[DARK] Leader YellowAdminSilver vs Challenger Birkal [2]

JJayyFeather

Drifting~
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Format: 4v4 Gym Singles
DQ Time: 2 Days
Banned Moves: Geomancy, Encore, Tackle. Kidding.
Chills: Infinite
Recoveries: Infinite
Arena: Dragon's Table
Switch: OK
Items: ON
Abilities: ALL
Substitutions: 3 per Pokémon
Mega Evolutions: OFF
Turn order: Coinflip
Dragon’s Table
Pt. 1: Undergoing restorations


You shield your eyes with your hand, wary of the light breeze that keeps blowing sand in your face. As you stop to look around, the jagged peaks of southern Sinnoh’s Mt. Coronet range greet you with a hostile stare; you are an intruder in this ancestral valley, an outsider in a secluded dale where few are welcome and even fewer dare speak of.

Behind you lies a wide, solitary plain; before you, a red-haired young man stands, his hands deep inside the pockets of his jet-black coat. A Pokémon with spotless fur and vulpine features sits on either side of the young trainer: to his left, a nine-tailed Pokémon with gold-white fur and burning orange eyes; to his right, a white-furred Pokémon with a dark-grey horn and menacing red eyes. Behind him, an ominous-looking structure projects a dark silhouette onto the star-filled sky.

With the sun having set several hours ago, you have a difficult time trying to make out the large building behind the trainer. It seems to be a large complex, rather than a single building: remnants of tall ramparts and sandstone obelisks are visible on either side of a wide, low-rising staircase. Beyond the staircase, however, lies an imposing structure, its tall windows and wide halls giving the impression of an arcane, age-old temple. The fractured ruins of ancient pillars lay about, but a single, unbroken spire rises taller than all the others on the opposite side of the building. On the far side of the temple, an imposing altar is visible through its open gates, adorned with the massive sculpture of an ancient deity. Behind the draconian figure, a sandstone icon with its wings spread wide, sits a wide window through which the night sky shines clearly.

“First of all, thank you for coming all the way out here. We are aware that this site is anything but accessible, but you’ll see soon enough why we decided to put the gym in this place.” It seems the young trainer is the Gym Leader you’ve been searching for, even though he looks far too young for the position. “I guess you’re wondering what this place is, and why I made you travel all the way here.”

“This is The Dragon’s Table.”

“Centuries ago, this place used to be a place of worship for a religious sect who gathered here in hopes of summoning a dark, powerful creature. You can see its image inside the temple, on the altar—to be precise, this whole place is an altar. This Fell creature could absorb the life energy of other living things, so it was both feared and worshipped by some. It crossed the sea from a distant region once in a blue moon and came to perch north of here, on the peak of Mount Coronet itself. So, this cult gathered here and tried to gain the creature’s power by making sacrifices—human sacrifices. And these were massive sacrifices, with hundreds or thousands of victims at a time. So yes, some truly horrifying things happened here. What we’re trying to do now is to preserve the site, so that it serves as a memorial to all those lives that were lost. We’re trying to restore the spires, starting with these on the south side—”

Suddenly, the Leader stops mid-sentence. “Oh, I apologize. I’m rambling again, and you came here for a gym battle! I didn’t even recognize you. Wow. You'd think after all these battles..."

The leader stops mid-sentence yet again, probably noticing the look of hatred and bloodlust in your eyes. "Well, I realize you'd like to get started as soon as possible, but you of all people know that we have to explain the arena first, for the spectators' sake. Let me just go over it real quick, and then we can get to the revenge-ing. Also, you should really lay off the carbs and the lust for vengeance. You'll make your liver explode."

a) You’ll notice that some of the dark magic that was cast here remains, and it tends to affect the vitality of both people and Pokémon. This means that draining moves have their healing effects nullified, since Pokémon have trouble tapping into others’ life energy. I have a feeling that the Fell creature for which this temple was made would have no trouble draining others’ vitality, though.
b) You’ll also notice that this dark magic tends to strengthen Pokémon with powers over the occult, especially those who rely on things like toxins and mind control. This tends to make Poison- and Psychic-type moves more powerful.
c) As I said earlier, artifacts can be found lying around; this is a battlefield, after all. This means that you may find some useful items around here, so trainers may use items that they haven’t purchased.
d) However, please bear in mind that this is a historical site undergoing a heavy restoration effort. We would appreciate it if Pokémon didn’t knock these relics around mid-battle, so please treat Pokémon as if they had the ability Sticky Hold.

As the Leader grows silent, you wait for him to continue. His gaze moves to a single, darkened cloud overhead, behind which a sliver of the full moon is visible. As the soft breeze carries away its lone companion in the clear sky, the moon shines over the valley, illuminating you and your opponent in a pale, white light. The Leader turns to the temple behind him, as moonlight slowly crawls up through its sandstone walls and reflects off of its shattered windows. Finally, as the clear light of the moon reaches the top of the structure’s tallest spire, you see a faint gleam, as if the Dragon’s Table were set for the upcoming battle. The Leader turns back around towards the battlefield, a slight grin on his face. “Midnight”, he remarks. “We may begin.”

