Creative and Underrated Sets

Nothing wrong with that. Registeel can do more than run that item and ability. Current meta may or may not make them the absolutely best options, but it hardly invalidates all other Registeel.


Anyway, I got replays for Manectric. Slightly adjusted the original post for more commentary on Ice Beam and Steam Eruption and also made a brief mention of some general, and one specific, suggestions of partners.

For your convenience:

http://replay.pokemonshowdown.com/gen7balancedhackmons-571407612

http://replay.pokemonshowdown.com/gen7balancedhackmons-571773381

http://replay.pokemonshowdown.com/gen7balancedhackmons-573467902

If those aren't good enough, then I'm going to have to start tracking down and directly challenging people I know are good or luck out and actually be on with enough free time to participate in a room tour.

In other musings, I think if I built a team with Manectric from the ground up instead of cannibalized another team I'm working on, I'd probably run an offensive core of Kyurem-(either), Primal Groudon, and Mega Manectric running Steam Eruption. Not putting that in the post offering up Manectric since its 33% theorymon.
 

Zygarde in 1v1
Zygarde @ Groundium Z
Ability: Aura Break
EVs: 248 HP / 212 Atk / 16 Def / 32 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Substitute
- Rock Slide

In OU, I noticed that Zygarde has become a metagame defining threat, so I took a look at it's potential in 1v1. At first glance, it seems like it has everything it needs to succeed in the 1v1 metagame: great bulk, Dragon Dance, solid offensive typing, good movepool, usable speed and attack. After taking a second glance, I realized that it loses to the best 3 pokemon in the tier (Mega Gyarados, Mega Charizard X and Black Kyurem [try Barbaracle]) thanks to it's dragon weakness (I'm considering trying out some kind of Haban+Coil set in the future). Looking beyond the big 3, however, it does have an incredible matchup versus the rest of the meta with it's strong ground STAB that can hit flying types, and the ability to beat a lot of pokemon it shouldn't with Substitute. As this is 1v1, I don't need to do much more than analyze what it beats and loses to, so here goes:
Wins:

Mega Charizard Y
252+ SpA Charizard-Mega-Y Hidden Power Ice vs. 248 HP / 0 SpD Zygarde: 352-416 (84 - 99.2%) -- guaranteed 2HKO
+1 212+ Atk Zygarde Rock Slide vs. 0 HP / 212 Def Charizard-Mega-Y: 420-496 (141.4 - 167%) -- guaranteed OHKO

Mega Mawile
-1 212+ Atk Zygarde Tectonic Rage (180 BP) vs. 252 HP / 0 Def Mawile-Mega: 288-338 (94.7 - 111.1%) -- 62.5% chance to OHKO

Porygon-Z
[Scarf] 252 SpA Adaptability Porygon-Z Hyper Beam vs. 248 HP / 0 SpD Zygarde: 350-414 (83.5 - 98.8%) -- guaranteed 2HKO
[Specs] 212+ Atk Zygarde Tectonic Rage (180 BP) vs. 252 HP / 0- Def Porygon-Z: 388-457 (103.7 - 122.1%) -- guaranteed OHKO

Crustle
+2 252+ Atk Crustle Continental Crush (200 BP) vs. 248 HP / 16 Def Zygarde: 258-303 (61.5 - 72.3%) -- guaranteed 2HKO
212+ Atk Zygarde [Tectonic Rage+Thousand Arrows] vs. 112 HP / 40 Def Crustle: 310-366 (100.3 - 118.4%) -- guaranteed OHKO

Non-Air Balloon Magearna
212+ Atk Zygarde Tectonic Rage (180 BP) vs. 252 HP / 0 Def Magearna: 462-546 (126.9 - 150%) -- guaranteed OHKO

Mega Metagross
252+ Atk Tough Claws Metagross-Mega [Meteor Mash+Bullet Punch] vs. 248 HP / 16 Def Zygarde: 274-324 (65.3 - 77.3%) -- guaranteed 2HKO
+1 212+ Atk Zygarde Tectonic Rage (180 BP) vs. 252 HP / 60+ Def Metagross-Mega: 476-564 (130.7 - 154.9%) -- guaranteed OHKO

Mega Pinsir
252 Atk Aerilate Pinsir-Mega Giga Impact vs. 248 HP / 16 Def Zygarde: 280-331 (66.8 - 78.9%) -- guaranteed 2HKO
+1 212+ Atk Zygarde Rock Slide vs. +1 4 HP / 0 Def Pinsir-Mega: 248-296 (91.1 - 108.8%) -- 56.3% chance to OHKO

Tapu Koko
252+ SpA Tapu Koko Dazzling Gleam vs. 248 HP / 0 SpD Zygarde: 242-288 (57.7 - 68.7%) -- guaranteed 2HKO
212+ Atk Zygarde Thousand Arrows vs. 0 HP / 0 Def Tapu Koko: 300-354 (106.7 - 125.9%) -- guaranteed OHKO

Tapu Lele
212+ Atk Zygarde Tectonic Rage (180 BP) vs. 200 HP / 56 Def Tapu Lele: 306-361 (92.4 - 109%) -- 56.3% chance to OHKO

