Counting Stars
Introduction
Hey guys, it's been a while since you can play matches of Omega Ruby and Alpha Sapphire, this game was full of new mega developments what surely was a huge impact for many, however, this was a great impact because it gave a revamped into something that is one of the things that I and I'm sure many like to domount your teams, the end, it's no use just to have a vast knowledge of the game know assemble
Introduction
quality teams is of utmost necessity if you want to stand out in the competitive landscape of Pokémon.
Some time ago I had posted a team, Snorlax Squad was the same for those who have not seen, this was a team Semi-Stall that had focused on hold most of the Pokemon that were used at that time. After that I tried to deepen increasingly in this new metagame that was due in a few days and trying to learn as much as I could to own a Team Builder who in future battles could help me win matches without just relying on my ability, because as I said before in my point of view just meet the mechanics of the game are not enough to play at a high level, especially if dealing with here at Smogon which is the focus of those who wish to go away and if test.
Is different from the previous team that was posted has a different style of play, here I don't focus so much on getting me defending all the time. Counting Stars has the focus to go causing damage gradually in contrast to Entry Hazards (Spikes, Stealth Rock) while uses of other members to open space for Mega Altaria has those who succeed holding defeated so that the same can win the game, it was a short introduction about the function of the team, now let's look at an overview of it and then the process of creation.
The Team
Creation Process
Individual Analysis
Altaria-Mega @ Altarianite
Ability: Pixilate
Happiness: 0
EVs: 120 HP / 180 Atk / 208 Spe
Jolly Nature
- Dragon Dance
- Frustration
- Roost
- Heal Bell






