going to post a balance team that I've worked on now and then since the Ubers unban, I'm still tweaking it every now and then though so feel free to make some suggestions as to how to improve it:
Gligar -> Gyarados (140/190/129/80/145/86) is my main wincon in addition to forming a part of my defensive core. Stellar 140/129/145 defensive stats coupled with Intimidate and a solid defensive typing in Ground/Flying grants Gligar many opportunities to set up, and a lack of power isn't an issue either as base 190 Attack equates to over 400 uninvested even before a boost. That's not to say it doesn't need support, though; while it's decently hard to revenge-kill owing to its good bulk, it's 4x weak to the decently common Ice Shard which means any users of that move need to be eliminated before attempting a sweep. It's also walled by the extremely common Doublade -> Dragonite, not even being able to 2HKO it at +6 unless Multiscale is already broken. The EV spread could (and should) be improved, but I'm not sure how much HP investment to run on a Pokémon with 140 base HP so feel free to make suggestions for a better spread.
Scyther -> Escavalier (90/170/140/75/140/65) is the second member of my defensive core in addition to forming part of a VoltTurn core and filling the role of hazard remover. Offensive Scyther has been getting a lot of attention here, and for good reason, but I believe it has some defensive merit as well. The Special Defense EVs are set in order to always be able to survive a Moonblast + Focus Blast from +2 Xerneas from 87.5% HP and put it into safe revenge-killing range from Arceus' Extreme Speed using Iron Head; the rest go into physical Defense so as to be a little more resilient to physical attacks. U-turn combined with minimum Speed allows Scyther to give a free switch-in to one of its allies, particularly Rhydon which really needs the support to get in.
Chinchou -> Milotic (150/83/97/146/126/68) is the final member of my defensive core in addition to forming part of a VoltTurn core with Scyther. This is only a slight variation of the set posted in the Sample Sets section of the OP so I don't think there's much I need to explain about it, but I will note that I decided to go with a physically defensive set rather than a specially defensive set as Gligar and Scyther already have heavy investment in Special Defense (though they can hold their own against physical attacks as well) and Chinchou's resistances to strong physical types like Fire are quite useful for a physical wall, and I'm running Heal Bell over Toxic so as to ensure that my team, but Gligar, Groudon, and Arceus in particular, can't be crippled by status.
Rhydon -> Beedrill (125/195/110/65/100/80) is my primary wallbreaker. Essentially, this is my way around Unaware 'mons; Focus Energy is a form of boosting that isn't based around normal stat stages in addition to negating Rhydon's own negative stat stages, meaning that it can't be halted by the likes of Intimidate and is in general very hard for slower teams to handle. Agility doesn't really help in the process of stallbreaking, but is included so Rhydon can hold its own against offense as well if need be (and neither Rhydon nor Beedrill get Taunt anyway, lol). I could go on and on about how much raw power this thing has, but instead, I'm going to calc against every member of sin(pi)'s stall team like I said I would, now that I know his EV spreads:
This thing does have flaws as a breaker, though; it's not that bulky and has a lot of weaknesses so it has a bit of trouble setting up even against stall, it can't OHKO very many stallmons unboosted, and lolstonemiss
Primal Groudon (100/180/160/150/90/90) is the standard Primal Support set from Ubers, so I don't feel the need to go particularly in-depth with the set. It's on this team primarily because I wanted a bulky, reliable Rocks setter as opposed to a suicide lead or something of the like as I'm using a Defogger as my hazard remover rather than a Rapid Spinner. Besides that, its Lava Plume is my main way around Doublade other than Rhydon and Thunder Wave is useful for speed control as it reduces Rhydon's burden when it has to set up against faster foes.
Arceus (120/120/120/120/120/120) is also a standard set from Ubers, in this case the Extreme Killer set for Arceus-Normal. Like with Groudon, the reason it's here is fairly simple; I wanted a revenge-killer that can deal with fast sweepers like Xerneas as well as having a countermeasure against opposing priority moves that need to be eliminated for Gligar to attempt a sweep later-game. Since the set is standard and its role is fairly apparent, I won't say more than that.
