Cubone (Analysis)

Cubone (by comatthew6, if you were wondering)



[Overview]
<p> If you like slow but powerful Pokémon, then Cubone is the one for you. It has a good physical movepool, and the Attack stat to back it up. It has one distinct advantage, Thick Club, which allows it to play as a Choice Banded Pokémon that has the freedom to switch moves. Unfortunately, Cubone's low Speed prevents it from being able to sweep without some form of support, like Agility passing, Trick Room, or paralysis; however, it is a great partner for all three of those strategies. Its shaky defenses are not exactly reliable, so switching it in directly is a risk you may not wish to take. However, once in the battle, Cubone can be very useful at clearing out certain key Pokémon to help your team win the match.</p>

[SET]
name: Physical Sweeper
Move 1: Earthquake
Move 2: Double-Edge
Move 3: Fire Punch
Move 4: Substitute / Ice Beam
Ability: Rock Head
Item: Thick Club
Nature: Adamant / Brave
Evs: 196 HP / 196 Atk / 76 Def / 36 SpD

[SET COMMENTS]

<p>This set is probably the most effective set that Cubone can run, and is great if all you need is a bulky heavy-hitter on your team. With Cubone's massive Attack and reasonable defenses, it can play like a standard bulky Choice Band user, except it gets the freedom to change attacks; all thanks to Thick Club, which doubles its Attack. Earthquake is obvious, being Cubone's basic STAB move; it will most likely OHKO anything that is not resistant or immune to it. Double-Edge is effective at hitting almost everything that Earthquake doesn't, barring Ghost-types with Levitate (and Drifloon). Pokémon that are immune to both Double-Edge and Earthquake are hit hard by Fire Punch. For example, here are some damage calculations:</p>

<ul class="damage_calculation">
<li>Cubone Fire Punch vs. 116HP Gastly: 85.7% - 104.8% (40% chance of OHKO)
<li>Cubone Fire Punch vs. 196HP / 36Def Impish Duskull: 47.6% - 57.1% (3HKO through Oran, possible 2HKO if it gets a minimum damage roll followed by a maximum one)
<li>Cubone Fire Punch vs. 196HP / 4Def Drifloon: 60.7% - 71.4% (guaranteed 2HKO)
<li>Cubone Fire Punch vs. MaxHP/ MaxDef Impish Levitate Bronzor: 72% - 88% (2HKO through Oran)
</ul>

<p>In addition, Fire Punch serves as Cubone's weapon-of-choice against Grass-type Pokémon and Bronzor. Substitute can help ease prediction somewhat, as Cubone's immense power tends to cause switches. Alternatively, Ice Beam can be used over Substitute for a more powerful hit against Gligar; just remember to transfer the 36 EVs from Special Defense to Special Attack; with 36 Special Attack EVs, Gligar is OHKOed by Ice Beam 77% of the time, and is OHKOed 100% with Stealth Rock in play.</p>

[ADDITIONAL COMMENTS]

<p>Being the slow, bulky sweeper that it is, Cubone absolutely loves Trick Room support. Gastly, Porygon, and Slowpoke are all effective at setting up Trick Room, which in turn allows Cubone to take advantage of his horrible Speed stat. Slowpoke is a notable Trick Room supporter because it can take any Water-type attack aimed at Cubone, while Cubone can come in on any Electric-type attack. Unfortunately, both Pokemon share a weakness to Grass, so it's good to have a Trick Room Bronzor waiting in the wings to sponge Grass-type hits.</p>

[SET]
name: Baton Pass Recipient
Move 1: Earthquake
Move 2: Double-Edge
Move 3: Fire Punch
Move 4: Swords Dance / Substitute
Ability: Rock Head
Item: Thick Club
Nature: Jolly / Adamant
Evs: 36 HP / 196 Atk / 36 SpD / 236 Spe

[SET COMMENTS]

<p>While the first set is designed to utilize Cubone as a bulky tank, this set focuses on Cubone's talent for sweeping after receiving Baton Passed Speed boosts.</p>

<p>Swords Dance's purpose is obvious; after a Swords Dance, the attacks listed can literally OHKO the entire metagame. Just one Swords Dance gives Cubone a massive Attack stat of 56 or 60 (depending on Cubone's nature). Substitute, on the other hand, allows Cubone to take advantage of its ability to cause switches. Even without a Swords Dance boost, Cubone is still incredibly dangerous, and Substitute just compounds that by giving protection against revenge killers and as well as easing prediction. Substitute is the option for the cautious player; it might not seal the game, but it will help increase Cubone's survivability on the field. Swords Dance can effectively bring you automatic victory if it gets set up properly, but Cubone's relatively poor Special Defense means that an incorrect prediction could be spell instantaneous doom for Cubone.</p>

<p>Choosing Cubone's nature is a matter of personal preference. Jolly is preferred here, as 14 Speed allows Cubone to outpace all non-Choice Scarfed Pokémon after a +1 Speed boost, while +2 Speed gives it enough Speed to outpace all Choice Scarfed Pokémon, except Voltorb, Elekid, and Diglett. An Adamant nature, however, is still a good option if you're either relying only on Speed boosts to be passed, or if you're relying on pure brute force.</p>

[ADDITIONAL COMMENTS]

<p>Aipom, Gligar, and Venonat all work well with this set. They can effectively pass an Agility or two to Cubone, giving it enough Speed to outpace all non-Choice Scarfed Pokémon, as well as many Scarfed Pokémon. Aipom and Venonat work the best out of the three, as they don't share any common weaknesses with Cubone, so there is less of a risk involved when it's time to pass.</p>

