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Daimaria's Team (RMT)

Discussion in 'BW OU Teams' started by shogungari, Sep 5, 2012.

  1. shogungari


    Jul 3, 2012
    I've been trying to create a good, viable team for a long time now but nothing has worked. Countless times I have been defeated by something as simple as calm minding Latios. Eventually I gave up and put together this team- a team based entirely around pure power. No walls, no setup, just dealing damage very quickly and very painfully. If you're interested in the team's name, I'll be happy to explain. For now, just know Daimaria's a character of mine who uses this team against her rival, Maria. Long story. Anyway, since I always dreamt of it as some pseudo-final-battle team I've included the custom champion theme I always imagined went along with this team well for your listening pleasure:


    If you haven't noticed, I tried to do 3 physical sweepers and 3 special sweepers. I'm hoping to keep it that way, but if you have any suggestions feel free to let me know. With the exception of maybe Jolteon, the team is based around pure power and the logic of defeating your opponent before they can defeat you. Walls rarely hold their own after my team has been boosted, and nothing short of bad foresight on my part and a dedicated rain team can stop it.

    Jolteon (M) @ Leftovers
    Trait: Volt Absorb
    EVs: 252 Spd / 252 HP / 4 SAtk
    Timid Nature
    - Baton Pass
    - Substitute
    - Thunderbolt
    - Hidden Power [Ice]

    My general lead. Jolteon's speed allows me to scout possible threats using substitute while avoiding status moves and damage. If I like what I see, I'll baton pass to another member for a free switch. In the off chance I find something I feel I can handle, I have two attacks at the ready- a reliable stab move to feed off of Jolteon's already decent special attack and HP Ice for anything that tries to check him. He's new to the team but his substitute's have helped my other 5 members, especially his newest best friend:

    Volcarona (F) @ Life Orb
    Trait: Flame Body
    EVs: 252 Spd / 252 SAtk / 4 HP
    Modest Nature
    - Quiver Dance
    - Bug Buzz
    - Fiery Dance
    - Giga Drain

    By far my best specialist attacker. Volcarona's a nightmare to deal with if given a free substitute. One or two quiver dances ensures I can KO anything that doesn't resist my attacks. Even blissey will have trouble dealing with this sun goddess. What I've noticed is people always, ALWAYS send in something to absorb predictable fire from Volcarona, thinking they catch me off guard. Hippowdon, Jellicent, Terrakion, Swampert, even Gligar. The sad thing is I want them to switch to a water/ground pokemon. So far no one has been able to see Giga Drain coming. I'm not trying to brag, and I don't know why people don't see it, but switching to a water type and me predicting it will almost guarantee they have one less pokemon from it. The method is simple- send Volcarona in either as a lead or with Jolteon's substitute, spend a turn quiver dancing (either because my substitute is broken or they switch to a water pokemon, thinking I can't handle it) Then if I know it's a specialist, spend one more turn dancing before sucking them dry. Feiry dance either to get a powerful stab against something neutral, or as a finisher for (I hope) a boost in special attack. Bug Buzz for another evil stab move and the chance to reduce their special defense even further. Heatran does shut her down, but the variations I've seen seem to all be special attackers or walls, so after a few quiver dances even bug buzz is going to hurt. I am on the fence about her item- Life Orb ensures I can KO threats like Terrakion and Jellicent with one quiver dance, but Lum Berrry allows me to survive those annoying paralysis hax that always seems to cripple her. Either way I've swept 6-0 with Volcarona, so I refuse to remove her.

    Alakazam (M) @ Life Orb
    Trait: Magic Guard
    EVs: 252 Spd / 252 SAtk / 4 HP
    Timid Nature
    - Focus Blast
    - Psyshock
    - Shadow Ball
    - Charge Beam

    Alakazam's idea is simple- go up against something that tries to poison/burn him or is afraid of getting hit with psychic, use charge beam on whatever comes in, and finish it off with one of my other three attacks after (hopefully) I get +1 special attack. Psyshock instead of Psychic in case I get a wall like Blissey. His special attack is high enough that, coupled with +1 special attack and life orb, most things that face him will go down before they can even move. All four attacks allow for coverage, with Charge Beam being more of a finisher with potential for greater power. A pseudo-Moxie, if you will. Speaking of Moxie...

