Just a preface, if any of you have seen my previous RMT; Undefeated RU team, then you will know I'm terrible with the formatting of the RMT, so no pictures of the mons, or show/hide buttons. (If anyone would like to give me a few pointers on that, could you do so in the comments please).
Also I'm not claiming this to be the greatest team ever, I just went undefeated with it and thought I should share, this was all done on one of my many many alts, so I am pretty low on the ladder to start off with, but I do believe this team will do well high up there. I'm just so busy nowadays I don't have time to ladder or even play much, but I like doing these RMT's so here it is. (If you decide to use this and your also high up on the ladder, let me know in the comments how well you fare).
Now on to the team:
The star of the team: The Magician
Yung Zam (Abra) @ Life orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 68 SpD / 200 Spe
Timid Nature
- Substitute
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
Abra is just pure power in LC, the EV spread maximises speed and power to hit 19 and 20 respectively, the rest is in Sp Def, nothing too special there. Substitute is to get around the ever popular sucker punch from Pawniard and Cacnea, HP Fighting OHKO's the Pawniard and Psychic destroys everything that's not Pawniard. Dazzling Gleam to round out the coverage. Abra was meant to be a wall breaker but most of the times, it sweeps just about everything. Either leading off with it, or using it late game would be ideal, don't try to switch into anything unless you know its a resist 100%.
The hazard setter that wants to sweep: The Screwdriver
Phillips (Drilbur) @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 24 Def/ 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Stealth Rock
I initially wanted to use Drilbur as a Hazard Setter and more defensive than usual, however as I saw the team develop, into more an HO team, offensive Drilbur just fits it so much better, it still has stealth rock and rapid spin for support but I rarely even see the need to use them, Earthquake for anything that isn't flying and rock slide for anything that is. Again the EV's are optimised for Atk and Spd with the rest thrown into HP and Def, the HP does increase by one point, the Def EV's don't do anything, but they look fancy. :]
Surprise factor: The Light Bulb
Energy Efficient (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 228 SpA / 60 SpD / 220 Spe
Timid Nature
- Volt Switch
- Scald
- Ice Beam
- Thunderbolt
Like Drilbur this was at first going to be defensive but as I saw the team develop into HO, I realised I needed a scarfer, 17 speed with a scarf allows you to out speed all of the unscarfed meta, chose Volt Absorb instead of WA to stop opponents building momentum with Volt Switch. Again pretty standard EV's just getting the absolute max from Speed and Sp Atk that I could. Classic Bolt/Beam coverage, I use scald over Hydro Pump, even in HO just because I hate to miss and scald over surf because I don't mind giving up 10% in power for a nice burn chance, Volt Switch to form part one of my pretty disgusting Volt-Turn core.
Bird Spam: Priority Monster
Twitter (Fletchling)
Ability: Gale Wings
Level: 5
EVs: 76 HP / 196 Atk / 12 Def / 44 SpD / 180 Spe
Adamant Nature
- Swords Dance
- Roost
- Acrobatics
- U-turn
This mon just cleans up, especially with Timburr and Meinfoo being so popular, Fletchling is so good right now, a no item Acro pretty much destroys everything that doesn't resist it, and although I hardly use SD, if you can find opportunity to use it, use it then proceed to sweep, as long as the foe's electric/steel types and faster priority are gone, this pretty much cleans up, U-Turn for when I need it and roost if your looking low. Adamant nature because Gale Wings, EV's to maximise Atk and Speed, the other EV's give a point in HP and Defence, the Sp.Def EV's are again useless, but again do look pretty fancy so yeah.
Revenge: Fast and Caustic
Kid Caustic (Elekid) @ Life Orb
Ability: Static
Level: 5
EVs: 236 SpA / 36 SpD / 236 Spe
Timid Nature
IVs: 0 HP / 30 Atk / 30 SpA
- Thunderbolt
- Volt Switch
- Hidden Power [Grass]
- Psychic
Needed a revenge killer on the team, 20 speed basically out speeds almost anything that's not scarfed. As well as another resist to the ever dangerous Fletchling. T-Bolt for power, Volt Switch to complete the Volt-Turn core and keep up momentum, HP Grass for ground types and Psychic for good coverage. Again EV's to max Speed and Sp.Atk, nothing too fancy here. Bonus points for getting his nickname.
