1. Welcome to Smogon! Check out the Smogon Starters Hangout for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction and Hangout Thread, too!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed dan's extrEEVEEganza! 7v7 (kill me...)

Discussion in 'ASB' started by Pwnemon, Aug 16, 2012.

Thread Status:
Not open for further replies.
  1. Pwnemon

    Pwnemon youngjake93 is a valuable midseason pickup
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    4,084
    ok so this is a big fight

    DA RULES (open)
    7v7 Doubles match?
    2 Day DQ, 3 for Ref
    0 Recoveries/Chills
    I guess the standard arena.
    All abilities
    Training items
    1 Sub
    switch = ok


    KEVIN'S TEAM:
    Luna the Rapidash (open)

    [​IMG]
    Rapidash- Luna (F)
    Nature: Mild (SpA raised by 1, Def decreased by 1)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (DW UNLOCKED): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 105
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:(26)
    Quick Attack
    Growl
    Tackle
    Tail Whip
    Ember
    Flame Wheel
    Stomp
    Flame Charge
    Fire Spin
    Agility
    Flare Blitz
    Inferno
    Fire Blast
    Poison Jab
    Megahorn
    Take Down
    Fury Attack
    Bounce

    Low Kick
    Morning Sun
    Hypnosis
    Drill Run

    Flamethrower
    Solarbeam
    Hidden Power (Water, 7)
    Protect

    Aceladus the Vaporeon (open)

    [​IMG]
    Vaporeon (Aceladus) Male
    Nature:
    Bold
    Type:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb:
    Type: Innate

    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Hydration:
    Type: Innate

    This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    Vaporeon
    HP: 120
    Atk: Rank 2(-)
    Def: Rank 3(+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20



    EC: 6/6
    DC: 5/5
    MC: 0

    Attacks: 32 Total:
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack
    Take Down
    Bite
    Trump Card
    Water Gun
    Aqua Ring
    Muddy Water
    Hydro Pump
    Acid Armor
    Mist

    Detect
    Flail
    Wish
    Yawn
    Signal Beam

    Toxic
    Protect
    Substitute
    Dig
    Shadow Ball
    Rain Dance
    Ice Beam
    Icy Wind
    Scald
    Heal Bell
    Swagger
    Brine

    Zephyr the Cyclohm (open)

    [​IMG]
    <Cyclohm> [Zephyr] (Male)
    Nature: Modest
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Shield Dust:(Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Overcoat:(Innate)(DW UNLOCKED)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4
    SpA: Rank 5(-)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20


    EC: 9/9
    MC: 3
    DC: 5/5

    Attacks:(19)
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Double Hit
    Slack Off
    Hurricane

    Dragon Dance
    Dragon Breath
    Mud-Slap

    Thunder
    Toxic
    Protect
    Thunder Wave
    Blizzard

    Casalimai the Revenankh (open)

    [​IMG]
    <Revenankh> [Casalimai] (Male)
    Nature: Adamant
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator:(Innate)(DW)(LOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 3
    DC: 3/5

    Attacks:(21)
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Power Whip
    Hammer Arm
    Moonlight
    Punishment
    Revenge
    Grudge
    Vital Throw

    Counter
    Drain Punch
    Shadow Sneak
    Mach Punch
    Curse

    Taunt
    Protect
    Ice Punch
    Rock Slide
    Pain Split

    Kethzyal the Starmie (open)

    [​IMG]
    Kethzyal(Starmie) (Male)
    Nature: Modest (+ to S.Attack, - to Attack)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

    Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic:(Innate)(DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    HP: 90
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC:6/6
    MC:0
    DC:3/5

    Moves:(15)

    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    Hydro Pump
    Power Gem
    Light Screen
    Confuse Ray

    Protect
    Ice Beam
    Thunder
    Psychic
    Pain Split
    Dive
    Thunder Wave
    Reflect

    Sumvin the Blastoise (open)

    [​IMG]
    <Blastoise> [Sumvin] (Male)
    Nature: Rash
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 3(-)
    Spe: 78
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:(24)
    Tail Whip
    Water Gun
    Tackle
    Bite
    Rapid Spin
    Protect
    Water Pulse
    Bubble
    Withdraw
    Hydro Pump
    Aqua Tail
    Rain Dance
    Skull Bash

    Water Spout
    Yawn
    Mirror Coat
    Muddy Water
    Hydro Cannon
    Refresh

    Scald
    Brick Break
    Blizzard
    Ice Beam
    Brine

    Eirlasdar the Serperior (open)
    [​IMG]
    <Serperior> [Eirlasdar] (Male)
    Nature: Modest
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 113
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:(27)
    Leer
    Leech Seed
    Tackle
    Vine Whip
    Slam
    Leaf Torando
    Wrap
    Growth
    Mega Drain
    Leaf Storm
    Coil
    Giga Drain
    Leaf Blade
    Gastro Acid

    Glare
    Magical Leaf
    Mirror Coat
    Synthesis

    Energy Ball
    Protect
    Taunt
    Light Screen
    Frenzy Plant
    Safeguard
    Reflect
    Grass Pledge
    Dragon Pulse


    DAN'S TEAM: eevee eevee eevee eevee eevee eevee eevee

    Geoffrey the Eevee (open)
    [​IMG][​IMG]
    Geoffrey - Eevee (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 5/6
    MC: 4
    DC: 4/5

    Moves (13):
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack

    Detect
    Wish
    Yawn

    Toxic
    Dig
    Shadow Ball
    Round
    Renning the Eevee (open)
    [​IMG][​IMG][​IMG]
    Renning - Eevee (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 55

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 5/6
    MC: 2
    DC: 4/5

    Moves (13):
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack

    Detect
    Endure
    Curse

    Facade
    Dig
    Substitute
    Round
    Kieran the Eevee (open)
    [​IMG][​IMG][​IMG]
    Kieran - Eevee (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (-)

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 5/6
    MC: 4
    DC: 4/5

    Moves (13):
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack

    Detect
    Endure
    Yawn

    Shadow Ball
    Dig
    Return
    Round
    Astrid the Eevee (open)
    [​IMG][​IMG][​IMG]
    Astrid - Eevee (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 5/6
    MC: 4
    DC: 4/5

    Moves (12):
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack

    Detect
    Endure
    Stored Power

    Shadow Ball
    Round
    Substitute
    Makalov the Eevee (open)
    [​IMG][​IMG][​IMG]
    Makalov - Eevee (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 5/6
    MC: 4
    DC: 4/5

    Moves (13):
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack

    Detect
    Wish
    Yawn

    Rain Dance
    Protect
    Shadow Ball
    Round
    Oscar the Eevee (open)
    [​IMG][​IMG][​IMG]
    Oscar - Eevee (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 3 (-)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 55

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 5/6
    MC: 4
    DC: 4/5

    Moves (13):
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack

    Detect
    Endure
    Wish

    Dig
    Facade
    Swagger
    Round
    Titania the Eevee (open)
    [​IMG][​IMG][​IMG]
    Titania - Eevee (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 5/6
    MC: 4
    DC: 4/5

    Moves (13):
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack

    Endure
    Fake Tears
    Yawn

    Dig
    Double Team
    Shadow Ball
    Round


    let the games begin!
  2. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Let's just stick this here. Hopefully this is still up-to-date.
    Geoffrey the Vaporeon (open)
    [​IMG]
    Geoffrey - Vaporeon (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Hydration (DW Unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 120
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (-)
    SpD: Rank 3
    Spe: 65

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 6
    DC: 5/5

    Moves (14):
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack
    Water Gun

    Detect
    Wish
    Yawn

    Toxic
    Dig
    Shadow Ball
    Round
    Renning the Umbreon (open)
    [​IMG]
    Renning - Umbreon (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Inner Focus (DW Unlocked): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 5
    Spe: 65

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 4
    DC: 5/5

    Moves (14):
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack
    Pursuit

    Detect
    Endure
    Curse

    Facade
    Dig
    Substitute
    Round
    Kieran the Flareon (open)
    [​IMG]
    Kieran - Flareon (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Guts (DW Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4 (-)
    SpD: Rank 4
    Spe: 56 (-)

    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 6/6
    MC: 6
    DC: 5/5

    Moves (14):
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack
    Ember

    Detect
    Endure
    Yawn

    Shadow Ball
    Dig
    Return
    Round
    Astrid the Espeon (open)
    [​IMG]
    Astrid - Espeon (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 110

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 6
    DC: 5/5

    Moves (13):
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack
    Confusion

    Detect
    Endure
    Stored Power

    Shadow Ball
    Round
    Substitute
    Makalov the Jolteon (open)
    [​IMG]
    Makalov - Jolteon (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Quick Feet (DW Unlocked): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (-)
    SpD: Rank 3
    Spe: 130

    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 6/6
    MC: 6
    DC: 5/5

    Moves (14):
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack
    Thundershock

    Detect
    Wish
    Yawn

    Rain Dance
    Protect
    Shadow Ball
    Round
    Oscar the Leafeon (open)
    [​IMG]
    Oscar - Leafeon (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 6
    DC: 5/5

    Moves (14):
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack
    Razor Leaf

    Detect
    Endure
    Wish

    Dig
    Facade
    Swagger
    Round
    Titania the Glaceon (open)
    [​IMG]
    Titania - Glaceon (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Ice Body (DW Unlocked): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 65

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 6
    DC: 5/5

    Moves (14):
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack
    Icy Wind

    Endure
    Fake Tears
    Yawn

    Dig
    Double Team
    Shadow Ball
    Round


    Astrid and Oscar, you two are up!
  3. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    I think I'll counter with Luna and Casalimai!
    Luna take this Amulet coin.

    Luna:Flamethrower-Fire Blast-Flamethrower(All on Oscar)
    If you opponent is under the effect of an Evasive/Protective move then use Agility to get a speed boost

    Casalimai:Shadow Punch-Shadow Sneak-Shadow Punch(All on Astrid)
    If you opponent is under the effect of an Evasive/Protective move then swap targets
  4. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Oscar: Dig (Rapidash)~Wish (Yourself)~Dig (Rapidash)
    Astrid: Helping Hand (Oscar)~Shadow Ball (Rapidash)~Helping Hand (Oscar)
  5. Pwnemon

    Pwnemon youngjake93 is a valuable midseason pickup
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    4,084
    Round 1 Start!
    [​IMG]
    HP: 100
    EN: 100
    OTHER: none
    [​IMG]
    HP: 100
    EN: 100
    OTHER: none
    VS
    [​IMG]
    HP: 100
    EN: 100
    OTHER: none
    [​IMG]
    HP: 100
    EN: 100
    OTHER: none
    Arena Notes: None

    calculations (open)

    Espeon used Helping Hand!
    -12 EN

    Rapidash used Flamethrower!
    crit = 136 = YES
    burn = 8170 = no
    dmgL = [10+3+3+1.5]*1.5 = 26.25
    -6 EN

    Leafeon dug underground!
    -10 EN

    Revenankh used Shadow Punch!
    crit = 9240 = no
    dmgE = [6+3+4.5]*1.5 = 20.25
    -4 EN

    Leafeon used Dig!
    crit = 2204 = no
    dmgR = [16+4.5]*1.5 = 30.75

    a2

    Revenankh used Shadow Sneak!
    crit = 5559 = no
    dmgE = [4+3+4.5]*1.5 = 17.25
    -3 EN

    Espeon used Shadow Ball!
    crit = 6504 = no
    drop = 95 = yes
    Rapidash's SpD fell!
    dmgR = [8+4] = 12
    -6 EN

    Rapidash used Fire Blast!
    hit = 2592 = yes
    crit = 8261 = no
    burn = 5377 = no
    dmgL = [12+3+1.5]*1.5 = 24.75
    -7 EN

    Leafeon used Wish!
    -19.33 EN

    a3

    Espeon used Helping Hand!
    -12 EN

    Rapidash used Flamethrower!
    crit = 9000 = no
    burn = 4555 = no
    dmgL = [10+3+1.5]*1.5 = 21.75
    -6 EN

    Leafeon dug underground!
    -10 EN

    Revenankh used Shadow Punch!
    crit = 7691 = no
    dmgE = [6+3+4.5]*1.5 = 20.25
    -4 EN

    Leafeon used Dig!
    crit = 737 = no
    dmgR = [16+4.5]*1.5 = 30.75


    Round 1 End!
    [​IMG]
    HP: 42
    EN: 70
    OTHER: none
    [​IMG]
    HP: 27
    EN: 61
    OTHER: Wish incoming
    VS
    [​IMG]
    HP: 26
    EN: 80
    OTHER: -1 SpD
    [​IMG]
    HP: 100
    EN: 89
    OTHER: none
    Arena Notes: None
  6. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Oscar: Dig (Rapidash)~Quick Attack (Rapidash)~Dig (Rapidash)
    If targeted by a damaging fire move, use Detect.
    If Rapidash faints, use Razor Leaf (Revenankh) for all remaining actions.

    Astrid: Shadow Ball~Confusion~Shadow Ball (All on Rapidash)
    If Rapidash uses Protect, switch to Revenankh.
    If Rapidash faints, target Revenankh.
  7. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    I think you misworded one of your subs...

    Luna-Megahorn(Astrid)-Flamethrower+Flametrower(Oscar)-cooldown(Flamethrower Oscar)

    Casalimai-Protect and swap it over to Luna-Shadow Sneak+Shadow Sneak Astrid-Cooldown(Shadow Sneak Astrid
  8. Pwnemon

    Pwnemon youngjake93 is a valuable midseason pickup
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    4,084
    Round 2 Start!
    [​IMG]
    HP: 42
    EN: 70
    OTHER: none
    [​IMG]
    HP: 27
    EN: 61
    OTHER: Wish incoming
    VS
    [​IMG]
    HP: 26
    EN: 80
    OTHER: -1 SpD
    [​IMG]
    HP: 100
    EN: 89
    OTHER: none
    Arena Notes: None

    calculations (open)

    Espeon used Shadow Ball!
    crit = 6228 = no
    drop = 7310 = no
    dmgR = [8+4] = 12
    -6 EN

    Rapidash used Megahorn!
    hit = 6244 = yes
    crit = 7293 = no
    dmgE = [12+3]*1.5 = 22.5
    -8 EN

    Leafeon dug underground!
    -14 EN

    Revenankh used Protect (Rapidash)!
    -14.5 EN

    Leafeon used Dig!
    crit = 9377 = no
    dmgR = [8+4.5]*1.5 = 18.75

    Leafeon's Wish came true!
    +25 HP

    a2

    Leafeon used Detect!
    -23.2 EN

    Revenankh used Shadow Sneak + Shadow Sneak!
    crit = 283 = yes
    dmgE = [4*2.25+3+4.5]*1.5 = 24.75
    Espeon was KO'd!
    -20 EN

    Rapidash used Flamethrower + Flamethrower!
    dmgL = [10*2.25+3+1.5]*1.5 = 40.5
    -31.5 EN

    a3

    Leafeon used Dig!
    crit = 3248 = no
    dmgR = [8+4.5]*1.5 = 18.75
    Rapidash was KO'd!
    -10 EN

    Revenankh must recharge!


    Round 2 End!
    [​IMG]
    HP: 0
    EN: 0
    OTHER: dead
    [​IMG]
    HP: 52
    EN: 14
    OTHER: None
    VS
    [​IMG]
    HP: 0
    EN: 0
    OTHER: dead
    [​IMG]
    HP: 100
    EN: 54
    OTHER: none
    Arena Notes: None

    dan sends out
    kevin sends out and orders
    dan orders
  9. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Geoffrey, you're up.
  10. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    All right we'll counter with Eirlasdar!

    Eirlasdar:Taunt Oscar-Leaf Storm Geoffrey-Leaf Storm+Frenzy Plant Geoffrey
    If your target is under the effect of an evasive/protective move then Coil but don't push actions down

    Casalimai-Drain Punch Oscar-Power Whip Geoffrey-Power Whip Geoffery

    Hopefully this works...
  11. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Oscar: Dig~Razor Leaf~Razor Leaf (All on Revenankh)
    Geoffrey: Toxic (Serperior)~Wish (Yourself)~Dig (Revenankh)
  12. Pwnemon

    Pwnemon youngjake93 is a valuable midseason pickup
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    4,084
    Round 3 Start!
    [​IMG]
    HP: 120
    EN: 100
    OTHER: None
    [​IMG]
    HP: 52
    EN: 14
    OTHER: None
    VS
    [​IMG]
    HP: 100
    EN: 100
    OTHER: None
    [​IMG]
    HP: 100
    EN: 54
    OTHER: none
    Arena Notes: None

    calculations (open)

    Serperior used Taunt!
    -10 EN

    Leafeon dug underground!

    Vaporeon used Toxic!
    hit = 9974 = no
    -7 EN

    Revenankh used Drain Punch!
    -11 EN

    Leafeon used Dig!
    crit = 6173 = no
    dmgR = [8+3] = 11
    -14 EN
    Leafeon was KO'd!

    a2

    Serperior used Leaf Storm!
    hit = 8118 = yes
    crit = 8251 = no
    dmgV = [14+3+1.5]*1.5 = 27.75
    Serperior's SpA fell! (a lot)
    -8 EN

    Speed tie = 974 = vappy
    Vaporeon used Wish!
    -22 EN

    Revenankh used Power Whip!
    hit = 288 = yes
    crit = 7877 = no
    dmgV = [12+4.5]*1.5 = 24.75
    -8 EN

    a3

    Speed tie = 5756 = rev
    Revenankh used Power Whip!
    hit = 5529 = yes
    crit = 5365 = no
    dmgV = [12+4.5]*1.5 = 24.75
    -12 EN

    Vaporeon burrowed underground!

    Serperior used Leaf Storm + Frenzy Plant!
    it missed tho lol
    -27.5 EN

    Vaporeon used Dig!
    crit = 7632 = no
    dmgR = [8-1.5] = 6.5
    -10 EN


    Round 3 End!
    [​IMG]
    HP: 43
    EN: 61
    OTHER: Wish Incoming
    [​IMG]
    HP: 0
    EN: 0
    OTHER: lol im dead
    VS
    [​IMG]
    HP: 100
    EN: 60
    OTHER: Cooldown, then sluggish, -2 spa (1r)
    [​IMG]
    HP: 82
    EN: 23
    OTHER: none
    Arena Notes: None​

  13. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Kieran, it's your turn!

    Geoffrey: Yawn (Serperior)~Shadow Ball (Serperior)~Shadow Ball (Serperior)
    If targeted by a Grass Attack on A2 or A3 AND you aren't Taunted, use Detect
    Kieran: Ember (Serperior)~Ember (Serperior)~Ember (Serperior)
    If Serperior uses Protect, use Growl on Revenankh.
  14. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Eirlasdar-Cooldown-Vine Whip Kieran-Leaf Storm Geoffrey

    Casalimai-Protect and swap it to Serperior-Power Whip+Power Whip Geoffrey-Cooldown
  15. Pwnemon

    Pwnemon youngjake93 is a valuable midseason pickup
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    4,084
    kevin your actions are illegal

    you can't use any NAM over 8 EN when sluggish, or any AM over 5 EN. Leech Seed is 10 EN, and is thus illegal a2

  16. Pwnemon

    Pwnemon youngjake93 is a valuable midseason pickup
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    4,084
    SERIOUSLY DAN THAT'S A LOT OF EEVEES
    Round 4 Start!
    [​IMG]
    HP: 43
    EN: 61
    OTHER: Wish Incoming
    [​IMG]
    HP: 100
    EN: 100
    OTHER: none
    VS
    [​IMG]
    HP: 100
    EN: 60
    OTHER: Cooldown, then sluggish, -2 spa (1r)
    [​IMG]
    HP: 82
    EN: 23
    OTHER: none​
    Arena Notes: None​
    calculations (open)

    Serperior must recharge!

    speed tie = 4886 = vaporeon
    Vaporeon used yawn!
    -7 EN

    Revenankh used Protect (Serp)
    -12.1 EN

    Flareon used Ember!
    dmgS = [4+3+1.5]*1.5 = 12.75
    -2 EN

    Vaporeon's WISH came true!
    +30 HP

    a2
    Vaporeon used Protect!
    -25.9 EN

    Serperior used Vine Whip!
    dmgF = [4+3]*.67 = 4.67
    -2 EN

    Revenankh used Power Whip + Power Whip!
    hit = 4052 = yes
    dmgV = [12*2.25+4.5]*1.5 = 47.25
    -35 EN
    Revenankh was KO'd!

    Flareon used Ember!
    crit = 885 = no
    burn = 8183 = no
    dmgS = [4+3+1.5]*1.5 = 12.75
    -6 EN

    a3

    Serperior used Leaf Storm!
    hit = 9482 = no
    -8 EN

    Vaporeon used Detect!
    fail
    -11 EN

    Flareon used Ember!
    crit = 442 = yes
    burn = 5147 = no
    dmgS = [4+3+3+1.5]*1.5 = 17.25
    -10 EN


    Round 4 End!
    [​IMG]
    HP: 73
    EN: 17
    OTHER: None
    [​IMG]
    HP: 95
    EN: 82
    OTHER: none
    VS
    [​IMG]
    HP: 57
    EN: 50
    OTHER: Drowsy, -1 spa (1r)
    [​IMG]
    HP: 0
    EN: 0
    OTHER: dead
    Arena Notes: None​
    kevin sends out and orders
    dan orders
  17. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Ok I'll send out Blastoise in Revenankhs place AND i'm gonna start a switch
    [​IMG]----------------------->[​IMG]
    Counterswitch Dan?
  18. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Geoffrey, Kieran, time to take a break.
    Titania and Makalov, it's your turn!

    Titania: Yawn (Cyclohm)~Helping Hand (Makalov)
    If Cyclohm uses Protect A1, use Shadow Ball on Blastoise.
    Makalov: Thundershock (Blastoise)~Thundershock (Blastoise)
    If Blastoise uses Protect A2, use Shadow Ball on Cyclohm.
  19. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    um Dan you're missing an action on both mons...
  20. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Oops, lol. Posted that just after reffing a triples battle.

    Titania: Yawn (Cyclohm)~Helping Hand (Makalov)~Shadow Ball (Blastoise)
    If your target uses Protect, use Shadow Ball on its partner.
    Makalov: Thundershock (Blastoise)~Thundershock (Blastoise)~Shadow Ball (Blastoise)
    If Blastoise uses Protect A2, use Shadow Ball on Cyclohm and use Thundershock on Blastoise A3
  21. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Zephyr-Protect-Mudslap Makalov-Thunder Titania

    Sumvin-Yawn Titania-Mirror Coat-Brine Makalov
  22. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Subreffing this. Expect post in a couple hours.
  23. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    ...

    And I am already regretting this.

    LET US BEGIN.

    Team Danmantincan

    [​IMG]
    HP:100
    EN:100
    2/2/5/3/130
    Other:

    [​IMG]
    HP:100
    EN:100
    1/4/6/3/65
    Other:

    bench (open)

    [​IMG]
    HP:73
    EN:17
    2/2/5/3/65
    Other:

    [​IMG]
    HP: 100
    EN: 100
    4/4/1/5/65
    Other:

    [​IMG]
    HP: 95
    EN: 82
    5/2/4/4/56
    Other:


    Team The Royal Guard

    [​IMG]
    HP:110
    EN:100
    1/4/5/3/80
    Other:

    [​IMG]
    HP: 100
    EN: 100
    3/4/4/3/78
    Other:

    bench (open)


    [​IMG]
    HP:120
    EN:100
    2/3/4/3/65
    Other:

    [​IMG]
    HP:90
    EN:100
    2/3/5/3/115

    [​IMG]
    HP: 57
    EN: 50
    2/3/4/3/113
    OTHER: Drowsy, -1 spa (1r)

    I could make flavor. But I am tired from reffing.

    I'll just say this:

    - Thunder missed a3
    - Mud Slap Critted a2

    Everything else went as expected.


    Data (open)

    Cyclohm: Protect for 7 energy

    Jolteon: Thundershock (Blastoise): (4 + 3 + 3)*1.5 = 15 damage for 2 energy
    Crit: 6 (no)
    Paralysis: 32 (no)

    Blastoise: Yawn Glaceon for 7 energy

    Glaceon: Shadow Ball (Blastoise): 8 + 4.5 = 12.5 damage for 6 energy
    Crit: 2 (no)
    SpD: 6 (no)

    ---

    Glaceon: Helping Hand for 8 energy

    Jolteon: Thundershock (Blastoise): (8 + 3 + 3)*1.5 = 21 damage for 6 energy
    Crit: 5 (no)
    Paralysis 18 (no)

    Cyclohm: Mudslap Jolteon: (4 + 3 + 3)*1.5 = 15 damage for 3 energy
    Crit: 1 (yes)

    Blastoise: Mirror Coat (jolteon): 31.5 damage for 17 energy

    ---

    Jolteon: Shadow Ball (Blastoise): 8+3 = 11 damage for 6 energy
    Hit: 65 (yes)
    Crit: 4 (no)
    SpD: 2 (no)

    Cyclohm: Thunder Glaceon: miss for 7 energy
    Hit: 86 (whoopsie - no)

    Blastoise: Brine Jolteon: 7 + 3 + 1.5 = 11.5 damage for 7 energy
    Crit: 2(no)

    Glaceon: Shadow Ball (Blastoise): 8 + 4.5 = 12.5 damage for 6 energy
    Crit: 9 (no)
    SpD: 14 (no)


    Team Danmantincan

    [​IMG]
    HP:42
    EN:86
    2/2/5/3/130
    Other: -1acc (1r)

    [​IMG]
    HP:100
    EN: 80
    1/4/6/3/65
    Other: drowsy (fall asleep at the end of the next action)

    bench (open)

    [​IMG]
    HP:73
    EN:17
    2/2/5/3/65
    Other:

    [​IMG]
    HP: 100
    EN: 100
    4/4/1/5/65
    Other:

    [​IMG]
    HP: 95
    EN: 82
    5/2/4/4/56
    Other:


    Team The Royal Guard

    [​IMG]
    HP:110
    EN:83
    1/4/5/3/80
    Other:

    [​IMG]
    HP: 28
    EN: 69
    3/4/4/3/78
    Other:

    bench (open)


    [​IMG]
    HP:120
    EN:100
    2/3/4/3/65
    Other:

    [​IMG]
    HP:90
    EN:100
    2/3/5/3/115

    [​IMG]
    HP: 57
    EN: 50
    2/3/4/3/113
    OTHER: Drowsy, -1 spa (1r)


    The Royal Guard's Turn
  24. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    My apologies, I've started online classes-.-

    Anywho.

    Zephyr-Hurricane(Jolteon)-Mudslap (Jolteon)-Hurricane(Jolteon)
    If your target is under the effect of an evasive/protective move then use Dragon Dance and push actions back

    Sumvin-Bite Glaceon-Scald Glaceon-Skull Bash+Skull Bash Glaceon
    If your target is under the effect of an evasive/protective move then use Withdraw
    IF you are targeted with a damaging electric move then Mirror Coat
  25. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Since this is only 1 Sub, Mirror Coat won't be used if targeted by an Electric attack.

    Makalov: Thundershock~Thundershock~Thundershock (All on Blastoise)
    If Blastoise faints, use Yawn~Shadow Ball~Shadow Ball On Cyclohm for all remaining actions.
    Titania: Shadow Ball~Shadow Ball~Shadow Ball (All on Blastoise)
    If Blastoise faints, Ice Wind On Cyclohm for all remaining actions.
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)