    Salamence (M) @ Choice Scarf
    Trait: Moxie
    EVs: 252 Atk / 252 Spd / 4 SDef
    Jolly Nature
    - Earthquake
    - Outrage
    - Brick Break
    - Aerial Ace

    The biggest and baddest physical threat I can offer comes from Salamence. Anyone with eyes can see how this works: Go up against something weakened, outspeed it with an attack for full force, kill it, get a free +1 attack, repeat. Outrage from Salamence, even without attack boost, is not something most pokemon can survive. Each of my four attacks is for coverage- earthquake for steel types, outrage for stab and anti-dragons, brick break for flying steels or particularly sturdy walls (ferrothorn), and aerial ace for a good stab that doesn't miss. Aerial Ace isn't much but it's pretty powerful against the right pokemon. The only drawback is if Salamence is stuck in outrage and hurts itself with confusion. It'll end up killing itself from its own power. Smart players who notice no drop in their attack will be able to predict accordingly, so I try to save him for later in the game. Haxorus on the other hand....

    Haxorus (M) @ Lum Berry
    Trait: Mold Breaker
    EVs: 220 Spd / 252 Atk / 36 HP
    Adamant Nature
    - Dragon Dance
    - Outrage
    - Earthquake
    - Brick Break

    Haxorus is easily one of my favorite pokemon, all because of his stats. I've never seen anything hit as hard as him that wasn't a legendary. So it's only fair to give him the ability to outspeed most threats, right? It's like giving shuckle Blissey's hp and sand veil. With no choice item to hold him down, Haxorus is free to counter anything that comes at him- steel types are either quaked or broken, and outrage means something will die. A lum berry ensures I either survive a status problem once to get that extra bit of speed I need or give him a second wind to keep outraging after the first go. The extra points in hp allow him to survive incoming ice attacks such as Donphan's ice shard and anything that faster pokemon (venusaur with a sun boost) might throw at me.

    Conkeldurr (M) @ Leftovers
    Trait: Guts
    Shiny: Yes
    EVs: 252 Atk / 252 HP / 4 SDef
    Adamant Nature
    - Bulk Up
    - Drain Punch
    - Ice Punch
    - Mach Punch

    What team's complete without Elmo on steroids? Conkeldurr is the one guy on this team that doesn't care about status problems. I generally switch to him to either scare off things specially defensive or take an incoming status problem I try to predict. While they switch out I get in a bulk up for that little bit of power (as if guts activating wasn't enough), then I just beat on the enemy until they can't beat back. Drain punch to keep me healthy, mach punch for a quick kill, ice punch for coverage against dragons and flyers. There's not much to him. I was considering putting more EVs into his special defense so he can survive a specialist attack, but I don't know how well he can hit if I take away from his attack- he needs all the HP he can get.

    So far the team's done well. From what I can tell my biggest problem is rain teams- rain cripples Volcarona and renders her dance pointless, while anything that should be able to counter bulky water pokemon is easily dispatched through speed and ice beam. Stealth rock, naturally, is also a big deal. I figure if I can get volcarona out before the stealth rocks she'll go down fighting anyway, and salamence doesn't care about damage as long as it's killing the opponent. Sun teams don't seem to be much of a problem, as they just make Volcarona even more terrifying. In any case, I really enjoy this team. I know it isn't much for strategy, but it's still frighting to deal with 5 pokemon that can one shot something on your team and 1 pokemon that can give them a free turn/switch.
  2. Jirachee

    Jirachee scootin
    is a Tournament Directoris an official Team Rateris a Super Moderatoris a Tutor Alumnusis a Community Contributor Alumnus
    RMT Leader

