Frosty
=_=
In my defense I was waiting (and still am) for the data from zarator. But eh, better set this up on the meantime.
A long and narrow bridge of stone allows you to reach the impervious peak, stormed by blinding thunderbolts and battered by incessant winds. There doesn't seem to be any tunnels, so your only choice is to follow the rather unstable and rough cliff which follows the circumference of the tall mountain. Sometimes, a bolt of lightning strikes really near your position, but nevertheless you keep going on, until the cliff ends with a cave. You enter in, pleased for leaving behind the frigid winds and the loud thunders.
This cavern seems to be illuminated from within, quite to your surprise. Several blue crystals, sparking with weak jolts of electricity, paint the surrounding walls with fascinating cerulean reflexes. After some time, you also note that a lot of the rock composing the cave, from the floor to the walls to the ceiling, seems to be of metallic composition. The path ends at a certain point, with a hole in the floor. After some esitations, you go through it, not without the necessary care. The tunnel is not really long, and you soon find yourselves in another cavern, much larger than the previous one. Crystals like the ones which you found here and there so far are now all over the place, shining like torches and bathing the entire area in a wonderful soothing atmosphere. However, now, walking through the crystals is particularly difficult, since they zap if you get too close to them.
Nevertheless, you manage to cover the distance to the end of the cavern. You are now in a barren hall, rather little compared to the cavern you're coming from. There are still some of those crystals all around, with some particularly large rocks charged with electricity - you count two of them. But since you're here for other reason rather than counting stones, you head for the exit... until a slide blocks your path! Luckily you're unaffected, but now you'll have to remove the rubble which is preventing you from keep going. You call your Pokémon to help you in the task, but suddendly a strange noise catches your attention. Looks like your Pokémon will be required for something else first!
(3 of them)
HP 100 (each)
Atk 3
Def 4
SpA 3
SpD 3
Spe 52
Size Class 1
Weight Class 1
9% Accuracy boost
Abilities: Magnet Pull, Sturdy
Team Dogfish44
Multitask (F)
Nature: Serious
-
Type: Poison / Ground
Abilities: Persistent / Vital Spirit / Prankster [DW]
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD: 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks [61/110]:
Acid Spray
Aerial Ace
Air Slash
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Dig
Disable
Double Team
Drill Run
Earth Power
Earthquake
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Gust
Heal Block
Heal Pulse
Helping Hand
Hidden Power Ground
Icy Wind
Knock Off
Light Screen
Lucky Chant
Magic Room
Me First
Mimic
Misty Terrain
Poison Jab
Rapid Spin
Razor Wind
Reflect
Rock Slide
Rototiller
Safeguard
Skill Swap
Sludge Bomb
Sludge Wave
Spikes
Stealth Rock
Sticky Web
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Twister
Whirlwind
Wide Guard
Wish
Wonder Room
U-Turn
Venom Drench
Venoshock
Raid Only:
Dispel
Grace (F)
Nature: Brave
+1 Atk, -15% Speed, -10% Evasion
Type: Water / Ground
Abilities: Sticky Hold / Storm Drain / Sand Force (DW)
Stats:
HP: 110
Atk: 4 [+]
Def: 3
SpA: 3
SpD: 3
Spe: 33 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks [21/74]:
Acid Armor
Brine
Counter
Dig
Double Team
Earth Power
Earthquake
Harden
Hidden Power Ground
Ice Beam
Mirror Coat
Mud-Slap
Mud Bomb
Mud Sport
Protect
Rain Dance
Recover
Rest
Toxic
Water Pulse
Yawn
Team Maxim
Marowak:
Marowak [Quartz] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Ground
Abilities:
Rock Head/Lightningrod/Battle Armor (H)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 6/6
MC: 1
DC: 5/5
Attacks (36/99):
Level Up:
Bone Club
Bonemerang
Bone Rush
Double-Edge
Endeavor
False Swipe
Fling
Focus Energy
Growl
Headbutt
Leer
Rage
Retaliate
Tail Whip
Thrash
Egg
Belly Drum
Detect
Endure
Perish Song
Play Rough
Screech
Skull Bash
Tutor:
Counter
Fire Punch
Focus Punch
Iron Head
Knock Off
Low Kick
Stealth Rock
TM:
Aerial Ace
Brick Break
Bulldoze
Dig
Earthquake
Protect
Rock Slide
Stone Edge
Thunderpunch
Toxic
Special:
Bloodlust
Colossoil:
Colossoil [Rosch] (M)
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)
Type:
Dark/Ground
Abilities:
Rebound/Guts/Pressure (H)
Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 [95*1.15] (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks (46/91):
Level Up:
Bite
Body Slam
Bounce
Bubble Beam
Crunch
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Peck
Pursuit
Rapid Spin
Rototiller
Spit Up
Stockpile
Swallow
Tackle
Egg:
Double-Edge
Encore
Fake Out
Fire Fang
Sand Tomb
Sucker Punch
Thunder Fang
Tutor:
Aqua Tail
Dark Pulse
Endure
Iron Tail
Knock Off
Snatch
TM:
Brick Break
Dive
Double Team
Dragon Tail
Earthquake
Poison Jab
Protect
Rock Slide
Sleep Talk
Stone Edge
Substitute
Taunt
U-Turn
A long and narrow bridge of stone allows you to reach the impervious peak, stormed by blinding thunderbolts and battered by incessant winds. There doesn't seem to be any tunnels, so your only choice is to follow the rather unstable and rough cliff which follows the circumference of the tall mountain. Sometimes, a bolt of lightning strikes really near your position, but nevertheless you keep going on, until the cliff ends with a cave. You enter in, pleased for leaving behind the frigid winds and the loud thunders.
