Complications vs SimonSays

Rules said:
3v3 LC Singles
Training Items
All Abilities
ASB Arena
2 Day DQ
Switch=Ok
2 Recoveries/5 Chills
2 Subs

Comp mons:

Scyther (M) Fe (pronounced fee)
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Nature: Careful (+SDef, -SAtk)
Type
Bug/Flying
Abilities:
Swarm/Technician/Steadfast (DW Locked)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Vacuum Wave (*)
Quick Attack (*)
Leer (*)
Focus Energy (*)
Pursuit (*)
False Swipe (*)
Agility (*)
Wing Attack (*)
Fury Cutter (*)
Counter (*)
Endure (*)
Night Slash (*)
Defog (*)
Steel Wing (*)
U-Turn (*)
Protect (*)
Substitue (*)
Aerial Ace (*)
Brick Break (*)
Voodoll (M) Matezoide
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Nature: Rash (+SAtk, -SDef)
Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Insomnia
Passive
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize
Toggle
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW Locked)
Passive
When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 90
Atk: 2
Def: 2
SAtk: 4 (+)
SDef: 1 (-)
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Moves:
Astonish (*)
Copycat (*)
Mimic (*)
Pain Split (*)
Spite (*)
Grudge (*)
Charge (*)
Follow Me (*)
Pin Missile (*)
Imprison (*)
Snatch (*)
Shock Wave (*)
Counter (*)
Mach Punch (*)
Taunt (*)
Protect (*)
Psychic (*)
Thunder Wave (*)
Retaliate (*)
Riolu (M) Michael, the Archangel
Spr_5b_447.png

Nature: Hasty (+Spe, -Def, +11% Speed)
Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast
Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus
Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW Locked)
Passive
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: 3
Def: 1 (-)
SAtk: 2
SDef: 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves:
Foresight (*)
Quick Attack (*)
Endure (*)
Counter (*)
Feint (*)
Force Palm (*)
Copycat (*)
Screech (*)
Reversal (*)
Bullet Punch (*)
Blaze Kick (*)
Hi Jump Kick (*)
Low Kick (*)
Detect (*)
Earthquake (*)
Bulldoze (*)
Substitute (*)
Hidden Power Water (*)
Focus Blast (*)
Si Mons:
280.png

Ralts (Chihiro) [M]
Nature: Bold (+Def, -Atk)
Type: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy (H)
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 3/9
MC: 1
DC: 2/5
Attacks (21):
Lvl Up:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Egg:
Destiny Bond
Encore
Disable
Skill Swap
Confuse Ray
TM/HM:
Thunder Wave
Taunt
Thunderbolt
Psyshock
Shadow Ball
Dazzling Gleam
Protect
Tutor/Past Gen.:
~None~
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Munchlax (Kingpin) [M]
Type: Normal
Abilities: Pick Up / Thick Fat / Gluttony (H)
Nature: Quiet (+SpAtk, -Spe, -10 Eva.)
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (5/1.15, rounded down)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
EC: 3/6
MC: 4
AC: 2/5
Attacks (24):
Lvl Up:

Metronome
Odour Sleuth
Tackle
Defence Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Snatch
Body Slam
Egg:
Counter
Pursuit
SelfDestruct
Natural Gift
Double-Edge
TM/HM:
Earthquake
Protect
Surf
Thunderbolt
Flamethrower
Tutor/Past Gen.:
Hyper Voice
Focus Punch
2mpd0tk.png

Voodoll (Knight) [M]
Type: Normal/Dark
Abilities: Insomnia / Normalize / Cursed Body (H)
Nature: Lonely [+Atk, -Def]
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks (19):
Lvl Up:

Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Egg:
Baton Pass
Imprison
Counter
Focus Punch
Pursuit
TM/HM:
Protect
Taunt
Psychic
Return
Thunder Wave
Tutor/Past Gen.:
~None~
Complications equips and sends out
SimonSays equips orders and sends out
Complications orders
I ref
 
Last edited:
Then we go for what's clean and straight forward. Kingpin, crash his stock markets!

