Hello everyone,
This is a rain team I made built around Politoed and Tornadus-T.
I've never tried a rain team before in gen 6, so this is a new experience for me.
None of the art used here belongs to me, credits go to their respective owners.
Also, I'm not that good at OU, so I would appreciate any constructive criticism.
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Focus Blast
- Grass Knot
I saw Tornadus-T in the BL list, and I decided to use it. My EVs are not really for anything important, I'm just running max Spe and spA.
I wanted to build a rain-centered team, leading to me using Hurricane.
U-Turn I threw on for scouting and switch initiative.
I decided not to run Heat Wave, as its damage is harshly reduced by the rain.
Focus Blast was my next coverage move. I decided for FB over Superpower because it deals with Ferrothorn easier and doesn't force me to run a Hasty nature.
Grass Knot is something I threw on for coverage, as I didn't want to use a Hasty nature. Also, Grass Knot helps with Mega Diancie, (Mega) Slowbro, and Terrakion really easily.
Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Encore
- Ice Beam
- Toxic
As this team is based around rain, obviously I'm going to use a Politoed.
I gave it a Damp Rock and almost max HP and spDef so it can survive longer, making the rest of my team benefit from the rain longer.
Scald and Ice Beam are obvious.
Toxic is my way of dealing with Stall users.
Encore is really fun. No-one can use this toad as set-up fodder this way.
0 Attack IVs are for minimum Foul Play and confusion damage.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
With Politoed having no means of recovery, I wanted to have Healing Wish support.
I figured I might as well have Defog support, so I decided on Latias. Latias also helps me with my Electric weakness. The beforementioned Healing Wish and Defog are things I wanted to use this here Latias for, obviously.
Psyshock and Draco Meteor, in my opinion, were the two best moves to put on Latias, as Roost is, in my opinion, redundant when I'm going to sacrifice it anyway with Healing Wish.
Again, 0 Attack IVs are for minimum Foul Play and confusion damage.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 Spe
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Knock Off
- Stealth Rock
- Leech Seed
My team was lacking physical bulk, and my core didn't handle Azumarill and other Fairies well at all, so I decided on Ferrothorn.
Gyro Ball with 0 Speed IVs is my main offensive move, destroying the beforementioned Fairy-types.
Knock Off is a great utility move, wrecking unsuspecting Chansey and the like.
Stealth Rock is a great move to have, as just setting it up guarantees any Focus Sashes not owned by an Alakazam get broken. Also, it hits Pokémon such as Charizard and Volcarona extremely hard.
Leech Seed is awesome for recovery and residual damage.
Swampert @ Swampertite
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rain Dance
- Waterfall
- Earthquake
- Ice Punch
Swampert is my Mega, another Poke that really benefits from rain, and main sweeper.
For the EVs, I used a pretty standard spread, opting for Jolly over Adamant.
Rain Dance is my secondary way to set the rain up.
Waterfall is my main offensive move, destroying anything without huge Defense that doesn't resist it.
Earthquake is my second STAB, and a powerful alternative for other Water-types and pokes that are weak to it.
Ice Punch is my way of dealing with Grass-types in a pinch. Also, it easily destroys Flying-Types and Garchomp.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Waterfall
- Play Rough
- Knock Off
- Aqua Jet
Now, I noticed my team was weak to Dark-types and had no real answer to Ghosts.
Also, I lacked priority.
Azumarill is my answer to that.
Aqua Jet and Knock Off were the first moves I put on, for priority and a powerful Ghost-killer.
Play Rough is my answer to Dark-Types and my main STAB.
Waterfall I put on for STAB. Not really any other reason. i guess it's more powerful than Aqua Jet.
Now I know this team is far from perfect.
I would appreciate any constructive criticism, and if you would make a lil' threat list it would be really nice.
Thank you so much for reading this.
AwesomeTorterra, signing off.
This is a rain team I made built around Politoed and Tornadus-T.
I've never tried a rain team before in gen 6, so this is a new experience for me.
None of the art used here belongs to me, credits go to their respective owners.
Also, I'm not that good at OU, so I would appreciate any constructive criticism.
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Focus Blast
- Grass Knot
I saw Tornadus-T in the BL list, and I decided to use it. My EVs are not really for anything important, I'm just running max Spe and spA.
I wanted to build a rain-centered team, leading to me using Hurricane.
U-Turn I threw on for scouting and switch initiative.
I decided not to run Heat Wave, as its damage is harshly reduced by the rain.
Focus Blast was my next coverage move. I decided for FB over Superpower because it deals with Ferrothorn easier and doesn't force me to run a Hasty nature.
Grass Knot is something I threw on for coverage, as I didn't want to use a Hasty nature. Also, Grass Knot helps with Mega Diancie, (Mega) Slowbro, and Terrakion really easily.
Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Encore
- Ice Beam
- Toxic
As this team is based around rain, obviously I'm going to use a Politoed.
I gave it a Damp Rock and almost max HP and spDef so it can survive longer, making the rest of my team benefit from the rain longer.
Scald and Ice Beam are obvious.
Toxic is my way of dealing with Stall users.
Encore is really fun. No-one can use this toad as set-up fodder this way.
0 Attack IVs are for minimum Foul Play and confusion damage.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
With Politoed having no means of recovery, I wanted to have Healing Wish support.
I figured I might as well have Defog support, so I decided on Latias. Latias also helps me with my Electric weakness. The beforementioned Healing Wish and Defog are things I wanted to use this here Latias for, obviously.
Psyshock and Draco Meteor, in my opinion, were the two best moves to put on Latias, as Roost is, in my opinion, redundant when I'm going to sacrifice it anyway with Healing Wish.
Again, 0 Attack IVs are for minimum Foul Play and confusion damage.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 Spe
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Knock Off
- Stealth Rock
- Leech Seed
My team was lacking physical bulk, and my core didn't handle Azumarill and other Fairies well at all, so I decided on Ferrothorn.
Gyro Ball with 0 Speed IVs is my main offensive move, destroying the beforementioned Fairy-types.
Knock Off is a great utility move, wrecking unsuspecting Chansey and the like.
Stealth Rock is a great move to have, as just setting it up guarantees any Focus Sashes not owned by an Alakazam get broken. Also, it hits Pokémon such as Charizard and Volcarona extremely hard.
Leech Seed is awesome for recovery and residual damage.
Swampert @ Swampertite
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rain Dance
- Waterfall
- Earthquake
- Ice Punch
Swampert is my Mega, another Poke that really benefits from rain, and main sweeper.
For the EVs, I used a pretty standard spread, opting for Jolly over Adamant.
Rain Dance is my secondary way to set the rain up.
Waterfall is my main offensive move, destroying anything without huge Defense that doesn't resist it.
Earthquake is my second STAB, and a powerful alternative for other Water-types and pokes that are weak to it.
Ice Punch is my way of dealing with Grass-types in a pinch. Also, it easily destroys Flying-Types and Garchomp.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Waterfall
- Play Rough
- Knock Off
- Aqua Jet
Now, I noticed my team was weak to Dark-types and had no real answer to Ghosts.
Also, I lacked priority.
Azumarill is my answer to that.
Aqua Jet and Knock Off were the first moves I put on, for priority and a powerful Ghost-killer.
Play Rough is my answer to Dark-Types and my main STAB.
Waterfall I put on for STAB. Not really any other reason. i guess it's more powerful than Aqua Jet.
Now I know this team is far from perfect.
I would appreciate any constructive criticism, and if you would make a lil' threat list it would be really nice.
Thank you so much for reading this.
AwesomeTorterra, signing off.