This cavern seems to be illuminated from within, quite to your surprise. Several blue crystals, sparking with weak jolts of electricity, paint the surrounding walls with fascinating cerulean reflexes. After some time, you also note that a lot of the rock composing the cave, from the floor to the walls to the ceiling, seems to be of metallic composition. The path ends at a certain point, with a hole in the floor. After some esitations, you go through it, not without the necessary care. The tunnel is not really long, and you soon find yourselves in another cavern, much larger than the previous one. Crystals like the ones which you found here and there so far are now all over the place, shining like torches and bathing the entire area in a wonderful soothing atmosphere. However, now, walking through the crystals is particularly difficult, since they zap if you get too close to them.
Nevertheless, you manage to cover the distance to the end of the cavern. You are now in a barren hall, rather little compared to the cavern you're coming from. There are still some of those crystals all around, with some particularly large rocks charged with electricity - you count two of them. But since you're here for other reason rather than counting stones, you head for the exit... until a slide blocks your path! Luckily you're unaffected, but now you'll have to remove the rubble which is preventing you from keep going. You call your Pokémon to help you in the task, but suddendly a strange noise catches your attention. Looks like your Pokémon will be required for something else first!
(3 of them)
HP 100 (each)
Atk 3
Def 4
SpA 3
SpD 3
Spe 52
Size Class 1
Weight Class 1
9% Accuracy boost
Abilities: Magnet Pull, Sturdy
Team Dogfish44
Multitask (F)
Nature: Serious
-
Type: Poison / Ground
Abilities: Persistent / Vital Spirit / Prankster [DW]
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD: 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks [61/110]:
Acid Spray
Aerial Ace
Air Slash
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Dig
Disable
Double Team
Drill Run
Earth Power
Earthquake
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Gust
Heal Block
Heal Pulse
Helping Hand
Hidden Power Ground
Icy Wind
Knock Off
Light Screen
Lucky Chant
Magic Room
Me First
Mimic
Misty Terrain
Poison Jab
Rapid Spin
Razor Wind
Reflect
Rock Slide
Rototiller
Safeguard
Skill Swap
Sludge Bomb
Sludge Wave
Spikes
Stealth Rock
Sticky Web
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Twister
Whirlwind
Wide Guard
Wish
Wonder Room
U-Turn
Venom Drench
Venoshock
Raid Only:
Dispel
Grace (F)
Nature: Brave
+1 Atk, -15% Speed, -10% Evasion
Type: Water / Ground
Abilities: Sticky Hold / Storm Drain / Sand Force (DW)
Stats:
HP: 110
Atk: 4 [+]
Def: 3
SpA: 3
SpD: 3
Spe: 33 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks [21/74]:
Acid Armor
Brine
Counter
Dig
Double Team
Earth Power
Earthquake
Harden
Hidden Power Ground
Ice Beam
Mirror Coat
Mud-Slap
Mud Bomb
Mud Sport
Protect
Rain Dance
Recover
Rest
Toxic
Water Pulse
Yawn
Team Maxim
Marowak:
Marowak [Quartz] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Ground
Abilities:
Rock Head/Lightningrod/Battle Armor (H)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 6/6
MC: 1
DC: 5/5
Attacks (36/99):
Level Up:
Bone Club
Bonemerang
Bone Rush
Double-Edge
Endeavor
False Swipe
Fling
Focus Energy
Growl
Headbutt
Leer
Rage
Retaliate
Tail Whip
Thrash
Egg
Belly Drum
Detect
Endure
Perish Song
Play Rough
Screech
Skull Bash
Tutor:
Counter
Fire Punch
Focus Punch
Iron Head
Knock Off
Low Kick
Stealth Rock
TM:
Aerial Ace
Brick Break
Bulldoze
Dig
Earthquake
Protect
Rock Slide
Stone Edge
Thunderpunch
Toxic
Special:
Bloodlust
Colossoil:
Colossoil [Rosch] (M)
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)
Type:
Dark/Ground
Abilities:
Rebound/Guts/Pressure (H)
Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 [95*1.15] (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks (46/91):
Level Up:
Bite
Body Slam
Bounce
Bubble Beam
Crunch
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Peck
Pursuit
Rapid Spin
Rototiller
Spit Up
Stockpile
Swallow
Tackle
Egg:
Double-Edge
Encore
Fake Out
Fire Fang
Sand Tomb
Sucker Punch
Thunder Fang
Tutor:
Aqua Tail
Dark Pulse
Endure
Iron Tail
Knock Off
Snatch
TM:
Brick Break
Dive
Double Team
Dragon Tail
Earthquake
Poison Jab
Protect
Rock Slide
Sleep Talk
Stone Edge
Substitute
Taunt
U-Turn