[WIN] Cliff of Thunder (Normal) - Dogfish44 and Maxim

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
In my defense I was waiting (and still am) for the data from zarator. But eh, better set this up on the meantime.

A long and narrow bridge of stone allows you to reach the impervious peak, stormed by blinding thunderbolts and battered by incessant winds. There doesn't seem to be any tunnels, so your only choice is to follow the rather unstable and rough cliff which follows the circumference of the tall mountain. Sometimes, a bolt of lightning strikes really near your position, but nevertheless you keep going on, until the cliff ends with a cave. You enter in, pleased for leaving behind the frigid winds and the loud thunders.

This cavern seems to be illuminated from within, quite to your surprise. Several blue crystals, sparking with weak jolts of electricity, paint the surrounding walls with fascinating cerulean reflexes. After some time, you also note that a lot of the rock composing the cave, from the floor to the walls to the ceiling, seems to be of metallic composition. The path ends at a certain point, with a hole in the floor. After some esitations, you go through it, not without the necessary care. The tunnel is not really long, and you soon find yourselves in another cavern, much larger than the previous one. Crystals like the ones which you found here and there so far are now all over the place, shining like torches and bathing the entire area in a wonderful soothing atmosphere. However, now, walking through the crystals is particularly difficult, since they zap if you get too close to them.

Nevertheless, you manage to cover the distance to the end of the cavern. You are now in a barren hall, rather little compared to the cavern you're coming from. There are still some of those crystals all around, with some particularly large rocks charged with electricity - you count two of them. But since you're here for other reason rather than counting stones, you head for the exit... until a slide blocks your path! Luckily you're unaffected, but now you'll have to remove the rubble which is preventing you from keep going. You call your Pokémon to help you in the task, but suddendly a strange noise catches your attention. Looks like your Pokémon will be required for something else first!



(3 of them)

HP 100 (each)
Atk 3
Def 4
SpA 3
SpD 3
Spe 52
Size Class 1
Weight Class 1
9% Accuracy boost


Abilities: Magnet Pull, Sturdy


Team Dogfish44


Multitask (F)

Nature: Serious
-

Type: Poison / Ground

Abilities: Persistent / Vital Spirit / Prankster [DW]

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD: 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks [61/110]:
Acid Spray
Aerial Ace
Air Slash
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Dig
Disable
Double Team
Drill Run
Earth Power
Earthquake
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Gust
Heal Block
Heal Pulse
Helping Hand
Hidden Power Ground
Icy Wind
Knock Off
Light Screen
Lucky Chant
Magic Room
Me First
Mimic
Misty Terrain
Poison Jab
Rapid Spin
Razor Wind
Reflect
Rock Slide
Rototiller
Safeguard
Skill Swap
Sludge Bomb
Sludge Wave
Spikes
Stealth Rock
Sticky Web
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Twister
Whirlwind
Wide Guard
Wish
Wonder Room
U-Turn
Venom Drench
Venoshock

Raid Only:
Dispel

Grace (F)

Nature: Brave
+1 Atk, -15% Speed, -10% Evasion

Type: Water / Ground

Abilities: Sticky Hold / Storm Drain / Sand Force (DW)

Stats:
HP: 110
Atk: 4 [+]
Def: 3
SpA: 3
SpD: 3
Spe: 33 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks [21/74]:
Acid Armor
Brine
Counter
Dig
Double Team
Earth Power
Earthquake
Harden
Hidden Power Ground
Ice Beam
Mirror Coat
Mud-Slap
Mud Bomb
Mud Sport
Protect
Rain Dance
Recover
Rest
Toxic
Water Pulse
Yawn


Team Maxim

Marowak:

Marowak [Quartz] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:
Ground


Abilities:
Rock Head/Lightningrod/Battle Armor (H)


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 1
DC: 5/5

Attacks (36/99):
Level Up:
Bone Club
Bonemerang
Bone Rush
Double-Edge
Endeavor
False Swipe
Fling
Focus Energy
Growl
Headbutt
Leer
Rage
Retaliate
Tail Whip
Thrash

Egg
Belly Drum
Detect
Endure
Perish Song
Play Rough
Screech
Skull Bash

Tutor:
Counter
Fire Punch
Focus Punch
Iron Head
Knock Off
Low Kick
Stealth Rock

TM:
Aerial Ace
Brick Break
Bulldoze
Dig
Earthquake
Protect
Rock Slide
Stone Edge
Thunderpunch
Toxic