Arena effects
a) All Pokémon gain the ability Sticky Hold on top of their regular abilities.
b) Moves that drain HP in addition to dealing damage have their healing effect nullified. The move Oblivion Wing is exempt from this restriction. [Full list: Absorb, Drain Punch, Draining Kiss, Dream Eater, Giga Drain, Horn Leech, Leech Life, Leech Seed, Mega Drain, Parabolic Charge]
c) Trainers may use items that they have not purchased.
d) The Base Attack Power of Psychic-type moves is boosted by 2BAP, and the Base Attack Power of Poison-type moves is boosted by 1BAP.

Codifications:
a) Camouflage turns the user into a Ghost-type
b) Nature Power calls Confusion
c) Secret Power has a 30% chance to lower the target's Special Attack by one stage

Leader YellowAdminSilver
Nohr was the first Pokémon to join Silver's team after leaving his hometown. She comes from a very traditional family and has a strict sense of honour, which is why she aims to travel the world in search of combat that will bring glory for herself and for her House. Nohr is typically stern and calm; however, combat is her greatest release. In the midst of battle, she usually drops her serious demeanor and becomes much more relaxed, mainly because she can rarely keep herself from laughing in the heat of battle. All the guts, all the glory is her favorite phrase, and it kinda makes her wish she had Guts. Peanut butter on toast is her favorite food.
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Nohr - Pangoro (F).
Type: Fighting / Dark
Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Iron Fist / Mold Breaker /Scrappy (U)

Nature: Adamant (+1 Atk / -1 SpA)

Stats:
HP - 100
Atk - 6 (+)
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Attacks (46)
Level up:
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Vital Throw
Parting Shot
Sky Uppercut
Taunt
Low Sweep

Egg:
Foul Play
Me First
Quash
Quick Guard
Storm Throw

TM:
Toxic
Protect
Payback
Stone Edge
Substitute
Dig
Bulldoze
Torment
Rest
Sleep Talk
Earthquake
Infestation
Rock Tomb
Aerial Ace

Tutor:
Gunk Shot
Drain Punch
Zen Headbutt
Knock Off
Fire Punch
Ice Punch
ThunderPunch
Iron Head
Block
Focus Punch
Snatch
Low Kick

Credit for the animated battle sprite goes to N-Kin
Actually, new sprite! I don't know who to credit for it tho =(
Zara's past remains shrouded in mystery. She reveals little about her origins herself, and doesn't make any efforts whatsoever to confirm or deny the rumors that float around about her. If the stories are to be believed, Zara comes from a secluded fortress built into a solitary mountain, deep in the desert. Here, a secretive Order has lived and trained for generations, at the service of a mysterious figure who might be more myth than man. This "Old Man of the Mountain" is rumored to have a legion of assassins at his beck and call, trained in the arts of combat and deception. Be it as it may, Zara joined Silver after hearing of the young trainer's intentions of contending for the position of Dark Gym Leader, and she has always worked to that end with ruthless precision, efficiency and loyalty. Nothing about Zara has ever made Silver feel like the rumors about her being a highly-trained assassin are false.

Zara's loyalty and composure have quickly endeared her to Soul, who sees in her a kindred spirit. She seems to be motivated by a deep sense of spirituality, although few manage to comprehend this part of her personality.
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Zara - Greninja (F).
Type: Water/Dark
Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Torrent / Protean (U)

Nature: Naive (+15% Spe / +23% Acc / -1 SpD)

Stats:
HP - 100
Atk - 3
Def - 3
SpA - 4
SpD - 2 (-)
Spe - 141 (+)
Size class - 3
Weight class - 3
Total: 21

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Attacks (64):
Level up:
Night Slash
Role Play
Mat Block
Shadow Sneak
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Smack Down
Bounce
Water Shuriken
Spikes
Extrasensory
Hydro Pump
Haze
Feint Attack
Double Team

Egg:
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

TM:
Toxic
Taunt
Protect
Dig
Substitute
Blizzard
U-Turn
Grass Knot
Hidden Power [Fairy]
Thief
Dive
Acrobatics
Hyper Beam
Giga Impact
Rock Slide
Dark Pulse
Rock Tomb
Scald
Ice Beam
Façade
Surf
Sleep Talk
Waterfall
Rest
Return
Rain Dance
Aerial Ace
Swagger

Tutor:
Gunk Shot
Low Kick
Icy Wind
Snatch
Spite
Hydro Cannon
Snore
Ice Punch
Water Pledge


Nothing
Greed is... strange. Many chalk it up to living in a cave for the longest time, since it seems the solitude has messed with his people skills, among other things. He has a bit of an obsession with things that shine in the darkness, as well as a not-so-small case of kleptomania. Greed is also fixated on hoarding money and jewels, which, strangely, he doesn't eat, unlike most of his species. Suffice it to say, he's not entirely right in the head, which freaks Zelda out to no end. Still, he's an able battler, and he will always go all-out in a fight--albeit for a price.

Greed joined Silver as soon as the position of Dark Gym Leader became open, presumably because he felt that a substancious reward would come from helping the young Trainer secure the position. Even as the aftermath of that decision has brought more work than gain for himself, it seems Greed is content with making a name for himself in the battlefield, rather than hoarding rocks in a cave in Hoenn.
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Greed - Sableye (M).
Type: Dark / Ghost
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.

Abilities: Keen Eye / Stall / Prankster (U)

Nature: Brave (+1 Atk / -15% Spe / -10% Evasion)

Stats:
HP - 90
Atk - 4 (+)
Def - 3
SpA - 3
SpD - 3
Spe - 43 (-)
Size class - 1
Weight class - 2
Total: 16
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Credit to Gnomowladny for the sprite
Greed - Mega Sableye (M).

