerable to Stealth Rock and status, such as poison and burn. Special Defense is maximized so Claydol can handle special attackers more easily. The rest of the EVs are placed in Defense to take miscellaneous phsical hits a tiny bit better. Alternately, if Psyshock is chosen as the last move, a spread of 240 HP / 80 Def / 8 SpA / 180 SpD can be used to survive a Knock Off from Hitmonlee and be able to OHKO back after Stealth Rock and a turn of Life Orb recoil. The HP EVs provide the best Leftovers number and the rest is placed in Special Defense.

Usage Tips
========

You usually should not use Claydol, as it is heavily outclassed and has a very small niche, but if you do choose to use it, you should spin away entry hazards whenever possible and set up Stealth Rock using its decent bulk. Also, keep in mind that Claydol loses a lot of momentum, so it shouldn't be used on offensive teams. It is best used on teams that require an Electric-type check and an entry hazard remover, but cannot afford to use Defog because they are using Spikes or Toxic Spikes.

Team Options
========

Any Pokemon that appreciates hazards removed appreciates the support Claydol provides. It is good on teams that do not like Sticky Web, as Claydol can clear it out Sticky Web and iswhile being immune to it. Ironically, while offensive teams like Sticky Web removed, Claydol is a huge momentum killer for offensive teams. It is best used on balanced and stall teams that hate Spikes and Toxic Spikes, both of which Claydol is immune to. As Claydol has no form of reliable recovery outside of Rest, it appreciates Wish support from Pokemon such as Alomomola and Aromatisse. Alomomola and Aromatisse are also good partners because they have good physical Defense, allowing them to switch into physical attackers better than Claydol can. Drapion has remarkable synergy with Claydol, as it resists all of Claydol's weaknesses but Water-type attacks, and Claydol covers its single weakness to Ground. It also carries Toxic Spikes which allows Claydol to run Psyshock. Roselia has both Spikes and Toxic Spikes, resists Grass- and Water-type attacks, and can remove Toxic Spikes on the switch, reducing the pressure placed on Claydol. Qwilfish carries Spikes or Toxic Spikes and resists Bug-type moves unlike Drapion and Roselia, but loses out on resisting Grass-type attacks; Claydol covers its Psychic- and Ground-type weaknesses. Registeel can run Stealth Rock if Claydol opts for Protect.

Other Options
########

Unfortunately for Claydol, it only has one, really small niche, so its other options are very limited. A weather support set could be used, as it has access to Rain Dance, Sunny Day, and Sandstorm, but there are other Pokemon that can use those moves better. Claydol can be used for Trick Room support, but Trick Room in itself is a tough strategy to work and there are better users such as Cresselia. A set using a Choice item and Trick seems like a good idea, but Claydol has very limited offensive presence, even with a Choice item, making it a liability if you ever find yourself in a tough spot. A dual screens set seems cool, but it is outclassed by other users such as Cresselia and even Uxie. Finally, Ice Beam can be used to hit Gligar hard, but offers little utility outside of that and is very weak.

Checks & Counters
########

**Offensive Type Advantage**: Anything with a super effective STAB move can take down Claydol without much trouble.

**Dark-types**: Dark-types, especially physical attackers, can OHKO Claydol with their super effective STAB moves. Zoroark is an excellent example.

**Ghost-types**: All Ghost-types except for Doublade take minimal damage from anything Claydol has and deal heavy damage with their STAB moves. Mega Banette is an excellent example, as it can block status moves with Taunt, blocks Rapid Spin, and has high Attack.

**Substitute Users**: Substitute users, especially Flying-types, have little trouble setting up on Claydol. SubRoost Moltres and Substitute + Bulk Up Braviary in particular are good inexamples of this role.
gp 2/2
 
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Thanks everybody!! This is done!!

Minus you should watch your spelling a bit. "swith" and "phiscal" aren't words xD. Anyways, it was a good check.

Thanks again everybody!! CLAYDOL IS BASED GOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
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