Cyberspace Brawl! Spenstar vs. Jayjinde (tutored by iiMKUltra)

Status
Not open for further replies.
Good Luck to Both!


CYBERSPACE description:
Arena: CYBERSPACE

A digital arena that permits all moves; necessary materials are simply spawned when called for. The floor consists of a grid of tiles that illuminate as long as a Pokémon is standing on them. The life support system in place eases fatigue, restoring 5 energy to each combatant at the end of each round. There is no status either in this arena.

2v2 Doubles
LC-style
2 recovers, Infinite Chills
Switch = OK (doesnt matter anyways)
All Abilities
Training Items only

jayjinde

Elekid:

Elekid(*) Big Boy (M)
Nature: Hasty (+Spe, +30% Acc, -Def)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW): (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)
Rank Total: 15
Size: Class 1
Weight: Class 2

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Quick Attack (*)
Leer (*)
Thunderpunch (*)
Thundershock(*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Light Screen (*)

Cross Chop (*)
Fire Punch (*)
Ice Punch (*)

Psychic (*)
Volt Switch (*)
Charge Beam (*)

Moves Known: 14

Larvesta:

Larvesta (*) Vestal (F)
Nature: Hasty(+Spe, +11% Acc, -Def)
Type: Bug/Fire
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Rank Total: 13
Size: Class 2
Weight: Class 3

EC: 0/6
MC: 0
DC: 0/5
Attacks:
Ember (*)
String Shot (*)
Leech Life (*)
Take Down (*)

Zen Headbutt (*)
Morning Sun (*)
Magnet Rise (*)

Sunny Day (*)
Solarbeam (*)
Wild Charge (*)

Moves Known: 10

Spenstar

Monohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
About Puff: When Spenstar first saw Puff, she was an abandoned pink egg in the Pokemon day-care. Spenstar offered to buy the egg for two Trainer Counters, an offer which the day-care man accepted. While traveling the world with Rabbi, Spenstar also took care of the egg, giving it love and affection that a Pokemon egg should get. When the egg hatched, the Pokemon inside was revealed to be a pink female Monohm, which Spenstar named Puff. Since then, Spenstar has considered Puff to be like his own child, and has been the best father figure he can be for her, and she loves him with all her heart as a result. The other Pokemon on the team welcomed Puff and think of her as their little sister.

Puff is the first Shiny Monohm ever discovered, which gives her a sense of individuality no other Monohm can boast. This allows Puff to stand out despite the Cyclohm line being by far the most popular among trainers.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60

EC: 2/9
MC: 0
DC: 5/5 DW UNLOCKED!

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack -Power of all oncoming attacks by one (1).

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane
Dragon Pulse

Heal Bell
Hydro Pump
DragonBreath

Flamethrower
Thunderbolt
Volt Switch
Fire Blast
Thunder
Hidden Power (Grass, 7)
Protect



Syclar [Ant Arctica] (Female)
Nature: Mild (+1 Special Attack, -1 Defense)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
About Ant Artica: While looking for an ice-type Pokemon in the depths of Snowpoint Temple, Spenstar found a young Syclar stumbling weakly, badly injured from a previous battle. He nursed the Syclar back to health, and in return, the Syclar accepted his offer to join his team. He named her Ant Arctica (usually addressed as simply "Arctica" though) and a partnership was formed. Ant Artica was often bullied by the stronger members of her swarm, and as a result, she is very mild-mannered and shy around trainers and Pokemon besides Spenstar. This somewhat changed when the rest of Spenstar's team warmed up to Ant Artica and made her feel at home; now she opens up to them but is still shy around other Pokemon. She feels blessed to finally have a loving family. Ant Artica is commonly seen outside her Pokeball, on Spenstar's shoulder or head.

Stats:
Syclar
HP: 90
Atk: Rank 3
Def: Rank 1 (-1)
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 91

EC: 0/6
MC: 0
DC: 0

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (Locked DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Earth Power
Tail Glow
Signal Beam

Ice Beam
Swords Dance
X-Scissor



Spenstar releases Poke, equips Item --> jayjinde releases Poke, equips Item, and issues Actions --> Spenstar issues Actions --> Quagsires refs
 
Spenstar saw the pixels take form and shape; his friend Jay had accepted his invitation into his "secret base" after all. The two opponents stood digitalized in front of each other. No gretting were neccesary; they both knew exactly what was going down. Spenstar tossed a Net Ball and an Ultra Ball into the air.

"Ant Arctica! Puff! Let's do this!"

The two small creatures landed onto the tiles below, causing them to glow. The battle was on!
 
Hmm, seems like a tough choice, but I'll choose Vestal and Big Boy.