Type: Dark / Ghost
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.

Abilities: Keen Eye / Stall / Prankster (U) / Magic Bounce (M)

Nature: Brave (+1 Atk / -15% Spe / -10% Evasion)

Stats:
HP - 90
Atk - 4 (+)
Def - 5
SpA - 3
SpD - 4
Spe - 17 (-)
Size class - 1
Weight class - 5
Total: 18
EC: 0/0
MC: 1
AC: 5/5
KOC: 0

Attacks (57):
Level up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Shadow Claw
Feint Attack
Punishment
Knock Off
Foul Play
Shadow Ball

Egg:
Imprison
Metal Burst
Recover
Sucker Punch
Trick
Feint
Moonlight

TM:
Will-O-Wisp
Payback
Torment
Brick Break
Poison Jab
Taunt
Aerial Ace
Substitute
Dazzling Gleam
Façade
Rest
Sleep Talk
Toxic
Psychic
Thief
Dig

Tutor:
Endure
Pain Split
ThunderPunch
Low Kick
Counter
Ice Punch
Magic Coat
DynamicPunch
Focus Punch
Snatch
Metronome
Fire Punch
Role Play
Gravity
Mimic
Protect
Low Sweep
Brash, boisterous and ruthless, Jaeger's strength is only matched by his utter contempt for others. Jaeger's air of superiority makes it hare to understand why he offered to assist Silver in his bid to become the Dark-type Gym Leader, but his power and resourcefulness in the battlefield have been of great assistance to the young trainer.

Jaeger's competitive spirit extends beyond the arena, from board games to video games to eating contests. He is especially good at competitive hot dog eating and all things Warcraft. However, Belladonna is currently on a seven-game winning streak in Skiddley Whiffers, which frustrates Jaeger to no end.
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Jaeger - Colossoil (M).
Type: Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground STAB; immune to Sandstorm damage. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists. Evasive Digging reduced from 6 energy per action to 5 per action.

Abilities: Rebound / Guts / Pressure (U)

Nature: Jolly (+15% Spe / +14% Acc / -1 SpA)

Stats:
HP - 120
Atk - 5
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 110 (+)
Size class - 5
Weight class - 10
Total: 22

EC: 6/6
MC: 0
AC: 5/5
KOC:

Attacks (49):
Level up:
Drill Run
Peck
Rototiller
Horn Attack
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Megahorn
Crunch
Horn Drill
Pursuit
Muddy Water

Egg:
Encore
Fake Out
Foul Play
Sand Tomb
Sucker Punch
Double-Edge
Fissure

TM:
Taunt
Protect
Earthquake
Bulldoze
Substitute
Endure
U-Turn
Poison Jab
Facade
Rest
Sleep Talk
Smack Down
Sunny Day
Rock Tomb
Stone Edge
Brick Break
Roar
Giga Impact
Rock Slide
Sandstorm
Toxic
Dragon Tail
Payback

Tutor:
Knock Off
Snatch
Iron Tail
Aqua Tail
Superpower
Dive
Shaula is one of those people--or Pokémon--who constantly nees to prove themselves to others. Being the youngest of three sisters, she quickly learned that physical strength alone is not enough to get by in the world, and that cunning is the greatest weapon. A quick claw and an even quicker brain are her most evident traits; however, there is much more to Shaula than meets the eye. Through rigorous training, she has come close to mastering her own abilities, granting her a great control over her own poison. She has managed to create a variety of toxins, which she delivers with quick and precise strikes to her victims' weak points. Shaula's teammates are fully aware of the destructiveness of her venomous strikes, which has earned her many sideways glances and few friends.

Nonetheless, Shaula and Jaeger have developed a partnership of sorts, based on (mostly) friendly competition. While this rivalry has led to some nasty incidents--often involving sharp objects and fractured bones--it has also led to both Pokémon growing in strength and toughness.
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you used to be so cute smh
Shaula - Drapion (F).
Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities: Battle Armor / Sniper / Keen Eye (U)

Nature: Adamant (+1 Atk / -1 SpA)

Stats:
HP - 100
Atk - 4 (+)
Def - 4
SpA - 1 (-)
SpD - 3
Spe - 95
Size class - 3
Weight class - 4
Total: 18

EC: 6/6
MC: 5
AC: 5/5
KOC: 0

Attacks (52)
Level up:
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Scary Face
Bug Bite
Poison Fang
Cross Poison
Night Slash
Crunch
Fell Stinger
Toxic Spikes
Venoshock
Hone Claws

Egg:
Agility
Feint Attack
Iron Tail
Twineedle
Whirlwind

TM:
Taunt
Dig
Torment
Infestation
Substitute
Endure
Earthquake
Giga Impact
Protect
Façade
Brick Break
Rock Slide
Frustration
Aerial Ace
Toxic
Rest
Sleep Talk
Bulldoze
Rock Tomb
Thief
Payback
Poison Jab
X-Scissor
Retaliate
Return
Fling
Swords Dance
Snarl
Sludge Bomb

Tutor:
Aqua Tail
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Simurgh - Mandibuzz (F).
Type: Dark / Flying
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Overcoat / Big Pecks / Weak Armor (U)

Nature: Adamant (+1 Atk / -1 SpA)

Stats:
HP - 110
Atk - 4 (+)
Def - 4
SpA - 1 (-)
SpD - 3
Spe - 80
Size class - 2
Weight class - 3
Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Attacks (33)
Level up:
Mirror Move
Brave Bird
Whirlwind
Bone Rush
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Feint Attack
Tailwind
Defog

