Hey guys!! So this is my second 5th gen team, and my attempt to stray away from sandstorm completely. I think of this team as a sort of bulky offense (with Conkeldurr representing that well, hence the title), as 4 of my pokemon can force a very power sweep when my opponents team is weakened well. I think I've hit the 1300s in ranking on the PO server, which is pretty big for me.
Changes in RED
The TEAM
Team Building Process
So I decided to start off this team with Conkeldurr, cause i knew he could take out sandstorm teams, like how my previous team was super weak to him.
I realized that Gengar would be perfect for eating his counters up alive, as it downs psychic types that could OHKO Conks really easily. He's also super amazing after you really learn how to play him.
After looking at the two pokemon I've chosen, I saw the inability to actually switch in to Psychic attacks. Scizor fit my team almost perfectly because he can handle almost any psychic type out there in the scary 5th gen OU.
I needed a good special sweeper to take on many physical walls that wall conks and found Starmie a good pokemon. He is also a very strong, fast, lategame sweeper that outspeeds so many threats its ridiculous. (Is Starmie a she? I really don't know :S)
I realized Starmie is no tank, and that constant switching in to fire attacks will wear him down. I figured Heatran can eat those attacks, and fire back hard.
With my core created, all i needed was the rocks. Metagross sets them up almost 100% of the time but is largely dead weight afterwards.
Mienshao (M) @ Life Orb
Trait: Regenerator
EVs: 196 Atk / 96 SAtk / 216 Spd
Naive Nature (+Spd, -SDef)
- Hi Jump Kick
- Toxic
- Taunt
- Hidden Power [Ice]
Switching Metagross for Mienshao was a fanastic idea, and between team preview and Chimpakt's specialized attacks, i can take on bulky ghosts by toxic them, slower stealth rock users with taunt, gliscor with hp ice, or simply fire off extremely powerful HJKs.
Mienshao's role is definitely that of an anti lead, preventing those nasty rocks from coming up. My only big concern is that hes not too bulky, and even with regenerator he cant come in too easily mid game if hes eaten some damage early on. It also limits my ability to get the rocks up quite as early as i want.
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Stealth Rock
- Hidden Power [Electric]
Heatran is my sun team destroyer and also my switch in for fire attacks. Heatran causes so many switches its ridiculous, allowing me to set up on anything except other heatran. They are generally beaten though as long as my balloon is still intact. Keeping his balloon intact is even more important for taking on Excadrill, in case my enemy decides to bring him in early.
Heatran is now a slower stealth rock user, with the loss of Flame charge. For him, im trying to find a proper ev set to reliably set up those rocks. Hes my primary fire switch in, and sometimes even against ground moves if his balloon is good.
With Hidden Power Electric, i get something nice to hit bulky waters, but as ive found out, he cant stay in to them (duh!) so hp electric sees very little use because of that and its low base power. bummer :( im considering a new pokemon as well, but with the right evs maybe he could still work.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Hydro Pump
- Thunderbolt
- Ice Beam
Starmie is rather fun to use, as many people don't understand how it is so fast. It outspeeds gengar, thunderus, tornadus and latios, and while it can't switch into them, it can certainly threaten them for OHKOs or 2HKOs.
It can absorb status, but really hates switching in back and forth just to clear them. Psyshock is really a filler, as it doesn't even do substantial damage to chansey. I've been thinking recover and rapid spin, as well as giving him Expert Belt to fake a choice set.
Starmie is almost irreplaceable because he's such a fast pokemon, and Latios fails to outspeed gengar. Still i think Latios' bulk is not to be overlooked, so I would like suggestions on who to pick.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Scizor is so ridiculously hard hitting that i find it hard not to use him. With powerful priority second only to boosted Mach Punches, it can really punch holes into enemy teams that carry fragile sweepers. He's the real gengar counter, and the perfect scout for switches with a hard hitting U-Turn.
Being so hard hitting comes at a price, and its the fact that he's completely vulnerable when choice locked. Not too much of a problem but can really hurt give Skarmory and Ferrothorn chances to spike, limiting his ability to switch in and out.
Overall hes really good at scouting and taking on those pesky Psychics, taking on Reuniclus and latios with no fear, making a Conk sweep ever the more closer.
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Disable
- Substitute
- Shadow Ball
- Focus Blast
What a deadly monster this guy is. Sporting a fast substitute and disable, he takes out most fighting types only method of breaking its subs, payback. This forces a switch which allows me to take on many pokemon with a sub protecting me, which makes this guys so amazing. He can take on almost anything, even faster threats while hes behind a sub, and it can protect him from an untimely focus blast miss.
Gengar cant switch in to many moves unless he is completely immune to them, but thats good enough because giving him one turn of setup is all he needs.
Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 100 HP / 252 Atk / 156 SDef
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- Payback
- Mach Punch
Conkeldurr is simply amazing, and is my prime status absorber/sweeper. With a couple of bulk ups, he can take any physical hit and heal himself back up with a powerful drain punch. It isn't hard for him to set up either. He has plenty of opportunities to set up on Ferrothorn and Blissey/Chansey.
Conkeldurr doesnt take special attacks too well, but considering as he's my lategame sweeper it doesnt matter too much.
Threats?
Anything that fires off a powerful electric move (e.g. Rotom-W) eats my team, as something going down to take that hit.
A very dedicated stall team could shut down this team, but I've hardly seen those around TBH.
Rain Teams are huge threats, and i really have no way to counter them, especially their power water and electric moves. Top priority is countering them.
I've just realized how rain teams can also abuse non choice azumarill to destroy my team.
Thanks guys ! So what do you guys think?
Changes in RED
The TEAM






Team Building Process

So I decided to start off this team with Conkeldurr, cause i knew he could take out sandstorm teams, like how my previous team was super weak to him.