446.png
@ Amulet Coin

Thunderbolt ~ Ice Beam ~ Thunderbolt
- IF Brick Break would be used, use Counter and reset the queue
- IF Evasive/Protective action would be used, use Stockpile that action and reset the queue.
 
Spr_5b_123_f_s.png

Stats:
4/3/1/4/105
Hp: 100
En: 100
Size: 3
Weight: 4

446.png
Stats:
3/2/3/3/4
Hp: 90
En: 100
Size: 1
Weight: 5

Flavor:

To come.


A1

Scyther used Aerial Ace. (-3 hmm that seems.... Wrong but wtf it's in the nda en.)
Crit: 1895 no
Effect: N/A
Damage: (6 x 1.5 + 3 + 6 - 3) = - 15 Hp

Munchlax used Thunderbolt. (-7 en)
Crit: 4393 no
Effect: 4374 no
Damage: (9 + 4.5 - 6) x 1.5 = - 11.25 Hp

A2

Scyther used U-turn. (-4 en)
Crit: 5324 no
Effect: N/A
Damage: (7 + 3 + 6 - 3) = - 13 Hp

Munchlax used Ice Beam. (-7 en)
Crit: 196 yes
Effect: 7735 no
Damage: (9 + 3 + 4.5 - 6) x 1.5 = - 15.75 Hp

A3

Scyther used Aerial Ace. (-3 en)
Crit: 4352 no
Effect: N/A
Damage: (6 x 1.5 + 3 + 6 - 3) = - 15 Hp

Munchlax used Thunderbolt. (-7 en)
Crit: 190 yes
Effect: 169 yes
Damage: (9 + 3 + 4.5 - 6) x 1.5 = - 15.75

Spr_5b_123_f_s.png

Stats:
4/3/1/4/105
Hp: 100
En: 100
Size: 3
Weight: 4

446.png

Stats:
3/2/3/3/4
Hp: 90
En: 100
Size: 1
Weight: 5​

Complications sends out, equips, and orders
SimonSays orders
I ref
 
Your En Cost for STAB Aerial Ace is correct, however, Technician adds 1 more point to the energy cost, so it should cost 4 energy/use. I'm also going to assume you forgot to apply the calcs to the post-round stats.

Scyther:
HP: 57
Energy: 88
Status: Paralyzed (10%)

Munchlax:
HP: 77
Energy: 79
Status: None

"Triple hax? Gah this is the second round in a row for this to happen to me! We'll just have to make due. Michael @ Exp. Share, in."

High Jump Kick-Low Kick-High Jump Kick
If Munchlax uses a successful protective/evasive action, use Feinton that action.
If Munchlax uses Counter, use Focus Blast on the first instance, HP Water on the second, and Focus Blast on the third.
 
Oh come on, goddamit. I pressed the button too early, then edited in the changes, but it was somehow lost. I could've sworn I remember editing in fixed end of round stats.
 
Spr_5b_447.png

Stats:
3/1/2/2/69
Hp: 90
En: 100
Size: 1
Weight: 2


446.png

Stats:
3/2/3/3/4
Hp: 77
En: 79
Size: 1
Weight: 5


Flavor:


To come.

A1

Riolu used Hi Jump Kick. (-7 en)
Crit: 4293 no
Effect: N/A
Damage: (13 + 3 + 4.5 - 3) x 1.5 = - 26.25 Hp

Munchlax used Hyper Voice. (-6 en)
Crit: 1625 no
Effect: N/A
Damage: (9 + 3 + 4.5 - 3) = - 13.5 Hp

A2

Riolu used Low Kick. (-5.5 en)
Crit: 8284 no
Effect: N/A
Damage: (10 + 3 + 4.5 - 3) x 1.5 = - 21.75 Hp

Munchlax used Tackle. (-2.6 en)
Crit: 9696 no
Effect: N/A
Damage: (6 + 3 + 4.5 - 1.5) = - 12 Hp

A3

Riolu used Hi Jump Kick. (-7 en)
Crit: 9700 no
Effect: N/A
Damage: (13 + 3 + 4.5 - 3) x 1.5 = - 26.25 Hp

Munchlax used Self-Destruct + Self-Destruct. (-59.5 en)
Crit: 6725 no
Effect: yes
Damage: (20 x 2.25 + 3 + 4.5 - 1.5) = - 51 Hp
Munchlax fainted.