Egg:
Foul Play
Knock Off
Roost
Mean Look
Steel Wing

TM:
Toxic
Taunt
Protect
Torment
Substitute
Fly
Giga Impact
Rest
Sleep Talk
Payback
Façade
U-Turn

Tutor:
Sky Attack
Snatch
Iron Defense
430.png

A moment of silence for another member of the "you used to be so cute" club
Minerva - Honchkrow (F)
Type: Dark / Flying
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Insomnia / Super Luck / Moxie (U)
Nature: Quiet (+1 SpA / -15% Spe / -10% Evasion)

Stats:
HP: 110
Atk: 5
Def: 2
SpA: 5 (+)
SpD: 2
Spe: 61 (-)
Size Class: 2
Weight Class: 3
Total: 20

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Attacks (55)
Level up:
Sucker Punch
Night Slash
Swagger
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Mean Look
Foul Play
Torment
Tailwind
Feint Attack

Egg:
Brave Bird
Mirror Move
Perish Song
Psycho Shift
Whirlwind
Drill Peck
Quick Attack

TM:
Toxic
Protect
Thunder Wave
Dark Pulse
Substitute
Fly
Roost
Thief
Payback
Aerial Ace
Defog
Giga Impact
Steel Wing
Façade
Hyper Beam
Incinerate
Rest
Sleep Talk
Hidden Power [Ground]
Psychic
Shadow Ball
Retaliate
Embargo

Tutor:
Endure
Sky Attack
Heat Wave
Icy Wind
Snatch
Superpower
Air Cutter
Double Edge

Event:
Beat Up
Challenger Birkal
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Audacious | Gardevoir (F)

[Nature]
Bold (+Def | -Atk)
[Type]
Psychic | Fairy
[Abilities]
Synchronize
Trace
Telepathy (✓)
Pixilate [Mega]
[Stats]
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
S&W: 3 | 3
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
S&W: 3 | 3
Total: 25​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+6 CC]
[Learned Moves]
[102 | 102]
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt​
TomoF.png
Tinku | Tomohawk (F)
Tinku derives from ancient traditions in the Andes; the word literally means "encounter" in the Quechua dialect. The form of this art is rhythmic, artistically adorned, and violent. Females rarely perform in Tinku; but Tomohawk is an exception. She earned her name through changing the ebb and flow of the Fighting Gym Qualifier against deadfox081.
[Nature]
Modest (+1 SpA | -Atk)
[Type]
Flying | Fighting
[Abilities]
Intimidate
Prankster
Justified (✓)
[Stats]
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
S&W: 2 | 3
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 1
[Learned Moves]
[74 | 86]
Acrobatics
Aerial Ace
After You
Air Cutter
Air Slash
Attract
Aura Sphere
Baby-Doll Eyes
Baton Pass
Bounce
Brick Break
Bulldoze
Confuse Ray
Covet
Double Team
Drain Punch
Earth Power
Earthquake
Facade
Flash
Fly
Focus Blast
Focus Energy
Fury Swipes
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power [Ice]
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento
Morning Sun
Nature Power
Noble Roar
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Rock Slide
Rock Smash
Roost
Safeguard
Scratch
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Steel Wing
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Tailwind
Taunt
Thief
Toxic
Uproar
Whirlwind
Work Up
Yawn​
keldeo.gif
keldeo-resolute.gif
Keldeo ()

[Nature]
Quiet (+SpA | -Spe | -10% Eva)
[Type]
Water | Fighting
[Abilities]
Justified
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 93 (-)
S&W: 3 | 3
Total: 18
[Tokens]
EC: N/A
AC: N/A
MC: 0
[Bonus]
[+3 CC]
[Learned Moves]
[58 | 58]
Aerial Ace
Aqua Jet
Aqua Tail
Bounce
Bubble Beam
Calm Mind
Close Combat
Confide
Covet
Cut
Double Kick
Double Team
Endeavor
Facade
False Swipe
Focus Blast
Frustration
Giga Impact
Hail
Helping Hand
Hidden Power [Fire]
Hydro Pump
Hyper Beam
Icy Wind
Last Resort
Leer
Poison Jab
Protect
Psych Up
Quick Guard
Rain Dance
Reflect
Rest
Retaliate
Return
Roar
Rock Smash
Round
Sacred Sword
Safeguard
Scald
Secret Power
Secret Sword
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Superpower
Surf
Swagger
Swords Dance
Take Down
Taunt
Toxic
Water Pulse
Work Up
X-Scissor​
diancie.gif
Diancie (-)

[Nature]
Brave (+Atk | -Spe | -10% Evasion)
[Type]
Rock | Fairy
[Abilities]
Clear Body
[Stats]
HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 4
SpD: Rank 6
Spe: 43 (-)
S&W: 1 | 1
Total: 24
[Tokens]
EC: N/A
AC: N/A
MC: 11
[Bonus]
[+4 CC]
[Learned Moves]
[60 | 60]
After You
Ancient Power
Calm Mind
Confide
Covet
Dazzling Gleam
Diamond Storm
Double Team
Earth Power
Endeavor
Explosion
Facade
Flail
Flash
Frustration
Giga Impact
Gravity
Guard Split
Gyro Ball
Hail
Harden
Heal Bell
Helping Hand
Hidden Power
Hyper Beam
Iron Defense
Last Resort
Light Screen
Magnet Rise
Moonblast
Nature Power
Protect
Psychic
Psych Up
Psyshock
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Round
Safeguard
Sandstorm
Secret Power
Sharpen
Skill Swap
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Tackle
Toxic
Trick Room
Wonder Room​
Ahh, what a nice day for a rematch. Last time Birkal was here, YAS sent him promptly out the door empty handed. However, this time Birkal is back with a vengeance, and I doubt he wants to leave again without claiming this gym's badge. Also, I find it very strange that YAS and Birkal keep fighting. It reminds me a lot of Red and Blue or Ash and the Regional Rival he had for the season. Anyways, let's get to the coin flip so we can see these two lovers combatants go at it.

