Bulky Offense
It's a legitimate strategy, right? Generally people define it as a team that can deal some big damage offensively but can tank and heal themselves at the same time. It's my favorite kind of strategy, usually destroying teams and not losing many members in the process. With this team, I wanted to create a bulky core that would be hard to beat, and have the rest of the team revolve around that core. I've aptly named this team Conquest.
Now, let's check this team out, shall we?
Now, let's check this team out, shall we?
The Anti-Lead
Machamp (M) @ Lum Berry
Trait: No Guard
EVs: 252 HP / 160 Atk / 96 SDef
Adamant Nature (+Atk, -SAtk)
Trait: No Guard
EVs: 252 HP / 160 Atk / 96 SDef
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Substitute
- Dynamicpunch
- Payback
Machamp does a lot of things for my team. On one hand, he's my main counter to many threats, but on the other hand, he's a great anti-lead. This is all made possible due to his exclusive ability, No Guard. Without it, Machamp would be a rather lackluster Pokemon. You see, with No Guard, Machamp gains the luxury of having all of his attacks hit the opponent regardless of accuracy drops, evasion boosts, or attack accuracy. This makes attacks such as Dynamicpunch or Stone Edge, attacks that would often miss on other Pokemon, hit 100% of the time when they're used by Machamp. Dynamicpunch is the main selling point of this set. It's an always-hit move that confuses the opponent. Confusion can really screw up my opponents, making them hit themselves for damage while Machamp keeps pounding on them with his base 130 attack. The rest of the moves allow for coverage; Payback hits ghosts that are untouched by Dynamicpunch, and Stone Edge simply hits threats like Salamence and Gyarados for super-effective damage. Subsitute is really important on this set. Along with my held item, Lum Berry, I can stop status from crippling my Machamp. If I'm up against a status lead, I simply let them hit me with status that is stopped with Lum Berry and set up a Substitute so they can't try to status me again. The EVs are pretty much to allow Machamp to have as much attacking power and tanking power as possible. The special defense EVs allow me to survive an unboosted Psychic from any version of Azelf at full health, which is a major plus for me.
The Supporting Goddess
Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
Trait: Marvel Scale
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Light Screen
- Surf
- Recover
- Hypnosis
I seriously love Milotic, and she is also a great team player. This set does a lot of things to help out my team. First and foremost, Milotic is excellent at setting up a Light Screen for my team. Light Screen further supports my highly defensive team by making it extremely difficult for special attackers to hurt me. Hypnosis is here for obvious reasons. The low accuracy may be a put off to some players, but it doesn't bother me too much. Hypnosis grants me very annoying sleep on one of my opponent's Pokemon. Since Milotic is naturally a very bulky Pokemon, it can take a few hits while putting something to sleep. Surf is there as it allows me to attack things and hurt a few common threats such as Infernape or Heatran. Recover gives Milotic an amazing staying power, making it absolutely dreadful to try and kill with my good defenses and a Light Screen up.
The Surprise Scout
Scizor (M) @ Occa Berry
Trait: Technician
EVs: 176 HP / 108 Atk / 224 SDef
Adamant Nature (+Atk, -SAtk)
Trait: Technician
EVs: 176 HP / 108 Atk / 224 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Roost
- Pursuit
- U-turn
This is my personal Scizor set that I've never seen used before by anyone else, and it surprises me. Occa Berry is the magic of this set, as it serves many purposes that you wouldn't think of at first glance. First of all, it allows Scizor to take a fire attack from nearly anything and survive. However, it also allows me to bluff Choice Band. It's so fun to just use Scizor as a U-turning scout for the first bit of the match and then, to my opponent's dismay, I Roost away all Stealth Rock and other damage my Scizor has taken. This Scizor also works as a great trapper with its powerful Technician boosted Pursuit. The other part of this set is Bullet Punch, which, honestly, does it need explanation? Everyone has seen this in action, as with STAB, Technician, and priority, this attack deals huge damage to pretty much anything that doesn't resist steel type attacks. The EVs here allow Scizor optimal defensive and offensive capabilities.