[TEAM OPTIONS]
<p>Pokémon that can set up Trick Room work extremely well with Cubone's physical sweeper set. The Pokémon that can do this effectively are Gastly, Slowpoke, and Porygon. Porygon and Slowpoke both have access to a recovery move, and can inflict paralysis on opposing Pokémon, giving Cubone a much easier time sweeping. Munchlax and Krabby both work extremely well with Cubone as they both can function admirably under Trick Room and resist Ice-type attacks; however, Krabby shares a Grass-type weakness with Cubone. Aipom can effectively Agilipass to Cubone, giving it the Speed to an extremely powerful sweeping force. Having Stealth Rock support on a team that uses Cubone is also a good idea; Stealth Rock will make sure that Pokemon holding a Focus Sash don't stop a sweep abruptly, and it can also help turn some 2HKOs into OHKOs. Essentially any Snover set will also pair well with Cubone, as Snover resists Water, Grass, and Ice. In addition, the permanent hailstorm Snover summons renders the Focus Sashes of all non-Ice-types useless.</p>

[OPTIONAL CHANGES]
<p>Cubone has quite a few options in terms of attacks: Iron Head, Iron Tail, Bonemerang, Focus Punch, Rock Slide, ThunderPunch, and Knock Off. Bonemerang could be useful for breaking Substitutes, but beyond that these moves are inferior to the ones listed in the above sets. ThunderPunch isn't terrible, but it doesn't hit anything important that Double-Edge or Fire Punch can't hit just as hard, if not harder, bar Mantyke. Knock Off is an interesting support option that might be of some use, if only Cubone had better bulk, better resistances, or a higher Speed stat. In general, Knock Off's special effect is not as valuable as outright KOing your opponent or setting up for a sweep. The only really special attacks to choose from are Blizzard and Ice Beam, which pose a huge threat to any Gligar that are switching in with hopes of ruining a potential sweep.</p>

<p>Cubone also learns Belly Drum, but it's too slow to stat up and sweep with that method, and its Attack is already high enough to do significant damage. With its decent bulk, Cubone can be effectively used as a Stealth Rock lead, and Protect can also be used over Substitute for scouting purposes.</p>

<p>196 HP / 196 Atk / 76 Def / 36 SpD is the standard EV spread for Cubone, giving the best combination of Attack and Defense. If you're running Ice Beam, stick the Special Defense EVs into Special Attack for the increased power against Gligar. If you're planning on passing Cubone some Speed, 36 HP /196 Atk / 236 Spe is the preferred spread, possibly with Jolly to hit the magic number of 14, which allows Cubone to outpace all non-Choice Scarfed Pokémon after a +1 boost.</p>

[COUNTERS]
<p>Cubone's absolutely massive power means that it's incredibly difficult to switch into. However, the only Pokémon that stand a chance at coming in are those that can avoid its incredibly powerful STAB Earthquake. This limits the counters to Pokémon that have the ability Levitate, and Flying-type Pokémon.</p>

<p>Bronzor may seem like a good counter at first, but its incredibly low Speed combined with a weakness to Cubone's Fire Punch makes Bronzor ineffective at stopping Cubone. Gligar is also an iffy counter, being OHKOed by Ice Beam after taking Stealth Rock damage, and being forced to hit Cubone with neutral attacks on Cubone's stronger, but still sub-par, physical defense. Mantyke can come in with its immunity to Earthquake and KO or scare off Cubone with a STAB Surf or Hydro Pump.</p>

<p>That brings us to our last ditch effort for a Cubone counter: Levitating Ghosts. Gastly is a far less effective counter. The standard +SpA Energy Ball, its most effective attack against Cubone, only OHKOes 2.56% of the time, while Cubone's Fire Punch OHKOes 40% of the time. However, if Gastly is running a boosting item like Life Orb or Choice Specs, it can outpace and OHKO Cubone with little to no trouble. Duskull can survive Fire Punch, but its poor Speed lets Cubone easily outpace it and set up a Substitute, allowing Cubone to avoid a Will-O-Wisp. Finally, there is Drifloon, which loses automatically if Cubone is packing Rock Slide; however, if it's using Fire Punch, there's still a chance, since Fire Punch does not OHKO Drifloon even with Stealth Rock on the field. However, the damage Fire Punch does to Drifloon is just enough for Drifloon's Petaya Berry to activate, which ups its Special Attack to a level where it OHKOes 100% of the time.</p>

<p>If Cubone successfully pulls off its Swords Dance and Agilipass combo, it can become extremely hard to stop. Squirtle can use a combination of Fake Out and Aqua Jet against it to deal a fair amount of damage. The remaining counters depend on Cubone's nature. Jolly +2 Cubone has 28 Speed, which can only be tied with at best by nearly all Choice Scarf Pokémon—anything less than 28 Speed is KOed, and anything more can only muster a revenge kill. Essentially, the only counters to a boosted Cubone are priority users, in addition to Pokémon that can kill it before it can manage to set up.</p>
 
I <3 cubone btw :) Just made some premature grammar nitpicks to make things easier later. This is a VERY good analysis. Barely any problems at all.

