I AM THE JAMAICAN BOBSLED TEAM
formerly Smog Frog
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Teambuilding Process
Teambuilding Process
So when I was building this team, I wanted to utilize bone crushing offense with cleanup mons like Mega Scizor. Nothing on this team lacks any sort of offensive presence. So heres to choosing what I chose:
Mega Scizor was chosen because of its ability to wall so much and take advantage of that by being able to set up really nicely. It has better bulk than skarmory. let that sink in for a moment. Now with that kind of bulk, it also has some scary offensive presence. 150 attack+technician makes it a true force. Not to mention, its typing leaves it with only one weakness, so it can set up on so much of the OU tier. I will admit however, even with 150 attack and technician, it is kind of weak. So, to rectify that, and take advantage of its status as a great clean up mon, I chose to utilize some of the most fearsome wall breakers in OU.
Banded Terrakion is probably one of the hardest things to switch in to. It kills what Scizor loathes, such as Mandibuzz, Zapdos, Heatran, Quagsire, and has decent type synergy with Scizor. It can switch into Fire, and Scizor can switch into Steel and (most) Ground type moves in OU. It has perfect coverage on the OU tier with 3 moves. Let that sink in. Close Combat and Stone Edge alone are only resisted by one Pokemon in the OU tier. Now, while this guy is a monster all by itself, I decided to have a wall breaking buddy with it, as to completely demolish all of Scizors counters.
Kyurem-Black is one STRONK guy. It has great mixed attacking stats, great overall coverage, and great wall breaking prowess. Since Mega Scizor hates any form of wall not weak to its moves, I have Kyurem-Black and Terrakion take care of that. The bone crushing offensive pressure formed from Kyurem-Black, Terrakion, and Mega Scizor will make any team crumble. The power is too great. The sheer power of this core alone dismantles stall. Now that I have my wallbreakng core complete, I just needed the bare necessities: Hazards and Hazard Removal.
I decided to use Heatran because it checks a lot of threats. It has great coverage in 3 moves, further allowing my team to crumble the opposing team. The crumbling is sped up, however, by the SR this guy sets. This guy also has unique defensive presence: It can check most threats by virtue of typing and the Air Balloon alone. This unique kind of pressure is the exact reason this guy is on my team.
So this guy is my anti-hazard support and also provides some serious pressure. He has the ability to clear my field of hazards, which is always nice, especially because my team has Kyurem-Black. It is also really hard to switch into for offense: Its power and coverage is too great. He also functions as my Azumarill check, which is in my opinion a must for every team. He just in general functions as a water check.
Landorus-Therian is a great momentum pick-up and scarfer. The combination of Intimidate+Speed+Power and great typing allow it to function as a pivot and revenge killer. One could call it the glue: everything else on this team barring Heatran and Mega Scizor have trouble switching in. This Pokemon solves the problem with the combination of Intimidate+U-Turn. He is one of the main reasons this team is functional.
Now that I have explained my team building process, lets get onto the actual sets.
Mega Scizor was chosen because of its ability to wall so much and take advantage of that by being able to set up really nicely. It has better bulk than skarmory. let that sink in for a moment. Now with that kind of bulk, it also has some scary offensive presence. 150 attack+technician makes it a true force. Not to mention, its typing leaves it with only one weakness, so it can set up on so much of the OU tier. I will admit however, even with 150 attack and technician, it is kind of weak. So, to rectify that, and take advantage of its status as a great clean up mon, I chose to utilize some of the most fearsome wall breakers in OU.
Banded Terrakion is probably one of the hardest things to switch in to. It kills what Scizor loathes, such as Mandibuzz, Zapdos, Heatran, Quagsire, and has decent type synergy with Scizor. It can switch into Fire, and Scizor can switch into Steel and (most) Ground type moves in OU. It has perfect coverage on the OU tier with 3 moves. Let that sink in. Close Combat and Stone Edge alone are only resisted by one Pokemon in the OU tier. Now, while this guy is a monster all by itself, I decided to have a wall breaking buddy with it, as to completely demolish all of Scizors counters.