Vestal: Ember (Ant Arctica) > Sunny Day > Ember (Ant Arctica)
IF Puff uses Rain Dance A2 THEN Sunny Day A3
Big Boy: Light Screen (Big Boy & Vestal) > Swift > Fire Punch (Ant Arctica)
 
Ant Artcica: Icy Wind > Swords Dance > Icicle Spear (Big Boy)

Puff: Hydro Pump (Vestal) > Thunderbolt (Vestal) > Rain Dance
 
Cyberspace. The final frontier. Through these holograms they leave no bounds, as trainers Spenstar and jayjinde prepare for this moment to fight, both ready for what was about to occur; they need no introduction to fighting with Pokemon nor do they need any introduction to each other.

The tough choices made, Spenstar releases his Ant Artica and Puff, both coming out of their respective pokeballs ready to go, while jayjinde decides upon his extremely large numbers of Pokemon that he may fight with, eventually deciding upon Big Boy and Vestal.

Big Boy quickly prepares a Light Screen around himself and his ally, just in time to feel the Icy Wind from Ant Artica, slowing both Big Boy and Vestal down just enough for Vestal to be even in pace with Puff. However, Vestal still beats Puff and fires and ember to scathe Ant Artica before Puff fires back with a Hydro Pump, which is not taken well by Vestal.

Big Boy sees this animosity and quickly fires off a swift to hit both opponents, dazing Ant Artica just before it performs Swords Dance, while Vestal performs an amazing sunny day to make the tiles seem to glow with heat just before being pounded with lightning bolt.

Big Boy takes advantage of the sun to fire off a fire punch to badly damage Ant Artica, who quickly retaliates with icicle spear. Puff and Vestal race to perform their actions first, with Puff winning and destroying the sun so recently created in exchange for a dark and gloomy look around everyone, as though they were in a cloud. This makes the ember from Vestal go so softly that Ant Artica barely feels it.



jayjinde

Elekid:

Elekid(*) Big Boy (M)
Nature: Hasty (+Spe, +30% Acc, -Def)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 71
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)
Rank Total: 15
Size: Class 1
Weight: Class 2

Larvesta:

Larvesta(*) Vestal (F)
Nature: Hasty(+Spe, +11% Acc, -Def)
Type: Bug/Fire
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Stats:

HP: 60
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Rank Total: 13
Size: Class 2
Weight: Class 3

Spenstar

Monohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 84
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60



Syclar [Ant Arctica] (Female)
Nature: Mild (+1 Special Attack, -1 Defense)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Stats:
Syclar
HP: 29
Atk: Rank 3 (+2 stage)
Def: Rank 1 (-1)
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 91

Big Boy used Light Screen - > Success,
All special attacks from the opponents will be -5 BP
-8 energy

Ant Artica uses Icy Wind -> Success, hits both targets, neither crits
Accuracy vs. Big Boy = 8638/10000 = Hit
Accuracy vs. Vestal = 3187/10000 = Hit
Crit vs. Big Boy = 1803 = No
Crit vs. Vestal = 6896 = No
Big Boy takes 6 damage ((6*.75) + 3+ 6- 3 - 5 ) rounded up
Vestal takes 4 damage ((6*.75)+ 3+ 6 - 3 - 5 )* .67)
Speed of Big Boy is reduced by 1 stage
Speed of Vestal is reduced by 1 stage
-4 energy


Vestal wins the speed tie against Puff, 2589/10000
Vestal uses Ember, targeting Ant Artica -> success, hits, no crit
Crit vs. Ant Artia = 7125/10000 = No
Ant Artica takes 16 ((4 + 3 + 3 - 3) *2.25) damage rounded up
-2 energy

Puff uses Hydro Pump, targeting Vestal
Accuracy vs. Vestal = 9181/10000 = Hit
Crit vs. Vestal = 5264/10000 = No

Vestal takes 15 damage ((12 +6 - 3 -5) *1.5)
-8 energy

Turn 2:
Big Boy uses Swift to both opponents -> Unable to miss, no crits
Crit vs. Ant Artica = 4360/10000 = No
Crit vs. Puff = 6696/10000 = No
Ant Artica takes 6 damage ((6*.75) +4.5 - 3))
Puff takes 6 damage ((6*.75) +4.5 - 3)) rounded up
-4 energy

Ant Artica uses Swords Dance
Ant Artica gains 2 attack stage
-7 energy

5954/10000 means Puff wins the speed tie vs. Vestal
Puff uses thunderbolt on Vestal -> success, does not crit.
Crit vs. Vestal = 9377/10000 = No
Vestal takes 11 damage ((10+ 3 + 6 - 3- 5)
-6 energy

Vestal used Sunny Day!
The weather is now sunny
-9 energy

Turn 3:

Big Boy used Fire Punch -> Success,hits, no crit
Crit vs. Ant Artica = 3010/10000 = No
Ant Artica takes 32 damage, ((8+ 4.5 + 3 - 1.5) * 2.25) rounded up
-6 energy