Cubone (originally by SoT, revised and edited kinda by comatthew6)


(opinion goes on top)

[Opinion]
<p> If you like slow but powerful Pokémon, then Cubone is the Pokémon for you. It has a good movepool, and the Attack stat to back it up. It has one distinct advantage, Thick Club, which allows it to play as a Choice Banded Pokémon that isn't locked into one move. Unfortunately, Cubone's low Speed prevents it from being able to sweep without some amount of support, like Agility passing, Trick Room, or paralysis. However, its low Speed does make it a prime candidate for all three of them. His shaky defenses are not exactly reliable, so switching him in directly is a risk you may not wish to take. However once in the fight, Cubone can be very useful at clearing out certain key Pokémon for your main offensive weapon to win the match.</p>


[SET] Physical Sweeper
name: Thick Club
Move 1: Earthquake
Move 2: Double-Edge
Move 3: Fire Punch
Move 4: Substitute / Ice Beam
Ability: Rock Head
Item: Thick Club
Nature: Adamant / Brave
Evs: 196 HP / 196 Atk / 76 Def / 36 SpD

[SET COMMENTS]

<p>This set is probably the most effective set that Cubone can run, and is great if all you need is a bulky but heavy hitter on your team. With Cubone's massive attack and reasonable defenses it can plays like a standard bulky Choice Band user, with massive Attack and reasonable defenses, except it gets to choose between its attacks, thanks to Thick Club, which doubles its Attack. Earthquake is a relatively obvious move here, being Cubone's basic STAB; it will most likely OHKO anything that is not resistant or immune to it. Double-Edge is effective at hitting most everything that Earthquake doesn't, bar the Ghost-types with Levitate (and Drifloon). However, the Pokémon that are immune to both Double-Edge and Earthquake are hit hard by Fire Punch. For example, here are some damage calculations:
Cubone Fire Punch vs. 116HP Gastly: 85.7% - 104.8% (40% chance of OHKO)
Cubone Fire Punch vs. 196HP / 36Def Impish Duskull: 47.6% - 57.1% (3HKO through Oran, possible 2HKO if it gets a minimum damage roll followed by a maximum one)
Cubone Fire Punch vs. 196HP / 4Def Drifloon: 60.7% - 71.4% (guaranteed 2HKO)
Cubone Fire Punch vs. MaxHP/ MaxDef Impish Levitate Bronzor: 72% - 88% (2HKO through Oran)

In addition, Fire Punch serves as Cubone's weapon against Grass-type Pokémon and Bronzor. Substitute can help ease prediction somewhat, as Cubone's immense power tends to cause switches. Alternately, Ice Beam can be used over Substitute for a more powerful hit against Gligar. Just remember to swap the 36 EVs from Special Defense to Special Attack. With 36 Special Attack EVs, Gligar gets OHKOed by Ice Beam 77% of the time, and that turns into 100% with Stealth Rock in play.</p>

<p> Cubone, being the slow, bulky sweeper that it is, it absolutely loves Trick Room support. Gastly, Porygon, and Slowpoke are all effective at setting starting up the effect Trick Room, which in turn allows Cubone to take advantage of his horrible Speed stat. </p>

[SET]
name: Baton Pass Recipient
Move 1: Earthquake
Move 2: Double-Edge
Move 3: Fire Punch
Move 4: Swords Dance / Substitute
Ability: Rock Head
Item: Thick Club
Nature: Jolly / Adamant
Evs: 36 HP / 196 Atk / 36 SpD / 236 Spe

[SET COMMENTS]

<p>While the first set is designed to utilize Cubone as a bulky tank, this set focuses on a Cubone's specific talent of Cubone's: the ability to for sweeping after receiving Baton Passed Speed boosts.</p>

<p>Swords Dance's purpose is obvious: after a Swords Dance, the attacks listed literally OHKO the entire metagame. Just one Swords Dance gives Cubone a massive attack stat of 56 or 60, depending on nature. Substitute, on the other hand, allows Cubone to take advantage of his ability to cause plenty of switches. Even without a Swords Dance boost, Cubone is still incredibly dangerous, and Substitute just compounds that by giving protection against revenge killers and easing prediction. Substitute is a much more cautious option that might not seal the game, but it will make Cubone survive a little longer throughout the battle. Swords Dance will end the game once it gets online, but Cubone's relatively poor Special Defense means that a wrong prediction could be spell instantaneous doom for Cubone.</p>

<p>Choosing a nature is a matter of personal preference. Jolly is preferred here, as 14 Speed allows it to outpace all non-Choice Scarfed Pokémon after a +1 Speed boost, while +2 Speed gives it enough zip to outpace all Choice Scarfed Pokémon, except Voltorb, Elekid, and Diglett. An Adamant nature, however, is still a good option if you're either relying only on Agility or Rock Polish to be passed, or if you're relying on pure brute force.</p>

<p>Aipom, Gligar, and Venonat all work rather well with this set. They can effectively pass an Agility or two to Cubone, giving it enough Speed to outpace all non-Choice Scarfed Pokémon, as well as many Scarfed Pokémon. Aipom and Venonat work the best of the three, as they don't share any common weaknesses, so there is less of a risk when it's actually time to pass.</p>

[Team Options]
<p>Pokémon who can set up the field effect Trick Room work extremely well with Cubone's Trick Room sweeper set. The Pokémon who can do this effectively are Gastly, Slowpoke, and Porygon. Porygon and Slowpoke both have access to a recovery move, and can inflict paralysis on opposing Pokémon, giving Cubone a much easier time. Munchlax and Krabby both work extremely well with Cubone as they both can function under Trick Room and resist Ice-type attacks; however Krabby shares a less common Grass-type weakness. Aipom can effectively Agility Pass to Cubone, to give it the Speed to be one hell of a force to take down. Having Stealth Rocks support on a team that uses Cubone is also a good idea, Stealth Rocks will make sure that Pokemon holding the item Focus Sash don't stop a sweep abruptly, and they can help turn some 2HKOs into OHKOs.</p>

