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Completed deadfox081 vs. EndQuote (2v2 Doubles): In the spider's nest

Discussion in 'ASB' started by rewindman, Jul 29, 2011.

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  1. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    EndQuote:
    Watt (open)

    [​IMG]
    Joltik: Watt (M)
    Nature: Rash: Adds * to Special Attack, subtracts * from Special Defense

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain.


    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 65

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm (DW): (Innate, Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks:

    String Shot (*)
    Leech Life (*)
    Spider Web (*)
    Thunder Wave (*)
    Screech (*)
    Fury Cutter (*)
    Electroweb (*)
    Bug Bite (*)
    Gastro Acid (*)

    Cross Poison (*)
    Disable (*)
    Rock Climb (*)

    Substitute (*)
    Light Screen (*)
    X-Scissor (*)

    and Litwick:
    Spook (open)

    [​IMG]
    Litwick(*) Spook (F)
    Nature: Modest Adds * to Special Attack, subtracts * from Attack

    Type:

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Innate, Locked) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Attacks:

    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison

    Clear Smog
    Captivate
    Endure

    Taunt
    Shadow Ball
    Flamethrower

    deadfox081:
    Chilla the Syclar (open)

    [​IMG]
    Syclar [Chilla] (F)
    Nature: Serious (No effect)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 91

    EC: 0/6
    MC: 0
    DC: 5/5

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear

    Protect
    Frost Breath
    Brick Break

    Earth Power
    Silver Wind
    Water Pulse

    Splat the Aron (open)

    [​IMG]
    Aron [Splat] (F)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal: [DW LOCKED] (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

    Attacks:
    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defence
    Roar
    Take Down

    Dig
    Rock Slide
    Hone Claws

    Head Smash
    Superpower
    Dragon Rush

    Chompa the Axew (open)
    [​IMG]
    Axew [Chompa] (M)
    Nature: Jolly (+15% Speed, -1 Special Attack, +15% Accuracy)

    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without
    losing focus.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 66 (57*1.15)

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its
    attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its
    attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for
    Nidorina/Nidoqueen).

    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack
    that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will
    not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Unnerve: [DW LOCKED] (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from
    eating a held Berry. Natural Gift may still be used.

    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe

    Dragon Claw
    X-Scissor
    Poison Jab

    Counter
    Endure
    Night Slash


    A lost trainer wanders through a strange cave. Cobwebs and cobwebs surround the walls, sparking with electricity. He eventualy spots another trainer, and the two decide to find an exit. They reach a fork in the road, and argue about which way to go. They soon realize that words won't solve this argument, but a pokemon battle just might. The trainers face each other and reach for their pokemon, but little do they know that something sinister is watching them...

    Battle Order:
    EndQuote sends out pokemon
    Deadfox sends out pokemon and orders
    Endquote orders
    I ref
  2. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    It's a citadel of spiders! Better send out Watt! (My Joltik!)

    Yes...that WAS a Pikmin reference...

    Second Edit:
    Waaaait.....this is a doubles match.
    I brought two pokemon.
    Um...go, Watt and Spook!
    Abilities: Compoundeyes and Flame Body!
  3. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Okey dokey, lets go ahead and send out a Rock Headed Splat and a Mold Breaking Chompa.

    Straight down to business too folks, you can take one one each and we will see how that goes.

    Chompa: Dual Chop (Watt) > Dragon Claw (Watt) > Dual Chop (Watt)
    IF your Dual Chop is disabled THEN use Dragon Rage on action 3

    Splat: Hone Claws > Head Smash (Spook) > Head Smash (Spook)
    IF your Head Smash is disabled THEN use Rock Slide on action 3
  4. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Right, Spook, let's cripple them! Use Will-O-Wisp on Splat, then on Chompa. If either one missed, follow up with a Will-O-Wisp on that target. If not, then use flamethrower on Splat!

    Watt, let's go on the offensive! Use Electroweb to ensnare both foes! Then Cross Poison Chompa, then use Electroweb again! Try to entangle them!
  5. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Start of Round (open)

    [​IMG]
    Joltik: Watt (M)
    HP: 90
    Energy: 100
    Status/Stats: n/a
    Other: n/a


    [​IMG]
    Litwick(*) Spook (F)
    HP: 90
    Energy: 100
    Status/Stats: n/a
    Other: n/a
    vs.
    [​IMG]
    Aron [Splat] (F)
    HP: 90
    Energy: 100
    Status/Stats: n/a
    Other: n/a

    [​IMG]
    Axew [Chompa] (M)
    HP: 90
    Energy: 100
    Status/Stats: n/a
    Other: n/a



    The match begins as Watt, Spook, Chompa and Splat are all released from their pokeballs. Chompa is the first to move and immediatelly goes for the offensive, hitting watt with a powerful Dual Chop. The little spider braces the hit and shakes it off, allowing him to fire off his own Electro Web, Shocking them both and lowering their speed!
    This gives Spook the opportunity to move, allowing her to Will-o-Wisp Splat before he has a chance to move. The mystical flames burn the aron, but he decides to increase his states with a Hone Claws to make the attack drop less noticeable.