Coin Flip
Heads: Leader | Tails: Challenger
obverse.jpg
obverse.jpg
obverse.jpg

3 Heads : 0 Tails

Order of Operations
YellowAdminSilver sends out
Birkal sends out and orders
YAS orders
I ref
 
Silver.png

"Well. I know I said I expected you back, but I didn't think it'd be quite this early. Are you really sure you don't want to go do something else before trying again? Maybe run a gym? Go on a legendary quest? Organize a wedding?"
...
"I'll take your silence as a 'no'. Please leave all your possible murder weapons at the door before we start."

Colossoil_Front.png

Sending out Jaeger the Colossoil @ Rare Candy!
 
keldeo.gif

Keldeo @ Expert Belt

Surf | Sacred Sword | Surf

If U-turn, use Roar that action. Only do this once. Push back actions.
If damaging / evasive move is ordered, and Colossoil did not suspend it last action, use Aqua Jet that action. Push back actions.
If Encore, and you used Roar on the previous action, use Aqua Jet that action. Push back actions.​
 
Last edited:
Silver.png

"Okay, so let's start this one right! A very special guest deserves a very special welcome, no?"

Colossoil_Front.png

"I'll be happy to provide one!"
Bounce - Sand Tomb - Fake Out
 
Leader YellowAdminSilver AOOO
colossoil.png

Colossoil (M) @ Rare Candy
HP: 120
EN: 100
Type: Dark / Ground
Abilities: Rebound / Guts / Pressure
Stats: 6 / 3 / 2 / 3 / 110
Other: +14% Accuracy

Challenger Birkal OOAO
keldeo.png

Keldeo (-) @ Expert Belt
HP: 100
EN: 100
Type: Water / Fighting
Abilities: Justified
Stats: 3 / 3 / 6 / 3 / 93
Other: -10% Evasion
======
Ahh, the smell of grudge match is so invigorating. Birkal came back with a vengeance this time, quite obvious considering he led with a Keldeo, one of the 4 Swords. Even though Keldeo threatening massive damage against YAS' Colossoil, YAS manages to not only make the trade even, but also set up for what will obviously be a switch. What into however, we have to wait and find out.
Action 1
Keldeo: Aqua Jet
Crit: 767 NO
(4+3+2)*1.5 = 13.5
-5 EN

Colossoil: Bounce
Crit: 8986 NO
Paralyze: 4077 NO
(11+4.5)*1.5 = 23.25
-6.165 EN, -6.165 EN

Action 2
Colossoil: Sand Tomb
Crit: 372 YES
4+3+3+1-4.5 = 15.5
Keldeo was trapped in the miniature sandstorm!
-4 EN

Keldeo: Surf
Crit: 1515 NO
(9+3+2+4.5)*1.5 = 27.75
-8 EN

Keldeo was damaging by the sandy vortex! (-2 HP)

Action 3
Colossoil: Fake Out
Crit: 3179 NO
4+4.5 = 8.5
-4 EN

Keldeo: Flinched

Keldeo was damaging by the sandy vortex! (-2 HP)
======
Leader YellowAdminSilver AOOO
colossoil.png

Colossoil (M) @ Rare Candy
HP: 79
EN: 78
Type: Dark / Ground
Abilities: Rebound / Guts / Pressure
Stats: 6 / 3 / 2 / 3 / 110
Other: +14% Accuracy

Challenger Birkal OOAO
keldeo.png

Keldeo (-) @ Expert Belt
HP: 49
EN: 87
Type: Water / Fighting
Abilities: Justified
Stats: 3 / 3 / 6 / 3 / 93
Other: -10% Evasion, Sand Tomb 2a

YellowAdminSilver orders
Birkal orders
I ref

EDIT: Fixed Sand Tomb, you forgot Crit tho YAS :)
 
Last edited:
Sand Tomb from RC Colossoil should do [(4 + 3 + 1 + 9 - 4.5) x 1] = 12.5 DMG. My orders are based on the assumption that Keldeo has 52HP.

Silver.png

"Well, that went decently well. Yet for some reason I feel less confident now than I was last round?"

"In any case, time for a grand debut! Are you ready?"

198.png

"The circumstances in which one fights are immaterial. Whether a battle is the first or the ninety-first is in no way relevant to its importance to the battlers. I have lived too many lives and fought too many fights to be under the impression that the heightened relevance of a so-called 'debut' battle is anything more than a social construct."

