Colosseum Testing! Objection vs Waterwarrior!

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Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Format: 1 v 2 (Hmm... what's a word for this? Threesome seems oddly innapropiate) EngEdit: SQUASH
2 Recoveries
5 Chills
3 Day DQ
Abilities = All
Items = Off
Switch = N/A

Arena: A 20ft-by-30ft field with a white picket fence along the edges. There is also a tyre leaning on the fence and a stop sign with graffiti on it leaning on a cinder block. Functionally, it's basically the ASB arena without an external water source.

Team Waterwarrior:

[pimg]63[/pimg]
Abra* (Houdin) Male
Nature: Modest
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
Abra
HP: 40
Energy: 50
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Teleport*

Encore*
Guard Swap*
Fire Punch*

Psychic*
Shadow Ball*
Psyshock*

Total Moves: 7



Dratini (Draco) Male
Nature: Adamant
Type: Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW ability, LOCKED): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 45
Energy: 50
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Dance
ExtremeSpeed
Dragon Rush

Waterfall
Toxic
Dragon Tail

Total moves: 13


Team Objection:

Charizard [Hades] (M)
Nature: Lonely (+Attack, -Defence)

Type: Fire/Flying
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Moves: 37

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW UNLOCKED): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Heat Wave
Dragon Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Rage
Flamethrower

Flare Blitz
Rock Slide
Swords Dance
AncientPower
Counter
Crunch

Dig
Brick Break
Will-o-Wisp
Shadow Claw
Sunny Day
Roost
Hone Claws
Reflect
Fire Blast
Fly
Dragon Tail
SolarBeam
Sky Drop
Protect
Earthquake

ThunderPunch
Blast Burn


I believe Waterwarrior attacks first, before Objection Counters. Then I ref this.
 
"Ok guys. You're up against a fully grown, fully trained Charizard, and neither of you have ever been in battle before. We can do this! ...Right?"

Houdin: Guard Swap -> Psychic -> Psyshock
Edit: substitutions for "status move" is illegal upon further inspection. Brace yourselves, you're going to get screwed by Heat Wave.
Draco: Thunder Wave -> Toxic -> Waterfall

"Try to make this go into the 2nd round alright guys?"
 
I'm not entirely sure "status move" is a legal substitution, but no matter.

Fly (Dratini) - Sunny Day - Heat Wave

EDIT: It looks like multi-target moves and some form of protection/evasion will be key to succeeding in the Colosseum.
 
So... Dogfish44...

And I suppose that you're right. For the ref, I suppose trying to cripple the strongmon with tons of status like I tried to is pretty much the only way for the weakmons to not get crushed like they're twigs, but of course when its strongmon v strongmon (like in the last testing), then straight-out attacking will work.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Objection O
Hades (M)

100 HP / 100 EN
Status: N/A
4 Atk / 2 Def / 4 Sp.Atk / 3 Sp.Def / 100 Speed / 3 Size / 4 Weight
Fly (Draco) ~ Sunny Day ~ Heat Wave

VS

WaterWarrior OO
Houdin (M)

40 HP / 50 EN
Status: BP of moves halved
0 Atk / 1 Def / 5 Sp.Atk / 2 Sp.Def / 90 Speed / 2 Size / 2 Weight
Guard Swap ~ Psychic ~ Psyshock

Draco (M)

45 HP / 50 EN
Status: BP of moves halved
4 Atk / 2 Def / 1 Sp.Atk / 2 Sp.Def / 50 Speed / 2 Size / 1 Weight
Thunder Wave ~ Toxic ~ Waterfall​

Battle BGM

Trying a vareint format

Welcome to the Colosseum!

...

Fine, WELCOME TO THE COLOSSEUM TRAINING AREA! Scared by my loud announcing voice, Hades Flys upwards (-10 EN). Houdin's Guard Swap (-4 EN) and Draco's Thunder Wave (-7 EN) fly beneath the beast, who crashes into Draco with a large Impact force (Hit 2973 - Yes ; Crit 4515 - No ; 15 Damage)

: 100/90
: 40/46
: 30/43​

Hades now practices inter-god communications, and Helios agrees with the sentiment that it should be a Sunny Day (-9 EN). Houdin's response is to zap the beast down with a Psychic (Crit 3912 - No ; Lower Sp.Def 5739 - No ; 9 Damage / -6 EN). Draco also does well, a Toxic blast poisoning Hades (Hit 1851 = Yes ; -7 EN). Hades is a little bit sickened by the damage the Posion (1 Damage) does already, as his trade for Solar Power (1 Damage).

: 89/81 ~ Txc Lvl 1
: 40/40
: 30/36​

Draco's eyes glow. Something ain't right, as a huge cry reminiscient of Ho-Oh echoes across the arena. A monumental Heat Wave (Hit 8617 4030 - Yes & Yes ; Crit 9867 316 - No & Yes ; Burn 2541 2197 - No & No ; 19 DMG (H) & 14 DMG (D) / -6 EN) smashes across the arena, burning the white pickett fence, and causing great pain for Houdin and Draco, Critting the latter. Houdin doesn't let up though, a Psyshock visciously wounding the brute (Crit 6094 ; 12 Damage / -5 EN). Draco also keeps attacking, a Waterfall (Crit 2774 ; 11 Damage / -5 EN). It doesn't look too good for the mini guys, who are wounded heavily by Poison (1 Damage) still, and it seems to be growing in power. Unlike Solar Power, but that sings too (1 Damage).