The forgotten member: Powerful Though
Rock Lobsta (Corphish) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 SpD
Adamant Nature
- Swords Dance
- Aqua Jet
- Knock Off
- Waterfall
If I'm being completely honest here I hardly use the sixth slot mon, but Corpish has nice priority with aqua jet and knock off, because knock off, again being honest, I have no clue what the EV's are for, my boy gave me this set from another RMT or some forum or another. lol. However its surprisingly bulky and the few times I have used it, I felt like without him I would of been screwed.
Some good replays from testing if anyone is interested:
http://replay.pokemonshowdown.com/lc-183508905
http://replay.pokemonshowdown.com/lc-183511171
http://replay.pokemonshowdown.com/lc-183519322
http://replay.pokemonshowdown.com/lc-183517350
http://replay.pokemonshowdown.com/lc-183516522
http://replay.pokemonshowdown.com/lc-183514513
http://replay.pokemonshowdown.com/lc-183519322
EDIT: Corphish actually putting in that work: http://replay.pokemonshowdown.com/lc-183546349
Peace :]
Importable Team:
Phillips (Drilbur) @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 24 Def / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Stealth Rock
Rock Lobsta (Corphish) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 SpD
Adamant Nature
- Swords Dance
- Aqua Jet
- Knock Off
- Waterfall
Kid Caustic (Elekid) @ Life Orb
Ability: Static
Level: 5
EVs: 236 SpA / 36 SpD / 236 Spe
Timid Nature
IVs: 0 HP / 30 Atk / 30 SpA
- Thunderbolt
- Volt Switch
- Hidden Power [Grass]
- Psychic
Yung Zam (Abra) @ Life orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 68 SpD / 200 Spe
Timid Nature
- Substitute
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
Twitter (Fletchling)
Ability: Gale Wings
Level: 5
EVs: 76 HP / 196 Atk / 12 Def / 44 SpD / 180 Spe
Adamant Nature
- Swords Dance
- Roost
- Acrobatics
- U-turn
Energy Efficient (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 228 SpA / 60 SpD / 220 Spe
Timid Nature
- Volt Switch
- Scald
- Ice Beam
- Thunderbolt
Also I'm not claiming this to be the greatest team ever, I just went undefeated with it and thought I should share, this was all done on one of my many many alts, so I am pretty low on the ladder to start off with, but I do believe this team will do well high up there. I'm just so busy nowadays I don't have time to ladder or even play much, but I like doing these RMT's so here it is. (If you decide to use this and your also high up on the ladder, let me know in the comments how well you fare).
Now on to the team:
The star of the team: The Magician
Yung Zam (Abra) @ Life orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 68 SpD / 200 Spe
Timid Nature
- Substitute
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
Abra is just pure power in LC, the EV spread maximises speed and power to hit 19 and 20 respectively, the rest is in Sp Def, nothing too special there. Substitute is to get around the ever popular sucker punch from Pawniard and Cacnea, HP Fighting OHKO's the Pawniard and Psychic destroys everything that's not Pawniard. Dazzling Gleam to round out the coverage. Abra was meant to be a wall breaker but most of the times, it sweeps just about everything. Either leading off with it, or using it late game would be ideal, don't try to switch into anything unless you know its a resist 100%.
The hazard setter that wants to sweep: The Screwdriver
Phillips (Drilbur) @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 24 Def/ 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Stealth Rock
I initially wanted to use Drilbur as a Hazard Setter and more defensive than usual, however as I saw the team develop, into more an HO team, offensive Drilbur just fits it so much better, it still has stealth rock and rapid spin for support but I rarely even see the need to use them, Earthquake for anything that isn't flying and rock slide for anything that is. Again the EV's are optimised for Atk and Spd with the rest thrown into HP and Def, the HP does increase by one point, the Def EV's don't do anything, but they look fancy. :]
Surprise factor: The Light Bulb
Energy Efficient (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 228 SpA / 60 SpD / 220 Spe
Timid Nature
- Volt Switch
- Scald
- Ice Beam
- Thunderbolt
Like Drilbur this was at first going to be defensive but as I saw the team develop into HO, I realised I needed a scarfer, 17 speed with a scarf allows you to out speed all of the unscarfed meta, chose Volt Absorb instead of WA to stop opponents building momentum with Volt Switch. Again pretty standard EV's just getting the absolute max from Speed and Sp Atk that I could. Classic Bolt/Beam coverage, I use scald over Hydro Pump, even in HO just because I hate to miss and scald over surf because I don't mind giving up 10% in power for a nice burn chance, Volt Switch to form part one of my pretty disgusting Volt-Turn core.
