DarthVader317 vs. Glacier Knight at the ASB Arena (1v1) (ref: TravelLog)

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Hey Folks! Looks like we've got another pair of trainers here ready to duke it out for guts and glory. Let's take a peek at the combatants shall we!!!

Open Challenge
1v1
2 Day DQ
1 Recover/5 Chills
Arena: The tournament arena.
i accept your challenge darth vader!
Switch= end of the world
no items
one ability


can we please get a ref?

Vader's Team!

*Pikachu [Shocker] (Male)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 104(90*1.15)(+)

EC:4/9
MC:0
DC:2/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Thundershock*
Charm*
Tail Whip*
Thunder Wave*
Sweet Kiss*
Nasty Plot*
Slam
Double Team
Electroball
Quick Attack
Thunderbolt
Agility

Charge*
ThunderPunch*
Fake Out*

Volt Change*
Thunder*
Grass Knot*



Absol [Abby] (Female)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.


Stats:

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 75

MC:0
DC:0/5

Attacks:
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Bite
Pursuit
Swords Dance

Faint Attack
Hex
Zen Headbutt

Ice Beam
Will-o-Wisp
Thunder Wave




*Embirch [DragonCannon] (Male)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 42(50-15%)(-)

EC:2/9
MC:0
DC:2/5

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Bullet Seed*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Flame Wheel*
Giga Drain*
Fire Spin*
Pound*
Energy Ball

Grasswhistle*
Psybeam*
Earth Power*

SolarBeam*
Flamethrower*
Will-o-wisp*
Sunny Day


Glacier Knight's Team:

Piloswine(*) [Truffles] (Male)

Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)


Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50


EC: 4/9
MC: 0
DC: 2/5

Attacks:
Tackle*
Odor Sleuth*
Mud Sport*
Powder Snow*
Mud-slap*
Endure*
Mud Bomb*
Icy Wind*
Blizzard
Earthquake

Curse*
Body Slam*
Icicle Spear*

Ice Beam*
Toxic*
Hail*
Dig


Well looks like we know who Glacier's using! Anyway, Vader, sent out your poke. Then Glacier gives his actions, then Vader gives actions. I then ref. Things continue from there!

PLEASE SPECIFY ABILITY ON YOUR POKES
 
haha i should have sent the ref more pokemon to be more mysterious. oh well ^^ Truffles give it your best! Your ability for this match will be snow cloak, and let's play off that! Bring down some Hail, whip up a Blizzard, and then finish with an Earthquake. if he tries to get rid of hail with sunny day, hit the Embirch with an Mud Bomb!

So,
Hail~Blizzard~Earthquake
it embirch tries to get rid of hail with sunny day then add in Mud Bomb where ever necessary (hope i phrased this right, sorry if i didn't!)
 
Okay DragonCannon, open with Will-o-Wisp to discourage any future Earthquakes. Then prepare for the next round by using Sunny Day followed by a Growth.
 

HP: 100
Energy: 100
Boosts/Drops:
Other:


VS.


HP: 110
Energy: 100
Boosts/Drops:
Other:


Round One: Begin!

Alright folks! Welcome one and all to the tournament arena where two trainers have brought their pokemon to engage in a test of skill and strategy! After a signal from the Director of Games, the battle begins! Piloswine opens by summoning a powerful Hail (10 energy, lasts 5 rounds). Wow that is some fierce hail. It looks like its even doing residual damage to the audience! In any case, Embirch fights through it and launches a Will-o-wisp (7 energy). Unfortunately, it sputters out in the hail (miss).

With things slightly in his favor, Piloswine presses the advantage by summoning a 100% accurate Blizzard (8 energy), doing reasonable damage! Tired of all this ice, Embirch decides to bring out a nice Sunny Day (10 energy, 5 rounds) which also activates his Leaf Guard ability! Well done.

Furious at being thwarted, Piloswine tosses out a grimy Mud Bomb (6 energy), which again does reasonable damage. Undeterred, Embirch decides he wants a boost before going on the offensive, and uses Growth (9 energy b/c intense sun, Atk +2, SpA +2 next round).


HP: 69
Energy: 74
Boosts/Drops: Atk +2, SpA +2 next round (-1 each round thereafter)
Other: Leaf Guard activated


VS.


HP: 110
Energy: 76
Boosts/Drops:
Other:

Intense Sun will last for 5 rounds.

Hail damage 2 per turn
Hail: 10 energy (pilo 90 energy)

Willowisp= miss, embirch, 93 energy

Blizzard deals 17 damage, 2 from hail= embirch 81 HP
Pilo 82 energy

Sunny Day= 10 energy, 5 rounds, Fire+3BP, leaf guard activated; embirch 83 energy

Mud Bomb, 6 energy, 12 damage; embirch 69 HP, piloswine 76 energy

Growth=, 9 energy, Atk+2, SpA+2; embirch 74 energy



Darth, your actions.


Note to Glacier: The wording of your substitution was very confusing, as Mud Bomb could in no way save you from him using Sunny Day. I took it to mean you wished to you Mud Bomb the action after he used Sunny Day. Please be more specific/clear in the future. If you are unsure of something, PM/VM me.
 
sorry about that! i wasn't sure how to word that correctly, but yeah i knew it wouldn't save me from the sunny day, i just thought if he used it before the blizzard the blizzard attack wouldnt work out too well so i did the mud bomb idea to help work that out. i'll be more specific next time!
 