The Core
The Dangerous Fairy
Celebi @ Life Orb
Trait: Natural Cure
EVs: 232 HP / 32 Spd / 244 SAtk
Modest Nature (+SAtk, -Atk)
Trait: Natural Cure
EVs: 232 HP / 32 Spd / 244 SAtk
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Leaf Storm
- Hidden Power: Fire
- Recover
This is probably my favorite Celebi set of all time. This thing cripples opponents, kills them, and then heals away any damage it might have taken in the process. Thunder Wave is very useful, as it shuts down pretty much anything that likes to sweep. Leaf Storm is a pretty strong STAB attack that hurts most things that don't resist it. It also leaves a massive chunk in Hippowdon. Hidden Power Fire has many uses. It rounds off Celebi's offensive attacks and it grants me a way to hit Scizor and Metagross. Recover is my final move, and it's basically an excellent all-around move for any Pokemon. It allows me to heal up from things like Sandstorm, Life Orb, or entry hazard damage and allows Celebi to stay alive as long as possible.
The Volcano God
Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 Spd / 252 SAtk
Rash Nature (+SAtk, -SDef)
Trait: Flash Fire
EVs: 4 HP / 252 Spd / 252 SAtk
Rash Nature (+SAtk, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Dragon Pulse
Heatran is my only real "sweeper" and has seriously proved itself to me. With this set, it can effectively destroy pretty much anything. One of the most useful things about Heatran is that he can absorb any fire typed attack. This is very useful as two of my best members on the team, Celebi and Scizor, are weak to fire. Furthermore, once Heatran has absorbed a fire attacks, his fire attacks are powered up which allows me to deal a significantly larger amount of damage. Most of the time when Heatran comes in, I will start with an Earth Power. This allows me to scout the opponent's team to see if they have their own Heatran. Usually, a Heatran itself is the best counter to a scarf Heatran, so the opponent will bring in their own if they have one. If they do have one, they are taking a powerful Earth Power to the face, and it will likely KO them in one blow. Fire Blast is for obvious power and STAB, and it really deals a ton of damage to an opponent's team once any water or fire type Pokemon are out of the way. Dragon Pulse allows Heatran to be an excellent dragon killed as long as that particular dragon hasn't done any dances lately. Explosion is a real last resort, and it usually takes down pretty much anything that doesn't resist it.
The Versatile Fish
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 204 Def / 52 SAtk
Relaxed Nature (+Def, -Spd)
Trait: Torrent
EVs: 252 HP / 204 Def / 52 SAtk
Relaxed Nature (+Def, -Spd)
- Hydro Pump
- Ice Beam
- Earthquake
- Stealth Rock
Swampert rounds off my three-part core, and what a core it is. Among the core, I either resist or are immune to every single type in the game of Pokemon. Isn't that awesome? Swampert is pretty much my answer to so many things. He is my set up of Stealth Rock, which means I usually bring Swampert in fairly early during the game. He also scouts the opponent's team for annoying things like Celebi, which gives me the opportunity to bring in Scizor to trap it. The three attacking moves are for ever important coverage against todays top threats. Ice Beam is for dragons like Latias or Salamence, although the former won't take very much from a weak Ice Beam. Hydro Pump is the first STAB attack in my arsenal and it's fairly good at dealing damage. I use this over Surf because Swampert needs all the power he can get since his attacking stats aren't too amazing. Earthquake, finally, allows Swampert to be an excellent Metagross, Infernape, or Heatran killer, as long as the second doesn't have Grass Knot.
Well, there you have it. My newest team. Hopefully it lives up to your expectations...or something. For the record, my record (haha) with this team on battle simulators and WiFi is 26-3. Pretty good, eh? Well, rate it up, constructive criticism is appreciated.
Well, there you have it. My newest team. Hopefully it lives up to your expectations...or something. For the record, my record (haha) with this team on battle simulators and WiFi is 26-3. Pretty good, eh? Well, rate it up, constructive criticism is appreciated.