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"Deep inside our hearts" (#16 if anyone cares)

Discussion in 'BW Other Teams' started by NuclearMedicineT, Aug 25, 2012.

  1. NuclearMedicineT

    NuclearMedicineT

    Joined:
    Apr 21, 2012
    Messages:
    29
    [​IMG]

    Deep inside our hearts

    Hey Smogon, my name’s NuclearMedT and I’ve been playing NU since around April or something. It’s most definitely my strongest tier right now and I figured it would make sense to make my first RMT of any kind an NU team. So yeah, about the team. It has had different versions that goes way back but after it started to get outdated I decided to make a complete revamp with new sweepers and things that fits the metagame better. Right now I would consider it my best team to date. Not gonna bother with any teambuilding process because it's so long it would just get boring. But yeah, this version is based around DD Fraxure. An amazing pokemon that can sweep, break walls and with a nice amount of resistances work as a tank at times. Although it is a team based around Fraxure, this team is fairly defensive. I don’t consider any of these pokes a “glass cannon” even though they might be offensively orientated. The name of the team is a line in the lyrics from “Through the fire and the flames” by DRAGONFORCE in case you're wondering.

    This team got me to #16 under the alt “NukeIsStrong” before I started tilting and grew tired of laddering with it. Probably could go a little bit higher but yeah:
    [​IMG]
    Not very impressive at all in my opinion but some better ladderer might make top 3 or something idk. This team has been really fun to play with though so I hope you enjoy your read:

    Team Preview:

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]


    So let’s take a look:

    The assassin(ette):
    [​IMG]

    Gothitelle (F) @ Leftovers
    Trait: Shadow Tag
    EVs: 252 HP / 240 Def / 16 Spd
    Bold Nature
    - Psychic
    - Signal Beam
    - Calm Mind
    - Substitute

    I’m pretty sure you all have raged at this thing before. Apart from Fraxure this thing is the most valuable player on the team. Takes down the Regenerator core without even trying, keeps sturdy walls off the field and if your Emboar is locked into Superpower, you are in for some pain. Unless you’re familiar with Gothi you might want to know how it works. Well, basically you come in on something weakened or already weak and trap it. Then you proceed to boost as much as you can and sub to avoid status. When you’re at an acceptable amount of boosts you sub up and kill your trap. From there you just sweep as much as you can really. It’s like a Musharna that forces people to let you set up Calm Minds. If you remove any Dark type before sweeping it could result in a clean 6-0 and even if you don’t, Substitute will help you to get past them.

    The EV’s are to give this thing as much physical bulk as possible while speed creeping other Gothitelle’s which makes them much easier to deal with. Psychic is a hard hitting STAB move of course and Signal Beam allows me to get past those goddamn Dark types. I’ve had such a great experience with Gothi and I hope she will stay around on this team for a while. It is likely that she pops up to higher tiers soon though. :(

    The tank:
    [​IMG]

    Carracosta (M) @ Rocky Helmet
    Trait: Solid Rock
    EVs: 252HP / 252 Atk / 4 Def
    Adamant Nature (+Atk, -SAtk)
    - Aqua Jet
    - Stealth Rock
    - Stone Edge
    - Earthquake

    Carracosta! Costa is usually my lead as he can almost ensure SR on the field, not to forget he also beats the best spinner in the tier (Armaldo obv) so Stealth Rock is here to stay. I have plowed through my opponent’s with Carracosta alone. Thanks to a great defense stat he can function as a bird check or a physical wall, even uninvested. This allows you to invest in attack instead. And with Solid Rock, Carracosta can still take powerful attacks such as Golem’s Earthquake, Sawk’s Close Combat, Absol’s and Braviary’s Superpower and it even has a chance of surviving Cinccino’s Bullet Seed! I usually feel comfortable leaving Carracosta in to take any physical attack and surprise the opponent with a powerful attack of my own.

    STAB Aqua Jet is super strong against powerful attackers such as Zangoose, Emboar and Cinccy. Earthquake might seem a little out of place but it is necessary against Skuntank, who otherwise would have a field day on this team. It also hits Steel types for SE damage and gives me EdgeQuake coverage. Rocky Helmet over Leftovers is primarily to make Cinccino wish it never used Tail Slap, but has actually been really helpful against other things for an easier KO with Aqua Jet.