Special:
Bloodlust


Colossoil:

Colossoil [Rosch] (M)
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)

Type:
Dark/Ground


Abilities:
Rebound/Guts/Pressure (H)


Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 [95*1.15] (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks (46/91):
Level Up:
Bite
Body Slam
Bounce
Bubble Beam
Crunch
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Peck
Pursuit
Rapid Spin
Rototiller
Spit Up
Stockpile
Swallow
Tackle

Egg:
Double-Edge
Encore
Fake Out
Fire Fang
Sand Tomb
Sucker Punch
Thunder Fang

Tutor:
Aqua Tail
Dark Pulse
Endure
Iron Tail
Knock Off
Snatch

TM:
Brick Break
Dive
Double Team
Dragon Tail
Earthquake
Poison Jab
Protect
Rock Slide
Sleep Talk
Stone Edge
Substitute
Taunt
U-Turn
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"Alright then."

Fidgit: Wide Guard ~ Tailwind (Fidgit / Gastrodon / Marowak)

Gastrodon: Earthquake ~ Hidden Power Ground (Magnemite A)

Maxim: 2 Options here. Either have both your 2 EQ A1 to KO quickly, or have one use EQ, the other use some setup, and then A2 ping a Magnemite each with Drill Run & Dig. Either works.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
don't we all love when the forum loses your draft?

- - -

Round 1!

After a feeble attempt at defense, with the magnemites ganging up on Colossoil, our heores dispatch them with ease with a series of earthquakes that display quite accurately how this entire run will go. Seriously, this is as one-sided as it can be.


HP 220
Atk Rank 3
Def Rank 4
SpA Rank 6
SpD Rank 4
Spe 81
Size Class: 2
Weight Class: 4
Accuracy bonus: 11%
Abilities: Magnet Pull, Sturdy



- Hp: 100 En: 93 | 13/4/3/3/105 | Glyph: Light Screen | Other:

- Hp: 110 En: 94 | 4/3/3/3/33| Glyph: Recover | Other:

- Hp: 90 En: 94 | 14/4/1/3/45 | Glyph: none | Other:

- Hp: 89 En: 94 | 5/3/2/3/110 | Glyph: none | Other:


Hp: 0/100 (0%) | 3/4/3/3/52 | Other:

Hp: 0/100 (0%) | 3/4/3/3/52 | Other:

Hp: 0/100 (0%) | 3/4/3/3/52 | Other:

Hp: 220/220 (100%) | 3/4/6/4/81 | Other: Reflective Wall (retaliates against physical attacks)


ACTION 1!

Wide Guard: Team protected against spread attacks!
-7en

Crit: 15/16 (no)
Earthquake (Magnemite 1): (10*0.75[BAP]+3[STAB]+1.5[Rank Dif]+7[Landborn Gauntlets])*2.25= 43hp

Crit: 6/16 (no)
Earthquake (Magnemite 1): (10*0.75[BAP]+3[STAB]+1.5[Rank Dif]+7[Landborn Gauntlets])*2.25= 43hp

Crit: 11/16 (no)
Earthquake (Magnemite 1): (10*0.75[BAP]+3[STAB]+1.5[Rank Dif]+7[Landborn Gauntlets])*2.25= 43hp
-6en)

Hit: 90 (yes)
(1) Sonicboom (Colossoil): 10 damage


Crit: 12 (no)
Effect: 9 (no)

(2) Flash Cannon: (8[BAP]+3[STAB)= 11 damage


Hit: 64 (yes)
Crit: 8 (no)
Effect: 6 (no)

(3) Mirror Shot: (7[BAP]+3[STAB])= 10 damage


Crit: 2 (no)
Earthquake (Magnemite 1): (10*0.75[BAP]+3[STAB]+7[Landborn Gauntlets])*2.25= 39hp

Crit: 13 (no)
Earthquake (Magnemite 1): (10*0.75[BAP]+3[STAB]+7[Landborn Gauntlets])*2.25= 39hp

Crit: 14 (no)
Earthquake (Magnemite 1): (10*0.75[BAP]+3[STAB]+7[Landborn Gauntlets])*2.25= 39hp
-6en

Crit: 5 (no)
Earthquake (Magnemite 1): (10*0.75[BAP]+3[STAB]+11[Rank])*2.25= 48hp

(1) Fainted!