Bird Spam: Priority Monster
Twitter (Fletchling)
Ability: Gale Wings
Level: 5
EVs: 76 HP / 196 Atk / 12 Def / 44 SpD / 180 Spe
Adamant Nature
- Swords Dance
- Roost
- Acrobatics
- U-turn
This mon just cleans up, especially with Timburr and Meinfoo being so popular, Fletchling is so good right now, a no item Acro pretty much destroys everything that doesn't resist it, and although I hardly use SD, if you can find opportunity to use it, use it then proceed to sweep, as long as the foe's electric/steel types and faster priority are gone, this pretty much cleans up, U-Turn for when I need it and roost if your looking low. Adamant nature because Gale Wings, EV's to maximise Atk and Speed, the other EV's give a point in HP and Defence, the Sp.Def EV's are again useless, but again do look pretty fancy so yeah.
Revenge: Fast and Caustic
Kid Caustic (Elekid) @ Life Orb
Ability: Static
Level: 5
EVs: 236 SpA / 36 SpD / 236 Spe
Timid Nature
IVs: 0 HP / 30 Atk / 30 SpA
- Thunderbolt
- Volt Switch
- Hidden Power [Grass]
- Psychic
Needed a revenge killer on the team, 20 speed basically out speeds almost anything that's not scarfed. As well as another resist to the ever dangerous Fletchling. T-Bolt for power, Volt Switch to complete the Volt-Turn core and keep up momentum, HP Grass for ground types and Psychic for good coverage. Again EV's to max Speed and Sp.Atk, nothing too fancy here. Bonus points for getting his nickname.
The forgotten member: Powerful Though
Rock Lobsta (Corphish) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 SpD
Adamant Nature
- Swords Dance
- Aqua Jet
- Knock Off
- Waterfall
If I'm being completely honest here I hardly use the sixth slot mon, but Corpish has nice priority with aqua jet and knock off, because knock off, again being honest, I have no clue what the EV's are for, my boy gave me this set from another RMT or some forum or another. lol. However its surprisingly bulky and the few times I have used it, I felt like without him I would of been screwed.
Some good replays from testing if anyone is interested:
http://replay.pokemonshowdown.com/lc-183508905
http://replay.pokemonshowdown.com/lc-183511171
http://replay.pokemonshowdown.com/lc-183519322
http://replay.pokemonshowdown.com/lc-183517350
http://replay.pokemonshowdown.com/lc-183516522
http://replay.pokemonshowdown.com/lc-183514513
http://replay.pokemonshowdown.com/lc-183519322
EDIT: Corphish actually putting in that work: http://replay.pokemonshowdown.com/lc-183546349
Peace :]
Importable Team:
Phillips (Drilbur) @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 24 Def / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Stealth Rock
Rock Lobsta (Corphish) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 SpD
Adamant Nature
- Swords Dance
- Aqua Jet
- Knock Off
- Waterfall
Kid Caustic (Elekid) @ Life Orb
Ability: Static
Level: 5
EVs: 236 SpA / 36 SpD / 236 Spe
Timid Nature
IVs: 0 HP / 30 Atk / 30 SpA
- Thunderbolt
- Volt Switch
- Hidden Power [Grass]
- Psychic
Yung Zam (Abra) @ Life orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 68 SpD / 200 Spe
Timid Nature
- Substitute
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
Twitter (Fletchling)
Ability: Gale Wings
Level: 5
EVs: 76 HP / 196 Atk / 12 Def / 44 SpD / 180 Spe
Adamant Nature
- Swords Dance
- Roost
- Acrobatics
- U-turn
Energy Efficient (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 228 SpA / 60 SpD / 220 Spe
Timid Nature
- Volt Switch
- Scald
- Ice Beam
- Thunderbolt
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