Magnezone
212+ Atk Zygarde Thousand Arrows vs. 4 HP / 0 Def Magnezone: 468-552 (165.9 - 195.7%) -- guaranteed OHKO

Mega Venusaur
[Substitute]
0 SpA Venusaur-Mega Sludge Bomb vs. 248 HP / 0 SpD Zygarde: 60-71 (14.3 - 16.9%) -- possible 6HKO
+1 212+ Atk Zygarde [Tectonic Rage+Thousand Arrows] vs. 252 HP / 252+ Def Venusaur-Mega: 364-429 (100 - 117.8%) -- guaranteed OHKO

Prediction-Reliant

Air Balloon Magearna
Scenario 1, Win:
Substitute, Fleur Cannon, Thousand Arrows, Fleur Cannon, Tectonic Rage
-2 252+ SpA Magearna Fleur Cannon vs. 248 HP / 0 SpD Zygarde: 246-290 (58.7 - 69.2%) -- guaranteed 2HKO
212+ Atk Zygarde Tectonic Rage (180 BP) vs. 252 HP / 0 Def Magearna: 462-546 (126.9 - 150%) -- guaranteed OHKO
Scenario 2, Loss:
Substitute, Flash Cannon, Thousand Arrows, Fleur Cannon
252+ SpA Magearna Flash Cannon vs. 248 HP / 0 SpD Zygarde: 151-178 (36 - 42.4%) -- guaranteed 3HKO
212+ Atk Zygarde Thousand Arrows vs. 252 HP / 0 Def Magearna: 234-276 (64.2 - 75.8%) -- guaranteed 2HKO
252+ SpA Magearna Fleur Cannon vs. 248 HP / 0 SpD Zygarde: 488-576 (116.4 - 137.4%) -- guaranteed OHKO
Scenario 3, Win:
Thousand Arrows, Flash Cannon, Tectonic Rage
252+ SpA Magearna Flash Cannon vs. 248 HP / 0 SpD Zygarde: 151-178 (36 - 42.4%) -- guaranteed 3HKO
212+ Atk Zygarde Tectonic Rage (180 BP) vs. 252 HP / 0 Def Magearna: 462-546 (126.9 - 150%) -- guaranteed OHKO
Scenario 4, Loss:
Thousand Arrows, Fleur Cannon
212+ Atk Zygarde Thousand Arrows vs. 252 HP / 0 Def Magearna: 234-276 (64.2 - 75.8%) -- guaranteed 2HKO
252+ SpA Magearna Fleur Cannon vs. 248 HP / 0 SpD Zygarde: 488-576 (116.4 - 137.4%) -- guaranteed OHKO

Meloetta
Scenario 1, Win:
Substitute, Hyper Beam, Tectonic Rage, Thousand Arrows
212+ Atk Zygarde [Tectonic Rage+Thousand Arrows] vs. 252 HP / 0 Def Meloetta: 484-570 (119.8 - 141%) -- guaranteed OHKO
Scenario 2, Loss:
Substitute, Uproar/Hyper Voice, Tectonic Rage, Uproar/Hyper Voice
252+ SpA Choice Specs Meloetta Hyper Voice vs. 248 HP / 0 SpD Zygarde: 250-295 (59.6 - 70.4%) -- guaranteed 2HKO
212+ Atk Zygarde Tectonic Rage (180 BP) vs. 252 HP / 0 Def Meloetta: 322-381 (79.7 - 94.3%) -- guaranteed 2HKO
Scenario 3, Win:
Tectonic Rage, Uproar/Hyper Voice, Thousand Arrows
212+ Atk Zygarde [Tectonic Rage+Thousand Arrows] vs. 252 HP / 0 Def Meloetta: 484-570 (119.8 - 141%) -- guaranteed OHKO
252+ SpA Choice Specs Meloetta Hyper Voice vs. 248 HP / 0 SpD Zygarde: 250-295 (59.6 - 70.4%) -- guaranteed 2HKO
Scenario 4, Loss:
Tectonic Rage, Hyper Beam
212+ Atk Zygarde Tectonic Rage (180 BP) vs. 252 HP / 0 Def Meloetta: 322-381 (79.7 - 94.3%) -- guaranteed 2HKO
252+ SpA Choice Specs Meloetta Hyper Beam vs. 248 HP / 0 SpD Zygarde: 417-492 (99.5 - 117.4%) -- 93.8% chance to OHKO

Losses

Black Kyurem
0- SpA Teravolt Kyurem-Black Ice Beam vs. 248 HP / 0 SpD Zygarde: 424-504 (101.1 - 120.2%) -- guaranteed OHKO

Mega Slowbro
No Crit :[

Deoxys Defense
C R I T

Donphan
252+ Atk Donphan Ice Shard vs. 248 HP / 16 Def Zygarde: 156-184 (37.2 - 43.9%) -- guaranteed 3HKO
212+ Atk Zygarde [Tectonic Rage+Thousand Arrows] vs. 252 HP / 0 Def Donphan: 333-393 (86.7 - 102.3%) -- 18.8% chance to OHKO