Silver.png

"..."
"O-K, party pooper. Also, those are some big words for someone who hatched less than six months ago ¬¬"

198.png

Sending out Minerva the Honchkrow @ Focus Band!
Sky Attack - Sky Attack - Drill Peck

[IF] a switch-forcing move is used [AND] Keldeo is not taunted, use Taunt that action instead and push back
[IF] a P/E move is used [AND] Keldeo is not taunted, use Tailwind on the first instance, Roost on the second, pushing actions back on each instance and replacing Protect in the below sub with Taunt. Do not trigger consecutively.
[IF] Taunt is used [AND] Keldeo is not taunted, use Protect that action instead and push actions back. Do not trigger consecutively.​
 
Last edited:
Leader YellowAdminSilver BAOO
colossoil.png

Colossoil (M) @ Rare Candy
HP: 79
EN: 78
Type: Dark / Ground
Abilities: Rebound / Guts / Pressure
Stats: 6 / 3 / 2 / 3 / 110 || 5 / 10 / 22
Other: +14% Accuracy
honchkrow.png

Honchkrow (F) @ Focus Band
HP: 110
EN: 100
Type: Dark / Flying
Abilities: Insomnia / Super Luck / Moxie
Stats: 5 / 2 / 5 / 2 / 61 || 2 / 3 / 20
Other: -10% Evasion

Challenger Birkal OOAO
keldeo.png

Keldeo (-) @ Expert Belt
HP: 49
EN: 87
Type: Water / Fighting
Abilities: Justified
Stats: 3 / 3 / 6 / 3 / 93 || 3 / 3 / 21
Other: -10% Evasion

It appears to me that Birkal completely forgot about Flying STAB here. Bounce would've worked brilliantly without it. However, Minerva lands some magnificently powerful attacks here instead, and in lieu of this error Birkal loses his Keldeo to two massive Sky Attacks. Let's see how he attempts to recover from losing Keldeo while barely touching Minerva.
Action 1
Keldeo used Protect!

A barrier was erected around Keldeo!
[7 EN]

Honchkrow used Tailwind!

A strong wind blew behind YellowAdminSilver's team!
[9 EN]

Action 2

Honchkrow was cloaked in a white light!

Keldeo sprang up! [5 EN]

Honchkrow used Sky Attack!

Flying STAB allows all moves that ignore positioning hit targets under the effects of Bounce or Fly
Crit (5000): 2967 YES
Flinch (3000): 4391 NO
(14 + 3 + 3 + 3) × 1.5 = 34.5
[34.5 DMG] [9 EN]

Keldeo used Bounce!

Hit (9500): 2979 YES
Crit (625): 6862 NO
Paralyze (3000): 4155 NO
9 + 1.5 = 10.5
[10.5 DMG] [5 EN]

Action 3

Honchkrow was cloaked in a white light!

Keldeo sprang up! [5 EN]

Honchkrow used Sky Attack!

Flying STAB allows all moves that ignore positioning hit targets under the effects of Bounce or Fly
Crit (5000): 1435 YES
Flinch (3000): 7518 NO
(14 + 3 + 3 + 3) × 1.5 = 34.5
[34.5 DMG = KO] [13 EN]
Honchkrow's Moxie boosts her Attack stage by 1 permanently!
Leader YellowAdminSilver BAOO
colossoil.png

Colossoil (M) @ Rare Candy
HP: 79
EN: 78
Type: Dark / Ground
Abilities: Rebound / Guts / Pressure
Stats: 6 / 3 / 2 / 3 / 110 || 5 / 10 / 22
Other: +14% Accuracy
honchkrow.png

Honchkrow (F) @ Focus Band
HP: 99
EN: 68
Type: Dark / Flying
Abilities: Insomnia / Super Luck / Moxie
Stats: 5 / 2 / 5 / 2 / 122 || 2 / 3 / 20
Other: 1 KOC | -10% Evasion | +1 Atk[N+1], Tailwind 3a

Challenger Birkal OOXO
keldeo.png

Keldeo (-) @ Expert Belt
HP: KO
EN: 70
Type: Water / Fighting
Abilities: Justified
Stats: 3 / 3 / 6 / 3 / 93 || 3 / 3 / 21
Other: -10% Evasion

Birkal replaces Keldeo and orders
YellowAdminSilver orders
I ref
 
diancie.gif

Diancie @ Expert Belt

Diamond Storm | Rock Slide | Diamond Storm

If Honchkrow is under the effects of a protective / evasive move, use Stealth Rock on the first instance and Safeguard on the second. Push back actions each time.
If Honchkrow is in the evasive stage of a damaging evasive move when you would act, use Smack Down that action. Push back actions.
If Honchkrow is under the effects of Roost, use Moonblast that action. Push back actions.​
 
Silver.png

"Okay, not bad. But I don't like the situation we're in (again), so we may have to force a change in scenery.

198.png

"It is your failure to let go of the illusion of control that has set you up for disenchantment time and again. You must realize that the circumstances in which we do battle cannot be changed by mere whim, since it is they who shape and control us like pawns on a chessboard."

Silver.png

"How about switch control?"