Ant Artica uses Icicle Spear- Hits three times, does not crit
Hits: 5662/10000 = 1+2 hits = 9 base damage
Crit = 8773/10000 = No
Big Boy takes 13 damage rounded down (9 + 3 + 4.5 - 1.5) + (2 *1.75).
-5 energy

9905/10000 means Puf wins the speed tie vs. Vestal
Puff uses Rain Dance
The sun disappears and the field begins raining
-10 energy

Vestal uses ember on Ant Artica -> hits, no crit

Crit vs. Ant Artica = 7583/10000 = No
Ant Artica takes 9 damage ((4 + 3 + 3 - 3 -3) *2.25)
-2 energy


Spenstar issues Actions --> jayjinde issues Actions --> Quagsires refs
 
Time to rock!

Puff, destroy Larvesta! Hydro Pump Larvesta > Hurricane > Hydro Pump Larvesta
If Larvesta uses Sunny day, replace your next action (the one following the sunny day) with Rain Dance

Ant Arctica, you're not doing too well, but you can hold on! Leech Life Elekid > Combine Focus Energy and Slash to lay the hurt on Larvesta!
 
OK, Big Boy, start off with a Thunderpunch against Ant Arctica, follow that up with a Fire Punch against Ant Arctica to finish it, and finish off by Ice Punching Puff again.

And Vestal, stop this rain with a Sunny Day, use it again after that so he can't get rain, and use Leech Life on Puff to do some damage

Big Boy: Thunderpunch Ant Arctica, Fire Punch Ant Arctica, Ice Punch Puff
Vestal: Sunny Day, Sunny Day, Leech Life Puff
 
jayjinde

Elekid:

Elekid(*) Big Boy (M)
Nature: Hasty (+Spe, +30% Acc, -Def)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 56
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)
Rank Total: 15
Size: Class 1
Weight: Class 2

Larvesta:

Larvesta(*) Vestal (F)
Nature: Hasty(+Spe, +11% Acc, -Def)
Type: Bug/Fire
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Stats:

HP: 31
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Rank Total: 13
Size: Class 2
Weight: Class 3

Spenstar

Monohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 68
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60


Big Boy used Thunder Punch -> Success,hits, no crit
Crit vs. Ant Artica = 1216/10000 = No
Ant Artica takes 14 damage, (8+3+ 4.5 +3 - 1.5), rounded down
-6 energy

Ant Artica uses Leech life-> Success, hits, neither crits
Crit vs Big Boy. = 9363/10000 = No
Big Boy takes 15 damage (6 +3+ 4.5 -1.5 - ) + (2 * 1.75) rounded up
Ant Artica regains 7 hp (14.5/7)
-9 energy
Vestal used Sunny Day!
The weather is now sunny
-9 energy
Puff used Rain Dance!
The weather is now rainy
-10 energy

Turn 2:
Big Boy used Fire Punch -> Success,hits, no crit
Crit vs. Ant Artica = 6546/10000 = No
Ant Artica takes 18 damage, ((8+ 4.5 -3 - 1.5) * 2.25)
-6 energy

Vestal used Sunny Day!
The weather is now sunny
-9 energy
Puff used Rain Dance!
The weather is now rainy
-10 energy


Turn 3:


Big Boy used Ice Punch -> Success,hits, CRITS
Crit vs. Puff = 361/10000 = No
Puff takes 16 damage, ((8+ 4.5 +3 - 4.5) * 1.5) (rounded down)
-6 energy

Ant Artica used slash -> success, autocrit
Vestal takes 15 damage (7 + 3 + 4.5-1.5) + (1 * 1.75)
-5 energy

Vestal uses Leech Life on Puff -> hits, no crit
Crit vs. Puff= 5288/10000 = No
Puff takes 9 damage (6+3+4.5-4.5)
Vestal regains 5 damage (rounded up)


Puff uses Hydro Pump, targeting Vestal
Accuracy vs. Vestal = 6213/10000 = Hit
Crit vs. Vestal = 3914/10000 = No
Vestal takes 19 damage ((12 +6 -3 + 3 -5) *1.5) (rounded down)
-8 energy
 
Ok guys, we've almost got him,

Big Boy, finish him with a Fire Punch on Ant Arctica, followed by and Ice Cross Chop(Ice Punch and Cross Chop combo, Ice type) on Puff, then cool down

Vestal, use Sunny Day, then Leech Life on Puff, and then Zen Headbutt on Puff
 
but it was an ice punch... and even then, the thunderpunch wouldn't have done the remaining 18 damage neccesary...
 
no, that was action 1, it wore off by the end of the turn methinks
This is true, and I did mess up on Syclar, but it still has extremely low hp (). It's not going to change the outcome of the battle much though.

jayjinde, you quoted something on NON damaging moves. Icy Wind damages, so it has worn off, thus no speed tie. Swords Dance is beginning to wear off, and there is damage from slash that I will edit in.
 