    The little terror:
    [​IMG]

    Fraxure @ Eviolite
    Trait: Mold Breaker
    EVs: 56 HP / 252 Atk / 200 Spd
    Jolly Nature
    - Dragon Dance
    - Outrage
    - Taunt
    - Low Kick

    Ok, so this thing incredible. I can't think of anything that walls this thing to 100% and with some HP investement, Eviolite and an incredibly good typing it is really easy to set up one or two Dragon Dances. The team relies pretty heavily on mister Dragon and I can’t really say it has dissapointed me, if I play like a moron the sweep might fail and I’m at a disadvantage but Gothitelle and Ditto can usually save the situation, if I succeed though I pretty much got the game in the bag. Fraxure is probably the reason this team can win most of it’s matches really.

    The Speed EVs allows it to outspeed positive natured 115s (Cinccino) after one boost. Mold Breaker Low Kick makes quick work of Bastiopass and perhaps some slow Ice Types. Taunt can easily shut down walls like Amoonguss to make them set up fodder and keep Fraxure clean of any status. +2 Outrage is super fun after any Steel types are gone and at + 2 speed it is hard to revenge too. If you play it right you can almost count on two or three kills. Since Fraxure is in the current Research Group you really should test this thing out, it’s really good.

    The scout:
    [​IMG]

    Eelektross (M) @ Choice Specs
    Trait: Levitate
    EVs: 252 SAtk / 132 HP / 124 Spd
    Modest Nature
    - U-turn
    - Giga Drain
    - Flamethrower
    - Thunderbolt

    Ok so this was the poke I started the team from. I wanted a strong special attacker covered as well as a slow Volt Switcher to scout, trap with Gothi or give Fraxure a free switch in. Eelektross does wonders on this team. Thanks to good bulk, no weakness and a low speed stat he makes the perfect slow U-turner. I use U-turn rather than Volt Switch because I don’t want to get trapped by Ground types (Golurk loves a free hit on something) and it makes my opponent think I’m physically orientated which might net a surprise kill.

    The set is rather obvious aside from U-turn, Thunderbolt is good STAB and Flamethrower + Giga Drain provides exellent coverage. Giga Drain can also restore a good amount of health which is a huge plus on a choiced set. Flamethrower hits annoying things like Klang and Amoonguss that could otherwise be problematic I guess. The EV’s make sure that you outspeed Alomomola and speed tie Golurk which is nice. Other than being a great team player Eelektross is this teams “smasher” that just hits hard without setting up to get through sturdy walls. Eel does a ton of work every game really.

    The support:
    [​IMG]

    Audino (F) @ Shed Shell
    Trait: Regenerator
    EVs: 252 HP / 4 Def / 252 SDef
    Careful Nature (+SDef, -SAtk)
    - Wish
    - Protect
    - Toxic
    - Heal Bell

    I almost always carry a dedicated special wall because I usually pick team mebers that doesn’t have enough natural bulk on the special side to check scary things like Eggy or Charizard. This team relies a lot on Wish-Passing too and Audino is in my opinion the best one in the tier bar Alomomola. Thanks to Regenerator, Audino can actually pass its Wishes unlike Lickilicky who rather use them to heal up. Toxic can stall out a lot of powerful special attackers and not immune walls. Audino is a reliable cleric as well which is SO important on this teams. I use Heal Bell like two times every game at least.

    Unfortunately this thing is 100% Taunt bait but that just means +33% health when i switch out so that has never really been a problem. When I feel that I don’t need it anymore it can give Ditto a great opportunity to sweep. Overall this thing is reliable and an amazing fallback for strong attackers. Not much more to say really.

    The secret weapon:
    [​IMG]

    Ditto @ Choice Scarf
    Trait: Imposter
    EVs: 252 HP / 252 Def / 4 SDef
    Relaxed Nature
    IVs: 0 Spd
    - Transform

    The single not 5th Gen Pokemon on this team! Ditto is amazing. I can not only revenge powerful attackers such as Gorebyss, opposing Fraxure and other set-up sweepers, I can use them back against my opponent! I don't really know why it uses -Spe but I assume it's because I need to outslow my opponent to transform or something like that. 252 Def Relaxed could help if Ditto had to take an attack for some reason but that has never happened.

    So how does it work? Imposter copies the pokemon in front of me giving Ditto the same stats (bar HP), the same moves and the same stat boosts, if they have any. With a Choice Scarf equipped Ditto is faster though and usually comes out on top 1 vs 1 and can turn in to my most dangerous sweeper. It takes care of so many threats for this team and it is HILARIOUS when my opponent has to deal with them instead of me. I have no idea why this thing isn’t seen more on the ladder.. maybe you have to experience the joy of a scarfed +2 Absol cleaning out it’s own team yourself before you realize how great it is. :D

    Threats:

    SubWisp Gardevoir - I don’t really have a direct answer to this because my entire team hates status. It will go down after some pain but it can be troublesome.

