Death To All Who Oppose
I felt like making a new team to try out in RU and after semi-logically throwing together some pokes and tweaking a few members it turned out to be one of my more successful teams. This was used on PO.
The Lead
I felt like making a new team to try out in RU and after semi-logically throwing together some pokes and tweaking a few members it turned out to be one of my more successful teams. This was used on PO.
The Lead
Golem (M) @ Leftovers
Trait: Sturdy
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Earthquake
- Rock Blast
- Sucker Punch
I never thought I would use Golem as a lead due to having two 4x weaknesses to grass and water which are very common in any tier. The weakness to fighting makes Golem seem like it isn't going to do much. Sturdy however means I can always set up Stealth Rocks at least. Earthquake for powerful stab which leaves me doing about 50% damage on Steelix. Rock Blast was on the Smogon set however I do like using it more than Stone Edge as I get many leads such as Accelgor and Butterfree who Giga Drain/ HP me taking me down to sturdy and then Rock Blast triggers the focus sash on them normally on the first hit so they don't survive with the sash. Sucker Punch is useful for when I am on sturdy and can priority things that think they have taken me out.
I never thought I would use Golem as a lead due to having two 4x weaknesses to grass and water which are very common in any tier. The weakness to fighting makes Golem seem like it isn't going to do much. Sturdy however means I can always set up Stealth Rocks at least. Earthquake for powerful stab which leaves me doing about 50% damage on Steelix. Rock Blast was on the Smogon set however I do like using it more than Stone Edge as I get many leads such as Accelgor and Butterfree who Giga Drain/ HP me taking me down to sturdy and then Rock Blast triggers the focus sash on them normally on the first hit so they don't survive with the sash. Sucker Punch is useful for when I am on sturdy and can priority things that think they have taken me out.
The (Extremely Irritating) God
Shuckle (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef 0 Spd IV
Relaxed Nature (+Def, -Spd)
- Toxic
- Power Split
- Rest
- Gyro Ball
Sometimes I annoy myself when I use this thing. It's just so good. I have never found a wall that takes attacks as well as shuckle. I use it on most RU teams I make. 252 def EV's and bold nature give me over 600 def so I can take any physical hit even from +4 absol and scyther. It is a major stalling set but that is why it's so annoying. Straight away go for the power split. I have thought of running 0 IV's in attack but seeing as his attack is only 50 anyways it would only make about 20 points difference so I have left it. Toxic wears opponents down. Rest for health regain and getting rid of status moves where people try to wear me down.. Once Power split is off many pokes only hit me for about 20 damage so it takes a lot of hits before needing to rest. Even going 5 turns isn't a problem. Gyro Ball because it needs something offensive to take out Taunt users. Aerodactyl gets hit hard even without a power split. Taunt however cripples this set which is a problem however it still just eats attacks.
Sometimes I annoy myself when I use this thing. It's just so good. I have never found a wall that takes attacks as well as shuckle. I use it on most RU teams I make. 252 def EV's and bold nature give me over 600 def so I can take any physical hit even from +4 absol and scyther. It is a major stalling set but that is why it's so annoying. Straight away go for the power split. I have thought of running 0 IV's in attack but seeing as his attack is only 50 anyways it would only make about 20 points difference so I have left it. Toxic wears opponents down. Rest for health regain and getting rid of status moves where people try to wear me down.. Once Power split is off many pokes only hit me for about 20 damage so it takes a lot of hits before needing to rest. Even going 5 turns isn't a problem. Gyro Ball because it needs something offensive to take out Taunt users. Aerodactyl gets hit hard even without a power split. Taunt however cripples this set which is a problem however it still just eats attacks.
The Bulky Destroyer
Cofagrigus (M) @ Leftovers
Trait: Mummy
EVs: 252 HP / 4 Def / 252 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Psychic
- Shadow Ball
- Rest
This set has gone from being Nasty Plot to sub and many others but I finally settled on this one. Calm Mind puts both defenses up around 350 so it becomes bulky. Then with over 400 Spatk this thing can hit hard. Psychic and Shadow ball hit most things I come across hard. Especially with the chance of Spdef drops. Rest for when I am getting low on health so I can carry on sweeping without switching out or foddering. Problems with the set are that it doesn't do nearly as well without Calm Mind. I know that might seem a stupid statement but it's special defense is very susceptible to taking lots of damage which isn't good.
This set has gone from being Nasty Plot to sub and many others but I finally settled on this one. Calm Mind puts both defenses up around 350 so it becomes bulky. Then with over 400 Spatk this thing can hit hard. Psychic and Shadow ball hit most things I come across hard. Especially with the chance of Spdef drops. Rest for when I am getting low on health so I can carry on sweeping without switching out or foddering. Problems with the set are that it doesn't do nearly as well without Calm Mind. I know that might seem a stupid statement but it's special defense is very susceptible to taking lots of damage which isn't good.
The (Slightly Less Irritating) King
Slowking (M) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 144 Def / 116 SDef
Calm Nature (+SDef, -Atk)
- Slack Off
- Scald
- Thunder Wave
- Psyshock
I tried out many special walls and tanks but this slowking works great. Slack off for regaining health. Scald and Psyshock for good stab coverage. Then T-Wave helps out many slower members of the team such as Cofagrigus and Golem. Regenerator healing a third of it's health every time I switch out comes in handy more than I thought it would as it makes it take many more hits. Not a lot to say about this set. It is weak to things like X-scissor and other super effective moves against it however most of these moves are walled by Shuckle.
I tried out many special walls and tanks but this slowking works great. Slack off for regaining health. Scald and Psyshock for good stab coverage. Then T-Wave helps out many slower members of the team such as Cofagrigus and Golem. Regenerator healing a third of it's health every time I switch out comes in handy more than I thought it would as it makes it take many more hits. Not a lot to say about this set. It is weak to things like X-scissor and other super effective moves against it however most of these moves are walled by Shuckle.
The Spinning Killer
Hitmonlee (M) @ Choice Scarf
Trait: Limber
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Hi Jump Kick
- Double-Edge
- Rapid Spin
- Blaze Kick
It has had some playing with it but it is beastly. Choice Scarf puts my speed over 400 which makes it a great revenge killer. Rapid Spin because hazards are used like crazy in RU. I am fine with leaving rocks as nothing gets hit like crazy with them but when they rack up they are dangerous. HJK sweeps through teams like crazy. Double Edge and Reckless hit just as hard. Blaze Kick was put in because I wanted something to hurt bulky grass types like eviolite tangrowth and ferroseed. Also fire type moves are very handy to have.
The Avenger
Magneton @ Choice Scarf
Trait: Sturdy
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fighting]
This is probably one of my favourite sweepers I have used. Revenge Kills/ gets hefty damage with Volt Switch. If I want to stay in and hit even harder than the Stab combo of T-Bolt and Flash Cannon Wrecks most things it comes across. HP fighting is used as steels otherwise wall this. It's a hard hitting pretty much no nonsense set.
Feedback is greatly appreciated. All alterations and edits are also very welcome.
This is probably one of my favourite sweepers I have used. Revenge Kills/ gets hefty damage with Volt Switch. If I want to stay in and hit even harder than the Stab combo of T-Bolt and Flash Cannon Wrecks most things it comes across. HP fighting is used as steels otherwise wall this. It's a hard hitting pretty much no nonsense set.
Feedback is greatly appreciated. All alterations and edits are also very welcome.