MARE CLOCK
Banned deucer.
I think starting the team with someone as flexible as Landorus-T leaves us with more options later on - if we want to focus on a powerful sweeper we have to figure out ways to support it, and all the while Team 2 will be countering it from the start, and it rather pigeonholes the directions we could go in. It's always more beneficial to begin a game with a scout who also provides offensive presence, and on the same hand that is what we are doing to Team 2 - scouting their choices instead of throwing our win condition (or one of them) out turn 1.
So on this note I really like your suggestion for Landorus-T ganj4lF , and also supporting either U-turn Lando or CM lando, haven't decided which yet.
(also I just realized I can't vote bc i don't have 40-50 posts (however many u need) XD, I will still be following the discussion though bc this is pretty awesome concept imo)
ok I guess I'll throw out a suggestion too:
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Fire Blast
First thing, I don't think having a -SpA nature hurts his Fire Blast, it is still perfectly capable of 2HKOing Skarmory and M-Scizor with SR on the field. Second, I think this is pretty similar, if not the same as a Garchomp set I've seen floating around however I don't remember who posted it/where off the top of my head.
With that said, Garchomp is a very reliable Stealth Rock Setter with an incredible physical presence as well. His speed tier is very nice, as he is able to outspeed the Zards notably, and he can even dent would be checks/counters with Fire Blast. Rough Skin + Rocky Helmet really punishes physical attackers or other scouts such as Talonflame, who is punished for using u-turn and racks up quite a bit of recoil from Brave Bird, u-turn Lando-T, u-turn Scizor/Mega, and can even be used as a last ditch attempt at inflicting damage on a threatening sweeper such as M-Pinsir or M-Gyarados. Not to mention he's going to be intimidating for the likes of M-Mawile, Excadrill (common spinner), Aegislash, Zard X, Bisharp, Dragonite, non-scarf Kyurem-B, Heatran, and many others including denting Scizor and Skarmory who won't want to switch into him.
Garchomp is bulky enough to come in multiple times in the match, and thanks to his nice speed tier and power he is often the one forcing switches.
My one concern for this choice however is that we would be left out from choosing another Garchomp variant, such as Scarf, all out attacker, or even Mega.
Garchomp also doesn't do well against the common Mandibuzz, Thundurus-I w/ HP Ice, Mega-Man who KO's w/ rocks up w/ HP Ice, well, or anyone carrying an ice move, as well as faster versions of himself.
What Garchomp does have is speed, Utility with Stealth Rock, good coverage, excellent power and good bulk to constantly come in during the match and threaten the opposing team.
So on this note I really like your suggestion for Landorus-T ganj4lF , and also supporting either U-turn Lando or CM lando, haven't decided which yet.
(also I just realized I can't vote bc i don't have 40-50 posts (however many u need) XD, I will still be following the discussion though bc this is pretty awesome concept imo)
ok I guess I'll throw out a suggestion too:
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Fire Blast
First thing, I don't think having a -SpA nature hurts his Fire Blast, it is still perfectly capable of 2HKOing Skarmory and M-Scizor with SR on the field. Second, I think this is pretty similar, if not the same as a Garchomp set I've seen floating around however I don't remember who posted it/where off the top of my head.
With that said, Garchomp is a very reliable Stealth Rock Setter with an incredible physical presence as well. His speed tier is very nice, as he is able to outspeed the Zards notably, and he can even dent would be checks/counters with Fire Blast. Rough Skin + Rocky Helmet really punishes physical attackers or other scouts such as Talonflame, who is punished for using u-turn and racks up quite a bit of recoil from Brave Bird, u-turn Lando-T, u-turn Scizor/Mega, and can even be used as a last ditch attempt at inflicting damage on a threatening sweeper such as M-Pinsir or M-Gyarados. Not to mention he's going to be intimidating for the likes of M-Mawile, Excadrill (common spinner), Aegislash, Zard X, Bisharp, Dragonite, non-scarf Kyurem-B, Heatran, and many others including denting Scizor and Skarmory who won't want to switch into him.
Garchomp is bulky enough to come in multiple times in the match, and thanks to his nice speed tier and power he is often the one forcing switches.
My one concern for this choice however is that we would be left out from choosing another Garchomp variant, such as Scarf, all out attacker, or even Mega.
Garchomp also doesn't do well against the common Mandibuzz, Thundurus-I w/ HP Ice, Mega-Man who KO's w/ rocks up w/ HP Ice, well, or anyone carrying an ice move, as well as faster versions of himself.
What Garchomp does have is speed, Utility with Stealth Rock, good coverage, excellent power and good bulk to constantly come in during the match and threaten the opposing team.