Dragonite
252+ Atk Dragonite Devastating Drake (190 BP) vs. 248 HP / 16 Def Zygarde: 584-690 (139.3 - 164.6%) -- guaranteed OHKO

Greninja
252 SpA Choice Specs Protean Greninja Ice Beam vs. 248 HP / 0 SpD Zygarde: 780-924 (186.1 - 220.5%) -- guaranteed OHKO

Mimikyu
252+ Atk Mimikyu Play Rough vs. 248 HP / 16 Def Zygarde: 212-252 (50.5 - 60.1%) -- guaranteed 2HKO

If you weren't keeping track, it beats 55%, sometimes beats 8% and loses to 37% of the A rank (weighing each Magearna set as half a point). Let's compare to Mega Charizard X's A rank matchup (standard offensive): 39%, 8% and 53%. Gorydamn, that's impressive. According to 1v1's tiering philosophy, a pokemon that can beat half the meta is broken. Zygarde nearly fits the criteria (had I included the S and B+ to B- ranks, it would have been a 44%, 13%, 44%). Note that I'm not arguing that Zygarde is broken or better than Mega Charizard X. Losing to the best 3 pokemon in the meta really sucks. Despite this, Zygarde has definitely been proven to be threatening.

PS: Unban Power Construct and get Zygarde on the VR.
 
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Banded Unaware Gyarados (BH)

Chain Chomp (Gyarados-Mega) @ Choice Band
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Spectral Thief
- Pursuit
- Shore Up
- Switcheroo

Prusuit is a very underrated, and very useful move, as it allows me to kill opposing pokemon which want to switch out, while bypassing anti-priority abilities and psychic terrain. It also is a nice tool to finish off weakened poison healers after their ability got sppressed or RegenVest Solgaleos.
Gyarados is one, if not the best, pursuit user in BH thanks to its high attack stat and unique typing, which allows it to switch into MMYs attacks easily. Because I already had an Unaware Gyarados on my team, i just combined the two roles to fit into a single moveset. However, without a band, it lacked power and couldn't kill MMY from full health, so I decided to replace the safety goggles with a choice band and added switcheroo into the last moveslot (formerly Baton Pass), to be able to get rid of the choice band if it is no longer needed. A nice side-effect is that this Gyarados is a safe stop to entrainment shenanigans Gengars, as it can switch into any of its attack safely due to Unaware and shut it down with Switcheroo.

Spectral Thief removes the opponent'ss stat boosts to stop dangerous sweepers, which is the main purpose of an Unaware user.
Pursuit, as I said, kills MMY, Solgaleo, Aegislash and other ghosts and lets me finish off weakened other mons.
Shore Up keeps Gyarados healthy, and Switcheroo allows Gyarados to get rid of the band if it is no longer needed or if I wanted to cripple a specific mon.
 
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Uselesscrab

tide slack, summer low, sunlight catch the golden narrows
is a member of the Site Staffis a Forum Moderatoris a Community Contributor
Moderator
Just dropping by to say that UnleashOurPassion 1) is bad and 2) has had his 1v1 Durant set added to the Hall of Fame. He singlehandedly popularized a Pokemon that had more or less been a laughingstock beforehand and did so in style, somehow getting lucky and managing to peak the ladder with it and Stunfisk on the same team. (I considered adding Stunfisk as well, but it's probably a bit too situational to fit here.) Congrats!

More to come
 

YuguY

formerly Kanga
Tyranitar @ Garchompite
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Curse
- Pursuit
- Stone Edge
- Earthquake

Damn this things a monster. Let's be honest, nothing's switching in to a stone edge from this thing in sand. Ttar is a menace in sand, getting sand force boost on edge and quake (perfect coverage). Pursuit is there to hit things you know will switch out and do a huge chunk to them.

Zygarde @ Sablenite
Ability: Aura Break
EVs: 240 HP / 216 SpD / 52 Spe
Careful Nature
- Coil
- Toxic
- Thousand Arrows
- Extreme Speed

The bulk you achieve with sablenite is amazing and you also get magic bounce, letting you be the ultimate set up stall breaker. Don't understand why this ain't used.
 
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Sceptile-Mega @ Icicle Plate / Draco plate
Ability: Galvanize
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Boomburst
- Seed Flare
- Tail Glow

The set is self explanatory, but I'll elaborate. Due to M-Sceptile's Dragon/Grass typing it 4x resists electric attacks and grass; meaning it 4x resists opposing imposter judgment/boomburst/seed flare - while you can retaliate with an ice judgement to abuse M-Sceptile's 4x ice weakness. And this all while retaining great electric / ice coverage - with seed flare spdef drops to muscle through unaware mons. You could probably either go spore or earth power over seed flare depending on how you feel. It's worked pretty well for me thus far, unfortunately The first replay is against a very... sketchy looking team (not to mention the pilot is using questionable plays), but it shows generally how this set works versus imposter and the like. The second replay shows it on higher ladder play. Also, you need support to take out Shedinja, so rocks, passive sand-storm damage... etc.

e: Motherlove told me draco plate works a lot better using this set. I think so too - but either or works.