Creation Process
This team started initially with the idea of using Mega Latias, is my favorite Pokemon since it came out in Ruby and Sapphire, plus, I had enjoyed a Moveset that had seen her with Calm Mind, Recover, Dragon Pulse and Stored Power, came to the conclusion that this could be a great cleanser from the moment that the Pokémon they could stop she overpowered and she started the team.
Next I needed a way to eliminate those who stop Latias so making room for the same win matches, initially I wanted something that was strong and could defeat those who were dangers to her, Keldeo entered here on the team, however, I came to the conclusion that there could be a way to accomplish this more easily with this and can hold the Keldeo to press the opponent team from free shifts was that Dugtrio entered on the team. Dugtrio and Keldeo together can eliminate all things that are dangers to Latias, being that the second can still pressuring the opponent team in such a way that it becomes even easier winning the match.
I had half of the full team and that came the idea of abuse the Entry Hazards cited at the beginning of the RMT to help even more so that Latias win matches. In a first moment Ferrothorn would here playing both Stealth Rock as Spikes, however, have to use these two moves together would make me have to forgo a place in your common moveset that could be missed, be it Protect, Leech Seed, Gyro Ball or Power Whip, after noticing that I came to the conclusion that I should put two Pokémon each playing a different dirt.
It was really complicated to make choices here, however, after all this time thinking and doing research about those who would come here soon found the answer, Heatran and Klefki were added to the team, first playing Stealth Rock that I consider the hazard matters most and more effective in the game, besides the same became the answer to my team against Talonflame and also against CM Clefable, these two could take the other three members before chosen very easily.
Klefki already has been chosen for many reasons, the first and foremost was the fact that he play Spikes in fields and have access to facilitated further the Prankster that I let my opponent field dirty, however, he turned out to be much more than that, in a metagame where is so common things that have an extensive movepool with great blows, Greninja being an example of this and also others who possess great strength and access to jobs that increase even more the power of the same, Salamence and Altaria are examples, you needed me to have some form of answer that, Klefki eventually became an emergency button for team thanks to its Pranskter with Thunder Wave similar to that Thundurus-I was in XY.
With the team virtually ready I wanted to put something that had immunity to Electric exclusively to try stop Volt Switch, however, the choice here is done by making a much larger role than that, bringing free shifts to the team thanks to u-turn and also being an Avenger for team and also a great response against Flying-Spam from Salamence, Pinsir, Talonflame for be able to hold a coup of the first and the team and kills them (in the case of Salamence this will depend a lot the HP that it has in this moment), and killing the second for being faster. We're talking about himself Landorus-T Choice Scarf, which became very popular at the end of XY acquired his place in the team for their great qualities.
Many tests were done with this team, whether on ladder or testing with friends, however, Latias don't satisfied me as I believed, occurring here a change that made the team what it is today and made me like him so much. I wanted to keep someone with a similar type of Latias and that also could increase his power and win the game at the end, the first thing I thought was Mega Salamence, however, I was sure that he wouldn't last long in the metagame, with that I picked up an alternative that was strong and was also solid defensively, then against Mega Altaria who has all the qualities I was looking for
Next I needed a way to eliminate those who stop Latias so making room for the same win matches, initially I wanted something that was strong and could defeat those who were dangers to her, Keldeo entered here on the team, however, I came to the conclusion that there could be a way to accomplish this more easily with this and can hold the Keldeo to press the opponent team from free shifts was that Dugtrio entered on the team. Dugtrio and Keldeo together can eliminate all things that are dangers to Latias, being that the second can still pressuring the opponent team in such a way that it becomes even easier winning the match.
I had half of the full team and that came the idea of abuse the Entry Hazards cited at the beginning of the RMT to help even more so that Latias win matches. In a first moment Ferrothorn would here playing both Stealth Rock as Spikes, however, have to use these two moves together would make me have to forgo a place in your common moveset that could be missed, be it Protect, Leech Seed, Gyro Ball or Power Whip, after noticing that I came to the conclusion that I should put two Pokémon each playing a different dirt.
It was really complicated to make choices here, however, after all this time thinking and doing research about those who would come here soon found the answer, Heatran and Klefki were added to the team, first playing Stealth Rock that I consider the hazard matters most and more effective in the game, besides the same became the answer to my team against Talonflame and also against CM Clefable, these two could take the other three members before chosen very easily.
Klefki already has been chosen for many reasons, the first and foremost was the fact that he play Spikes in fields and have access to facilitated further the Prankster that I let my opponent field dirty, however, he turned out to be much more than that, in a metagame where is so common things that have an extensive movepool with great blows, Greninja being an example of this and also others who possess great strength and access to jobs that increase even more the power of the same, Salamence and Altaria are examples, you needed me to have some form of answer that, Klefki eventually became an emergency button for team thanks to its Pranskter with Thunder Wave similar to that Thundurus-I was in XY.
With the team virtually ready I wanted to put something that had immunity to Electric exclusively to try stop Volt Switch, however, the choice here is done by making a much larger role than that, bringing free shifts to the team thanks to u-turn and also being an Avenger for team and also a great response against Flying-Spam from Salamence, Pinsir, Talonflame for be able to hold a coup of the first and the team and kills them (in the case of Salamence this will depend a lot the HP that it has in this moment), and killing the second for being faster. We're talking about himself Landorus-T Choice Scarf, which became very popular at the end of XY acquired his place in the team for their great qualities.
Many tests were done with this team, whether on ladder or testing with friends, however, Latias don't satisfied me as I believed, occurring here a change that made the team what it is today and made me like him so much. I wanted to keep someone with a similar type of Latias and that also could increase his power and win the game at the end, the first thing I thought was Mega Salamence, however, I was sure that he wouldn't last long in the metagame, with that I picked up an alternative that was strong and was also solid defensively, then against Mega Altaria who has all the qualities I was looking for
Individual Analysis

Altaria-Mega @ Altarianite
Ability: Pixilate
Happiness: 0
EVs: 120 HP / 180 Atk / 208 Spe
Jolly Nature
- Dragon Dance
- Frustration
- Roost
- Heal Bell
Here's the last one that came on the team and what turned out to be the highlight of the team. Altaria has a perfect combination of types when Mega Evolves couple that to a base Atk of 110 and Dragon Dance access and Pixilate and we just meet a monster.
This girl (yeah girl, because she has to be female because it's so beautiful and not look the slightest bit with a male), is responsible for entering the end of the match when the team already prepared everything for her and winning the match, however, their function is not only this, Altaria manages to get into a lot of things that exist in the metagame case become necessary, let me quote some: Charizard X/Y, Keldeo, Latias, Garchomp, Landorus-I/T, Thundurus-I, Rotom-W, Dragonite, Mega Heracross, Mega Manectric, Breloom... The list is immense.
Your EV Spread is made so you can pass Greninja and Choice Scarf Magnezone after a Dragon Dance. Their scams are aimed at increasing the lifespan of Altaria and somehow help the team if it becomes necessary, is your main Frustation coup and is the Stab with 120 of power, Roost is to increase your life making isn't so simple defeat her, Dragon Dance is the blow that allowed Altaria becomes the show quoted previously and Heal Bell makes her don't be vulnerable to Thunder Wave, Toxic or Will-o-Wisp-besides being useful for the rest of the team also.