    Sep 24, 2010

    This is a cool team, however it looks like you're overlooking something: Entry Hazards. Stealth Rock of course, is the most popular, as it allows consistent damage on most threats in the metagame barring stuff like Lucario while also severly limiting the use of certain threats such as Dragonite and Volcarona, the latter being on your team. It's pretty easy to lay down Stealth Rock on your team with choiced Dragon types like you have on your team, which means common SRers like Ferrothorn will easily set them up on you, meaning Volcarona's sweeping potential is ruined and limiting the number of time Salamence can switch in a lot, as well as draining down the health of all your Pokemon. You also say that you have issues against Rain teams, since your Water resists are both Physical attackers (prone to Scald) and also can't hit some of the common Rain Pokemon for big damage. I think that you should replace your Jolteon with a Choice Specs Starmie. Starmie does a little bit of everything for your team, as it can first of all, hammer Rain teams with boosted Hydro Pumps, as well as giving you another (somewhat frail) Water resist which can severly hurt offensive Rain teams. It will also be able to cripple stuff like Ferrothorn with Trick, which limits their hazard setting abilities, as well as being able to Rapid Spin Stealth Rock away from Volcarona, meaning that you will be able to use it in pretty much every game when Starmie is able to spin. I think that it fits your team incredibly well as it provides nice offensive pressure as well as good team support, something that your team really needs.

    Speaking of which, perhaps your team could use Stealth Rock support of its own, as I said earlier, it's always helpful to break Dragonite's Multiscale or cut Volcarona's health in half. It also helps your sweepers get many more one shots as it still takes a decent amount of health off bulkier Pokemon who could take a hit with this health and strike back with a OHKO. It also limits the amount of time the opponent can switch into powerful but resisted hits as taking additional damage when switching in will severly drain their HP to levels they can't tank Haxorus' Outrage (etc) anymore meaning you'll sweep weakened teams much easier. Perhaps you should try out Stealth Rock Terrakion instead of Conkeldurr. Terrakion can still slam stuff with powerful Close Combats as well as having incredible coverage with its secondary STAB Stone Edge. It will be able to use one of the many switches it causes to set up SR while being able to pummel stuff later by setting up a Swords Dance and then sweep. While you lose a cool status absorber, Starmie can do that to an extent thanks to Natural Cure, while Terrakion will give you incredible support as well as fitting your team extremely well.

    Aerial Ace isn't a very useful move on Salamence unfortunately, as it's fairly weak and its coverage is pretty redundant with Outrage which hits even Flying weak opponents for as much damage as Aerial Ace. Instead, you could be using Fire Blast. It slams Skarmory switch ins with a powerful Super Effective move coming from Salamence's pretty good Special Attack, which in my opinion makes it much more useful than Aerial Ace. While it doesn't have pretty good synergy with Moxie, it can still devastate annoying switch ins making you able to switch out, and come back later to sweep with Outrage and get the Moxie boosts etc.

    Anyway, cool offensive team n_n. Here are the sets you should use:
    Terrakion and Starmie (open)

    Starmie @ Choice Specs
    Natural Cure
    EVs: 4 HP / 252 SpA / 252 Spe
    ~Hydro Pump
    ~Rapid Spin

    Terrakion @ Leftovers
    EVs: 252 Atk / 4 SpD / 252 Spe
    ~Close Combat
    ~Stone Edge
    ~Swords Dance
    ~Stealth Rock

    Good luck!
  3. shogungari


    Jul 3, 2012
    Thanks for giving me some advice. While I'm a little hesitant to use a legend (never was a fan of using them) I'll give starmie a try for sure.

    Edit: Those didn't work out so well. Anything else?

    Edit again: On second thought, no. Fuck this game. No matter how hard I try, no matter what I do, I always lose. Every single fucking match I lose. I wish I never even heard of pokemon.
  4. Superpowerdude

    Superpowerdude !
    is a Team Rater Alumnusis a Smogon Media Contributor Alumnus

    Mar 15, 2012
    Hey man you shouldn't just give up on pokemon because your team keeps losing if you seriously don't enjoy the game even if you win then maybe fuck it but if you are feeling like you keep losing then making an rmt is your first step towards making your team even better. Fortunatly for you there are alot of good official team raters and team raters that roam around this forum nowadays who are willing to give you help. Jirachi gave you two great options to try in your team that still keep up the offensive nature of your team but provide the necassary support. A little tip for you is to use a pokemon even if they are legendary. I understand you may feel that legendaries are 'over powered' but smogon has teirs for a reason and the legendaries in OU aren't necassarily over powered at all. Another place for you to go is smogons tutor program Battling 101 in here you will be helped in the team building and battling aspects of pokemon by the best players our community has to offer. Infact September 21st is there next round were you can sign up for a tutor. Anyway just incase you stick with this team i would like to give you a rate. Although i don't have acces to showdown currently I would be glad to help you in anyway i can in regards to making teams if you ever need help just send me a private or visitor message :)