Replay:
http://replay.pokemonshowdown.com/gen7balancedhackmons-577194361
http://replay.pokemonshowdown.com/gen7balancedhackmons-577797420
(above v Halliday - they're really cool :3)
 
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The opponent who you played against made some really foolish moves so maybe if you can dig up a higher-skill replay I might try out this set.
Edit: Nice replay there!
 
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sleepy_time.png

today i am here to bring you another creative/underrated set for bh: sheer force mewtwo y!!!

...wait, what do you mean someone's already thought of that?

whatever, lemme just slap tail glow on it and call it original


ayy lmao (Mewtwo-Mega-Y) @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Psychic
- Shadow Ball
- Focus Blast

DANK RAVE BOIS (Guzzlord) @ Safety Goggles
Ability: Bulletproof
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- King's Shield
- Wish
- Glare

so yeah here are the sets. most people with sheer force mmy don't give it any boosting moves because otherwise it could break through their levitate steel or whatever, which is wise but prevents mewtwo from beating certain opponents. however bulletproof guzzlord takes exactly 0 from any of mmy's attacks, allowing it to boost up without fearing imposter, and provides it with wish/glare support. king's shield over spiky shield because honestly guzzlord needs all the damage reduction it can get and being a support mon it doesn't care much about burns/whatever.

meanwhile mmy absolutely devastates fat mons with this set. here are some calcs:

+3 252 SpA Life Orb Sheer Force Mewtwo-Mega-Y Shadow Ball vs. 252 HP / 252+ SpD Assault Vest Solgaleo: 517-611 (108.1 - 127.8%) -- guaranteed OHKO
+3 252 SpA Life Orb Sheer Force Mewtwo-Mega-Y Focus Blast vs. 252 HP / 252 SpD Eviolite Chansey: 764-899 (108.5 - 127.6%) -- guaranteed OHKO
+3 252 SpA Life Orb Sheer Force Mewtwo-Mega-Y Shadow Ball vs. 252 HP / 252 SpD Eviolite (Imposter) Chansey: 465-549 (66 - 77.9%) -- guaranteed 2HKO
+3 252 SpA Life Orb Sheer Force Mewtwo-Mega-Y Psychic vs. 252 HP / 252+ SpD Zygarde-Complete: 628-738 (98.7 - 116%) -- 87.5% chance to OHKO

the set pairs well with other mewtwos; specifically, psychic surge sets make it more immediately threatening. as an aside, now every ultra beast has a niche in bh! yay!

http://replay.pokemonshowdown.com/gen7balancedhackmons-579093329 this is the only replay i got unfortunately but i think it shows off the set ok

here's something i've been using for 1v1 and it's done ok (note: i am not good at 1v1)

just like that (Empoleon) @ Petaya Berry
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hydro Cannon
- Yawn
- Endure
- Hidden Power [Electric] / Hidden Power [Fighting] / Flash Cannon

got the idea of yawn endure empoleon from uop (i think) and his stunfisk set. basically +1 hydro cannon with torrent ohkos most things, including some frail resists such as kartana. yawn into endure is the usual strategy. last move is a tossup, each choice helps beat two of mega gyara/kyub/mimikyu. due to empoleon's amazing defensive typing it's able to eat lots of hits such as 252 SpA Choice Specs Porygon-Z Thunderbolt vs. 252 HP / 0 SpD Empoleon: 300-354 (80.6 - 95.1%) -- guaranteed 2HKO

i am so bad i only saved one replay of empoleon. hopefully tho it should provide insight into how the set works.

http://replay.pokemonshowdown.com/gen71v1-572035933

man i need to save more replays

anyway shoutouts to all the people on discord! you guys are really cool and supportive, couldn't make these sets without your encouragement!
 

today i am here to bring you another creative/underrated set for bh: sheer force mewtwo y!!!

...wait, what do you mean someone's already thought of that?

whatever, lemme just slap tail glow on it and call it original


ayy lmao (Mewtwo-Mega-Y) @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Psychic
- Shadow Ball
- Focus Blast

DANK RAVE BOIS (Guzzlord) @ Safety Goggles
Ability: Bulletproof
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- King's Shield
- Wish
- Glare

so yeah here are the sets. most people with sheer force mmy don't give it any boosting moves because otherwise it could break through their levitate steel or whatever, which is wise but prevents mewtwo from beating certain opponents. however bulletproof guzzlord takes exactly 0 from any of mmy's attacks, allowing it to boost up without fearing imposter, and provides it with wish/glare support. king's shield over spiky shield because honestly guzzlord needs all the damage reduction it can get and being a support mon it doesn't care much about burns/whatever.

meanwhile mmy absolutely devastates fat mons with this set. here are some calcs:

+3 252 SpA Life Orb Sheer Force Mewtwo-Mega-Y Shadow Ball vs. 252 HP / 252+ SpD Assault Vest Solgaleo: 517-611 (108.1 - 127.8%) -- guaranteed OHKO
+3 252 SpA Life Orb Sheer Force Mewtwo-Mega-Y Focus Blast vs. 252 HP / 252 SpD Eviolite Chansey: 764-899 (108.5 - 127.6%) -- guaranteed OHKO
+3 252 SpA Life Orb Sheer Force Mewtwo-Mega-Y Shadow Ball vs. 252 HP / 252 SpD Eviolite (Imposter) Chansey: 465-549 (66 - 77.9%) -- guaranteed 2HKO
+3 252 SpA Life Orb Sheer Force Mewtwo-Mega-Y Psychic vs. 252 HP / 252+ SpD Zygarde-Complete: 628-738 (98.7 - 116%) -- 87.5% chance to OHKO

the set pairs well with other mewtwos; specifically, psychic surge sets make it more immediately threatening. as an aside, now every ultra beast has a niche in bh! yay!

http://replay.pokemonshowdown.com/gen7balancedhackmons-579093329 this is the only replay i got unfortunately but i think it shows off the set ok

here's something i've been using for 1v1 and it's done ok (note: i am not good at 1v1)

just like that (Empoleon) @ Petaya Berry
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hydro Cannon
- Yawn
- Endure
- Hidden Power [Electric] / Hidden Power [Fighting] / Flash Cannon

got the idea of yawn endure empoleon from uop (i think) and his stunfisk set. basically +1 hydro cannon with torrent ohkos most things, including some frail resists such as kartana. yawn into endure is the usual strategy. last move is a tossup, each choice helps beat two of mega gyara/kyub/mimikyu. due to empoleon's amazing defensive typing it's able to eat lots of hits such as 252 SpA Choice Specs Porygon-Z Thunderbolt vs. 252 HP / 0 SpD Empoleon: 300-354 (80.6 - 95.1%) -- guaranteed 2HKO

i am so bad i only saved one replay of empoleon. hopefully tho it should provide insight into how the set works.

http://replay.pokemonshowdown.com/gen71v1-572035933

man i need to save more replays

anyway shoutouts to all the people on discord! you guys are really cool and supportive, couldn't make these sets without your encouragement!
Maybe you could try Searing Shot>Focus Blast on mmy? It's sheer force boosted, blocked by bulletproof, hits steels super effective of course but is more accurate than focus blast.
 
I would even reduce Mewtwos defense EVs and use a banded Gyarados or Tyranitar to kill the imposter with pursuit, as it certainly will switch out. It will also help you with killing opposing Mewtwos and Giratinas.
For Wish support you can use something like PH Zygod in the fourth slot.
 
I would say this set is arguabely one of the hardest sets to wall, since next to no one considers Guzzlord's viability due to its awful-ness after Innards Out ban.

I understand how you want a Wish support (that heals even things like Chansey by near half), but I won't say it is the most appropriate decision to have Guzzlord. I know 'the weirder the imposter-proofing set, the more unlikely the opponent is prepared for it' is true, but it is not also efficient to have one of your party slots being able to do almost nothing other than by imposterproofing. I mean, your Guzzlord at least passes wish but... I don't think that is enough.

As for now, I want to suggest an option that you can follow. You can switch Guzzlord to Yveltal, allowing your MMY to run Earth Power over Focus Blast which can OHKO Primal Groudon without boost, and more importantly, it does not miss.

You can also run Mega Tyranitar or Mega Gyarados to imposterproof while having some offensive presence. As Phat Albert mentioned, Searing Shot can hit Steel-types too, and if you hate Mega Audino so much, you can run Sludge Bomb or some sort, but I don't think this move is going to find a room to fit in.

As always, I LOVE the creativity of your sets, and I wanted this long (relatively longer than the ones above) comment just because I liked the set and wanted to have some comments on it. Cool sets m8

I would even reduce Mewtwos defense EVs and use a banded Gyarados or Tyranitar to kill the imposter with pursuit, as it certainly will switch out. It will also help you with killing opposing Mewtwos and Giratinas.
Killing Imposter with 250 HP and Eviolite boosts? Not a chance IMO
 
Isn't running earth power and Yveltal kind of missing the point? At that rate you might as well run Unaware Yveltal, which won't give a crap about that set, but has more usefulness outside of imposterproofing. This brings up another point, I thought the point of this set was to set up and just go all out without worry as no one's going to be running bulletproof. You can't go all out if other people have Yveltal. They don't even have to be Unaware:

+3 252 SpA Life Orb Sheer Force Mewtwo-Mega-Y Shadow Ball vs. 252 HP / 252+ SpD Yveltal: 182-214 (39.9 - 46.9%) -- guaranteed 3HKO

To pick apart my own suggestion, Tyranitar won't take jack from Searing Shot. Not saying Guzzlord is the best for this job, just saying that when you start getting into using typings to improof this set, I kind of feel like it removes the point. I'm also not saying improofing MMY with something based on typing isn't a good idea, just that it's more likely that the opponent will have those same pokemon. So I guess it might just come down to preference.
 