Spr_5b_447.png

Stats:
3/1/2/2/69
Hp: 23
En: 80
Size: 1
Weight: 2


446.png

Stats:
3/2/3/3/4
Hp: fainted
En: fainted
Size: 1
Weight: 5

SimonSays sends in, equips, and orders
Complications orders
I ref
 
ASBSpriteGuitar.png

"I'm so sorry micoo... I'm so sorry, my boi...."

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@ EXP Share

Psychic *3
- IF Endure would be used successfully, use Encore on the first instance.
- IF Protective/Evasive action would be used successfully, use Calm Mind that action.
 
Wheeeeeeeeeee
Substitute (20)-Reversal+Reversal-Cooldown
If Psychic lands a critical hit A1, use Quick Attack+Reversal A2.
If Quick Attack+Reversal is deemed illegal and sub 1 activates, use Reversal A2.
 
Spr_5b_447.png

3/1/2/2/69
Hp: 23
En: 80
Size: 1
Weight: 2
Status: None

280.png

0/2/2/2/40
Hp: 90
En: 100
Size: 1
Weight: 1
Status: None

Flavor:

To come.

A1

Riolu used Substitute. (-18 en)
Riolu put in a Substitute. (20 Hp)

Ralts used Psychic. (-5 en)
Crit: 1885 no
Effect: 8719 no
Damage: (8 + 3 + 3 - 3) x 1.5 = - 16.5 Hp
The Substitute took the damage. (3.5 Hp left.)

A2

Ralts used Psychic. (-9 en)
Crit: 4016 no
Effect: N/A 337 yes but no.
Damage: (8 + 3 + 3 - 3) x 1.5 = - 16.5 Hp
The sub was broken.

Riolu used Reversal + Reversal. (-49 en)
Crit: 9359 no
Effect: N/A
Damage: (20 x 2.25 + 3 + 4.5 - 3) x 0.67 = - 16.335 Hp

A3

Riolu must Cooldown.

Ralts used Psychic. (-13 en)
Crit: 1993 no
Effect: 8255 no
Damage: (8 + 3 + 3 - 3) x 1.5 = - 16.5 Hp
Riolu fainted.

Spr_5b_447.png

3/1/2/2/69
Hp: fainted
En: fainted
Size: 1
Weight: 2
Status: Fainted (Gee ya think?)

280.png

0/2/2/2/40
Hp: 74
En: 63
Size: 1
Weight: 1
Status: 1 KOC

Complications sends out, equips, and orders
SimonSays orders
I ref
 
Last edited:
"I find that the next logical step is to send in Matezoide."

"Yolol"
Activate: Normalize. Taunt-Retaliate-Retaliate
If Ralts uses Protect A1, use Charge that action an push down.
If Ralts uses Teleport (Evasive) A1, use Shock Wave and push down.
 
I'm sorry but you seemed to have missed a teeny tiny but every so crucial little tiny detail. Fairy resists Fighting. Also SE on Dark.

"Well... I'm sorry Chihiro. But we're at least gonna make sure they remember we were here."

Dazzling Gleam *3
 
Lol wow everyone is right..... I am a lousy ref lol sorry about this I totally forgot.


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2/2/4/1/70
Hp: 90
En: 100
Size: 2
Weight: 2
Status: None

280.png

0/2/2/2/40
Hp: 74
En: 63
Size: 1
Weight: 1
Status: 1 KOC

Flavor:

To come.

