Oh I see, thank you. Has there been any Pokemon bumped up a tier because of there mega?No. Charizard is an OU pokemon capable of running two viable sets, Mega X and Mega Y.
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Oh I see, thank you. Has there been any Pokemon bumped up a tier because of there mega?
To answer your last question, nope! That is basically the set that makes Clefable OU. Just a minor hint - you almost always want your pokemon to have an odd number of HP. I'd recommend taking 4 EV's out of your HP (to turn your HP to 393), and putting them in another stat.is a calm mind set with leftovers viable? something like this:
clefable- @ leftovers
bold nature: evs 252 hp/252 def/4 sp atk
-fire blast
-softboiled
-moonblast
-calm mind
ive used it and its worked ok, if fully invested defensively she becomes incredibly bulky specially and bulky enough defensively, and allows her to be both strong defensively while still being strong offensively. however! im very new to competitive pokemon and am interested in knowing if this set is completely outclassed by something
I started using this set a few weeks ago after reading this post and it's great. But I've been using it with 60 Evs in SpDef, max HP and the rest on Defense, so Clefable can cat act a better mixed wall. It's a Stealth Rock setter that's pretty much impossible to OHKO on lead, forces a lot of switches due to its walling ability, can easily stay alive for the entire match and can come back on enemy rocks without taking damage to set its own rocks again. It's great.Has anyone else been enjoying Clefable as an utility check and Stealth Rock setter? A simple set of Moonblast / (Fire Blast / Flamethrower) / Stealth Rock / Softboiled, Magic Guard, and 252 HP / 252 Def+ allows Clefable to act as a reliable SR setter and check to many threats. Clefable makes for such a great SR setter due to its ability to beat most Defog or Rapid Spin users, with Moonblast 2HKOing Lati@s and Mandibuzz, and the Fire move taking care of Excadrill, Scizor, and Skarmory, leaving only Zapdos and Mew uncovered, both of which can be taken care of with Toxic, which is a viable alternative over the Fire move. With Magic Guard and max physical bulk, Clefable deals with a multitude of Pokemon, including Rotom-W, Kyurem-B, Dragonite, Latias, Latios, Terrakion, Conkeldurr, and SpD Heatran (you can't do anything back, but you can lower its SpA with Moonblast so that another Pokemon can switch in safely). Magic Guard also makes Clefable a nice status absorber and hazard / sand damage a non issue, which is great, especially to avoid the 2HKO from certain Pokemon with SR up. You can even go with both CM and SR, as you still beat the most common Defog users, while being able to do something productive against the Pokemon you wall but can't hurt back, such as Gliscor, Heatran, Ferrothorn, Sylveon, and Slowbro.
It actually doesnt matter for its hp to be odd b/c lefties will never be a proper whole number and if running magic guard rocks dont matter at all. Also 12 spe evs gives Clefable the ability to outspeed. Just a small useful tidbitTo answer your last question, nope! That is basically the set that makes Clefable OU. Just a minor hint - you almost always want your pokemon to have an odd number of HP. I'd recommend taking 4 EV's out of your HP (to turn your HP to 393), and putting them in another stat.
I at least want a hint: Is it related in any way to Sigilyph's famous set?I'll be honest. This is going to be one of the most unprofessional posts I ever make.
I troll SO hard with Clefable in OU on Pokemon Showdown. Seriously, just look at my signature. I don't really want to reveal my set because then it won't work as well, but Clefable has definitely risen as a great wall, offensive pokemon, and cleric this generation. It can do anything. It's just a beast. I was doing some trolling one day, and BigOctillery was watching a bunch of my battles. He liked when I battled like this, and he aptly named it #ClefableClubbing. Best. Name. Ever. 'Nuff said.
Well I can't say that! If I did then my secrets would be out, and my shenanigans would no longer work. Hehehe :P PM me and we can set a time to battle and you can find out yourself firsthand! (We shouldn't talk about it on this thread)I at least want a hint: Is it related in any way to Sigilyph's famous set?
Will do.Just a slight little error in the OP... Chandelure can't trap any more, should probably remove that.
Hits Water Types and Flying types not double weak to rock harder, as well as neutral targets.Would it be worth it to go for HP Rock instead, do you think?
If Stealth Rock is down it won't matter, but HP Rock does guarantee a OHKO on Talonflame (Thunderbolt is a 6.3% chance without prior damage). It also does more to Zard Y, obviously, but I don't think enough to matter in most cases.Hits Water Types and Flying types not double weak to rock harder, as well as neutral targets.
What about Gengar, bisharp, Mawile, the odd legislate(Shouldn't be in on the even after Cosmic power IIRC) and the two you mentioned. Flamethrower was just there to hit steel types hard.If you're going so far as to pass Clefable Quiver Dance and maintain Cosmic Power, Weakness Policy is horribly redundant and unnecessary. Particularly for a type like Fairy that is only weak to two of the most uncommon attack types in the game: Poison and Steel. Outside of a Scizor Bullet Punch and Mega Venusaur Sludge bomb, these move types are simply not common and you'll more often than not regret not packing Leftovers. And Clefable should always almost always have Moonblast.
That's a funny Pokemon name. Aegislash, I'm guessing...the odd legislate