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Someone submitted that with sheer force gengar, bulletproof was a pretty common answer in AAA. Good set regardless, but having used sheer force focus blast in the past, I'd say I really wouldn't want to ladder with this set, far too inconsistent.

Now I just want to address some of the response above.

- Focus blast has the unique benefit of hitting chansey which many sf mmy can't break, removing focus blast not only removes this advantage, it also makes it so you cannot hit ttar.
- Minimising bulk is completely retarded, mmy has quite a tremendous bulk and removal of the ev limit has made it significantly harder to take down, if you play well you can easily stop chansey from getting any recovery chances so taking it out on one hit is irrelevant (or less relevant) and not worth it at all.

Anyway honestly, the reason why ppl use focus blast in aaa is because it's the only option, forcing yourself to use fblast in bh is ill advised at best.
 
It's possible if you're willing to minimize Mewtwo's physical bulk.

252+ Atk Choice Band Tyranitar-Mega Pursuit (80 BP) vs. 252 HP / 0- Def Eviolite Chansey: 620-732 (88 - 103.9%) -- guaranteed OHKO after Stealth Rock
If you don't want to minimize its Bulk, you can still deal a great amount of damage, and Pursuit is not only useful for killing an Imposter ;)

Edit: motherlove Chansey without Imposter is quite rare, so in my opinion, Focus Blast isn't needed.
 
Banded Unaware Gyarados (BH)

Chain Chomp (Gyarados-Mega) @ Choice Band
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Spectral Thief
- Pursuit
- Shore Up
- Switcheroo

Prusuit is a very underrated, and very useful move, as it allows me to kill opposing pokemon which want to switch out, while bypassing anti-priority abilities and psychic terrain. It also is a nice tool to finish off weakened poison healers after their ability got sppressed or RegenVest Solgaleos.
Gyarados is one, if not the best, pursuit user in BH thanks to its high attack stat and unique typing, which allows it to switch into MMYs attacks easily. Because I already had an Unaware Gyarados on my team, i just combined the two roles to fit into a single moveset. However, without a band, it lacked power and couldn't kill MMY from full health, so I decided to replace the safety goggles with a choice band and added switcheroo into the last moveslot (formerly Baton Pass), to be able to get rid of the choice band if it is no longer needed. A nice side-effect is that this Gyarados is a safe stop to entrainment shenanigans Gengars, as it can switch into any of its attack safely due to Unaware and shut it down with Switcheroo.

Spectral Thief removes the opponent'ss stat boosts to stop dangerous sweepers, which is the main purpose of an Unaware user.
Pursuit, as I said, kills MMY, Solgaleo, Aegislash and other ghosts and lets me finish off weakened other mons.
Shore Up keeps Gyarados healthy, and Switcheroo allows Gyarados to get rid of the band if it is no longer needed or if I wanted to cripple a specific mon.
I've tried this out and it's pretty good, another option is that I've found Punishment can be a good replacement for Spectral Thief (I replaced Switcheroo when i tried it, but in restrospect that might be a bad idea), and it does very well against things that can't be Spectral Thiefed.
 
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I've tried this out and it's pretty good, another option is that I've found Punishment can be a good replacement for Spectral Thief (I replaced Switcheroo when i tired it, but in restrospect that might be a bad idea), and it does very well against things that can't be Spectral Thiefed.
A little off topic but i'd just like to say that I've experimented with Punishment Unaware Gyarados and its worked fantastically for me. The coolest thing about it is it doesn't start out at a lowly 20 base power but rather a slightly better 60 base power and multiplies from there as well as that stealing the target's boosts generally isn't the top priority for you as you resist both moves that can get around Unaware. After a single Shell Smash you become equipped with essentially a STAB V-Create without drawbacks. After a Tail Glow, Quiver Dance, or Shift Gear, it becomes a still large 120 base power and can rip off huge chunks of HP from the opponent. For example:

252 Atk Gyarados-Mega Punishment (120 BP) vs. 252 HP / 252 Def Kyogre-Primal: 189-223 (46.7 - 55.1%) -- guaranteed 2HKO after Stealth Rock
252 Atk Gyarados-Mega Punishment (120 BP) vs. 248 HP / 252 Def Rayquaza-Mega: 177-208 (42.8 - 50.3%) -- guaranteed 2HKO after Stealth Rock
252 Atk Gyarados-Mega Punishment (120 BP) vs. 252 HP / 252 Def Regigigas: 166-196 (39.1 - 46.2%) -- 25.8% chance to 2HKO after Stealth Rock
252 Atk Gyarados-Mega Punishment (120 BP) vs. 252 HP / 252 Def Dialga: 156-184 (38.6 - 45.5%) -- guaranteed 3HKO after Stealth Rock
252 Atk Gyarados-Mega Punishment (180 BP) vs. 252 HP / 252 Def Groudon-Primal: 189-223 (46.7 - 55.1%) -- guaranteed 2HKO after Stealth Rock



The set itself is near identical to Semako 's set except with a pivoting move (U-turn or Baton Pass) and a phasing move:
Gyarados-Mega @ Safety Goggles
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Punishment
- U-turn
- Shore Up
- Whirlwind


Sorry if this isn't the best place to post this but I used this set for a some time but completely forgot about it and started made other teams around other things. Phat Albert 's post reminded me of it. I don't know if I collected any replays showcasing the set but I can easily make a new team around it(the hold squad is a little outdated) and post replays from there.
 