Gyarados (Gligar)
Ability: Intimidate
EVs: 8 HP / 4 Def / 244 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Acrobatics
- Earthquake
- Roost
Escavalier (Scyther) @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 64 Def / 196 SpD
Sassy Nature
IVs: 0 Spe
- Iron Head
- Roost
- Defog
- U-turn
Milotic (Chinchou) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Heal Bell
- Recover
- Volt Switch
Beedrill (Rhydon) @ Life Orb
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Focus Energy
- Stone Edge
- Drill Run
- Agility
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Lava Plume
- Earthquake
- Thunder Wave
Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Shadow Claw
Ability: Intimidate
EVs: 8 HP / 4 Def / 244 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Acrobatics
- Earthquake
- Roost
Escavalier (Scyther) @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 64 Def / 196 SpD
Sassy Nature
IVs: 0 Spe
- Iron Head
- Roost
- Defog
- U-turn
Milotic (Chinchou) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Heal Bell
- Recover
- Volt Switch
Beedrill (Rhydon) @ Life Orb
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Focus Energy
- Stone Edge
- Drill Run
- Agility
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Lava Plume
- Earthquake
- Thunder Wave
Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Shadow Claw
Gligar -> Gyarados (140/190/129/80/145/86) is my main wincon in addition to forming a part of my defensive core. Stellar 140/129/145 defensive stats coupled with Intimidate and a solid defensive typing in Ground/Flying grants Gligar many opportunities to set up, and a lack of power isn't an issue either as base 190 Attack equates to over 400 uninvested even before a boost. That's not to say it doesn't need support, though; while it's decently hard to revenge-kill owing to its good bulk, it's 4x weak to the decently common Ice Shard which means any users of that move need to be eliminated before attempting a sweep. It's also walled by the extremely common Doublade -> Dragonite, not even being able to 2HKO it at +6 unless Multiscale is already broken. The EV spread could (and should) be improved, but I'm not sure how much HP investment to run on a Pokémon with 140 base HP so feel free to make suggestions for a better spread.
Scyther -> Escavalier (90/170/140/75/140/65) is the second member of my defensive core in addition to forming part of a VoltTurn core and filling the role of hazard remover. Offensive Scyther has been getting a lot of attention here, and for good reason, but I believe it has some defensive merit as well. The Special Defense EVs are set in order to always be able to survive a Moonblast + Focus Blast from +2 Xerneas from 87.5% HP and put it into safe revenge-killing range from Arceus' Extreme Speed using Iron Head; the rest go into physical Defense so as to be a little more resilient to physical attacks. U-turn combined with minimum Speed allows Scyther to give a free switch-in to one of its allies, particularly Rhydon which really needs the support to get in.
Chinchou -> Milotic (150/83/97/146/126/68) is the final member of my defensive core in addition to forming part of a VoltTurn core with Scyther. This is only a slight variation of the set posted in the Sample Sets section of the OP so I don't think there's much I need to explain about it, but I will note that I decided to go with a physically defensive set rather than a specially defensive set as Gligar and Scyther already have heavy investment in Special Defense (though they can hold their own against physical attacks as well) and Chinchou's resistances to strong physical types like Fire are quite useful for a physical wall, and I'm running Heal Bell over Toxic so as to ensure that my team, but Gligar, Groudon, and Arceus in particular, can't be crippled by status.