    Sub SD Kingler - The devil himself. Behind a sub it’s unrevengable by Ditto and hits like a truck. Fraxure can usually take a hit and hurt it but this thing can still blast though my team. Eel can keep some pressure on it too, but still dies to a +2 Crabhammer.

    Toxic Spikes - These are starting to get common because of the lack of Poison types. I lack a spinner and a poison type so I can get stalled pretty easily with these. Taunt+Ditto might clean them out for me once but if they stay around they are a huge problem.


    Last thoughts:

    I assume some members in this team will move up to higher tiers soon so if that happens you can run Musharna over Gothitelle and some other strong scarfer over Ditto. (Moxie Pinsir? :3)
    Any ideas will be considered and tested. This team is near retirement but I will definitely listen to all suggestions. Let's see what you guys got.

    Importable:

    Show Hide
    Eelektross (M) @ Choice Specs
    Trait: Levitate
    EVs: 252 HP / 4 Def / 252 SAtk
    Modest Nature (+SAtk, -Atk)
    - U-turn
    - Thunderbolt
    - Giga Drain
    - Flamethrower

    Carracosta (M) @ Rocky Helmet
    Trait: Solid Rock
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature (+Atk, -SAtk)
    - Stealth Rock
    - Stone Edge
    - Earthquake
    - Aqua Jet

    Gothitelle (F) @ Leftovers
    Trait: Shadow Tag
    EVs: 252 HP / 240 Def / 16 Spd
    Bold Nature (+Def, -Atk)
    - Substitute
    - Calm Mind
    - Psychic
    - Signal Beam

    Audino (F) @ Shed Shell
    Trait: Regenerator
    EVs: 252 HP / 4 Def / 252 SDef
    Careful Nature (+SDef, -SAtk)
    - Wish
    - Protect
    - Heal Bell
    - Toxic

    Fraxure (M) @ Eviolite
    Trait: Mold Breaker
    EVs: 56 HP / 252 Atk / 200 Spd
    Jolly Nature (+Spd, -SAtk)
    - Dragon Dance
    - Outrage
    - Low Kick
    - Taunt

    Ditto @ Choice Scarf
    Trait: Imposter
    EVs: 252 HP / 252 Def / 4 SDef
    Relaxed Nature (+Def, -Spd)
    - Transform
  2. WhiteDMist

    WhiteDMist PU! We don't stink though!
    is a Contributor to Smogonis a Team Rater Alumnus

    Joined:
    Apr 3, 2010
    Messages:
    1,028
    I have to say, this is a very well-thought out team! You do have a few weaknesses that even Ditto can't solve of course, but they shouldn't be crippling with some good plays.

    Unfortunately, a team that has a Psychic type Pokemon as the star set-up Poke has to watch out for opposing Dark types, Absol especially. 4 Attacks Absol is becoming more common and that means that Ditto doesn't get a +2 boost if it switches in. Still, the main problem is your opponent double switching into Absol while you switch Gothitelle in, as it forces you to predict the Pursuit/Night Slash. A simple way to fix it would be to change Gothitelle's nature to Bold. Now you always survive a Adamant Life Orb Pursuit from Absol while switching out, meaning you also can survive a Night Slash without a crit. Modest is not that necessary since you are trying to set up as many boosts as possible anyways.

    Another issue would be opposing SubCM Gothitelle. While it can't set up safely against most of your team, it can easily set up on Audino. As you already mention, Audino is Taunt bait, but it is also Substitute bait. Opposing SubCM Gothitelle can set up to +6 as well as keep a Sub up. That means Ditto can't do anything and you get swept with ease. The easiest way to fix this is to replace Leftovers on Audino with Shed Shell. While it is a painful thing to lose Leftovers, you do have Regenerator and Wish to make up for it, and you need to be able to escape Gothitelle.

    For now, I can't see too much else that you need to fix. Your team has enough offensive presence to deal with most kinds of teams, and Toxic Spikes are still pretty rare. Most Substitute set up users can be a pain to deal with, since they work around Ditto's Imposter. Weather teams, mainly Rain, can mostly be handled by Audino, Ditto, and some sacrifices; same goes for Normal spam teams, with Carracosta replacing Audino's role. Sadly, there is no realistic way to deal with this without changing your team unnecessarily so you'll just have to depends on Taunt and your own skills.