Crit: 6 (no)
Earthquake (Magnemite 1): (10*0.75[BAP]+3[STAB]+11[Rank])*2.25= 48hp

(2) Fainted!


Crit: 8 (no)
Earthquake (Magnemite 1): (10*0.75[BAP]+3[STAB]+11[Rank])*2.25= 48hp

(3) Fainted!


Transform: The surrounding magnetic forces cause the three Magnemite to join into a Magneton
Magneton activates its Reflective Wall


Dogfish44
Maxim
 
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Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Methinks those HPs/ENs should be 100/93, 110/94, 90/94, 89/94

Fidgit: Earth Power (Magneton) ~ Hidden Power (Magneton)

Gastrodon: Earth Power (Magneton) ~ Hidden Power (Magneton)

Might be worth your two setting up A1? Magneton is a dummy who should go special wall first imo.
 
Colossoil: Bubble Beam (Magneton)~Dark Pulse (Magneton)

Marowak: Belly Drum~Focus Energy
 
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Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Round 2!

I suppose when giant falls, they can create quite a mess. After a weird start, with Colossoil dealing pretty much no damage whatsoever, our heroes started well, setting up the field with Marowak and bashing Magneton around with Gastrodon and Fidgit via Ground special moves. All well...until a trainer ordered the enraged Marowak to Focus his Energy! That Marowak is so absorbed by the Belly Drum that it couldn't do anything other than attack, and so it struggled and struggled and ended up hitting Fidgit and himself on the mess. Fidgit was even inflicted with the curse of gygax to boot! Finally, adding insult to misery, said Fidgit even managed to miss its Hidden Power on the second action, due to being partially blinded by Magneton's Mirror Power. The sad note here is that even with that bump on the road, our heroes are still confortably in the lead here. But hey, if this keeps up, who knows? Yeah right.

- Hp: 57 En: 84 | 13/4/3/3/105 | Glyph: Light Screen | Other: -1acc, Curse of Gygax (6a)

- Hp: 100 En: 85 | 4/3/3/3/33| Glyph: Recover | Other:

- Hp: 79 En: 59 | 14/4/1/3/45 | Glyph: none | Other: +6Atk (Permanent). Enraged for 5a.

- Hp: 89 En: 83 | 5/3/2/3/110 | Glyph: none | Other:

Hp: 125/220 (56.81%) | 3/4/6/4/81 | Other: Reflective Shield (retaliates against special attacks). Charge Counter (1)


ACTION 1!

Bubblebeam (Magneton): (7[BAP]-3[Rank]-1[Sturdy])= 3 damage
-5en

Earth Power (Magneton): (9[BAP]+3[STAB]-1.5[Rank]-1[Sturdy])*2.25= 21 damage
-7en

Hit: 26/100 (yes)
Crit: 15/16 (no)
Effect: 2/10 (yes)

Mirror Shot (Fidgit): (7[BAP]+3[STAB]+4.5[Rank])=15 damage

Fidgit's Accuracy was reduced by one stage!

Belly Drum: -45hp. +6 atk. Enraged!
-30en

Crit: 5/16 (no)
Earth Power (Magneton): (9[BAP]+3[STAB]+7[Landborn Gauntlets]-1[Sturdy]-1.5[Rank])*2.25= 37 damage
-6en

ACTION 2!

Dark Pulse (Magneton): (8[BAP]-3[Rank]-1[Sturdy])= 4 damage
-6en

Hit: 76 (so close yet so far...)
Hidden Power (Magneton): Missed!
-3en

Crit: 5/16 (no)
Effect: 8/10 (no)

Flash Cannon (Gastrodon): (8[BAP]+3[STAB]+4.5[Rank])*0.67=10 damage

Ref Note: Belly Drum effectively taunts the user for 6a, so this might hurt a tad...

Target: 1/4 (Fidgit)
Crit: 4/16 (no)

Struggle (Fidgit): (5[BAP]+11[Rank])+12[Stage]= 28 damage. 11 recoil.
-5en

Crit: 7/16 (no)
Hidden Power (Magneton): (6[BAP]+3[STAB]+7[Landborn Gauntlets]-1.5[Rank]-1[Sturdy])*2.25= 30 damage
-3en

Magneton Activates its Reflective Shield!

Dynamo: Magneton gets 1 Charge Counter!
Benchmark: 88

67
21
7
0


Dogfish44
Maxim
 
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Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Round 3!