Sheer Force Mega-Diancie


Diancie-Mega @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Moonblast
- Diamond Storm
- Blue Flare
- Sunsteel Strike / Revelation Dance / Anchor Shot (if you want SF boosted steel coverage for whatever reason)

I theorymonned this set on Discord a while back and finally decided to put it into practice. I gotta say its been putting in alot of work. Mega Diancie's amazing mixed offensive stats and high base power sheer force boosted STAB moves make it an enormous threat to various team styles.

Moonblast is an amazing tool at Diancie's disposal as it is able to force out the many popular dragon types of this generation and has great neutral coverage on top of being STAB.

Diamond Storm is the most spammable move available to Diancie. Its able to shred apart many of the metagame's threats. It also shares the trait of great neutral coverage with Moonblast and is the strongest STAB move diancie has (besides of course Head Smash and Rock Wrecker). Being physical, it pairs well with Moonblast as they have similar power so they can hit on both sides of the spectrum at nearly the same strength.

Blue Flare is necessary as a way to check steel types which are very common and resist both of Diancie's dual STAB's and is one of the strongest coverage moves for steel types in the game that is boosted by SF.

In the last moveslot, it is mostly matter of preference. I personally run Sunsteel Strike to deal with Shedinja and dealing more damage to Fairy's such as Audino and Xerneas. Revelation dance however is also quite a viable option to deal around 60% with Normalize Mega Gengar as well as being a decently strong rock stab move if you are afraid to miss a 95% accurate move like myself. Anchor shot is also worth mentioning as a stronger way to hit Fairy's but it does not come with the ability to kill Shedinja.

Replays (geez thought I had more, ill add some when I get back home!)

http://replay.pokemonshowdown.com/gen7balancedhackmons-580708714
^ ft. our very own Halliday
http://replay.pokemonshowdown.com/gen7balancedhackmons-580701205
 
Sheer Force Mega-Diancie


Diancie-Mega @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Moonblast
- Diamond Storm
- Blue Flare
- Sunsteel Strike / Revelation Dance / Anchor Shot (if you want SF boosted steel coverage for whatever reason)

I theorymonned this set on Discord a while back and finally decided to put it into practice. I gotta say its been putting in alot of work. Mega Diancie's amazing mixed offensive stats and high base power sheer force boosted STAB moves make it an enormous threat to various team styles.

Moonblast is an amazing tool at Diancie's disposal as it is able to force out the many popular dragon types of this generation and has great neutral coverage on top of being STAB.

Diamond Storm is the most spammable move available to Diancie. Its able to shred apart many of the metagame's threats. It also shares the trait of great neutral coverage with Moonblast and is the strongest STAB move diancie has (besides of course Head Smash and Rock Wrecker). Being physical, it pairs well with Moonblast as they have similar power so they can hit on both sides of the spectrum at nearly the same strength.

Blue Flare is necessary as a way to check steel types which are very common and resist both of Diancie's dual STAB's and is one of the strongest coverage moves for steel types in the game that is boosted by SF.

In the last moveslot, it is mostly matter of preference. I personally run Sunsteel Strike to deal with Shedinja and dealing more damage to Fairy's such as Audino and Xerneas. Revelation dance however is also quite a viable option to deal around 60% with Normalize Mega Gengar as well as being a decently strong rock stab move if you are afraid to miss a 95% accurate move like myself. Anchor shot is also worth mentioning as a stronger way to hit Fairy's but it does not come with the ability to kill Shedinja.

Replays (geez thought I had more, ill add some when I get back home!)

http://replay.pokemonshowdown.com/gen7balancedhackmons-580708714
^ ft. our very own Halliday
http://replay.pokemonshowdown.com/gen7balancedhackmons-580701205
I used a similar set in R1 of the BH open. An interesting addition you could add is Steam eruption. It helps deal with non-desoland Primal Groudon and can be improofed by Desoland-Pdon. I really like SF M-Diancie and it's a pretty under-rated set in my opinion.

Here's the replay of the game I used it against Jasprose (and while it doesn't show steam eruption, it does show that SF M-Diancie is bae):
http://replay.pokemonshowdown.com/gen7balancedhackmons-557173757
 
WARNING: Long Post

BH - Mega Gengar


Gengar-Mega @ Spooky Plate
Ability: Normalize
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Entrainment
- Substitute

- Leech Seed
...

No matter how bad is the day I have and I drop from the ladder, no matter how bad I feel and lose motivation, this set has always saved me. Allow me to introduce my ultimate wild card set, stall breaker Gengar.

Yes, Normalize Gengar is nothing special. It is very common set that you can utilize. Most sets I see use Entrainment to force a switch and gain a turn to setup Shell Smash or Quiver Dance. But one time I thought like this: What would happen if I could turn Normalize Gengar into a 'mon with more utility?