198.png

"..."
"Aye, I'll give you that."
Steel Wing + Giga Impact - CD (Roost) - Mean Look
 
Leader YellowAdminSilver BAOO
colossoil.png

Colossoil (M) @ Rare Candy
HP: 79
EN: 78
Type: Dark / Ground
Abilities: Rebound / Guts / Pressure
Stats: 6 / 3 / 2 / 3 / 110 || 5 / 10 / 22
Other: +14% Accuracy
honchkrow.png

Honchkrow (F) @ Focus Band
HP: 99
EN: 68
Type: Dark / Flying
Abilities: Insomnia / Super Luck / Moxie
Stats: 5 / 2 / 5 / 2 / 122 || 2 / 3 / 20
Other: 1 KOC | -10% Evasion | +1 Atk[N+1] | Tailwind 3a

Challenger Birkal OOXA
diancie.png

Diancie (-) @ Expert Belt
HP: 90
EN: 100
Type: Rock / Fairy
Abilities: Clear Body
Stats: 5 / 6 / 4 / 6 / 43 || 1 / 1 / 24
Other: -10% Evasion

Man, that 4x weakness is a serious inconvenience for Diancie, especially considering how much Honchkrow did in one hit. This round was a pretty good damage race, followed up by a great Mean Look by YAS in order to get yet another round of pure matchup control.
Action 1
Diancie used Diamond Storm!

Crit (625): 9504 NO
+Def (5000): 5744 NO
(10 + 3 + 2 + 7.5 - 3) × 1.5 = 29.25 ----> 22
[22 DMG] [6 EN]

Honchkrow used Steel Wing + Giga Impact!

Crit (1250): 3758 NO
+Def (1000): 1723 NO
(21 + 7.5 - 9) × 2.25 + 2 = 45.875
[45.875 DMG] [22.8 EN]

Action 2

Honchkrow cooled down!

Diancie used Rock Slide!

Crit (625): 5014 NO
(8 + 3 + 2 + 7.5 - 3) × 1.5 = 26.25 ----> 22
[22 DMG] [5 EN]

Action 3
Honchkrow used Mean Look!

Honchkrow gives Diancie the evil eye!
[6 EN]

Diancie used Diamond Storm!

Crit (625): 8750 NO
+Def (5000): 3894 YES
(10 + 3 + 2 + 7.5 - 3) × 1.5 = 29.25 ----> 22
Diancie's Defense went up 1 stage!
[22 DMG] [6 EN]
Leader YellowAdminSilver BAOO
colossoil.png

Colossoil (M) @ Rare Candy
HP: 79
EN: 78
Type: Dark / Ground
Abilities: Rebound / Guts / Pressure
Stats: 6 / 3 / 2 / 3 / 110 || 5 / 10 / 22
Other: +14% Accuracy
honchkrow.png

Honchkrow (F) @ Focus Band
HP: 33
EN: 39
Type: Dark / Flying
Abilities: Insomnia / Super Luck / Moxie
Stats: 5 / 2 / 5 / 2 / 61 || 2 / 3 / 20
Other: 1 KOC | -10% Evasion | +1 Atk[N+1]

Challenger Birkal OOXA
diancie.png

Diancie (-) @ Expert Belt
HP: 44
EN: 83
Type: Rock / Fairy
Abilities: Clear Body
Stats: 5 / 6 / 4 / 6 / 43 || 1 / 1 / 24
Other: -10% Evasion | +1 Def | Mean Look

YellowAdminSilver orders
Birkal orders
I ref
 
First of all, my sincere apologies here. I swear I ordered in this even before going on LoA, but apparently I didn't post. It even had some nice fluff involving white rappers and shit.

*insert Colossoil sprite*
Iron Tail - Iron Tail - Earthquake
[If] a P/E move is used, use Fissure on tje first instance, Chill on the sexond and restart queue. Do not trigger consecutively
[IF] Reflect is up when you would act, use Brick Break that action instead and restart queue
[iF] a damaging Normal-type move is used [AND] in a combination, use Protect that action instead and restart queue. Do not trigger consecutively​
 
Leader YellowAdminSilver
ABOO

colossoil.png

Colossoil (M) @ Rare Candy
HP / EN: 79 / 78
Type:
Dark / Ground
Abilities: Rebound / Guts / Pressure
Stats: 6 / 3 / 2 / 3 / 110
Other: +14% Accuracy
honchkrow.png

Honchkrow (F) @ Focus Band
HP / EN: 33 / 39
Type:
Dark / Flying
Abilities: Insomnia / Super Luck / Moxie
Stats: 5 / 2 / 5 / 2 / 61 || 2 / 3 / 20
Other: 1 KOC | -10% Evasion
Challenger Birkal
OOXA

diancie.png

Diancie (-) @ Expert Belt
HP / EN:
44 / 83
Type:
Rock / Fairy
Abilities: Clear Body
Stats: 5 / 6 / 4 / 6 / 43
Other: -10% Evasion, +1 Def

Not too surprised by this round. Diancie gets a good last ditch shot in before dying, but I'm incredibly perplexed by that Diamond Storm use instead of Dazzling Gleam. C'est la vie. Let's see Birkal turn a 2v4 into a winning situation for himself.
A1
Colossoil: Iron Tail

Hit (9900): 8601 [Y]
Crit (625): 2085 [N]
[(10 + 9 - 9) × 2.25] - 2 = 20.5
[22.5 DMG] [7 EN]

Diancie: Diamond Stormm

Hit (9500): 577 [Y]
Crit (625): 3099 [N]
+Def (5000): 6208 [N]
[(10 + 3 +7.5 -4.5) ÷ 1.5] = 10.67
[10.67 DMG] [8 EN]

A2
Colossoil: Iron Tail

Hit (9900): 5013 [Y]
Crit (625): 7393 [N]
[(10 + 9 - 9) × 2.25] - 2 = 20.5
[20.5 DMG] [11 EN]