A1

Normalize ON

Voodoll used Taunt. (-9 en)
Ralts was placed under a Taunt. (6a)

Ralts used Dazzling Gleam. (-5 en)
Crit: 3326 no
Effect: N/A
Damage: (8 + 3 + 3 - 1.5) x 1.5 = - 18.75 Hp

A2

Voodoll used Retaliate. (-7 en)
Crit: 8247 no
Effect: yes
Damage: (18 + 3 + 3 - 3) = - 21 Hp

Ralts used Dazzling Gleam. (-9 en)
Crit: 3386 no
Effect: N/A
Damage: (8 + 3 + 3 - 1.5) x 1.5 = - 18.75 Hp

A3

Voodoll used Retaliate. (-11 en)
Crit: 9672 no
Effect: yes
Damage: (18 + 3 + 3 - 3) = - 21 Hp

Ralts used Dazzling Gleam. (-13 en)
Crit: 1701 no
Effect: N/A
Damage: (8 + 3 + 3 - 1.5) x 1.5 = - 18.75 Hp

2mpd0tk.png

2/2/4/1/70
Hp: 34
En: 73
Size: 2
Weight: 2
Status: None

280.png

0/2/2/2/40
Hp: 32
En: 35
Size: 1
Weight: 1
Status: 1 KOC, Taunted (3A)

SimonSays orders
Complications orders
I ref
 
"Remember us for who we are! For how we fought!"

Protect ~ Dazzling Beam + Dazzling Beam Combination
- IF Offensive Dark Type Combination OR Normal Type Combination would be used A2, change actions to Dazzling Gleam ~ Protect ~ Dazzling Gleam
 
2mpd0tk.png

2/2/4/1/70
Hp: 34
En: 73
Size: 2
Weight: 2
Status: None

280.png

0/2/2/2/40
Hp: 32
En: 35
Size: 1
Weight: 1
Status: 1 KOC, Taunted (3A)

Flavor:

To come.

A1

Ralts can't use Protect because of the Taunt.

Voodoll used Retaliate. (-15 en)
Crit: 225 yes
Effect: N/A
Damage: (11 + 3 + 3 + 3 - 3) = - 17 Hp

A2

Voodoll used Protect (lol seriously people, why doesn't anyone I ref ever just go for the second attack and not spend unneeded energy/end up getting fainted?). (-tbd en) (-20.5 en)

Ralts used Dazzling Gleam + Dazzling Gleam. (-24.5 en)
Crit: 7008 no
Effect: N/A
Damage: (8 x 2.25 + 3 + 3 - 1.5) x 1.5 = - 33.75 Hp

A3

Voodoll used Retaliate. (-7 en)
Crit: 5303 no
Effect: N/A
Damage: (11 + 3 + 3 - 3) = - 14 Hp
Ralts fainted

Ralts cooled down.

(Note if I did retaliate wrong/misinterpreted it, let me know, I haven't seen it used much in my time as a ref.)

2mpd0tk.png

2/2/4/1/70
Hp: 34
En: 30
Size: 2
Weight: 2
Status: None

280.png

0/2/2/2/40
Hp: 1
En: 11
Size: 1
Weight: 1
Status: 1 KOC, Taunted (3A)

SimonSays sends out and equips
Complications orders
SimonSays orders
I ref
 
Last edited:
2mpd0tk.png

2/2/4/1/70
Hp: 34
En: 30
Size: 2
Weight: 2
Status: None

280.png

0/2/2/2/40
Hp: 1
En: 11
Size: 1
Weight: 1
Status: 1 KOC, Taunted (3A)

Flavor:

To come.

Quick as a flash, Voodoll delivers an astonishing normalized strike, fainting Ralts effortlessly.

A1

Voodoll used Astonish. (-2 en)
Crit: 9213 no
Effect: 3218 no
Damage: (4 + 3 + 3 - 3) = - 7 Hp
Ralts fainted.

2mpd0tk.png

2/2/4/1/70
Hp: 34
En: 28
Size: 2
Weight: 2
Status: None

280.png

0/2/2/2/40
Hp: -6
En: 11
Size: 1
Weight: 1
Status: 1 KOC, Fainted

SimonSays sends out, equips, and orders
Complications orders
I ref
 
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