Hello everyone! This is my first time posting on Smogon ever. I've gotten a little tired of battling people on Serebii and I want to see if my team I use could be viable. I'm very open to suggestion, don't hesitate to make one or two substitutions but I would like to keep the core of my team alive if possible.
Here's a little preview:
Also, here's a video link of them in action.
56-38280-06301
1. POLI(Poliwrath)@Salac Berry
EV: 252 Atk / 252 Speed / 4 HP
Nature: Jolly
Ability: Water Absorb
1. Substitute
2. Belly Drum
3. Waterfall
4. Brick Break
I know what your thinking; a Poliwrath lead? What in the hell is this guy thinking? Well, that's actually the mentality I go for, as most leads I come up against are caught completely off guard by his presence (I can't even find this exact set on Smogon). I find most opposing leads underestimate Poliwrath, and try to set up entry hazards in front of him, allowing him to easily SubSalac with Belly Drum and unleash the power of BellyWrath. Many bulky leads will switch out after seeing the substitute in fear of SubPunch strategy, giving him even more setup time and catching the newly switched Poke off guard with Belly Drum.
2.MAURY(Skarmory)@Leftovers
EV: 252 HP / 252 Def / 4 Speed
Nature: Impish
Ability: Sturdy
1. Stealth Rock
2. Spikes
3. Whirlwind
4. Roost
After Poli's sweep comes to an end (if it comes to and end) then foe is met with my heavily armored pigeon. In order to stop BellyWrath, people resort to priority moves, the majority of which are physical or resisted by Skarmory. This usually gives Skarmory a free turn to set up rocks as the opponent switches out to its counter. The rest of this set is pretty self explanatory; switch in when possible, spikes, phaze, heal.
3. SHADOW(Gengar)@Focus Sash
EV: 252 Sp.A / 252 Speed / 4 HP
Nature: Timid
Ability: Levitate
1. Shadow Ball
2. Thunderbolt
3. Icy Wind
4. Destiny Bond
Gengar really is as deadly as they say. I get to switch him in freely when my Typhlosion is threatened by Earthquake, and he works in amazing tandem with my lead Poliwrath, switching in on the ever so common lead Aerodactyl while it Taunts and being able to beat its Focus Sash with the secondary effects of Icy Wind.
4. EVISCERATE(Sandslash)@BrightPowder
EV: 252 Atk / 252 Speed / 4 HP
Nature: Jolly
Ability: Sand Veil
1. Swords Dance
2. Earthquake
3. Stone Edge
4. Rapid Spin
I always knew Sandslash was more useful than he appears, and he never fails to prove it to me. Skarmory attracts electric attacks like light to flies, so Sandslash is able to take advantage of that fairly easily. He surprisingly outspeeds a decent amount of Pokemon with a positive nature, and Swords Dance and his coverage moves usually make him more than just my resident Rapid Spinner.
1. PSYTRANCE(Alakazam)@Choice Specs
EV: 252 Sp.A / 252 Speed / 4 HP
Nature: Modest
Ability: Inner Focus
1. Psychic
2. Shadow Ball
3. Focus Blast
4. Energy Ball
My revenge killer! Choice Specs lets him OHKO most things after SR and some Spikes. He also works well with Skarmory, as most things that would KO Alakazam barely scratch my iron chicken. I picked Energy Ball over Signal Beam because I found the redundant coverage of Dark wasn't necessary, and I rarely see grass types. Energy Ball is great for catching the enemy off guard; something I do like to do often.
1. Typhlosion@Choice Scarf
EV: 252 Sp.A / 252 Speed / 4 HP
Nature: Modest
Ability: Blaze
1. Eruption
2. Fire Blast
3. Focus Blast
4. Hidden Power Rock
Typhlosion is my "clean-up crew". With Choice Scarf and Eruption, he can easily wipe out a weakened team. He's also great for scaring off Scizor and Skarmory from the battlefield. He does have a SR weakness, which I really dislike, but his teammates can usually solve that problem.
Like I said, comment any tips you have, as I'll be very happy to receive them. I only got back into Pokemon in the last 6 months, and this is my first time trying competitively. Thank you :)
Here's a little preview:






Also, here's a video link of them in action.
56-38280-06301

1. POLI(Poliwrath)@Salac Berry
EV: 252 Atk / 252 Speed / 4 HP
Nature: Jolly
Ability: Water Absorb
1. Substitute
2. Belly Drum
3. Waterfall
4. Brick Break
I know what your thinking; a Poliwrath lead? What in the hell is this guy thinking? Well, that's actually the mentality I go for, as most leads I come up against are caught completely off guard by his presence (I can't even find this exact set on Smogon). I find most opposing leads underestimate Poliwrath, and try to set up entry hazards in front of him, allowing him to easily SubSalac with Belly Drum and unleash the power of BellyWrath. Many bulky leads will switch out after seeing the substitute in fear of SubPunch strategy, giving him even more setup time and catching the newly switched Poke off guard with Belly Drum.

2.MAURY(Skarmory)@Leftovers
EV: 252 HP / 252 Def / 4 Speed
Nature: Impish
Ability: Sturdy
1. Stealth Rock
2. Spikes
3. Whirlwind
4. Roost
After Poli's sweep comes to an end (if it comes to and end) then foe is met with my heavily armored pigeon. In order to stop BellyWrath, people resort to priority moves, the majority of which are physical or resisted by Skarmory. This usually gives Skarmory a free turn to set up rocks as the opponent switches out to its counter. The rest of this set is pretty self explanatory; switch in when possible, spikes, phaze, heal.

3. SHADOW(Gengar)@Focus Sash
EV: 252 Sp.A / 252 Speed / 4 HP
Nature: Timid
Ability: Levitate
1. Shadow Ball
2. Thunderbolt
3. Icy Wind
4. Destiny Bond
Gengar really is as deadly as they say. I get to switch him in freely when my Typhlosion is threatened by Earthquake, and he works in amazing tandem with my lead Poliwrath, switching in on the ever so common lead Aerodactyl while it Taunts and being able to beat its Focus Sash with the secondary effects of Icy Wind.

4. EVISCERATE(Sandslash)@BrightPowder
EV: 252 Atk / 252 Speed / 4 HP
Nature: Jolly
Ability: Sand Veil
1. Swords Dance
2. Earthquake
3. Stone Edge
4. Rapid Spin
I always knew Sandslash was more useful than he appears, and he never fails to prove it to me. Skarmory attracts electric attacks like light to flies, so Sandslash is able to take advantage of that fairly easily. He surprisingly outspeeds a decent amount of Pokemon with a positive nature, and Swords Dance and his coverage moves usually make him more than just my resident Rapid Spinner.

1. PSYTRANCE(Alakazam)@Choice Specs
EV: 252 Sp.A / 252 Speed / 4 HP
Nature: Modest
Ability: Inner Focus
1. Psychic
2. Shadow Ball
3. Focus Blast
4. Energy Ball
My revenge killer! Choice Specs lets him OHKO most things after SR and some Spikes. He also works well with Skarmory, as most things that would KO Alakazam barely scratch my iron chicken. I picked Energy Ball over Signal Beam because I found the redundant coverage of Dark wasn't necessary, and I rarely see grass types. Energy Ball is great for catching the enemy off guard; something I do like to do often.

1. Typhlosion@Choice Scarf
EV: 252 Sp.A / 252 Speed / 4 HP
Nature: Modest
Ability: Blaze
1. Eruption
2. Fire Blast
3. Focus Blast
4. Hidden Power Rock
Typhlosion is my "clean-up crew". With Choice Scarf and Eruption, he can easily wipe out a weakened team. He's also great for scaring off Scizor and Skarmory from the battlefield. He does have a SR weakness, which I really dislike, but his teammates can usually solve that problem.
Like I said, comment any tips you have, as I'll be very happy to receive them. I only got back into Pokemon in the last 6 months, and this is my first time trying competitively. Thank you :)