    Changes:

    Gothitelle: Bold nature>Modest nature
    Audino: Shed Shell>Leftovers


    From my simple perspective, it seems like this team has the potential to make it very high. Perhaps you should reconsider retiring it; I would love to face you myself (though I believe I have faced you a few times before). Good luck and hope I helped! :)
  3. NuclearMedicineT

    NuclearMedicineT

    Joined:
    Apr 21, 2012
    Messages:
    29
    Thanks for the rate White! Actually, the nature on Gothitelle was just a mistake, it is supposed to be Bold. Shed Shell on Audino makes sense though, I'll go ahead and use that.

    Edit: Following changes have been made:
    Gothi has the right nature.
    Audino has Shed Shell over Lefties.
  4. FLCL

    FLCL
    is a Tiering Contributoris a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis Smogon Frontier's Salon Maidenis a Past SPL Winner

    Joined:
    Mar 14, 2010
    Messages:
    2,122
    Most of your threats are Substitute users which means they will usually be getting free set-up opportunities from Audino. I suggest replacing it with Lickilicky, who can provide the same support and walling capabilities of Audino while being able to use Seismic Toss to prevent Kingler and Gardevoir from beating it handily. You'll lose Shed Shell, but Lickilicky actually beats most variants of Gothitelle by simply spamming Seismic Toss.

    Fraxure needs max Speed in order to outrun Swellow after a boost.

    Earthquake doesn't hit anything specific on Carracosta; Waterfall is a much better choice since it gives you a reliable STAB move.

    Summary of changes:

    Audino —> Lickilicky
    Max Speed on Fraxure
    Earthquake —> Waterfall on Carracosta


    Set(s) (open)
    Lickilicky @ Leftovers
    Trait: Own Tempo
    EVs: 252 HP / 4 Def / 252 SDef
    Careful Nature
    - Wish
    - Protect
    - Heal Bell
    - Seismic Toss

    Carracosta @ Rocky Helmet
    Trait: Solid Rock
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Aqua Jet
    - Stealth Rock
    - Waterfall
    - Stone Edge

    Fraxure @ Eviolite
    Trait: Mold Breaker
    EVs: 252 Atk / 252 Spd / 4 Def
    Jolly Nature
    - Outrage
    - Low Kick
    - Dragon Dance
    - Taunt
  5. lousy918

    lousy918

    Joined:
    Jun 15, 2012
    Messages:
    325
    The reason Ditto runs min. speed is to be outsped by opposing Ditto, since Transform doesn't affect opposing Ditto with Transform (iirc). That way, he will Struggle first, taking recoil first, followed by you, so you are at the advantage. Of course this scenario is ultra-rare, but the EVs don't really matter anyway. Also you may want to tweak the IVs to get a certain Hidden Power (such as Ice or Grass).
  6. NuclearMedicineT

    NuclearMedicineT

    Joined:
    Apr 21, 2012
    Messages:
    29
    With Gothitelle gone, I'll make some changes on the team.
    Musharna > Gothitelle obviously.
    Lickilicky > Audino
    Max speed on Fraxure.
    Using Waterfall on Carracosta again.

    Show Hide
    Eelektross (M) @ Choice Specs
    Trait: Levitate
    EVs: 252 SAtk / 132 HP / 124 Spd
    Modest Nature
    - U-turn
    - Giga Drain
    - Flamethrower
    - Thunderbolt

    Carracosta (M) @ Rocky Helmet
    Trait: Solid Rock
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Aqua Jet
    - Stone Edge
    - Waterfall
    - Stealth Rock

    Lickilicky (F) @ Leftovers
    Trait: Own Tempo
    EVs: 252 SDef / 252 HP / 4 Def
    Careful Nature
    - Seismic Toss
    - Wish
    - Protect
    - Heal Bell

    Fraxure (M) @ Eviolite
    Trait: Mold Breaker
    EVs: 252 Spd / 252 Atk / 4 HP
    Jolly Nature
    - Dragon Dance
    - Outrage
    - Taunt
    - Low Kick

    Musharna (F) @ Leftovers
    Trait: Synchronize
    EVs: 240 HP / 252 Def / 16 Spd
    Bold Nature
    IVs: 30 Atk / 30 Def
    - Calm Mind
    - Psychic
    - Moonlight
    - Signal Beam

    Ditto @ Choice Scarf
    Trait: Imposter
    EVs: 4 SDef / 252 HP / 252 Def
    Relaxed Nature
    IVs: 30 Atk / 30 SAtk
    - Transform
    -
    -
    -

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