Magneton tried its best to defend its turf, but its best was't even close to enough as our heroes crush it with a couple of well timed Earthquakes.

Although, the magnetic forces probably did a proper "crushing" on Magneton, as it mutates into a new threat that will, like the others, be dispatched before you can say "._.".


HP 320
Atk Rank 4
Def Rank 5
SpA Rank 6
SpD Rank 4
Spe 69
Size Class: 3
Weight Class: 5
Accuracy bonus: 5%
Abilities: Magnet Pull, Sturdy



- Hp: 57 En: 78 | 13/4/3/3/105 | Glyph: Light Screen | Other: Curse of Gygax (4a)

- Hp: 87 En: 78 | 4/3/3/3/33| Glyph: Recover | Other:

- Hp: 79 En: 52 | 14/4/1/3/45 | Glyph: none | Other: +6Atk (Permanent). Enraged for 5a.

- Hp: 89 En: 76 | 5/3/2/3/110 | Glyph: none | Other:

Hp: 0/220 (0%) | 3/4/6/4/81 | Other: Reflective Shield(retaliates against special attacks). Charge Counter (1)
Hp: 320/320 (100%) | 4/5/6/4/69 | Other: Reflective Wall (retaliates against Physical Attacks)


ACTION 1!

Wide Guard: Protection against spread moves
-6en

Crit: 8/16 (no)
Earthquake (Magneton): (10*0.75[BAP]+3[STAB]+7[Artifact]+1.5[Rank]-1[Sturdy])*2.25= 41hp of damage
-6en

Crit: 10/16 (no)
Double-Edge (Gastrodon): (13[BAP])= 13hp of damage, 4hp Recoil

Crit: 16/16 (no)
Earthquake (Magneton): (10*0.75[BAP]+3[STAB]+11[Rank])*2.25+12[Stage]= 60hp of damage
-6en

Earthquake (Magneton): (10*0.75[BAP]+3[STAB]+7[Artifact]-1[Sturdy])*2.25= 37hp of damage
-6en

Magneton fainted!
Transform: The surrounding magnetic forces causes Magneton to mutate into a Magnezone!
Magnezone activates its Reflective Wall





Dogfish44
Maxim
 
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Aaaand now we know not to use Belly Drum on Marowak. Sorry about this.

Marowak: Bonemerang (Magnezone)~Bone Club (Magnezone)

Colossoil: Bubblebeam (Magnezone)~Dark Pulse (Magnezone)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Fidgit: Earth Power (Magnezone) ~ Hidden Power (Magnezone)

Gastrodon: Earth Power (Magnezone) ~ Hidden Power (Magnezone)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Round 4!

The funny thing about this run is that our heroes are so overgeared that they would probably win even if they completely disregarded Magnezone's Specials. And probably via ORKO to boot. But alas it wasn't meant to be. Most mons attacked carefully, not to get caught in Magnezone's Reflective Wall. But with not-that-impressive results. Marowak, in the other hand, attacked Magnezone with such vicious anger, managing to deal more damage by itself than the rest of the crew combined. Reflective Wall bounced back some of that strength, leaving Marowak as if it is to faint at any moment. Although it arguably did its share of the work regardless.




- Hp: 48 En: 69 | 13/4/3/3/105 | Glyph: Light Screen | Other: Curse of Gygax (2a)

- Hp: 87 En: 69 | 4/3/3/3/33| Glyph: Recover | Other:

- Hp: 4 En: 42 | 14/4/1/3/45 | Glyph: none | Other: +6Atk (Permanent). Enraged for 3a.

- Hp: 89 En: 65 | 5/3/2/3/110 | Glyph: none | Other:

Hp: 90/320 (28%) | 4/5/6/4/69 | Other: Reflective Shield (retaliates against Special Attacks). Charge Counters (2)


ACTION 1!