    Firstly i second Jirachi's suggestion of Starmie>Jolteon because Starmie still provides support for the offensive nature of your team yet also provides the most invaluable support for your team that no other move can provide Rapid Spin. This lets you get rid of your opponent's harmful hazards like Stealth Rocks and Spikes Stealth Rocks strips Volcarona's health in half when it switches in and takes a qaurter of Salamence. This severly stops there chance of being any use to your team and seeing as Stealth Rock is present on 99% of teams those to pokemon will go down pretty quickly. As Jirachi also mentioned Starmie gives you another water resist which your team desperatly needs due to your weakness to rain teams seeing as both your resists can get burned by Scald while Starmie is Specially offensive and has Natural Cure anyway.

    As for the rest of your team i realise your hatred for legendary pokemon and also your hate from changing this team from anything but offensive however i think Deoxys-D>Alakazam is a great option. Deoxys-D fits on so much offensive teams because of its ability to use Stealth Rocks and Spikes effectivly to wear down your opponents pokemon as they switch in for you to clean up with your prized sweepers. With Fire Gem and Hidden Power [Fire] this Deoxys set also destroys the Steel-Types that love to switch in letting you prevent your opponent from getting up your hazards and also letting you spam Outrages from your powerful dragons easier. Sure you lose out on an offensive pokemon in Alakazam but he has the same typing as Deoxys and although he can not do as much initial damage. He will make up for it in the entry hazards he lays.

    Good Luck with the team and i hope i helped! Welcome to smogon and please please don't give up now :)

    Show Hide

    Deoxys-D @ Fire Gem | Pressure
    Timid | 48 Hp / 252 SpA / 208 Spe
    Stealth Rocks | Spikes | Hidden Power [Fire] | Psycho Boost

    Show Hide



  5. -Rockstar-


    Aug 14, 2010
    Hey there, cool team you got here but it could do with a few changes. The first real problem I'm looking at is entry hazards, you must hate facing them, to fix this I would suggest you replace your current Jolteon with a Rapid Spin+3 Attacks Starmie, this will give you fantastic bolt-beam coverage along with the insanely strong STAB Hydro Pump and will also make it so much more easy for your Salamence and Volcarona to wreck havoc thanks to the Rapid Spin support it gives to your team. Now the second change I would suggest is changing Salamence's Brick Break to Fire Blast and the nature to Naive because it just helps much more against the likes of Ferrothorn and Skarmory, Brick Break was hitting the likes of Chansey and Tyranitar hard but you can hit them hard enough with Earthquake and Outrage anyways, on Salamence Aerial Ace also seems like a move you just have there for the sake of it, I would suggest replacing it with Dragon Claw so you don't need to lock yourself into Outrage if it is not needed. Now on Alakazam, Life Orb is cool Item but I would recommend you give Focus Sash a try as the Focus Sash guarantees you attack once which won't always be possible with Life Orb and could turn out crucial, Alakazam already has great attacking stats so I would not worry about the drop in attacking power that much. Another change I would suggest on Alakazam is Hidden Power Ice over Charge Beam cause in my opinion something as frail like Alakazam can not really run Charge beam that well and Hidden Power Ice gives you a great move to hit the likes of Landorus and Dragonite. Now the final change, your team need Stealth Rock, pretty much all teams need Stealth Rock because of the damage it can do to some of the most common offense threats in the meta game, for this I would suggest using a Specially defensive Jirachi over Haxorus to serve as a great user of Stealth Rock while also give your team paralysis and wish support which is a really good thing on offensive teams, it also fixes a weakness you have to Tornadus-T under rain as it can pretty much OHKO/2HKO your entire team.Also I read about you not wanting to replace Jolteon but I really think Jolteon's slot was the best one for Starmie, give it a try, Starmie is pretty quick too, can stand up against Rain too but gives you better coverage and spin support.

    Sets (open)
    Starmie @ Leftovers | Natural Cure
    Timid| 4 HP / 252 SAtk / 252 Spd
    Hydro Pump| Psyshock | Ice Beam | Rapid Spin

    Jirachi @ Leftovers | Serene Grace
    Careful| 252 HP / 224 SpD / 32 Spe
    Body Slam | Iron Head | Stealth Rock | Wish

    Good Luck!

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