: 64/75 ~ Txc Lvl 2
: 21/35
: 16/31​

Sunny Day
[||||]
3 Rounds Remain​

Objection O
Hades (M)

64 HP / 75 EN
Status: Txc Lvl 2
4 Atk / 2 Def / 4 Sp.Atk / 3 Sp.Def / 100 Speed / 3 Size / 4 Weight

VS

WaterWarrior OO
Houdin (M)

21 HP / 35 EN
Status: BP of moves halved
0 Atk / 1 Def / 5 Sp.Atk / 2 Sp.Def / 90 Speed / 2 Size / 2 Weight

Draco (M)

16 HP / 31 EN
Status: BP of moves halved
4 Atk / 2 Def / 1 Sp.Atk / 2 Sp.Def / 50 Speed / 2 Size / 1 Weight​
 
Dragon Claw (Dratini) - Flamethrower (Abra) - Flamethrower (Abra)
If Dratini uses evasive Agility on action 1 ...
  • ... and Abra does not use evasive Teleport on action 1, change action 1 to Flamethrower (Abra) and push remaining actions back.
  • ... and Abra uses evasive Teleport on action 1, change action 1 to Heat Wave and push remaining actions back.
 
"Dear god, we actually made it to round 2! Will we still die a horrible and painful death? ABSOLUTELY!"

Houdin: Guard Swap -> Psyshock + Psyshock combo -> cooldown
Draco: ExtremeSpeed -> Thunder Wave -> Dragon Rush
(A2 and A3 assume I miraculously survive the DClaw)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Objection O
Hades (M)

64 HP / 75 EN
Status: Txc Lvl 2
4 Atk / 2 Def / 4 Sp.Atk / 3 Sp.Def / 100 Speed / 3 Size / 4 Weight

VS

WaterWarrior OO
Houdin (M)

21 HP / 35 EN
Status: BP of moves halved
0 Atk / 1 Def / 5 Sp.Atk / 2 Sp.Def / 90 Speed / 2 Size / 2 Weight

Draco (M)

16 HP / 31 EN
Status: BP of moves halved
4 Atk / 2 Def / 1 Sp.Atk / 2 Sp.Def / 50 Speed / 2 Size / 1 Weight​


Continuing the match, Draco fires off an Extremespeed (Crit 5995 - No ; 7 Damage / -6 EN). Unfortunately, going into melee combat wasn't the best move, as Hades slices the serpent into Sushi with a Dragon Claw (Crit 5984 - No ; 20 Damage / -6 EN). Evidently nervous, Houdin uses Guard Swap (-6 EN) to bolster his defenses and lower Hades's shields. Hades then feels more pain from Poison and Solar Power (3 Damage).

: 61/69 ~ Txc Lvl 2 / Rank 1 Def & Rank 2 Sp.Def
: 21/29 / Rank 2 Def & Rank 3 Sp.Def
: 0/0 ~ KOed​

Glad to see a casualty, Hades fires a Flamethrower (Crit 256 - Yes ; Burn 2572 - No ; 23 Damage / -6 EN), Critting and KOing Houdin! Even the Poison and Solar Power pains feel weaker (3 Damage), as the match concludes.

: 58/63 ~ Txc Lvl 2 / Rank 1 Def & Rank 2 Sp.Def
: 0/0 ~ KOed
: 0/0 ~ KOed​

Objection O
Hades (M)

58 HP / 63 EN
Status: Txc Lvl 3
4 Atk / 2 Def / 4 Sp.Atk / 3 Sp.Def / 100 Speed / 3 Size / 4 Weight

VS

WaterWarrior OO
Houdin (M)

0 HP / 0 EN
Status: KOed
0 Atk / 1 Def / 5 Sp.Atk / 2 Sp.Def / 90 Speed / 2 Size / 2 Weight

Draco (M)

0 HP / 0 EN
Status: KOed
4 Atk / 2 Def / 1 Sp.Atk / 2 Sp.Def / 50 Speed / 2 Size / 1 Weight​

GAME OVER!

Rewards: None!

This match cannot be used in regards to claiming EXP.

That's all folks!
 
To me, it seems pretty balanced, at least in Rank 1. Sure, it was a bit easy for Objection, but, as I said, this would probably be one of the beginning battles. It's not too much of a breeze for the challenger either, as without evasive techniques like Fly or Dig, as well as moves that hit both the opponent's pokes, the ref still has a chance.

Of course, as seen in the last testing, the question is: how should we balance this when we get to FE's?

EDIT: There's also the fact that the ref HAS to rely on status to cripple in the beginning matches, or they'll just be demolished, which can be seen as a good or bad thing, of course.
 
Well fortunately, your NFEs had offensive stats of rank 4 and rank 5, which is typical of FE pokemon, so I don't think much (if anything) would need to be changed to balance it for FEs.
 
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