    Watt enjoys being the first to move and utilizing the poison stored within his fangs, he unleashes a Cross Poison against Chompa! The little dragon responds with a Dragon Claw, allowing him to deal some nice damage. That is, however, before he is burned by Spook's second Will-o-Wisp, thus reducing that attack of his. Finally, Splat charges forward with an epic Headsmash, ripping out a chunk of Spook's Health.

    Watt decides to lower his opponents speed even more with an Electroweb. Chompa doesn't mind this much and merely charges forwards with another Dual Chop. Spook realizes that she has to go on the offensive sometime and unleashes a Flamethrower at Splat. Splat still pushes through it and Headsmashes spook for more massage damage.

    At the end of the round, the vibrations caused by the battling pokemon cause two Joltic to jump down from their nests. Angered, they both fire off an Electroweb at the pokemon. Chompa manages to dodge the first one, while Watt dodges the second one. The Joltic retreat to their nest, hoping that their warning will force the pokemon to cease fighting.
    Damage and Energy (open)

    Axew:
    Dual Chop: 18 Damage, 5 Energy
    Dragon Claw: 13 Damage, 5 Energy
    -2 HP (Burn)
    Dual Chop: 12 Damage, 5 Energy
    -2 HP (Burn)
    Aron:
    Hone Claws: 6 Energy
    -2 HP (Burn)
    Head Smash: 29 Damage, 8 Energy
    - 2 HP (Burn)
    Head Smash: 29 Damage, 12 Energy
    -2 HP (Burn)

    Joltic:
    Electroweb: 5 Damage (axew) 8 Damage (aron), 5 Energy
    Poison Jab: 7 Damage, 5 Energy
    Electroweb: 5 Damage (axew) 8 Damage (aron), 5 Energy

    Litwick:
    Will-o-Wisp: 6 Energy
    Will-o-Wisp: 10 Energy
    Flamethrower: 10 Damage, 6 Energy

    Joltic x 2:
    Electroweb: 5 Damage (axew), 7 Damage (litwick), 7 Damage (aron)
    Electroweb: 5 Damage (Joltik), 7 Damage (litwick), 7 Damage (aron)


    Endof Round (open)

    [​IMG]
    Joltik: Watt (M)
    HP: 42
    Energy: 85
    Status/Stats: -1 Speed
    Other: n/a


    [​IMG]
    Litwick(*) Spook (F)
    HP: 18
    Energy: 78
    Status/Stats: -2 Speed
    Other: n/a
    vs.
    [​IMG]
    Aron [Splat] (F)
    HP: 44
    Energy: 74
    Status/Stats: Burned, -4 Speed, +1 attack, +1 acc
    Other: n/a

    [​IMG]
    Axew [Chompa] (M)
    HP: 64
    Energy: 85
    Status/Stats: Burned, -3 Speed
    Other: n/a



    Battle order:
    EndQuote oraers
    Deadfox Orders
    I ref
  6. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    That could have gone better, that's for sure.
    Right, take advantage of their speed drops!
    Litwick, minimize yourself and try to hide, then flamethrower Aron twice.
    Joltik, Rock Climb right through Chompa, using your momentum to climb the web. Shake it up a lot, but try to blend in with the native Pokemon.
    I guess for the last two actions, launch yourself from the web and use Cross Poison on Chompa twice!

    In other news, I just realized Joltik and Litwick rhyme.
  7. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    You forgot Aron's remaining +1 Att and +1 Acc boosts in your round summary mate.

    Anywho, lets kick this up another gear.

    Splat: Rock Slide (Litwick) > Head Smash (Litwick) > Head Smash (Litwick)
    IF Litwick is already KOed before any of your actions then redirect to Joltik.

