NDA wrt Dive: The user dives underwater and surfaces under the opponent to attack them. Dive will fail if the arena lacks a body of water. If a Pokémon is underwater at the end of the round, it may not be switched out. Surf and Whirlpool ignore Dive's evasive properties and strike for 50% additional BAP (rounded up) instead. Dive does not avoid other users of Dive. If Dive (Attack) is used whilst underwater, Dive has a priority of 0 and uses all 10 EN on the hit. If used whilst not underwater, Dive has an evasive priority of 0, which uses 6 EN, and a hit priority of -2, which uses 4 EN. In both cases, STAB EN Cost Reduction is only applied to EN used upon the hit.