[Other Options]
<p>Cubone has quite a few options in terms of attacks: Iron Head, Iron Tail, Bonemerang, Focus Punch, Rock Slide, ThunderPunch, and Knock Off. Bonemerang could be useful for breaking Subs, but beyond that these moves are just filler inferior. ThunderPunch isn't terrible, but it doesn't hit anything important that Double-Edge or Fire Punch can't hit just as well, if not better, bar Mantyke. Knock Off is an interesting support option that might be of some use if Cubone had better ability to take hits or a higher Speed. In general, Knock Off's special effect is generally not as viable as outright KOing your opponent or setting up for a sweep.The only really viable special attacks to choose from are Blizzard and Ice Beam, which pose a huge threat to any Gligar that are switching in with hopes of ruining a potential sweep.</p>

<p>Cubone also learns Belly Drum, but it's too slow to stat up and sweep in that method and its Attack doesn't need to be that high to do significant damage. Cubone, with its decent bulk, can be effectively used as a Stealth Rock lead, and Protect can also be used over Substitute for scouting purposes.</p>


[EVs]
<p>196 HP / 196 Atk / 76 Def / 36 SpD is the standard EV set for Cubone, giving the best combination of Attack and Defense. If you're running Ice Beam, stick the Special Defense EVs into Special Attack for the increased power against Gligar. If you're planning on passing it some Speed, 36 HP /196 Atk / 236 Spe is the preferred spread, possibly with Jolly to hit the magic number of 14, which outpaces all non-Choice Scarfed Pokémon after a +1 boost.</p>

(Move up)
[Opinion]
<p> If you like slow but powerful Pokémon, then Cubone is the Pokémon for you. It has a good movepool, and the Attack stat to back it up. It has one distinct advantage, Thick Club, which allows it to play as a Choice Banded Pokémon that isn't locked into one move. Unfortunately, Cubone's low Speed prevents it from being able to sweep without some amount of support, like Agility passing, Trick Room, or paralysis. However, its low Speed does make it a prime candidate for all three of them. His shaky defenses are not exactly reliable, so switching him in directly is a risk you may not wish to take. However once in the fight, Cubone can be very useful at clearing out certain key Pokémon for your main offensive weapon to win the match.</p>


[Counters]
<p>Cubone's absolutely massive power means that it's incredibly difficult to switch into. However, the only Pokémon that stand a chance at coming in are those that can avoid its incredibly powerful STAB Earthquake. This limits the counters to Pokémon who have the ability Levitate, and Flying-type Pokémon.</p>

<p>Bronzor may seem like a good counter at first, but its incredibly low Speed combined with Cubone's Fire Punch makes Bronzor ineffective at stopping Cubone. Gligar is also an iffy counter, being OHKOed by Ice Beam after taking SR damage, and being forced to hit Cubone with neutral attacks on his stronger, but still sub-par, defensive stat. Mantyke can come in with its immunity to Earthquake, and KO or scare off Cubone with a STAB Surf or Hydro Pump.</p>

<p>That brings us to our last ditch effort for a Cubone counter: Levitating Ghosts. Gastly is a far less effective counter. The standard +SpA Energy Ball, its most effective attack against Cubone, only OHKOs 2.56% of the time, while Cubone's Fire Punch OHKOs 40% of the time. But, if Gastly is running a boosting item like Life Orb or Choice Specs, it outpaces and OHKOs Cubone with little to no trouble. Duskull can survive Fire Punch handily, but its slow Speed lets Cubone easily outpace it and set up a substitute, allowing Cubone to avoid a Will-o-Wisp. Finally, there is Drifloon. Drifloon loses automatically if Cubone is packing Rock Slide, but if it's using Fire Punch, there's still a chance, since it does not OHKO Drifloon even with Stealth Rock on the field. However, the damage Fire Punch does to Drifloon is just enough for Drifloon get a Petaya activation, which ups its Special Attack to a level that it OHKOs 100% of the time.</p>

<p>If Cubone pulls off its Swords Dance and Agilipass combo, it becomes extremely hard to stop. Squirtle can use a combination of Fake Out and Aqua Jet against it, and deal a fair amount of damage. The remaining counters depend on Cubone's nature. Jolly +2 Cubone has 28 Speed, which can only be tied with at best by nearly all Choice Scarf Pokémon—anything less than 28 Speed dies, and anything more can only muster a revenge kill. Essentially, the only counters to a boosted Cubone are priority users, in addition to Pokémon that can kill it before it can manage to set up.</p>
 

Nails

Double Threat
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First sentence of the last paragraph, you mention agility. It doesn't get agility or rock polish. If it did, it would be a game-breaking pokemon.... But it does not.

Belly drum + trick room looks really lulzy, but not good.

Edit: I know. However, he makes it sound like it gets agility.
 
First sentence of the last paragraph, you mention agility. It doesn't get agility or rock polish. If it did, it would be a game-breaking pokemon.... But it does not.

Belly drum + trick room looks really lulzy, but not good.
He meant getting passed agility boosts then SDing...
 
I'd like a mention of how well Cubone pairs well with almost any Snover set, but other than that you're really finished tbh. Cubone doesn't get many options, and it wouldn't need them anyways.

