I'm relatively new to competetive battling so please help me.
Feraligatr (M) @ Mystic Water
Ability: Torrent
EVs:
Lonely nature (+Atk, -Def)
- Focus Punch
- Surf
- Outrage
- Hydro Pump
I chose Feraligatr because i have it in every game and i think it works well. these moves i chose b/c surf and hydro pump will do 1.5x more since there water, outrage b/c it's strong and focus punch b/c it does a good deal of damage depending on who i'm facing. mystic water is to power up surf and hydro pump. lonely nature b/c it has a high hp and attack.
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Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs:
Quiet nature (+SAtk, -Spd)
- Draco Meteor
- Stone Edge
- Fire Blast
- Earthquake
i chose dragonite b/c they're awesome. i chose the moves since they are all strong and can beat most leads in a few moves. i chose the life orb b/c it makes the moves 30% stronger. quiet nature b/c hp and special attack are high.
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Lucario (M) @ Fist Plate
Ability: Inner Focus
EVs:
Adamant nature (+Atk, -SAtk)
- Substitute
- Reversal
- Crunch
- Swords Dance
i chose lucario b/c it's my favorite pokemon. i chose these moves because swords dance is good for att, crunch does a good deal of damage so does reversal and substitute is a good move to hide behind. i used the fist plate to boost reversals power. and adamant nature to make special att high and hp and att pretty high too.
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Arcanine (M) @ Leftovers
Ability: Intimidate
EVs:
Impish nature (+Def, -SAtk)
- Flare Blitz
- Extremespeed
- Will-o-wisp
- Fire Blast
arcanine b/c it's pretty beast at attacks. all fire att b/c it's a fire poke and they are strong moves. will o wisp to burn and extremespeed b/c its a pretty strong first attack. impish nature b/c it raises its weak def and hp gets pretty high. leftovers to keep arcanine in for a little while longer.
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Tyranitar (M) @ Expert Belt
Ability: Sand Stream
EVs:
Hasty nature (+Spd, -Def)
- Superpower
- Crunch
- Flamethrower
- Pursuit
tyranitar because he's strong. crunch and pursuit are strong moves, flamethrower does lots of damage and superpower b/c it can score a ko on some normal pokemon. expert belt b/c if i put it against a bug or normal or something where i can get a super effective the move hit 20 % more. hasty nature so speed bullets up and i still have lots of hp.
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Scizor (M) @ Silverpowder
Ability: Swarm
EVs:
Hasty nature (+Spd, -Def)
- Swords Dance
- Bug Buzz
- Night Slash
- Toxic
scizor b/c its a good pokemon for att and speed. swords dance to get att higher. bug buzz to do damage and night slash. toxic to do contiunous damage. silverpowder to power up bug buzz even more and hasty nature b/c speed att and special def go up a lot.
Please tell me anything i need to change including if anything with my items set or moves or pokemon are illegal.
Feraligatr (M) @ Mystic Water
Ability: Torrent
EVs:
Lonely nature (+Atk, -Def)
- Focus Punch
- Surf
- Outrage
- Hydro Pump
I chose Feraligatr because i have it in every game and i think it works well. these moves i chose b/c surf and hydro pump will do 1.5x more since there water, outrage b/c it's strong and focus punch b/c it does a good deal of damage depending on who i'm facing. mystic water is to power up surf and hydro pump. lonely nature b/c it has a high hp and attack.
---
Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs:
Quiet nature (+SAtk, -Spd)
- Draco Meteor
- Stone Edge
- Fire Blast
- Earthquake
i chose dragonite b/c they're awesome. i chose the moves since they are all strong and can beat most leads in a few moves. i chose the life orb b/c it makes the moves 30% stronger. quiet nature b/c hp and special attack are high.
---
Lucario (M) @ Fist Plate
Ability: Inner Focus
EVs:
Adamant nature (+Atk, -SAtk)
- Substitute
- Reversal
- Crunch
- Swords Dance
i chose lucario b/c it's my favorite pokemon. i chose these moves because swords dance is good for att, crunch does a good deal of damage so does reversal and substitute is a good move to hide behind. i used the fist plate to boost reversals power. and adamant nature to make special att high and hp and att pretty high too.
---
Arcanine (M) @ Leftovers
Ability: Intimidate
EVs:
Impish nature (+Def, -SAtk)
- Flare Blitz
- Extremespeed
- Will-o-wisp
- Fire Blast
arcanine b/c it's pretty beast at attacks. all fire att b/c it's a fire poke and they are strong moves. will o wisp to burn and extremespeed b/c its a pretty strong first attack. impish nature b/c it raises its weak def and hp gets pretty high. leftovers to keep arcanine in for a little while longer.
---
Tyranitar (M) @ Expert Belt
Ability: Sand Stream
EVs:
Hasty nature (+Spd, -Def)
- Superpower
- Crunch
- Flamethrower
- Pursuit
tyranitar because he's strong. crunch and pursuit are strong moves, flamethrower does lots of damage and superpower b/c it can score a ko on some normal pokemon. expert belt b/c if i put it against a bug or normal or something where i can get a super effective the move hit 20 % more. hasty nature so speed bullets up and i still have lots of hp.
---
Scizor (M) @ Silverpowder
Ability: Swarm
EVs:
Hasty nature (+Spd, -Def)
- Swords Dance
- Bug Buzz
- Night Slash
- Toxic
scizor b/c its a good pokemon for att and speed. swords dance to get att higher. bug buzz to do damage and night slash. toxic to do contiunous damage. silverpowder to power up bug buzz even more and hasty nature b/c speed att and special def go up a lot.
Please tell me anything i need to change including if anything with my items set or moves or pokemon are illegal.