Crit: 12/16 (no)
Bubblebeam (Magnezone): (7[BAP]-3[Rank]-1[Sturdy])= 3 damage
-5en

Crit: 16/16 (no)
Earth Power (Magnezone): (9[BAP]+3[STAB]-1.5[Rank]-1[Sturdy])*2.25= 21 damage
-6en

Crit: 16 (no)
Effect: 8 (no)

Flash Cannon (Fidgit): (8[BAP]+3[STAB]+4.5[Rank]+3[Curse of Gygax])= 19hp of damage



Hit: 16/100 (yes)
Crit: 4/16 and 9/16 (no)

Bonemerang (Magneton): (5*2[BAP]+3[STAB]+9.5[Rank])*2.25+12[Stage]= 63hp of damage
-6en

Reflective Wall (Marowak): 63/2= 32hp of damage


Crit: 5/16 (no)
Earth Power (Magnezone): (9[BAP]+3[STAB]+7[Landborn Gauntlets]-1[Sturdy]-1.5[Rank])*2.25= 37 hp of damage
-6en

ACTION 2!


Crit: 12/16 (no)
Dark Pulse (Magnezone): (8[BAP]-3[Rank]-1[Sturdy])= 4 hp of damage
-6en

Crit: 2/16 (no)
Hidden Power (Magnezone): (6[BAP]+3[STAB]-1.5[Rank]-1[Sturdy])*2.25= 15 hp of damage
-3en

Hit: 46/100 (yes)
Crit: 16/16 (no)
Effect: 10/10 (no)


Mirror Shot (Marowak): (7[BAP]+3[STAB]+4.5[Rank])= 15hp of damage


Hit: 7/100 (yes)
Crit: 6/16 (no)

Bone Club (Magnezone): (7[BAP]+3[STAB]+9.5[Rank])*2.25+12[Stage]= 56hp of damage
-4en

Reflective Wall (Marowak): 56/2= 28hp of damage


Crit: 5/16 (no)
Hidden Power (Magnezone): (6[BAP]+3[STAB]+7[Landborn Gauntlets]-1[Sturdy]-1.5[Rank])*2.25= 30 hp of damage
-6en

Magnezone activates its Reflective Shield!


Giga Dynamo: Magnezone gets 2 charge counters!
Threshold: 151
116

67
36
7


Dogfish44
Maxim
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Round 5!

And that is that. Quick as a whistle, our heroes toppled the magnetic monster with astounding ease, losing only Marowak to its own insanity. It was as if they were supposed to be busting their asses scouting elsewhere, instead of doing pretty easy things here while other raiders try their luck on actually difficult scenarios. As if, hypothetically, of course.


- Hp: 48 En: 63 | 13/4/3/3/105 | Glyph: Light Screen | Other:

- Hp: 87 En: 63 | 4/3/3/3/33| Glyph: Recover | Other:

- Knocked Out

- Hp: 89 En: 54 | 5/3/2/3/110 | Glyph: none | Other:

Hp: 0/320 (0%) | 4/5/6/4/69 | Other:

ACTION 1!
Wide Guard
-6en

Crit: 3/16 (no)
Earthquake (Magnezone): (10*0.75[BAP]+3[STAB]+7[Artifact]-1[Sturdy])*2.25= 37 damage
-6en

Hit: 1/100 (yes)
Crit: 4/16 (no)
Effect: 4/10 (no)

Mirror Shot (Marowak): (7[BAP]+3[STAB]+4.5[Rank]+4[Charge])= 19hp of damage


Fainted!

Crit: 5/16 (no)
Earthquake (Magnezone): (10*0.75[BAP]+3[STAB]+7[Landborn Gauntlets]-1[Sturdy]-1.5[Rank])*2.25= 34 hp of damage
-6en

ACTION 2!


Crit: 3/16 (no)
Drill Run (Magnezone): (8[BAP]+3[STAB]+7[Artifact]-1[Sturdy])*2.25= 38 damage
-6en

Fainted!


Congratulations, Dogfish44 and Maxim, on your success It was a very hard battle, I can't believe you made it -_-

Each trainer: 2 CC, 4 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Flash Cannon: Removes Flash Cannon's secondary effect chance and causes it to have a 30% chance to raise user's Special Attack by 1 stage (Doesn't work on Pokémon with the ability Sheer Force)
Charged Stone: Raises the power of Electric-type attacks by (3), and reduces the energy cost of Reflect and Light Screen by (1).
Badge of Valor X1


Dogfish44
Maxim
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
After few time, you manage to clear your way, allowing you to reach the outside once again. Now you are probably higher than before, and the winds blow even stronger. Fearsome lightnings glow at every instant in the black, clouded sky. The route proceeds in a circular fashion around the mountain, slowly rising. Sometimes you find peculiar rock shapes, almost resembling artificial constructions. But if they indeed were, they are so ruined you can't possibly grasp what they used to look in the past.