Rhydon -> Beedrill (125/195/110/65/100/80) is my primary wallbreaker. Essentially, this is my way around Unaware 'mons; Focus Energy is a form of boosting that isn't based around normal stat stages in addition to negating Rhydon's own negative stat stages, meaning that it can't be halted by the likes of Intimidate and is in general very hard for slower teams to handle. Agility doesn't really help in the process of stallbreaking, but is included so Rhydon can hold its own against offense as well if need be (and neither Rhydon nor Beedrill get Taunt anyway, lol). I could go on and on about how much raw power this thing has, but instead, I'm going to calc against every member of sin(pi)'s stall team like I said I would, now that I know his EV spreads:
252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 252 HP / 72 Def Multiscale Doublade on a critical hit: 205-241 (53.6 - 63%) -- guaranteed 2HKO
252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 252 HP / 72 Def Doublade on a critical hit: 409-482 (107 - 126.1%) -- guaranteed OHKO (this is with broken Multiscale)
252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 248 HP / 224+ Def Gligar on a critical hit: 441-521 (91.3 - 107.8%) -- 43.8% chance to OHKO
252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 248 HP / 224+ Def Gligar on a critical hit: 441-521 (91.3 - 107.8%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 252 HP / 216+ Def Munchlax on a critical hit: 616-727 (111.1 - 131.2%) -- guaranteed OHKO
252+ Atk Life Orb Sniper Rhydon Drill Run vs. 252 HP / 216+ Def Munchlax on a critical hit: 493-581 (88.9 - 104.8%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Sniper Rhydon Drill Run vs. 252 HP / 40 Def Slowpoke on a critical hit: 456-538 (110.1 - 129.9%) -- guaranteed OHKO (Stone Edge obviously KOs as well)
252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 252 HP / 224+ Def Spritzee on a critical hit: 468-552 (91.7 - 108.2%) -- 50% chance to OHKO
252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 252 HP / 224+ Def Spritzee on a critical hit: 468-552 (91.7 - 108.2%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 252 HP / 224+ Def Marvel Scale Spritzee on a critical hit: 312-368 (61.1 - 72.1%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 80 HP / 0 Def Mega Salamence on a critical hit: 1146-1349 (326.4 - 384.3%) -- guaranteed OHKO (you're slower unboosted and get 2HKO'd by Earthquake, though)
252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 252 HP / 72 Def Doublade on a critical hit: 409-482 (107 - 126.1%) -- guaranteed OHKO (this is with broken Multiscale)
252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 248 HP / 224+ Def Gligar on a critical hit: 441-521 (91.3 - 107.8%) -- 43.8% chance to OHKO
252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 248 HP / 224+ Def Gligar on a critical hit: 441-521 (91.3 - 107.8%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 252 HP / 216+ Def Munchlax on a critical hit: 616-727 (111.1 - 131.2%) -- guaranteed OHKO
252+ Atk Life Orb Sniper Rhydon Drill Run vs. 252 HP / 216+ Def Munchlax on a critical hit: 493-581 (88.9 - 104.8%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Sniper Rhydon Drill Run vs. 252 HP / 40 Def Slowpoke on a critical hit: 456-538 (110.1 - 129.9%) -- guaranteed OHKO (Stone Edge obviously KOs as well)
252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 252 HP / 224+ Def Spritzee on a critical hit: 468-552 (91.7 - 108.2%) -- 50% chance to OHKO
252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 252 HP / 224+ Def Spritzee on a critical hit: 468-552 (91.7 - 108.2%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 252 HP / 224+ Def Marvel Scale Spritzee on a critical hit: 312-368 (61.1 - 72.1%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Sniper Rhydon Stone Edge vs. 80 HP / 0 Def Mega Salamence on a critical hit: 1146-1349 (326.4 - 384.3%) -- guaranteed OHKO (you're slower unboosted and get 2HKO'd by Earthquake, though)
Primal Groudon (100/180/160/150/90/90) is the standard Primal Support set from Ubers, so I don't feel the need to go particularly in-depth with the set. It's on this team primarily because I wanted a bulky, reliable Rocks setter as opposed to a suicide lead or something of the like as I'm using a Defogger as my hazard remover rather than a Rapid Spinner. Besides that, its Lava Plume is my main way around Doublade other than Rhydon and Thunder Wave is useful for speed control as it reduces Rhydon's burden when it has to set up against faster foes.
Arceus (120/120/120/120/120/120) is also a standard set from Ubers, in this case the Extreme Killer set for Arceus-Normal. Like with Groudon, the reason it's here is fairly simple; I wanted a revenge-killer that can deal with fast sweepers like Xerneas as well as having a countermeasure against opposing priority moves that need to be eliminated for Gligar to attempt a sweep later-game. Since the set is standard and its role is fairly apparent, I won't say more than that.