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 60 Def / 196 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Metal Sound
- Flash Cannon
Klefki is not just a pokémon that enters and leaves playing Spikes and die like Deoxys-D was during a period of BW and also XY. Is key to ultimately become an emergency button for team, saving me many times of things that could bring my entire team, Altaria, Salamence, Greninja, Charizard X can be cited here, however, it can save you from a lot of other things.
His moveset is pretty simple, Spikes is the most important job here because it is responsible for supporting the Altaria and also for other members along with Stealth Rock, Thunder Wave is the blow that makes an emergency button, Metal Sound is the blow that can say different here, this is very useful because it causes Klefki to become an answer against things like Mega Slowbro and Calm Mind Clefable, Flash Cannon is the blow that deals damage here, forcing Clefable out thanks to combination of Metal Sound and Flash Cannon and also being very useful hitting Mega Diance since she loves enter the Klefki.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Landorus-T became very popular at the end of XY, mainly the Choice Scarf and ORAS this is no different. Landorus-T is responsible not only for being an Avenger to team, but also to some extent be an emergency button as Klefki, managing to be responsible for forcing the output of a Greninja which is for sure the biggest problems on the team but also enter down a Charizard X that is with a Dragon Dance.
Landorus-T is also very useful against wrestlers such as Mega Medicham and Mega Gallade for example, both cited press enough time, Landorus in turn can make your opponent think twice about leaving both on field considering that they have a good matchup against the team, meanwhile they suffer with the entry hazards making it easier to defeat themTherefore, Landorus eventually becomes a sort of ghost doing things that give work to the team have to think twice before getting on the field.
The points in HP were placed so that Landorus-T could better resist the, Mega Pinsir, Mega Salamence. Earthquake is his main blow, Stone Edge catches the Flying that cannot hit with Earthquake, Knock Off besides taking items is a safer response against Gengar who is also problematic for the team, thus not depending on hit Stone Edge on right, U-turn closes the moveset and maybe it's the blow that I like most, that brings so many free shifts to the team that is beautiful.

Heatran (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Roar
- Lava Plume
His moveset is pretty simple too, Stealth Rock is the hazard that I always say that it is very important, Toxic to poison things and cause indirect, Lava Plume is the coup de stab and is responsible for Heatran wasn't so vulnerable to Pokemon who abuse Taunt, Roar takes advantage of the use of entry hazards to be forcing the exit of Pokemon that don't do anything against Heatran and giving more damage yet on the opposing team.

Dugtrio @ Earth Plate
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Earthquake
- Stone Edge
- Sucker Punch
Dugtrio was a pokémon that I used for a long time because I loved BW2 use Sun, however, in XY she just declining to use because in fact it was so efficient in so he returns to the team and metagame.
This is the most responsible for eliminating things that hold the Altaria, and they mainly Heatran and Magnezone, Dugtrio hangs things cited and can OHKO in both, also, it is possible to cause some indirect damage with it since after having overthrown the entering Mega Altaria he is not as useful, often becoming a bait to get free shift and also preventing the opponent has free shifts with U-turn.
His moveset is very different, in a metagame as well in that things which increase their powers are quite common use moveset as Choice Band would be very bad, so I opted for a set that would allow me to drop things mentioned before and also in a few moments to catch some Pokémon by surprise. Earthquake is his stab, Stone Edge hits the Earthquake no, Sucker Punch is a priority that is useful in a few moments to try and leave things in KO Range other team members and Substitute is the surprise hit of the team, that's a big help getting Bisharps and causing Sucker Punch will be futile.

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Keldeo also has a very important function of holding Bisharp and also Mega Sharpe (in this case we must preserve Keldeo), being that this is a last reply against it since Klefki is the first to attempt to prevent Mega Sharpedo win the game
His moveset is common and that everyone knows. Hydro Pump is the coup responsible for causing the most damage possible, Scald is the most used coup here, for being a scam that has 100% chance to hit and a great side effect is usually the most chosen, Secret Sword is his other stab and Icy Wind closes the moveset hitting dragons.
Last edited: