Completed dan's extrEEVEEganza! 7v7 (kill me...)

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Stratos

Banned deucer.
#1
ok so this is a big fight

7v7 Doubles match?
2 Day DQ, 3 for Ref
0 Recoveries/Chills
I guess the standard arena.
All abilities
Training items
1 Sub
switch = ok


KEVIN'S TEAM:

Rapidash- Luna (F)
Nature: Mild (SpA raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW UNLOCKED): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:(26)
Quick Attack
Growl
Tackle
Tail Whip
Ember
Flame Wheel
Stomp
Flame Charge
Fire Spin
Agility
Flare Blitz
Inferno
Fire Blast
Poison Jab
Megahorn
Take Down
Fury Attack
Bounce

Low Kick
Morning Sun
Hypnosis
Drill Run

Flamethrower
Solarbeam
Hidden Power (Water, 7)
Protect


Vaporeon (Aceladus) Male
Nature:
Bold
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb:
Type: Innate

This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Hydration:
Type: Innate

This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
Vaporeon
HP: 120
Atk: Rank 2(-)
Def: Rank 3(+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20



EC: 6/6
DC: 5/5
MC: 0

Attacks: 32 Total:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Take Down
Bite
Trump Card
Water Gun
Aqua Ring
Muddy Water
Hydro Pump
Acid Armor
Mist

Detect
Flail
Wish
Yawn
Signal Beam

Toxic
Protect
Substitute
Dig
Shadow Ball
Rain Dance
Ice Beam
Icy Wind
Scald
Heal Bell
Swagger
Brine


<Cyclohm> [Zephyr] (Male)
Nature: Modest
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Shield Dust:(Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Overcoat:(Innate)(DW UNLOCKED)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(-)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 3
DC: 5/5

Attacks:(19)
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Double Hit
Slack Off
Hurricane

Dragon Dance
Dragon Breath
Mud-Slap

Thunder
Toxic
Protect
Thunder Wave
Blizzard


<Revenankh> [Casalimai] (Male)
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator:(Innate)(DW)(LOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 3
DC: 3/5

Attacks:(21)
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight
Punishment
Revenge
Grudge
Vital Throw

Counter
Drain Punch
Shadow Sneak
Mach Punch
Curse

Taunt
Protect
Ice Punch
Rock Slide
Pain Split


Kethzyal(Starmie) (Male)
Nature: Modest (+ to S.Attack, - to Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic:(Innate)(DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC:6/6
MC:0
DC:3/5

Moves:(15)

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Hydro Pump
Power Gem
Light Screen
Confuse Ray

Protect
Ice Beam
Thunder
Psychic
Pain Split
Dive
Thunder Wave
Reflect


<Blastoise> [Sumvin] (Male)
Nature: Rash
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 3(-)
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Attacks:(24)
Tail Whip
Water Gun
Tackle
Bite
Rapid Spin
Protect
Water Pulse
Bubble
Withdraw
Hydro Pump
Aqua Tail
Rain Dance
Skull Bash

Water Spout
Yawn
Mirror Coat
Muddy Water
Hydro Cannon
Refresh

Scald
Brick Break
Blizzard
Ice Beam
Brine


<Serperior> [Eirlasdar] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Attacks:(27)
Leer
Leech Seed
Tackle
Vine Whip
Slam
Leaf Torando
Wrap
Growth
Mega Drain
Leaf Storm
Coil
Giga Drain
Leaf Blade
Gastro Acid

Glare
Magical Leaf
Mirror Coat
Synthesis

Energy Ball
Protect
Taunt
Light Screen
Frenzy Plant
Safeguard
Reflect
Grass Pledge
Dragon Pulse


DAN'S TEAM: eevee eevee eevee eevee eevee eevee eevee


Geoffrey - Eevee (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 4
DC: 4/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Wish
Yawn

Toxic
Dig
Shadow Ball
Round

Renning - Eevee (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 2
DC: 4/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Endure
Curse

Facade
Dig
Substitute
Round

Kieran - Eevee (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 4
DC: 4/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Endure
Yawn

Shadow Ball
Dig
Return
Round

Astrid - Eevee (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 4
DC: 4/5

Moves (12):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Endure
Stored Power

Shadow Ball
Round
Substitute

Makalov - Eevee (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 4
DC: 4/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Wish
Yawn

Rain Dance
Protect
Shadow Ball
Round

Oscar - Eevee (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 (-)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 4
DC: 4/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Endure
Wish

Dig
Facade
Swagger
Round

Titania - Eevee (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 4
DC: 4/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Endure
Fake Tears
Yawn

Dig
Double Team
Shadow Ball
Round


let the games begin!
 
#2
Let's just stick this here. Hopefully this is still up-to-date.

Geoffrey - Vaporeon (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW Unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 120
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (-)
SpD: Rank 3
Spe: 65

Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 6
DC: 5/5

Moves (14):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Water Gun

Detect
Wish
Yawn

Toxic
Dig
Shadow Ball
Round

Renning - Umbreon (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus (DW Unlocked): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 5
Spe: 65

Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 5/5

Moves (14):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Pursuit

Detect
Endure
Curse

Facade
Dig
Substitute
Round

Kieran - Flareon (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts (DW Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (-)
SpD: Rank 4
Spe: 56 (-)

Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 6
DC: 5/5

Moves (14):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Ember

Detect
Endure
Yawn

Shadow Ball
Dig
Return
Round

Astrid - Espeon (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110

Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 6
DC: 5/5

Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Confusion

Detect
Endure
Stored Power

Shadow Ball
Round
Substitute

Makalov - Jolteon (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Quick Feet (DW Unlocked): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (-)
SpD: Rank 3
Spe: 130

Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 6
DC: 5/5

Moves (14):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Thundershock

Detect
Wish
Yawn

Rain Dance
Protect
Shadow Ball
Round

Oscar - Leafeon (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95

Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 6
DC: 5/5

Moves (14):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Razor Leaf

Detect
Endure
Wish

Dig
Facade
Swagger
Round

Titania - Glaceon (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW Unlocked): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 65

Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 6
DC: 5/5

Moves (14):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Icy Wind

Endure
Fake Tears
Yawn

Dig
Double Team
Shadow Ball
Round


Astrid and Oscar, you two are up!
 
#3
I think I'll counter with Luna and Casalimai!
Luna take this Amulet coin.

Luna:Flamethrower-Fire Blast-Flamethrower(All on Oscar)
If you opponent is under the effect of an Evasive/Protective move then use Agility to get a speed boost

Casalimai:Shadow Punch-Shadow Sneak-Shadow Punch(All on Astrid)
If you opponent is under the effect of an Evasive/Protective move then swap targets
 

Stratos

Banned deucer.
#5
Round 1 Start!

HP: 100
EN: 100
OTHER: none

HP: 100
EN: 100
OTHER: none
VS

HP: 100
EN: 100
OTHER: none

HP: 100
EN: 100
OTHER: none
Arena Notes: None

Espeon used Helping Hand!
-12 EN

Rapidash used Flamethrower!
crit = 136 = YES
burn = 8170 = no
dmgL = [10+3+3+1.5]*1.5 = 26.25
-6 EN

Leafeon dug underground!
-10 EN

Revenankh used Shadow Punch!
crit = 9240 = no
dmgE = [6+3+4.5]*1.5 = 20.25
-4 EN

Leafeon used Dig!
crit = 2204 = no
dmgR = [16+4.5]*1.5 = 30.75

a2

Revenankh used Shadow Sneak!
crit = 5559 = no
dmgE = [4+3+4.5]*1.5 = 17.25
-3 EN

Espeon used Shadow Ball!
crit = 6504 = no
drop = 95 = yes
Rapidash's SpD fell!
dmgR = [8+4] = 12
-6 EN

Rapidash used Fire Blast!
hit = 2592 = yes
crit = 8261 = no
burn = 5377 = no
dmgL = [12+3+1.5]*1.5 = 24.75
-7 EN

Leafeon used Wish!
-19.33 EN

a3

Espeon used Helping Hand!
-12 EN

Rapidash used Flamethrower!
crit = 9000 = no
burn = 4555 = no
dmgL = [10+3+1.5]*1.5 = 21.75
-6 EN

Leafeon dug underground!
-10 EN

Revenankh used Shadow Punch!
crit = 7691 = no
dmgE = [6+3+4.5]*1.5 = 20.25
-4 EN

Leafeon used Dig!
crit = 737 = no
dmgR = [16+4.5]*1.5 = 30.75


Round 1 End!

HP: 42
EN: 70
OTHER: none

HP: 27
EN: 61
OTHER: Wish incoming
VS

HP: 26
EN: 80
OTHER: -1 SpD

HP: 100
EN: 89
OTHER: none
Arena Notes: None
 
#6
Oscar: Dig (Rapidash)~Quick Attack (Rapidash)~Dig (Rapidash)
If targeted by a damaging fire move, use Detect.
If Rapidash faints, use Razor Leaf (Revenankh) for all remaining actions.

Astrid: Shadow Ball~Confusion~Shadow Ball (All on Rapidash)
If Rapidash uses Protect, switch to Revenankh.
If Rapidash faints, target Revenankh.
 
#7
I think you misworded one of your subs...

Luna-Megahorn(Astrid)-Flamethrower+Flametrower(Oscar)-cooldown(Flamethrower Oscar)

Casalimai-Protect and swap it over to Luna-Shadow Sneak+Shadow Sneak Astrid-Cooldown(Shadow Sneak Astrid
 

Stratos

Banned deucer.
#8
Round 2 Start!

HP: 42
EN: 70
OTHER: none

HP: 27
EN: 61
OTHER: Wish incoming
VS

HP: 26
EN: 80
OTHER: -1 SpD

HP: 100
EN: 89
OTHER: none
Arena Notes: None

Espeon used Shadow Ball!
crit = 6228 = no
drop = 7310 = no
dmgR = [8+4] = 12
-6 EN

Rapidash used Megahorn!
hit = 6244 = yes
crit = 7293 = no
dmgE = [12+3]*1.5 = 22.5
-8 EN

Leafeon dug underground!
-14 EN

Revenankh used Protect (Rapidash)!
-14.5 EN

Leafeon used Dig!
crit = 9377 = no
dmgR = [8+4.5]*1.5 = 18.75

Leafeon's Wish came true!
+25 HP

a2

Leafeon used Detect!
-23.2 EN

Revenankh used Shadow Sneak + Shadow Sneak!
crit = 283 = yes
dmgE = [4*2.25+3+4.5]*1.5 = 24.75
Espeon was KO'd!
-20 EN

Rapidash used Flamethrower + Flamethrower!
dmgL = [10*2.25+3+1.5]*1.5 = 40.5
-31.5 EN

a3

Leafeon used Dig!
crit = 3248 = no
dmgR = [8+4.5]*1.5 = 18.75
Rapidash was KO'd!
-10 EN

Revenankh must recharge!


Round 2 End!

HP: 0
EN: 0
OTHER: dead

HP: 52
EN: 14
OTHER: None
VS

HP: 0
EN: 0
OTHER: dead

HP: 100
EN: 54
OTHER: none
Arena Notes: None

dan sends out
kevin sends out and orders
dan orders
 
#10
All right we'll counter with Eirlasdar!

Eirlasdar:Taunt Oscar-Leaf Storm Geoffrey-Leaf Storm+Frenzy Plant Geoffrey
If your target is under the effect of an evasive/protective move then Coil but don't push actions down

Casalimai-Drain Punch Oscar-Power Whip Geoffrey-Power Whip Geoffery

Hopefully this works...
 

Stratos

Banned deucer.
#12
Round 3 Start!

HP: 120
EN: 100
OTHER: None

HP: 52
EN: 14
OTHER: None
VS

HP: 100
EN: 100
OTHER: None

HP: 100
EN: 54
OTHER: none
Arena Notes: None

Serperior used Taunt!
-10 EN

Leafeon dug underground!

Vaporeon used Toxic!
hit = 9974 = no
-7 EN

Revenankh used Drain Punch!
-11 EN

Leafeon used Dig!
crit = 6173 = no
dmgR = [8+3] = 11
-14 EN
Leafeon was KO'd!

a2

Serperior used Leaf Storm!
hit = 8118 = yes
crit = 8251 = no
dmgV = [14+3+1.5]*1.5 = 27.75
Serperior's SpA fell! (a lot)
-8 EN

Speed tie = 974 = vappy
Vaporeon used Wish!
-22 EN

Revenankh used Power Whip!
hit = 288 = yes
crit = 7877 = no
dmgV = [12+4.5]*1.5 = 24.75
-8 EN

a3

Speed tie = 5756 = rev
Revenankh used Power Whip!
hit = 5529 = yes
crit = 5365 = no
dmgV = [12+4.5]*1.5 = 24.75
-12 EN

Vaporeon burrowed underground!

Serperior used Leaf Storm + Frenzy Plant!
it missed tho lol
-27.5 EN

Vaporeon used Dig!
crit = 7632 = no
dmgR = [8-1.5] = 6.5
-10 EN


Round 3 End!

HP: 43
EN: 61
OTHER: Wish Incoming

HP: 0
EN: 0
OTHER: lol im dead
VS

HP: 100
EN: 60
OTHER: Cooldown, then sluggish, -2 spa (1r)

HP: 82
EN: 23
OTHER: none
Arena Notes: None​

 
#13
Kieran, it's your turn!

Geoffrey: Yawn (Serperior)~Shadow Ball (Serperior)~Shadow Ball (Serperior)
If targeted by a Grass Attack on A2 or A3 AND you aren't Taunted, use Detect
Kieran: Ember (Serperior)~Ember (Serperior)~Ember (Serperior)
If Serperior uses Protect, use Growl on Revenankh.
 

Stratos

Banned deucer.
#15
kevin your actions are illegal

you can't use any NAM over 8 EN when sluggish, or any AM over 5 EN. Leech Seed is 10 EN, and is thus illegal a2

 

Stratos

Banned deucer.
#16
SERIOUSLY DAN THAT'S A LOT OF EEVEES
Round 4 Start!

HP: 43
EN: 61
OTHER: Wish Incoming

HP: 100
EN: 100
OTHER: none
VS

HP: 100
EN: 60
OTHER: Cooldown, then sluggish, -2 spa (1r)

HP: 82
EN: 23
OTHER: none​
Arena Notes: None​
Serperior must recharge!

speed tie = 4886 = vaporeon
Vaporeon used yawn!
-7 EN

Revenankh used Protect (Serp)
-12.1 EN

Flareon used Ember!
dmgS = [4+3+1.5]*1.5 = 12.75
-2 EN

Vaporeon's WISH came true!
+30 HP

a2
Vaporeon used Protect!
-25.9 EN

Serperior used Vine Whip!
dmgF = [4+3]*.67 = 4.67
-2 EN

Revenankh used Power Whip + Power Whip!
hit = 4052 = yes
dmgV = [12*2.25+4.5]*1.5 = 47.25
-35 EN
Revenankh was KO'd!

Flareon used Ember!
crit = 885 = no
burn = 8183 = no
dmgS = [4+3+1.5]*1.5 = 12.75
-6 EN

a3

Serperior used Leaf Storm!
hit = 9482 = no
-8 EN

Vaporeon used Detect!
fail
-11 EN

Flareon used Ember!
crit = 442 = yes
burn = 5147 = no
dmgS = [4+3+3+1.5]*1.5 = 17.25
-10 EN


Round 4 End!

HP: 73
EN: 17
OTHER: None

HP: 95
EN: 82
OTHER: none
VS

HP: 57
EN: 50
OTHER: Drowsy, -1 spa (1r)

HP: 0
EN: 0
OTHER: dead
Arena Notes: None​
kevin sends out and orders
dan orders
 
#18
Geoffrey, Kieran, time to take a break.
Titania and Makalov, it's your turn!

Titania: Yawn (Cyclohm)~Helping Hand (Makalov)
If Cyclohm uses Protect A1, use Shadow Ball on Blastoise.
Makalov: Thundershock (Blastoise)~Thundershock (Blastoise)
If Blastoise uses Protect A2, use Shadow Ball on Cyclohm.
 
#20
Oops, lol. Posted that just after reffing a triples battle.

Titania: Yawn (Cyclohm)~Helping Hand (Makalov)~Shadow Ball (Blastoise)
If your target uses Protect, use Shadow Ball on its partner.
Makalov: Thundershock (Blastoise)~Thundershock (Blastoise)~Shadow Ball (Blastoise)
If Blastoise uses Protect A2, use Shadow Ball on Cyclohm and use Thundershock on Blastoise A3
 
#23
...

And I am already regretting this.

LET US BEGIN.

Team Danmantincan


HP:100
EN:100
2/2/5/3/130
Other:


HP:100
EN:100
1/4/6/3/65
Other:


HP:73
EN:17
2/2/5/3/65
Other:


HP: 100
EN: 100
4/4/1/5/65
Other:


HP: 95
EN: 82
5/2/4/4/56
Other:


Team The Royal Guard


HP:110
EN:100
1/4/5/3/80
Other:


HP: 100
EN: 100
3/4/4/3/78
Other:


HP:120
EN:100
2/3/4/3/65
Other:


HP:90
EN:100
2/3/5/3/115


HP: 57
EN: 50
2/3/4/3/113
OTHER: Drowsy, -1 spa (1r)

I could make flavor. But I am tired from reffing.

I'll just say this:

- Thunder missed a3
- Mud Slap Critted a2

Everything else went as expected.


Cyclohm: Protect for 7 energy

Jolteon: Thundershock (Blastoise): (4 + 3 + 3)*1.5 = 15 damage for 2 energy
Crit: 6 (no)
Paralysis: 32 (no)

Blastoise: Yawn Glaceon for 7 energy

Glaceon: Shadow Ball (Blastoise): 8 + 4.5 = 12.5 damage for 6 energy
Crit: 2 (no)
SpD: 6 (no)

---

Glaceon: Helping Hand for 8 energy

Jolteon: Thundershock (Blastoise): (8 + 3 + 3)*1.5 = 21 damage for 6 energy
Crit: 5 (no)
Paralysis 18 (no)

Cyclohm: Mudslap Jolteon: (4 + 3 + 3)*1.5 = 15 damage for 3 energy
Crit: 1 (yes)

Blastoise: Mirror Coat (jolteon): 31.5 damage for 17 energy

---

Jolteon: Shadow Ball (Blastoise): 8+3 = 11 damage for 6 energy
Hit: 65 (yes)
Crit: 4 (no)
SpD: 2 (no)

Cyclohm: Thunder Glaceon: miss for 7 energy
Hit: 86 (whoopsie - no)

Blastoise: Brine Jolteon: 7 + 3 + 1.5 = 11.5 damage for 7 energy
Crit: 2(no)

Glaceon: Shadow Ball (Blastoise): 8 + 4.5 = 12.5 damage for 6 energy
Crit: 9 (no)
SpD: 14 (no)


Team Danmantincan


HP:42
EN:86
2/2/5/3/130
Other: -1acc (1r)


HP:100
EN: 80
1/4/6/3/65
Other: drowsy (fall asleep at the end of the next action)


HP:73
EN:17
2/2/5/3/65
Other:


HP: 100
EN: 100
4/4/1/5/65
Other:


HP: 95
EN: 82
5/2/4/4/56
Other:


Team The Royal Guard


HP:110
EN:83
1/4/5/3/80
Other:


HP: 28
EN: 69
3/4/4/3/78
Other:


HP:120
EN:100
2/3/4/3/65
Other:


HP:90
EN:100
2/3/5/3/115


HP: 57
EN: 50
2/3/4/3/113
OTHER: Drowsy, -1 spa (1r)


The Royal Guard's Turn
 
#24
My apologies, I've started online classes-.-

Anywho.

Zephyr-Hurricane(Jolteon)-Mudslap (Jolteon)-Hurricane(Jolteon)
If your target is under the effect of an evasive/protective move then use Dragon Dance and push actions back

Sumvin-Bite Glaceon-Scald Glaceon-Skull Bash+Skull Bash Glaceon
If your target is under the effect of an evasive/protective move then use Withdraw
IF you are targeted with a damaging electric move then Mirror Coat
 
#25
Since this is only 1 Sub, Mirror Coat won't be used if targeted by an Electric attack.

Makalov: Thundershock~Thundershock~Thundershock (All on Blastoise)
If Blastoise faints, use Yawn~Shadow Ball~Shadow Ball On Cyclohm for all remaining actions.
Titania: Shadow Ball~Shadow Ball~Shadow Ball (All on Blastoise)
If Blastoise faints, Ice Wind On Cyclohm for all remaining actions.
 
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