Introduction
Yo what's up everyone, this is a team I built around a week ago and posted in the Bazaar yesterday and I was pretty satisfied with it at first almost making it to 1700 but I've recently noticed some flaws I haven't been able to fix so I hope someone here could help. It was built around Volcarona which is a pretty overlooked threat right now with very few stops and that can be very threatening late-game.Teambuilding Process
The main focus of the team as I already said, Volcarona. The meta is infestated with Steel-types which give Volc plenty of opportunities to set-up.
Tapu Koko was added next as a nice pivot that lures fat Grasses for Volc to set up on them
Hazard Removal is a big deal when using Volc which is why I added Fini, providing a Water res and Defog support. It also summons Misty Terrain which is nice
Landorus-T is a nice blanket check for a lot of physical threats and is a nice partner for Fini. It has rocks too
I needed an electric check and something to deal with Stall next because Volc builds usually have a hard time against Stall.
I needed a Mega and a Lele check so yeah this was pretty obvious. It also helps break down walls early game for a Volc sweep.
The Team
Volcarona @ Firium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Hidden Power [Ground]
This is the standard Volcarona set with Firium-Z to fire off a powerful Inferno Overdrive that melts resists. Thanks to Quiver Dance and a really nice speed tier Volc acts as an almost unstoppable late game sweeper. Offensive Fire-types are really good in this meta and most of its old checks (BandTar, Talonflame) are off of the picture which is what makes this mon so good even though it requires a fair amount of support, it's definitely worth it.
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- U-turn
- Hidden Power [Ice]
I decided to pair it with Tapu Koko, which is a really good pivot with a strong Thunderbolt despite its low SpAtk. Volcarona appreciates the pressure this mon puts on fat Waters and it also lures Grass types which Volcarona uses as set-up fodder. The set is the standard Fast Pivot with LO for max damage due to its low SpAtk. It also gives me some nice Speed control even though it's still outsped by Alakazam and Pheromosa.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 176 Def / 16 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Nature's Madness
- Moonblast
- Taunt
- Defog
I think Tapu Fini is the best Defogger to pair with Volcarona as it provides a useful Water resist and also lures Grass types. Misty Terrain is really helpful for Volcarona because it protects it from status thus making setting up easier. Enough Speed for defensive Landorus and opposing Tapu Finis with Nature's Madness for Stall
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 212 Def / 28 SpD / 20 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
There's almost no reason not to use Landorus on any team and since it pairs so well with Fini I figured I'd just use it. Standard defensive set with enough SpDef for Koko and speed for opposing Landorus. It forms a nice VoltTurn core with Tapu Koko to bring in Volcarona safely. The ground immunity is also greatly appreciated for Tapu Koko and Volc.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 192 HP / 248 Atk / 68 Spe
Adamant Nature
- Fire Punch
- Shadow Bone
- Bonemerang
- Swords Dance
When using LandoFini as your defensive backbone an electric resist is almost mandatory to avoid getting bodied by Tapu Koko and Thundurus. I chose Marowak because I was looking pretty weak to Stall and this set puts a ton of pressure on most Stall builds. I'm running SD>WoW because I never find myslef clicking WoW and SD just blows Stall back and smashes SpeedPass too thanks to Bonemerang hitting 2 times.
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Earthquake
Finally we have the monster himself Mega Metagross. It acts as an early breaker for Volcarona and my only Lele check. I'm not 100% sold on this moveset because I'm not a big fan of running Ice Punch when I already have an HP Ice Lando but I didn't know what I should run so I'm keeping it like this for now. Double STABS+Earthquake are self-explanatory
Threats
Speedcontrol: I'm lacking a Scarfer and my fastest mon is Tapu Koko which means I have almost no means of revenge killing. Alakazam, Pheromosa and some set up sweepers such as Charizard Salamence and Dragonite can be really scary if played correctly. I usually try to keep my checks at full health and set up first
Metagross: This thing is a monster and a big threat to a lot of teams, including mine. While I can use it to set up with Volc I can't directly switch into it which means it gets a kill every time it gets in.
Greninja: Protean Gren is super annoying to face and it forces me to play more offensively to avoid losing a mon to it
Charizard-Y: This mon is seriously slept on and it basically gets a kill every time it gets a free switch into either Lando or Fini
Metagross: This thing is a monster and a big threat to a lot of teams, including mine. While I can use it to set up with Volc I can't directly switch into it which means it gets a kill every time it gets in.
Greninja: Protean Gren is super annoying to face and it forces me to play more offensively to avoid losing a mon to it
Charizard-Y: This mon is seriously slept on and it basically gets a kill every time it gets a free switch into either Lando or Fini
Replays
Importable
Volcarona @ Firium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Hidden Power [Ground]
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- U-turn
- Hidden Power [Ice]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 176 Def / 16 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Nature's Madness
- Moonblast
- Taunt
- Defog
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 212 Def / 28 SpD / 20 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 192 HP / 248 Atk / 68 Spe
Adamant Nature
- Fire Punch
- Shadow Bone
- Bonemerang
- Swords Dance
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Earthquake
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Hidden Power [Ground]
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- U-turn
- Hidden Power [Ice]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 176 Def / 16 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Nature's Madness
- Moonblast
- Taunt
- Defog
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 212 Def / 28 SpD / 20 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 192 HP / 248 Atk / 68 Spe
Adamant Nature
- Fire Punch
- Shadow Bone
- Bonemerang
- Swords Dance
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Earthquake