LBN
UPL Champion
So i was cruising through the RU ladder and saw there wasnt many bulky psychic types in RU to abuse, so i decided to make that a bit of a change, by making a team based around my fav from the lake trio Mesprit. I couldnt decide on a playstyle at first, but i havent made any bulky offense teams on here so its worth a try.
Mesprit @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 100 SpA / 76 SpD / 84 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Magic Coat
- Dazzling Gleam
- Stealth Rock
First of all, i built the team around mesprit, to make a lead and maybe keep it around for some time, or keep it around for some dark types like scrafty who try to set-up on it, it has enough sp att to have a 75% chance to OHKO scrafty with dazzling gleam, and has enough speed to outspeed non invested golbat and 2 shot it. Stealth rock is obvious here, and magic coat is mainly for mons like jellicent who try to will-o-wisp me and taunt me.
Aggron @ Choice Band
Ability: Rock Head
EVs: 184 HP / 252 Atk / 8 SpD / 64 Spe
Jolly Nature
- Head Smash
- Heavy Slam
- Fire Punch
- Aqua Tail
Here is my physical chunker, Aggron. Being my favorite choice banded pokemon in the tier, i decided to build around this with mesprit. 64 Speed with jolly allows the ability to outspeed Alomomola, and 1 shot it with head smash. Heavy slam is for fighting types like gurdurr on switch-in and fairies like aromatisse. Fire punch and aqua tail are the coverage moves on this set.
Golbat @ Eviolite
Ability: Infiltrator
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Brave Bird
- Taunt
- Roost
- Defog
Here is your normal golbat, with a defensive build, being used as a fighting type check, and a defogger to remove hazards, I cant stand mono status moves, so brave bird is a nessecity, and golbat needs recovery to be really effective, and taunt for things like diancie who try to set up rocks.
Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 252 SpD
Careful Nature
- Rest
- Drain Punch
- Knock Off
- Taunt
Here's my special wall on the team, scrafty. Intimidate is an option, but it mainly comes down to wht your team needs more: sustain or supportability. Being none of these mons have set-up moves, i saw no need for Intimidate. Shed skin with rest is good on all mons with the ability, Scrafty, Arbok, Seviper, etc. drain punch for stab with knock, and taunt for things like SF golbat.
Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Return
- Explosion
- Protect
Here's the Mega here, Glalie. Protect is a great thing for glalie for pokemon like hitmonlee with HJK, and pokemon who get burned by my next pokemon. Return is my prefered "stab" move over double edge, from recoil and rocks, glalie lacks sustain, so i chose return. Explosion is so good on glalie, 2HKOing everything in the tier except registeel and bronzong, and earthquake is coverage for things like magneton. Should i go HP FIRE on this instead of EQ for things like magneton and Escavalier?
Magmortar @ Choice Scarf
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Flamethrower
- Thunderbolt
- Hidden Power [Grass]
- Focus Blast
The last mon on the team here is Magmortar. If mesprit wasn't on the squad, i would've picked delphox, but i think magmortar fits better for electric coverage and a glalie pseudo check, with scaring it with flame body. Flamerthrower is stab here, tbolt is coverage, HP is coverage for Toad and Gastro, and focus blast is for things like houndoom
I'm in love with this team imo, next team will be cacturne!
Mesprit @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 100 SpA / 76 SpD / 84 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Magic Coat
- Dazzling Gleam
- Stealth Rock
First of all, i built the team around mesprit, to make a lead and maybe keep it around for some time, or keep it around for some dark types like scrafty who try to set-up on it, it has enough sp att to have a 75% chance to OHKO scrafty with dazzling gleam, and has enough speed to outspeed non invested golbat and 2 shot it. Stealth rock is obvious here, and magic coat is mainly for mons like jellicent who try to will-o-wisp me and taunt me.
Aggron @ Choice Band
Ability: Rock Head
EVs: 184 HP / 252 Atk / 8 SpD / 64 Spe
Jolly Nature
- Head Smash
- Heavy Slam
- Fire Punch
- Aqua Tail
Here is my physical chunker, Aggron. Being my favorite choice banded pokemon in the tier, i decided to build around this with mesprit. 64 Speed with jolly allows the ability to outspeed Alomomola, and 1 shot it with head smash. Heavy slam is for fighting types like gurdurr on switch-in and fairies like aromatisse. Fire punch and aqua tail are the coverage moves on this set.
Golbat @ Eviolite
Ability: Infiltrator
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Brave Bird
- Taunt
- Roost
- Defog
Here is your normal golbat, with a defensive build, being used as a fighting type check, and a defogger to remove hazards, I cant stand mono status moves, so brave bird is a nessecity, and golbat needs recovery to be really effective, and taunt for things like diancie who try to set up rocks.
Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 252 SpD
Careful Nature
- Rest
- Drain Punch
- Knock Off
- Taunt
Here's my special wall on the team, scrafty. Intimidate is an option, but it mainly comes down to wht your team needs more: sustain or supportability. Being none of these mons have set-up moves, i saw no need for Intimidate. Shed skin with rest is good on all mons with the ability, Scrafty, Arbok, Seviper, etc. drain punch for stab with knock, and taunt for things like SF golbat.
Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Return
- Explosion
- Protect
Here's the Mega here, Glalie. Protect is a great thing for glalie for pokemon like hitmonlee with HJK, and pokemon who get burned by my next pokemon. Return is my prefered "stab" move over double edge, from recoil and rocks, glalie lacks sustain, so i chose return. Explosion is so good on glalie, 2HKOing everything in the tier except registeel and bronzong, and earthquake is coverage for things like magneton. Should i go HP FIRE on this instead of EQ for things like magneton and Escavalier?
Magmortar @ Choice Scarf
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Flamethrower
- Thunderbolt
- Hidden Power [Grass]
- Focus Blast
The last mon on the team here is Magmortar. If mesprit wasn't on the squad, i would've picked delphox, but i think magmortar fits better for electric coverage and a glalie pseudo check, with scaring it with flame body. Flamerthrower is stab here, tbolt is coverage, HP is coverage for Toad and Gastro, and focus blast is for things like houndoom
I'm in love with this team imo, next team will be cacturne!