I realized that Gengar would be perfect for eating his counters up alive, as it downs psychic types that could OHKO Conks really easily. He's also super amazing after you really learn how to play him.



After looking at the two pokemon I've chosen, I saw the inability to actually switch in to Psychic attacks. Scizor fit my team almost perfectly because he can handle almost any psychic type out there in the scary 5th gen OU.




I needed a good special sweeper to take on many physical walls that wall conks and found Starmie a good pokemon. He is also a very strong, fast, lategame sweeper that outspeeds so many threats its ridiculous. (Is Starmie a she? I really don't know :S)





I realized Starmie is no tank, and that constant switching in to fire attacks will wear him down. I figured Heatran can eat those attacks, and fire back hard.






With my core created, all i needed was the rocks. Metagross sets them up almost 100% of the time but is largely dead weight afterwards.

Mienshao (M) @ Life Orb
Trait: Regenerator
EVs: 196 Atk / 96 SAtk / 216 Spd
Naive Nature (+Spd, -SDef)
- Hi Jump Kick
- Toxic
- Taunt
- Hidden Power [Ice]
Switching Metagross for Mienshao was a fanastic idea, and between team preview and Chimpakt's specialized attacks, i can take on bulky ghosts by toxic them, slower stealth rock users with taunt, gliscor with hp ice, or simply fire off extremely powerful HJKs.
Mienshao's role is definitely that of an anti lead, preventing those nasty rocks from coming up. My only big concern is that hes not too bulky, and even with regenerator he cant come in too easily mid game if hes eaten some damage early on. It also limits my ability to get the rocks up quite as early as i want.
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Stealth Rock
- Hidden Power [Electric]
Heatran is my sun team destroyer and also my switch in for fire attacks. Heatran causes so many switches its ridiculous, allowing me to set up on anything except other heatran. They are generally beaten though as long as my balloon is still intact. Keeping his balloon intact is even more important for taking on Excadrill, in case my enemy decides to bring him in early.
Heatran is now a slower stealth rock user, with the loss of Flame charge. For him, im trying to find a proper ev set to reliably set up those rocks. Hes my primary fire switch in, and sometimes even against ground moves if his balloon is good.
With Hidden Power Electric, i get something nice to hit bulky waters, but as ive found out, he cant stay in to them (duh!) so hp electric sees very little use because of that and its low base power. bummer :( im considering a new pokemon as well, but with the right evs maybe he could still work.

Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Hydro Pump
- Thunderbolt
- Ice Beam
Starmie is rather fun to use, as many people don't understand how it is so fast. It outspeeds gengar, thunderus, tornadus and latios, and while it can't switch into them, it can certainly threaten them for OHKOs or 2HKOs.
It can absorb status, but really hates switching in back and forth just to clear them. Psyshock is really a filler, as it doesn't even do substantial damage to chansey. I've been thinking recover and rapid spin, as well as giving him Expert Belt to fake a choice set.
Starmie is almost irreplaceable because he's such a fast pokemon, and Latios fails to outspeed gengar. Still i think Latios' bulk is not to be overlooked, so I would like suggestions on who to pick.

Scizor (M) @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Scizor is so ridiculously hard hitting that i find it hard not to use him. With powerful priority second only to boosted Mach Punches, it can really punch holes into enemy teams that carry fragile sweepers. He's the real gengar counter, and the perfect scout for switches with a hard hitting U-Turn.
Being so hard hitting comes at a price, and its the fact that he's completely vulnerable when choice locked. Not too much of a problem but can really hurt give Skarmory and Ferrothorn chances to spike, limiting his ability to switch in and out.
Overall hes really good at scouting and taking on those pesky Psychics, taking on Reuniclus and latios with no fear, making a Conk sweep ever the more closer.

Gengar (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Disable
- Substitute
- Shadow Ball
- Focus Blast
What a deadly monster this guy is. Sporting a fast substitute and disable, he takes out most fighting types only method of breaking its subs, payback. This forces a switch which allows me to take on many pokemon with a sub protecting me, which makes this guys so amazing. He can take on almost anything, even faster threats while hes behind a sub, and it can protect him from an untimely focus blast miss.
Gengar cant switch in to many moves unless he is completely immune to them, but thats good enough because giving him one turn of setup is all he needs.

Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 100 HP / 252 Atk / 156 SDef
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- Payback
- Mach Punch
Conkeldurr is simply amazing, and is my prime status absorber/sweeper. With a couple of bulk ups, he can take any physical hit and heal himself back up with a powerful drain punch. It isn't hard for him to set up either. He has plenty of opportunities to set up on Ferrothorn and Blissey/Chansey.
Conkeldurr doesnt take special attacks too well, but considering as he's my lategame sweeper it doesnt matter too much.
Threats?
Anything that fires off a powerful electric move (e.g. Rotom-W) eats my team, as something going down to take that hit.
A very dedicated stall team could shut down this team, but I've hardly seen those around TBH.
Rain Teams are huge threats, and i really have no way to counter them, especially their power water and electric moves. Top priority is countering them.
I've just realized how rain teams can also abuse non choice azumarill to destroy my team.
Thanks guys ! So what do you guys think?