    Chompa: Dragon Claw (Joltik) > Dual Chop (Joltik) > Dragon Claw (Joltik)
  8. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    lol I am SOOOO dead.
  9. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Start of Round (open)

    [​IMG]
    Joltik: Watt (M)
    HP: 42
    Energy: 85
    Status/Stats: -1 Speed
    Other: n/a


    [​IMG]
    Litwick(*) Spook (F)
    HP: 18
    Energy: 78
    Status/Stats: -2 Speed
    Other: n/a
    vs.
    [​IMG]
    Aron [Splat] (F)
    HP: 44
    Energy: 74
    Status/Stats: Burned, -4 Speed, +1 attack, +1 acc
    Other: n/a

    [​IMG]
    Axew [Chompa] (M)
    HP: 64
    Energy: 85
    Status/Stats: Burned, -3 Speed
    Other: n/a

    Watt starts off the round by running up to chompa with high speed, hammering the axew with a rock climb. Chompa takes the battle and responds with a Dragon Claw against the joltik, trading blow for blow. Meanwhile, litwick decides to Minimize, increasing his evasion by two stages. Finally Splat decides to make a move and releases a powerful Rockslide. Joltik is hammered by the falling rocks, while Litwick barely manages to dodge the attack.

    The vibrations force a giant garvantulla to appear from the tops of the cave. The gigantic spider looks around at its prey and attacks decides to attack the little aron with a Signal Beam before scurrying away.

    Watt charges toward chompa with a Cross Poison. Once again, the dragon responds with a Dual Chop, dealing some nice damage again. Meanwhile, Litwik charges forward with a Flamethrower, hammering the aron. Aron charges forward again and hits with a Head Smash, or atleast he tries but misses completely.

    Watt, still enjoying being the fastest, fires off a Cross Poison one more time while chompa responds with a Dragon Claw, but misses its target!Finishing the little guy off!Litwick once again fires a Flamethrower at aron, while aron responds with another Headsmash, hammering the litwik and knocking it out.

    At the end of the round, another Joltik appears out of nowhere and fires a Signal beam at chompa before running away.
    Damage and Energy (open)

    Axew:
    Dragon Claw: 13 Damage, 5 Energy
    -2 HP (Burn)
    Dual Chop: 12 Damage, 5 Energy
    -2 HP (Burn)
    Dragon Claw: 13 Damage, 5 Energy
    -2 HP (Burn)

    Aron:
    Rock Slide: 18 Damage (Joltik), 0 Damage (Litwick), 5 Energy
    -2 HP (Burn)
    Head Smash: 0 Damage, 8 Energy
    - 2 HP (Burn)
    Head Smash: 29 Damage, 12 Energy
    -2 HP (Burn)

    Joltic:
    Rockclimb: 9 Damage, 7 Energy
    Poison Jab: 7 Damage, 5 Energy


    Litwick:
    Minimize: 12 Energy
    Flamethrower: 10 Damage, 6 Energy
    Flamethrower: 10 Damage, 6 Energy

    Galvantula: 9 Damage (aron)
    Joltic: 11 Damage, (axew)

    Endof Round (open)

    [​IMG]
    Joltik: Watt (M)
    HP: KO
    Energy: 85
    Status/Stats: -1 Speed
    Other: n/a


    [​IMG]
    Litwick(*) Spook (F)
    HP: KO
    Energy: 78
    Status/Stats: -2 Speed
    Other: n/a
    vs.
    [​IMG]
    Aron [Splat] (F)
    HP: 9
    Energy: 59
    Status/Stats: Burned, -4 Speed, +1 attack, +1 acc
    Other: n/a

    [​IMG]
    Axew [Chompa] (M)
    HP: 31
    Energy: 60
    Status/Stats: Burned, -3 Speed
    Other: n/a


    The battle comes to a close, and Chompa and Splat stand victorious. The trainers make it to the exit and go their separate ways.

    Prizes:
    deadfox081: 2 TC
    Chompa: 1 EC, 2 MC, 1 DC, 1 KO
    Splat: 1 EC, 2 MC, 1 DC, 1 KO

    EndQuote: 2 TC
    Watt: 1 EC, 2 MC, 1 DC
    Spook: 1 EC, 2 MC, 1 DC

    I get 4 RC
  10. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    "...Dragon Claw, but misses its target!Finishing the little guy off!"
    Joltik was so shaken by the near miss it died?

    lol, it doesn't really matter.
    Gg, Deadfox.
    I think I'm going to stick with Singles for awhile.
    And give Joltik some actually useful moves XD

    Thanks for reffing, rewind!
  11. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Yeah GG EQ. The minimize trolling almost worked out for you in the end.

    Thanks to you also rewindman.
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