Now that we've got everything back on track,

Big Boy, finish him with a Fire Punch on Ant Arctica, followed by and Ice Cross Chop(Ice Punch and Cross Chop combo, Ice type) on Puff, then cool down

Vestal, use Sunny Day, then Leech Life on Puff, and then Zen Headbutt on Puff
 
Arctica: Ice Shard Big Boy until dead

Puff: use rain dance after Vestal's sunny day > Hydro Pump Vestal > Hydro Pump Vestal
Im confused as to when the combo attack is going to hit (2nd or third action) so on the action that it does, use protect.
 
jayjinde

Elekid:

Elekid(*) Big Boy (M)
Nature: Hasty (+Spe, +30% Acc, -Def)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 56
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)
Rank Total: 15
Size: Class 1
Weight: Class 2
Energy: 36

Larvesta:

Larvesta(*) Vestal (F)
Nature: Hasty(+Spe, +11% Acc, -Def)
Type: Bug/Fire
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Stats:

HP: 35
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Rank Total: 13
Size: Class 2
Weight: Class 3
Energy: 34

Spenstar

Monohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 51
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60
Energy: 11


Ant Artica used Ice Shard - > Success, CRIT
Crit vs. Big Boy = 512/10000 = CRIT
Big Boy takes 13 damage (4+ 3+ 3+ 4.5- 1.5)
-3 energy

Big Boy used Fire Punch -> Success,hits, no crit
Crit vs. Ant Artica = 4847/10000 = No
Ant Artica takes 18 damage, ((8+ 4.5 -3 - 1.5) * 2.25)
-6 energy
Ant Artica faints!

Vestal used Sunny Day!
The weather is now sunny
-9 energy
Puff used Rain Dance!
The weather is now rainy
-10 energy

Turn 2:
Puff used Protect!
Puff protected itself!
-7 energy


Big Boy used Ice Cross Chop-> Hits, no crit
Accuracy vs. Puff = 1679/10000 = Hit
Crit vs. Puff= 6315/10000 = No
Would have had Puff take 27 damage, ((8+ 4.5 -3 - 1.5) * 1.5)
-22 energy from Big Boy
-14 energy from Puff (rounded up)

Vestal uses Leech Life on Puff -> hits, no crit
Crit vs. Puff= 7634/10000 = No
Puff takes 9 damage (6+3+4.5-4.5)
Vestal regains 4 damage (rounded down)
Turn 3:

Big Boy is recovering from the combo

Vestal uses Zen Headbutt on Puff -> hits, no crit, Shield Dust.
Accuracy vs. Puff = 8262/10000 = Hit
Crit vs. Puff= 4467/10000 = No

Puff takes 8 damage (6+3+4.5-4.5)

Puff uses Hydro Pump, targeting Vestal -> MISS
Accuracy vs. Vestal = 1812/10000 = MISS
-8 energy
 
Puff, Spam hurricane until you die. If Larvesta uses sunny day, make that Thunderbolt instead. (target Larvesta with thunderbolt, hurricane hits all mons on the field)
 
First off, you never specified a target, second:

Big Boy, get that Light Screen back up to cover you and Vestal, then spam Ice Punch

Vestal, use Sunny Day then spam Leech Life

Big Boy: Light Screen (Both), Ice Punch (Puff), Ice Punch(Puff)
Vestal: Sunny Day, Leech Life (Puff), Leech Life (Puff)
 
ig Boy used Light Screen - > Success,
All special attacks from the opponents will be -5 BP
-8 energy
Vestal used Sunny Day!
The weather is now sunny
-9 energy
Puff used Hurricane on Vestal - > Success, no crit,
Accuracy vs. Vestal = 4904/10000 = Hit
Crit vs. Vestal = 5999/10000 = No

Vestal takes 15 damage ((12 + 6 - 3 - 5) * 1.5)
-8 energy

Turn 2:
Big Boy used Ice Punch on Puff -> Success,hits, no crit
Crit vs. Puff = 8897/10000 = No
Puff takes 12 damage, ((8+ 4.5 - 4.5) * 1.5) (rounded down)
-6 energy


Vestal uses Leech Life on Puff -> hits, no crit
Crit vs. Puff= 5376/10000 = No
Puff takes 9 damage (6+3+4.5-4.5)
Vestal regains 4 damage (rounded down)

Puff used Hurricane on Vestal - > Success, no crit,
Accuracy vs. Vestal = 4904/10000 = Hit
Crit vs. Vestal = 5999/10000 = No

Vestal takes 15 damage ((12 + 6 - 3 - 5) * 1.5)
-12 energy
Puff is out of useable energy!
Puff faints!

jayjinde wins!
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top