 

Flora

Yep, that tasted purple!
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The format seems wrong here. There should be an [ADDITIONAL COMMENTS] tag on the end of your sets, detailing extra information and teammates for the set.

Other Options should be called Optional Changes while the EVs part needs to disappear.

Check some of the other analyses for the idea.
 

Fatecrashers

acta est fabula
is a Site Content Manager Alumnusis a Top Artist Alumnusis a Senior Staff Member Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Hooked on grammar

GP Check 1/2

Deletions
Additions

[Opinion]
<p> If you like slow but powerful Pokémon, then Cubone is the Pokémon one for you. It has a good movepool, and the Attack stat to back it up. It has one distinct advantage, Thick Club, which allows it to play as a Choice Banded Pokémon that isn't locked into one move has the freedom to switch moves. Unfortunately, Cubone's low Speed prevents it from being able to sweep without some amount of support, like Agility passing, Trick Room, or paralysis; however, its low Speed does make it is a prime candidate great partner for all three of them those strategies. His shaky defenses are not exactly reliable, so switching him in directly is a risk you may not wish to take. However But once in the fight, Cubone can be very useful at clearing out certain key Pokémon for to help your main offensive weapon team to win the match.</p>

[SET] Physical Sweeper
name: Thick Club
Move 1: Earthquake
Move 2: Double-Edge
Move 3: Fire Punch
Move 4: Substitute / Ice Beam
Ability: Rock Head
Item: Thick Club
Nature: Adamant / Brave
Evs: 196 HP / 196 Atk / 76 Def / 36 SpD

[SET COMMENTS]

<p>This set is probably the most effective set that Cubone can run, and is great if all you need is a bulky but heavy-hitter on your team. With Cubone's massive Attack and reasonable defenses it can play like a standard bulky Choice Band user, except it gets to choose between its attacks; all thanks to Thick Club, which doubles its Attack. Earthquake is a relatively obvious move here, being Cubone's basic STAB; it will most likely OHKO anything that is not resistant or immune to it. Double-Edge is effective at hitting most almost everything that Earthquake doesn't, barring the Ghost-types with Levitate (and Drifloon). However, the Pokémon that are immune to both Double-Edge and Earthquake are hit hard by Fire Punch. For example, here are some damage calculations:

<ul class="damage_calculation">
<li>Cubone Fire Punch vs. 116HP Gastly: 85.7% - 104.8% (40% chance of OHKO)
<li>Cubone Fire Punch vs. 196HP / 36Def Impish Duskull: 47.6% - 57.1% (3HKO through Oran, possible 2HKO if it gets a minimum damage roll followed by a maximum one)
<li>Cubone Fire Punch vs. 196HP / 4Def Drifloon: 60.7% - 71.4% (guaranteed 2HKO)
<li>Cubone Fire Punch vs. MaxHP/ MaxDef Impish Levitate Bronzor: 72% - 88% (2HKO through Oran)
</ul>

In addition, Fire Punch serves as Cubone's weapon-of-choice against Grass-type Pokémon and Bronzor. Substitute can help ease prediction somewhat, as Cubone's immense power tends to cause switches. Alternately Alternatively, Ice Beam can be used over Substitute for a more powerful hit against Gligar; just remember to swap transfer the 36 EVs from Special Defense to Special Attack. With 36 Special Attack EVs, Gligar gets OHKOed by Ice Beam 77% of the time, and that turns into 100% with Stealth Rock in play.</p>

[ADDITIONAL COMMENTS]

<p> Cubone, being the slow, bulky sweeper that it is, absolutely loves Trick Room support. Gastly, Porygon, and Slowpoke are all effective at setting up Trick Room, which in turn allows Cubone to take advantage of his horrible Speed stat. Slowpoke is a notable Trick Room supporter, because it can take any Water-type attack aimed at Cubone, while Cubone can come in on any Electric-type attack. Unfortunately, both Pokemon share a weakness to Grass, so Bronzor is another good supporter it's good to have a Trick Room Bronzor waiting in the wings.</p>

[SET]
name: Baton Pass Recipient
Move 1: Earthquake
Move 2: Double-Edge
Move 3: Fire Punch
Move 4: Swords Dance / Substitute
Ability: Rock Head
Item: Thick Club
Nature: Jolly / Adamant
Evs: 36 HP / 196 Atk / 36 SpD / 236 Spe

[SET COMMENTS]

<p>While the first set is designed to utilize Cubone as a bulky tank, this set focuses on Cubone's talent for sweeping after receiving Baton Passed Speed boosts.</p>

<p>Swords Dance's purpose is obvious; after a Swords Dance, the attacks listed can literally OHKO the entire metagame. Just one Swords Dance gives Cubone a massive Attack stat of 56 or 60, depending on nature. Substitute, on the other hand, allows Cubone to take advantage of his ability to cause plenty of switches. Even without a Swords Dance boost, Cubone is still incredibly dangerous, and Substitute just compounds that by giving protection against revenge killers and as well as easing prediction. Substitute is a much more cautious option the option for the cautious player; that it might not seal the game, but it will make Cubone survive a little longer throughout the battle help increase Cubone's survivability on the field. Swords Dance will end the game once it gets online can effectively bring you automatic victory if gets set up properly, but Cubone's relatively poor Special Defense means that a wrong prediction could be spell instantaneous doom for Cubone.</p>

