Hey
MQJinx, I have a couple things
Moves (Physically Defensive)
- Mention that Discharge and Toxic have awkward synergy with each other, and this is why you'd pick Thunderbolt (the difference in damage output rarely matters with an uninvested set such as this)
- Explain why you'd use Fire Blast over Flamethrower besides it being more powerful; it's not too obvious considering this is a defensive set. Jas explains it well
here.
Set Details (Physically Defensive)
- Generally, you don't need to explain the last 4 EVs unless they actually do something significant. Just say that HP and Defense are maximized.
- I like the alternate EV spread, elaborate and say that Cyclohm is never 2HKOed by those moves, letting it easily Slack Off the damage and wall these foes.
Usage Tips (Physically Defensive)
- "Switch Cyclohm in on Pokemon it can wall" Such as..? List some physical attackers here, emphasis on Flying-types such as Talonflame/Cawmodore in particular (might seem repetitive, but it's what Cyclohm does best)
- "Click the appropriate coverage move to hit the opponent hard." This is filler, remove
Moves (Special Attacker)
- Remove Thunder from the slashes as it requires rather specific support; you can keep it mentioned in move details with the same description.
- This doesn't need to be slashed, but add Slack Off in Move Details. Slack Off is a viable choice with Life Orb, as this lets Cyclohm heal off Life Orb recoil and extend its longevity.
Set Details (Special Attacker)
- Any reason Shield Dust is the only ability on this set? I don't have a problem with it, but both abilities seem equally useful here (situational), so I'd slash both abilities + add a description here (unless there's something I'm missing here)
Usage Tips (Special Attacker)
- "Switch Cyclohm in on Pokemon it can take a hit from, if possible." a few examples would be good here
- "Click the appropriate coverage move to hit the opponent hard." Again, this is kinda filler, but perhaps elaborate on this by talking about predicting switch-ins, since this is what differentiates Offensive Cyclohm from Defensive Cyclohm. It can demolish Ground-type switch-ins with Hydro Pump or Ice Beam, it can hit opposing Dragon-types quite hard with a fully-invested Draco Meteor since Defensive Cyclohm typically doesn't run Dragon-type coverage, etc.
Other Options
- The specially defensive spread is already mentioned as an alternate spread above, so it doesn't need to be here. Keep the Light Screen mention though.
- Add Thunder Wave I suppose, helps for crippling more frail, offensive threats as opposed to the bulky walls that Toxic is for. Cyclohm doesn't really have many other options lol
Checks & Counters
- Remove the Blissey mention since it's not all that relevant
- Under Ground-types, mention that Colossoil is particularly effective since it can even come in on Toxic and either bounce it back with Rebound or benefit from it with Guts.
Looks really good, and you put a ton of work in here, about time this got a stamp.
QC 1/3