The path ends almost atop of the peak. In front of you, a perilous bridge of wood oscillates upon the bottomless pit below you. The bridge looks seriously unsafe and ready to crash under the harshness of the wild winds which blow at this height, but you are not willing to go back either. After an understandable moment of breathtaking and reflection, you start making your careful steps on the eroded wooden bars of the bridge. They make alarming noises as you put your feet over them, and sometimes they even crack, almost making you fall below a fair share of times. You wonder why you're here, among other things. Nevertheless, after the longest minutes in your life, you find yourself on the other side of the bridge. Suddendly, a bolt of lightning hits the bridge near its center, setting it on fire and causing it to crack and fall. If you had any ideas about turning back, it looks like nature kindly lifted you from the burden of choice.

As you proceed through this sort of plateau, you spot here and there huge stalagmites, drawing lightnings and discharging them to the ground like immense lightningrods. Taken between a mix of fear and awe, you advance between these impressive wonders, until you reach the other side of the plateau. A rather narrow route descends along the shape of the peak. You have no idea where will it take you, but you decide to go through it nonetheless. The path slowly widens until it becomes a quite large cliff, which surrounds the mountain on its northern side - assuming your senses can still tell you where north is. After not long, though, you find yourself in a dead end, much to your disappointment. A slide blocked the path, preventing you from continuing. You can't go back either, since the bridge was turned to ashes under your sorry eyes. You start to think about what to do, but then again, suddendly a mighty roar breaks your concentration, and spurs you to turn your eyes above!



HP 300
Atk 4
Def 4
SpA 6
SpD 4
Spe 115
Size Class: 4
Weight Class: 4
15% Accuracy boost


Abilities: Static

Lightning Shield: prevents any damage or status from affecting Zapdos. Can absorb up to 200 HP before faltering.
A Tynamo spawns


The thunder bird looks menacing enough, but he doesn't seem to be alone either! Down the cliff slowly crawl a strange creature!


HP 90 (Add)
Atk 2
Def 2
SpA 2
SpD 2
Spe 60
Size Class: 1
Weight Class: 1


Ability: Levitate
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Huh, how completely lacking in sarcasm.
We'll get there when we get there... I think my half of the Necty HM team is ready ^^'

Fidgit: Gravity ~ Wide Guard

Gastrodon: Earth Power (Zapdos) ~ Earthquake
 
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Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Sorry for the delay.

Round 1!

And the battle is on! And in one feel swoop Zapdos's Lightning Shield is pretty much gone. Zapdos and Tynamo even tried something, to no avail. And the crusing Earthquake of the second action simply devastating Tynamo as if it were nothing.

A second tynamo spawned. Probably to have a very similar ending. Sad.


- Hp: 99 En: 84 | 13/4/3/3/105 | Glyph: Light Screen | Other:

- Hp: 97 En: 88 | 4/3/3/3/33| Glyph: Recover | Other:

- Hp: 90 En: 88 | 14/4/1/3/45 | Glyph: none | Other:

- Hp: 104 En: 89 | 5/3/2/3/110 | Glyph: none | Other:

Hp: 300/300 (100%) | 4/4/6/4/115 | Other: Lightning Shield (19hp)

Hp: 0/90 (0%) | 2/2/2/2/60 | Other:

Hp: 90/90 (100%) | 3/4/3/3/52 | Other:

Gravity (4r)




ACTION 1!

: Gravity: Gravity intensified!
-10en

Crit:13/16 (no)
Effect: 10/10 (no)

: Extrasensory (Gastrodon): (8[BAP]+4.5[Rank])= 13hp


Crit:2/16 (yes)
: Drill Run (Zapdos): (8[BAP]+3[STAB]+3[Crit]+1.5[Rank]+7[Artifact])*1.5= 34hp
-5en

Crit:6/16 (no)
: Tackle (Fidgit): (4-3)= 1hp

Crit: 15 8/16 (no)
: Bonemerang (Zapdos): (10[BAP]+3[STAB]+11[Rank])*1.5= 36hp
-6en

Crit: 15/16 (no)
Effect: 5/10 (no)

: Earth Power (Zapdos): (9+3-1.5+7)*1.5= 26hp
-6en

ACTION 2!