Set Creation Process:

I obviously started with Judgment and Entrainment, the two essential moves for Normalize Gengar. Judgment with Spooky Plate gives Gengar an incredibly strong STAB while punishing any Imposters without Spooky Plate that try to face Gengar. Entrainment gives Normalize to an opponent, and immensely threatens any teams that are not specifically prepared for this.

Enough talking about well-known facts, onto next moves.

upload_2017-5-31_9-16-16.png


Normalize Gengar is checked so much easier this generation. It is because of Plate Judgment, Z-moves and Revelation Dance that still allows the user to hit Mega Gengar after being Normalized. This forced me to acquire Substitute to scout these moves as well as blocking Spore from Spore spammers, Paralysis from Quantum Tesseract, and Trick from stuff like Choice Band Primal Groudon which would be tragic for Gengar to experience.

upload_2017-5-31_9-18-26.png


At this point I have realized Darkinium Z support (who has an access to Z-Parting Shot) is not enough for Gengar to have increased longevity throughout the match. As Gengar takes damage from Stealth Rock and continuously uses its health using Substitute, I needed a move for recovery. I initially chose Oblivion Wing that has the best efficiency in terms of recovery (75%).

upload_2017-5-31_9-20-37.png


I noticed the most common stuff that switches into Gengar after Normalize set has been revealed is Chansey (usually switches in after I set Substitute, knowing it won't transform) and Mega Audino. They obviously don't take damage from Judgment and takes next to none from Oblivion Wing and manages to PP stall me. So if I were to switch against these 'mons after setting Substitute, I needed a more reliable recovery to use to heal Gengar immediately.

upload_2017-5-31_9-22-40.png


But I noticed Gengar still has pathetic defensive capabilities even after EV limit removal, and Sturdy Shedinja just takes Entrainment and switches out. I decided to come up with a different recovery named Leech Seed. It simultaneously heals Gengar periodically, checks Sturdy Shedinja, or breaks Focus Sash of those who switch in while not taking Judgment. The move has been incredibly more efficient than I expected. Stuff like Chansey switches into my Gengar to use Whirlwind most of the time, but if I use Leech Seed on it before it happens, the next ally that is forced out gains 20+% from Leech Seed's sap. The bulkier the opponent is, the more efficient the Leech Seed will be. Usually opponents that are not bulky enough to provide much Leech Seed recovery are either OHKOed or 2HKOed by Spooky Plate Judgment so I couldn't find any better recovery move other than Leech Seed that can be paired with aforementioned move.

Ladder Performance:
upload_2017-5-31_9-5-30.png

upload_2017-5-31_9-4-26.png

An alt that was made yesterday has quite high ladder I guess.

Replays:

http://replay.pokemonshowdown.com/gen7balancedhackmons-584195134
http://replay.pokemonshowdown.com/gen7balancedhackmons-584193437

Not that good replay to be frank. Not that high ladder but I believe this shows the efficiency of the set at least.

Conclusion:

Thanks for reading. This set still needs to watch out for Magic Bounce and threats such as MMY. So scouting is mandatory before sending in this guy. Sticky Web is viable option (although I doubt you can set one without suicide lead which is inefficient) for Gengar to outspeed the entire or most of the meta. Sorry if this post sounded like a "Rate My Set", I have so many fond memories with it. Almost everything in Pokemon Showdown betrays me at least once in a while, but this set never did.

EDIT: Give me a shout if you want better replay / ladder performance.

Shoutouts to all Discord folks who hold up with this ranting person and fills me with Determination.
 

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Megazard

I'll show you the life of the mind!
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BSS Tour Champion
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Weavile @ Groundium Z
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Dig
- Knock Off
- Fake Out

This was my main AAA gimmick vs jrdn, and yes it was part of trying to counterstyle but it's not like he's the only person who uses a ton of Magearna by a long shot. Weavile loses to a lot of other things, and this won't make it able to bust through Skarm, Buzzwole, Delta Mandi, or Fini, but Z-Dig still works just because of how insanely common Magearna is. It's also nice for Heatran and a bit better than Knock vs. a few other things but really this is the one-trick lure that only works because it hits such a common mon.


solgaleo.gif

Solgaleo @ Choice Scarf
Ability: Full Metal Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Flare Blitz
- Toxic
- Earthquake

The only other thing I really wanted to post about, Scarf Solgaleo is a weird choice for AG. At first people thought that'd be its thing, then it fell off the map because we have other Normal resists, but I think it's time for a comeback. In general Lunala or whatever is a better scarfer, but Solgaleo is specifically very nice in two cases: webs (Full Metal Body = no speed drop) and lots of ekillers (which Lunala is dicey against). Both of those have seen some major usage recently, not to mention Xerneas is becoming more popular. It's by no means excellent, mostly because it's just slightly too weak for things, but it works. Toxic is just good for crippling support arc formes/Lugia/Ho-Oh, it gets Wild Charge and Stone Edge but I swear I clicked Toxic way more than either of those.