DragonCannon, this is the first time conditions are right for you to use Solarbeam. Hopefully it works, unlike in your other battles. Follow up with another Will-o-Wisp, then Flame Wheel. If he uses Hail replace Will-o-Wisp with Sweet Scent.

Solarbeam- Will-o-Wisp/Sweet Scent if there's Hail- Flame Wheel
 
ok truffles, Dig down to not only dodge the beam but to give embirch a powerful attack, then Hail, finishing the round with another Blizzard!

Dig~Hail~Blizzard
 

HP: 69
Energy: 74
Boosts/Drops: Atk +2, SpA +2 next round (-1 each round thereafter)
Other: Leaf Guard activated


VS.


HP: 110
Energy: 76
Boosts/Drops:
Other:

Intense Sun for 4 more rounds

Round Two: Ice Age

Things are not looking promising here for Embirch, as Piloswine still has full health, but with Intense Sun out, maybe he can turn it around! To take advantage of the sun, Embirch launches an incredibly powerful Solarbeam (8 energy) at Piloswine. What!? Piloswine is gone. Where is he? Wait a minute! The ground is moving underneath Embirch! It's Piloswine! He emerges from a Dig (6 energy) and delivers a painful blow at point-blank range to Embirch.

Feeling triumphant, Piloswine decides he wants to summon some Hail (10 energy, 5 rounds), which begins dealing residual damage to Embirch. In response, Embirch emits a Sweet Scent (4 energy) to lower Piloswine's accuracy. Can Piloswine hit Embirch now?

Unfortunately, it looks like he can, and that Blizzard he just launched looked pretty painful. Embirch looks to be in bad shape, but still manages to summon the strength to use Flame Wheel (4 energy), doing respectable damage. Can he turn this match around?


HP: 32
Energy: 58
Boosts/Drops: Atk +1, SpA +1 next round (-1 each round thereafter)
Other: Leaf Guard activated


VS.


HP: 93
Energy: 52
Boosts/Drops: -1 evasion
Other:

Hail will last for 5 rounds.

Round 2
Dig (6 energy) 16 damage= piloswine 70 energy, embirch 53 HP
Solarbeam (miss), 8 energy= embirch 66 energy

Hail 10 energy (5 round) does 2 damage= Embirch 51 HP, piloswine 60 energy
Sweet scent (4 energy)= embirch 62 energy

Blizzard (8 energy), 17 damage= embirch 34 HP, piloswine 52 energy
Flame wheel (4 energy), 14 damage= piloswine 96 HP, embirch 58 energy
Hail does 2 damage= embirch 32 HP


Glacier, your actions.
 
good job Truffles! the battle might end soon but don't get cocky, anything could happen! hit him with a Blizzard, follow that up with an Ice beam,then give the ground a shake with Earthquake!

Blizzard~Ice beam~Earthquake
 
You're never going to hit anything with Solarbeam, are you :(. Alright then DragonCannon, use Giga Drain to get back some health, then use Flamethrower and Energy Ball.

Giga Drain- Flamethrower- Energy Ball
 

HP: 32
Energy: 58
Boosts/Drops: Atk +1, SpA +1 next round (-1 each round thereafter)
Other: Leaf Guard activated


VS.


HP: 93
Energy: 52
Boosts/Drops: -1 evasion
Other:


Round Three: Quake'd out

Back to the match! Piloswine starts this round by creating a massive icy Blizzard (8 energy) dealing heavy damage to Embirch. Going on the offensive however, Embirch uses his abilities to unleash a Giga Drain (12 energy), both dealing damage and healing some health. But will it be enough!?

As the hail continues to fall, Piloswine changes tactics a bit by drawing ice crystals into a sphere in front of him, gathering their energy and blasting an Ice Beam (7 energy) at Embirch, who is barely hanging on to consciousness. Embirch isn't done yet though, and he unleashes a blisteringly hot Flamethrower (7 energy), doing some damage of his own.

Unfortunately, its not enough, as Piloswine ends the match with a powerful Earthquake (8 energy).



HP: Quake'd
Energy: KO
Boosts/Drops: KO
Other: KO


VS.


HP: 59
Energy: 29
Boosts/Drops: -1 evasion
Other:


Round 3
Blizzard (18 energy), 17 damage= embirch 17 HP, piloswine 44 energy
Giga Drain (12 energy) 19 damage, heals 10HP= embirch 27 HP and 46 energy, piloswine 80 HP
Hail does 2 damage, embirch 25 HP

Ice Beam (7 energy) 15 damage= embirch 10 HP, piloswine 37 energy
Flamethrower (7 energy) 21 damage= piloswine 59 HP, embirch 37 energy
Hail does 2 damage, embirch 8 HP

Earthquake (8 energy), embirch is KOed, piloswine 29 energy


Good job to both participants!
You each get 2 TC and all pokemon get 1 EC, 2 MC, and 1 DC. Piloswine also gets a KOC.

I get 2 RC as well!
 
You did it Truffles! i'll be sure to give you an extra ear rub buddy :) good game DarthVader, your Embirch has a good move pool! haha solarbeam giga drain and flamethrower? pretty sweet if you ask me :)

and let's give a thanks to travellog, for generously reffing us! (and dealing with my confusing commands haha)
 
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