: Wide Guard: Team protected against spread moves
-6en

Crit:16/16 (no)
: Drill Peck (Colossoil): (8[BAP]+3[STAB]+1.5[Rank])= 13hp


Crit: 15/16 (no)
Earthquake (Zapdos): (10*0.75+3+1.5+7)*1.5= 29hp

Crit: 16/16 (no)
Earthquake (Tynamo): (10*0.75+3+4.5+7)*1.5= 33hp
-6en

Crit: 9/16 (no)
: Tackle (Colossoil): (4-1.5)= 3hp

Crit: 7/16 (no)
Earthquake (Zapdos): (10*0.75[BAP]+3[STAB]+11[Rank])*1.5= 32hp

Crit: 1/16 (yes)
Earthquake (Tynamo): (10*0.75[BAP]+3[STAB]+3[Crit]+11[Rank])*1.5= 37hp
-6en

Crit: 10/16 (no)
Earthquake (Zapdos): (10*0.75+3-1.5+7)*1.5= 24hp

Crit: 15/16 (no)
Earthquake (Tynamo): (10*0.75+3+1.5+7)*1.5= 29hp
-6en

Tynamo fainted!

spawned!
Threat: 69

64
53

50
0


Dogfish44
Maxim
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"Uh... as before?"

Fidgit: Drill Run (Zapdos) ~ Wide Guard

Gastrodon: Earth Power (Zapdos) ~ Earthquake
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Round 2!

I almost feel sorry for the poor electric chicken, for such an abuse on it. Well, this battle seems to soon be over, with Zapdos on its last breath, while our heroes team is barely scratched, except for for bruises on Colossoil.


- Hp: 98 En: 73 | 13/4/3/3/105 | Glyph: Light Screen | Other:

- Hp: 97 En: 77 | 4/3/3/3/33| Glyph: Recover | Other:

- Hp: 90 En: 76 | 14/4/1/3/45 | Glyph: none | Other:

- Hp: 69 En: 78 | 5/3/2/3/110 | Glyph: none | Other:

Hp: 107/300 (35.67%) | 4/4/6/4/115 | Other:

Hp: 0/90 (0%) | 2/2/2/2/60 | Other:

Gravity (3r)




ACTION 1!

Hit: 32 (yes)
Crit:1/16 (yes)

: Drill run (Zapdos): (8[BAP]+3[STAB]+10[Rank]+3[Crit])*1.5= 36hp of damage
-5en

Crit:16/16 (no)
: Drill Peck (Colossoil): (8[BAP]+3[STAB]+1.5[Rank])= 13hp


Crit: 3/16 (no)
: Drill Run (Zapdos): (8[BAP]+3[STAB]+1.5[Rank]+7[Artifact])*1.5= 29hp
-5en

Crit: 7/16 (no)
: Tackle (Fidgit): (4-3)= 1hp


Crit: 3 14/16 (no)
: Bonemerang (Zapdos): (10[BAP]+3[STAB]+11[Rank])*1.5= 36hp
-6en

Crit: 11/16 (no)
Effect: 2/10 (no)

: Earth Power (Zapdos): (9+3-1.5+7)*1.5= 26hp
-6en

ACTION 2!

: Wide Guard: Team protected against spread moves
-6en

is glowing!


Crit: 9/16 (no)
Earthquake (Zapdos): (10*0.75+3+1.5+7)*1.5= 29hp

Crit: 2/16 (no)
Earthquake (Tynamo): (10*0.75+3+4.5+7)*1.5= 33hp
-6en

Crit: 15/16 (no)
: Tackle (Colossoil): (4-1.5)= 3hp


Crit: 7/16 (no)
Earthquake (Zapdos): (10*0.75[BAP]+3[STAB]+11[Rank])*1.5= 32hp

Crit: 3/16 (no)
Earthquake (Tynamo): (10*0.75[BAP]+3[STAB]+14[Rank])*1.5= 37hp
-6en

Crit: 10/16 (no)
Earthquake (Zapdos): (10*0.75+3-1.5+7)*1.5= 24hp

Crit: 15/16 (no)
Earthquake (Tynamo): (10*0.75+3+1.5+7)*1.5= 29hp
-6en

Tynamo fainted!

: Sky Attack (Colossoil): (14[BAP]+3[STAB]+1.5[Rank])= 19hp
Threat: 145

132
111

100
36


Dogfish44
Maxim
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"Moving swiftly on..."

Fidgit: Drill Run (Zapdos) ~ Wide Guard

Gastrodon: Earth Power (Zapdos) ~ Earthquake
 

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