<p>Choosing a nature is a matter of personal preference. Jolly is preferred here, as 14 Speed allows it Cubone to outpace all non-Choice Scarfed Pokémon after a +1 Speed boost, while +2 Speed gives it enough zip to outpace all Choice Scarfed Pokémon, except Voltorb, Elekid, and Diglett. An Adamant nature, however, is still a good option if you're either relying only on Agility or Rock Polish Speed boosts to be passed, or if you're relying on pure brute force.</p>

[ADDITIONAL COMMENTS]

<p>Aipom, Gligar, and Venonat all work rather well with this set. They can effectively pass an Agility or two to Cubone, giving it enough Speed to outpace all non-Choice Scarfed Pokémon, as well as many Scarfed Pokémon. Aipom and Venonat work the best out of the three, as they don't share any common weaknesses with Cubone, so there is less of a risk when it's actually time to pass.</p>

[TEAM OPTIONS]
<p>Pokémon who can set up Trick Room work extremely well with Cubone's physical sweeper set. The Pokémon who can do this effectively are Gastly, Slowpoke, and Porygon. Porygon and Slowpoke both have access to a recovery move, and can inflict paralysis on opposing Pokémon, giving Cubone a much easier time . Munchlax and Krabby both work extremely well with Cubone as they both can function admirably under Trick Room and resist Ice-type attacks; however Krabby shares with Cubone a less common Grass-type weakness. Aipom can effectively Agility Pass Agilipass to Cubone, to give it giving it the Speed to be one hell of a sweeping force to take down. Having Stealth Rock support on a team that uses Cubone is also a good idea; Stealth Rock will make sure that Pokemon holding a Focus Sash don't stop a sweep abruptly, and Stealth Rock it can also help turn some 2HKOs into OHKOs. Essentially any Snover set will also fare well with Cubone, as Snover resists Water, Grass, and Ice. In addition, the permanent hailstorm Snover summons renders the Focus Sashes of all non-Ice-types useless. </p>

[OPTIONAL CHANGES]
<p>Cubone has quite a few options in terms of attacks: Iron Head, Iron Tail, Bonemerang, Focus Punch, Rock Slide, ThunderPunch, and Knock Off. Bonemerang could be useful for breaking Subs, but beyond that these moves are inferior to the ones listed in the sets. ThunderPunch isn't terrible, but it doesn't hit anything important that Double-Edge or Fire Punch can't hit just as well, if not better, bar Mantyke. Knock Off is an interesting support option that might be of some use if only Cubone had better ability to take hits bulk, better resistances, or a higher Speed. In general, Knock Off's special effect is generally not as viable as outright KOing your opponent or setting up for a sweep.The only really viable special attacks to choose from are Blizzard and Ice Beam, which pose a huge threat to any Gligar that are switching in with hopes of ruining a potential sweep.</p>

<p>Cubone also learns Belly Drum, but it's too slow to stat up and sweep in with that method, and its Attack doesn't need to be that high is already high enough to do significant damage. Cubone, with its decent bulk, can be effectively used as a Stealth Rock lead, and Protect can also be used over Substitute for scouting purposes.</p>

<p>196 HP / 196 Atk / 76 Def / 36 SpD is the standard EV set for Cubone, giving the best combination of Attack and Defense. If you're running Ice Beam, stick the Special Defense EVs into Special Attack for the increased power against Gligar. If you're planning on passing it some Speed, 36 HP /196 Atk / 236 Spe is the preferred spread, possibly with Jolly to hit the magic number of 14, which outpaces all non-Choice Scarfed Pokémon after a +1 boost.</p>

[COUNTERS]
<p>Cubone's absolutely massive power means that it's incredibly difficult to switch into. However, The only Pokémon that stand a chance at coming in are those that can avoid its incredibly powerful STAB Earthquake. This limits the counters to Pokémon who have the ability Levitate, and Flying-type Pokémon.</p>

<p>Bronzor may seem like a good counter at first, but its incredibly low Speed combined with a weakness to Cubone's Fire Punch makes Bronzor ineffective at stopping Cubone. Gligar is also an iffy counter, being OHKOed by Ice Beam after taking SR damage, and being forced to hit Cubone with neutral attacks on his Cubone's stronger, but still sub-par, defensive stat physical defense side. Mantyke can come in with its immunity to Earthquake, and KO or scare off Cubone with a STAB Surf or Hydro Pump.</p>

<p>That brings us to our last ditch effort for a Cubone counter: Levitating Ghosts. Gastly is a far less effective counter. The standard +SpA Energy Ball, its most effective attack against Cubone, only OHKOes 2.56% of the time, while Cubone's Fire Punch OHKOes 40% of the time. But, if Gastly is running a boosting item like Life Orb or Choice Specs, it outpaces can outpace and OHKO Cubone with little to no trouble. Duskull can survive Fire Punch handily, but its slow Speed lets Cubone easily outpace it and set up a Substitute, allowing Cubone to avoid a Will-O-Wisp. Finally, there is Drifloon; Drifloon loses automatically if Cubone is packing Rock Slide, but if it's using Fire Punch, there's still a chance, since it does not OHKO Drifloon even with Stealth Rock on the field. However, the damage Fire Punch does to Drifloon is just enough for Drifloon get a Petaya activation Drifloon's Petaya Berry to activate, which ups boosts its Special Attack to a level where it can OHKO Cubone that it OHKOs 100% of the time.</p>