Diancie: Moonblast + Moonblast

Crit (625): 1148 [Y]
-SpA (6000): 5777 [Y]
[(22.5 + 3 + 2 + 6 - 1.5) × 1.5] = 43.5
Colossoil's Special Attack dropped sharply!
[43.5 DMG] [32.5 EN]

A3
Colossoil: Earthquake

Crit (625): 3162 [N]
[(10 + 3 + 1 + 9 - 9) × 1.5] = 21
Diancie fainted!
[21 DMG, KO] [6 EN]
Leader YellowAdminSilver
ABOO


colossoil.png

Colossoil (M) @ Rare Candy
HP / EN: 25 / 54
Type:
Dark / Ground
Abilities: Rebound / Guts / Pressure
Stats: 6 / 3 / 2 / 3 / 110
Other: +14% Accuracy, -2 SpA
honchkrow.png

Honchkrow (F) @ Focus Band
HP / EN: 33 / 39
Type:
Dark / Flying
Abilities: Insomnia / Super Luck / Moxie
Stats: 5 / 2 / 5 / 2 / 61 || 2 / 3 / 20
Other: 1 KOC | -10% Evasion
Challenger Birkal
OOXX

diancie.png

Diancie (-) @ Expert Belt
HP / EN:
KO / 42
Type:
Rock / Fairy
Abilities: Clear Body
Stats: 5 / 6 / 4 / 6 / 43
Other: -10% Evasion

Birkal replaces Diancie and orders
YellowAdminSilver orders
I ref
 
TomoF.png

Tinku @ Rare Candy

Aura Sphere | Focus Blast | Aura Sphere

If non-combo Bounce, use Hurricane that action. Push back actions.
If non-combo Dig, use Earth Power that action. Push back actions.
If non-combo Dive, use Reflect on the first instance, Stealth Rock on the second, and Roost on the third. Push back actions each time.​
 
Leader YellowAdminSilver
ABOO


colossoil.png

Colossoil (M) @ Rare Candy
HP / EN: 25 / 54
Type:
Dark / Ground
Abilities: Rebound / Guts / Pressure
Stats: 6 / 3 / 2 / 3 / 110
Other: +14% Accuracy, -2 SpA
honchkrow.png

Honchkrow (F) @ Focus Band
HP / EN: 33 / 39
Type:
Dark / Flying
Abilities: Insomnia / Super Luck / Moxie
Stats: 5 / 2 / 5 / 2 / 61
Other: 1 KOC | -10% Evasion
Challenger Birkal
OAXX

tomohawk.png

Tomohawk (F) @ Rare Candy
HP / EN:
110 / 100
Type:
Flying / Fighting
Abilities: Intimidate / Prankster / Justified
Stats: 1 / 3 / 5 / 3 / 85
Other: Fine

Classic Colossoil gameplay here. YAS manages to avoid all damage by making Birkal's Tomohawk use Reflect on all 3 actions, while he goes ahead and uses U-Turn to prepare for a switch to a better matchup. This is why we say Encore is broken ladies and gents.
Tomohawk's Intimidate!
Colossoil's Attack was permanently lowered!

ACTION ONE

Tomohawk used Reflect!
Donald Trump came by to install a wall!
-10 EN

Colossoil dove underwater! (-6 EN)

Colossoil used Dive!
Crit (625): 9435 [N]
4+4.5 - 2 = 6.5
-4 EN

ACTION TWO

Colossoil used Encore!

Tomohawk fell for the encore!
-10 EN

Tomohawk used Reflect!
smh you already have a wall, Failed!
-10 EN

ACTION THREE

Colossoil used U-Turn!

Crit (625): 7222 [N]
(3.5+4.5)/2.25 - 2 = 1.56
Colossoil is getting out of here!
-5 EN

Tomohawk used Reflect!
smh you already have a wall, Failed!
-10 EN
Leader YellowAdminSilver
BBOO


colossoil.png

Colossoil (M) @ Rare Candy
HP / EN: 25 / 29
Type:
Dark / Ground
Abilities: Rebound / Guts / Pressure
Stats: 6 / 3 / 2 / 3 / 110
Other: +14% Accuracy
honchkrow.png

Honchkrow (F) @ Focus Band
HP / EN: 33 / 39
Type:
Dark / Flying
Abilities: Insomnia / Super Luck / Moxie
Stats: 5 / 2 / 5 / 2 / 61
Other: 1 KOC | -10% Evasion
Challenger Birkal
OAXX

tomohawk.png

Tomohawk (F) @ Rare Candy
HP / EN:
102 / 70
Type:
Flying / Fighting
Abilities: Intimidate / Prankster / Justified
Stats: 1 / 3 / 5 / 3 / 85
Other: Reflect (3a)

ORDER OF OPERATIONS
YellowAdminSilver orders
Birkal orders
I ref
 
Birks I swear on my mama's name that I wanted to do this match right for you, with actual witty flavor and well-thought orders, but as you may have noticed my amount of free time these past couple weeks has been quickly eroding right alongside my sanity. Unfortunately my attention to ASB has kinda followed suit.

4AF7evG.png

Sending out Zara the Greninja @ Rare Candy!
Extrasensory - Extrasensory - Extrasensory

[IF] Tinku is under the effects of a D/E move when you would act, use Smack Down that action instead
[IF] Tailwind is used, use Snatch on the first instance
[IF] a P/E move is used, use Toxic Spikes on the first instance, Spikes on the second. Do not trigger consecutively.
 
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