<p>If Cubone successfully pulls off its Swords Dance and Agilipass combo, it becomes can become extremely hard to stop. Squirtle can use a combination of Fake Out and Aqua Jet against it, and to deal a fair amount of damage. The remaining counters depend on Cubone's nature. Jolly +2 Cubone has 28 Speed, which can only be tied with at best by nearly all Choice Scarf Pokémon—anything less than 28 Speed dies, and anything more can only muster a revenge kill. Essentially, the only counters to a boosted Cubone are priority users, in addition to Pokémon that can kill it before it can manage to set up.</p>
Starts out pretty well, but the mistakes get careless towards the end.
Make the changes and then either PM or VM me for the stamp ^_^

 

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[Overview]
<p>If you like slow but powerful Pokémon, then Cubone is the one for you. It has a good physical movepool and the Attack stat to back it up. It has one distinct advantage, Thick Club, which allows it to play as a Choice Banded Pokémon that has the freedom to switch moves. Unfortunately, Cubone's low Speed prevents it from being able to sweep without some form of support, like Agility passing, Trick Room, or paralysis; however, it is a great partner for all three of those strategies. Its shaky defenses are not exactly reliable, so switching it in directly is a risk you may not wish to take. However, once in the battle, Cubone can be very useful at clearing out certain key Pokémon to help your team win the match.</p>

[SET]
name: Physical Sweeper
Move 1: Earthquake
Move 2: Double-Edge
Move 3: Fire Punch
Move 4: Substitute / Ice Beam
Ability: Rock Head
Item: Thick Club
Nature: Adamant / Brave
Evs: 196 HP / 196 Atk / 76 Def / 36 SpD

[SET COMMENTS]

<p>This set is probably the most effective set that Cubone can run, and is great if all you need is a bulky heavy-hitter on your team. With Cubone's massive Attack and reasonable defenses, it can play like a standard bulky Choice Band user, except it gets the freedom to change attacks; all thanks to Thick Club, which doubles its Attack. Earthquake is obvious, being Cubone's basic STAB move; it will most likely OHKO anything that is not resistant or immune to it. Double-Edge is effective at hitting almost everything that Earthquake doesn't, barring Ghost-types with Levitate (and Drifloon). Pokémon that are immune to both Double-Edge and Earthquake are hit hard by Fire Punch. For example, here are some damage calculations:</p>

<ul class="damage_calculation">
<li>Cubone Fire Punch vs. 116HP Gastly: 85.7% - 104.8% (40% chance of OHKO)
<li>Cubone Fire Punch vs. 196HP / 36Def Impish Duskull: 47.6% - 57.1% (3HKO through Oran, possible 2HKO if it gets a minimum damage roll followed by a maximum one)
<li>Cubone Fire Punch vs. 196HP / 4Def Drifloon: 60.7% - 71.4% (guaranteed 2HKO)
<li>Cubone Fire Punch vs. MaxHP/ MaxDef Impish Levitate Bronzor: 72% - 88% (2HKO through Oran)
</ul>

<p>In addition, Fire Punch serves as Cubone's weapon-of-choice against Grass-type Pokémon and Bronzor. Substitute can help ease prediction somewhat, as Cubone's immense power tends to cause switches. Alternatively, Ice Beam can be used over Substitute for a more powerful hit against Gligar; just remember to transfer the 36 EVs from Special Defense to Special Attack; with 36 Special Attack EVs, Gligar is OHKOed by Ice Beam 77% of the time, and is OHKOed 100% with Stealth Rock in play.</p>

[ADDITIONAL COMMENTS]

<p>Being the slow, bulky sweeper that it is, Cubone absolutely loves Trick Room support. Gastly, Porygon, and Slowpoke are all effective at setting up Trick Room, which in turn allows Cubone to take advantage of his horrible Speed stat. Slowpoke is a notable Trick Room supporter because it can take any Water-type attack aimed at Cubone, while Cubone can come in on any Electric-type attack. Unfortunately, both Pokemon share a weakness to Grass, so it's good to have a Trick Room Bronzor waiting in the wings to sponge Grass-type hits.</p>

[SET]
name: Baton Pass Recipient
Move 1: Earthquake
Move 2: Double-Edge
Move 3: Fire Punch
Move 4: Swords Dance / Substitute
Ability: Rock Head
Item: Thick Club
Nature: Jolly / Adamant
Evs: 36 HP / 196 Atk / 36 SpD / 236 Spe

[SET COMMENTS]

<p>While the first set is designed to utilize Cubone as a bulky tank, this set focuses on Cubone's talent for sweeping after receiving Baton Passed Speed boosts.</p>

<p>Swords Dance's purpose is obvious; after a Swords Dance, the attacks listed can literally OHKO the entire metagame. Just one Swords Dance gives Cubone a massive Attack stat of 56 or 60 (depending on Cubone's nature). Substitute, on the other hand, allows Cubone to take advantage of its ability to cause switches. Even without a Swords Dance boost, Cubone is still incredibly dangerous, and Substitute compounds that by giving protection against revenge killers and as well as easing prediction. Substitute is the option for the cautious player; it might not seal the game, but it will help increase Cubone's survivability on the field. Swords Dance can effectively bring you automatic victory if it gets set up properly, but Cubone's relatively poor Special Defense means that an incorrect prediction could be spell instantaneous doom.</p>

<p>Choosing Cubone's nature is a matter of personal preference. Jolly is preferred here, as 14 Speed allows Cubone to outpace all non-Choice Scarfed Pokémon after a +1 Speed boost, while +2 Speed gives it enough Speed to outpace all Choice Scarfed Pokémon, except Voltorb, Elekid, and Diglett. An Adamant nature, however, is still a good option if you're either relying only on Speed boosts to be passed, or if you're relying on pure brute force.</p>

[ADDITIONAL COMMENTS]

<p>Aipom, Gligar, and Venonat all work well with this set. They can effectively pass an Agility or two to Cubone, giving it enough Speed to outpace all non-Choice Scarfed Pokémon, as well as many Scarfed Pokémon. Aipom and Venonat work the best out of the three, as they don't share any common weaknesses with Cubone, so there is less of a risk involved when it's time to pass.</p>

[TEAM OPTIONS]
<p>Pokémon that can set up Trick Room work extremely well with Cubone's physical sweeper set. The Pokémon that can do this effectively are Gastly, Slowpoke, and Porygon. Porygon and Slowpoke both have access to a recovery move, and can inflict paralysis on opposing Pokémon, giving Cubone a much easier time sweeping. Munchlax and Krabby both work extremely well with Cubone as they both can function admirably under Trick Room and resist Ice-type attacks; however, Krabby shares a Grass-type weakness with Cubone. Aipom can effectively Agilipass to Cubone, giving it the Speed to be an extremely powerful sweeping force. Having Stealth Rock support on a team that uses Cubone is also a good idea; Stealth Rock will make sure that Pokemon holding a Focus Sash don't stop a sweep abruptly, and it can also help turn some 2HKOs into OHKOs. Essentially any Snover set will also pair well with Cubone, as Snover resists Water, Grass, and Ice. In addition, the permanent hailstorm Snover summons renders the Focus Sashes of all non-Ice-types useless.</p>

[OPTIONAL CHANGES]
<p>Cubone has quite a few options in terms of attacks: Iron Head, Iron Tail, Bonemerang, Focus Punch, Rock Slide, ThunderPunch, and Knock Off. Bonemerang could be useful for breaking Substitutes, but beyond that these moves are inferior to the ones listed in the above sets. ThunderPunch isn't terrible, but it doesn't hit anything important that Double-Edge or Fire Punch can't hit just as hard, if not harder, bar Mantyke. Knock Off is an interesting support option that might be of some use, if only Cubone had better bulk, better resistances, or a higher Speed stat. In general, Knock Off's special effect is not as valuable as outright KOing your opponent or setting up for a sweep. The only really viable special attacks to choose from are Blizzard and Ice Beam, which pose a huge threat to any Gligar that are switching in with hopes of ruining a potential sweep.</p>

<p>Cubone also learns Belly Drum, but it's too slow to stat up and sweep with that method, and its Attack is already high enough to do significant damage.With its decent bulk, Cubone can be effectively used as a Stealth Rock lead, and Protect can also be used over Substitute for scouting purposes.</p>

<p>196 HP / 196 Atk / 76 Def / 36 SpD is the standard EV spread for Cubone, giving the best combination of Attack and Defense. If you're running Ice Beam, stick the Special Defense EVs into Special Attack for the increased power against Gligar. If you're planning on passing Cubone some Speed, 36 HP /196 Atk / 236 Spe is the preferred spread, possibly with Jolly to hit the magic number of 14, which allows Cubone to outpace all non-Choice Scarfed Pokémon after a +1 boost.</p>

[COUNTERS]
<p>Cubone's absolutely massive power means that it's incredibly difficult to switch into. However, the only Pokémon that stand a chance at coming in are those that can avoid its incredibly powerful STAB Earthquake. This limits the counters to Pokémon that have the ability Levitate, and Flying-type Pokémon.</p>

<p>Bronzor may seem like a good counter at first, but its incredibly low Speed combined with a weakness to Cubone's Fire Punch makes Bronzor ineffective at stopping Cubone. Gligar is also an iffy counter, being OHKOed by Ice Beam after taking Stealth Rock damage, and being forced to hit Cubone with neutral attacks on Cubone's stronger, but still sub-par, physical defense. Mantyke can come in with its immunity to Earthquake and KO or scare off Cubone with a STAB Surf or Hydro Pump.</p>

<p>That brings us to our last ditch effort for a Cubone counter: Levitating Ghosts. Gastly is a far less effective counter. The standard +SpA Energy Ball, its most effective attack against Cubone, only OHKOes 2.56% of the time, while Cubone's Fire Punch OHKOes 40% of the time. However, if Gastly is running a boosting item like Life Orb or Choice Specs, it can outpace and OHKO Cubone with little to no trouble. Duskull can survive Fire Punch, but its poor Speed lets Cubone easily outpace it and set up a Substitute, allowing Cubone to avoid a Will-O-Wisp. Finally, there is Drifloon, which loses automatically if Cubone is packing Rock Slide; however, if it's using Fire Punch, there's still a chance, since Fire Punch does not OHKO Drifloon even with Stealth Rock on the field. However, the damage Fire Punch does to Drifloon is just enough for Drifloon's Petaya Berry to activate, which ups its Special Attack to a level where it OHKOes 100% of the time.</p>

<p>If Cubone successfully pulls off its Swords Dance and Agilipass combo, it can become extremely hard to stop. Squirtle can use a combination of Fake Out and Aqua Jet against it to deal a fair amount of damage. The remaining counters depend on Cubone's nature. Jolly +2 Cubone has 28 Speed, which can only be tied with at best by nearly all Choice Scarf Pokémon—anything less than 28 Speed is KOed, and anything more can only muster a revenge kill. Essentially, the only counters to a boosted Cubone are priority users, in addition to Pokémon that can kill it before it can manage to set up.</p>
the analysis started off really well, but it kinda went downhill toward the end. still, nice job!

 

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