Kyurem-Black is one STRONK guy. It has great mixed attacking stats, great overall coverage, and great wall breaking prowess. Since Mega Scizor hates any form of wall not weak to its moves, I have Kyurem-Black and Terrakion take care of that. The bone crushing offensive pressure formed from Kyurem-Black, Terrakion, and Mega Scizor will make any team crumble. The power is too great. The sheer power of this core alone dismantles stall. Now that I have my wallbreakng core complete, I just needed the bare necessities: Hazards and Hazard Removal.
I decided to use Heatran because it checks a lot of threats. It has great coverage in 3 moves, further allowing my team to crumble the opposing team. The crumbling is sped up, however, by the SR this guy sets. This guy also has unique defensive presence: It can check most threats by virtue of typing and the Air Balloon alone. This unique kind of pressure is the exact reason this guy is on my team.
So this guy is my anti-hazard support and also provides some serious pressure. He has the ability to clear my field of hazards, which is always nice, especially because my team has Kyurem-Black. It is also really hard to switch into for offense: Its power and coverage is too great. He also functions as my Azumarill check, which is in my opinion a must for every team. He just in general functions as a water check.
Landorus-Therian is a great momentum pick-up and scarfer. The combination of Intimidate+Speed+Power and great typing allow it to function as a pivot and revenge killer. One could call it the glue: everything else on this team barring Heatran and Mega Scizor have trouble switching in. This Pokemon solves the problem with the combination of Intimidate+U-Turn. He is one of the main reasons this team is functional.
Now that I have explained my team building process, lets get onto the actual sets.
BULLSHIT (Terrakion) @ Choice Band
Ability: Justified
EVs: 252 Atk / 252 Spe / 4 SDef
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Quick Attack
Ah, Terrakion. Coverage and power make this guy literally impossible to switch into unless you are a Landorus-Therian or lolGolurk. Anyways, Close Combat and Stone Edge are Terrakion staples. Earthquake is here because Aegislash is a piece of cancer that should just gtfo the OU tier. Anyways, the last slot is a bit of a toss-up: Iron Head allows it to beat all fairies, Quick Attack allows it to snipe shit, and Facade allows to to do work when burned. I prefer Quick Attack because it is priority. Let me emphasize that this guy is super hard to switch into.
KYUREMS WILD RIDE (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Mild Nature
- Outrage->Roost
- Fusion Bolt
- Ice Beam
- Earth Power
I chose a specially based mix set because of its power and coverage. The offensive pressure between this guy and Terrakion is almost unreal. Anyways, I chose Roost because it allows me to do better vs Stall(ty aim) and avoid getting worn down so much. Then, Fusion Bolt+Ice Beam are its staple coverage, and is resisted by so little. Earth Power because Heatran is a bitch and I want him gone. Anyways, the EV spread gets the jump on Adamant Excadrill which is quite an important target.
SNIP (Scizor) @ Scizorite
Ability: Light Metal-> Technician
EVs: 248 HP / 16 Atk / 116 Def / 108 SpD / 20 Spe
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
This guy takes advantage of the wreckage Terrakion and Kyurem-Black leave behind. Now, the EV spread is tailored to live benchmark hits. It avoids the 2HKO from Aegislash Shadow Ball with the SDef, and avoids the 2HKO from max attack Landorus-Therian Earthquake. The rest is dumped into attack because we want it to not hit like a pansy. Roost allows it to set up prolifically, and Bullet Punch+Knock Off allows it to hit Aegislash and clean up most offensive teams. Speed allows it to speedcreep uninvested Heatran.(ty TheEnder)
PAIN PLANE (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Thunderbolt->Roost(ty Unbirthday)
- Defog
Here is my Hazard Removal and BD Azumarill check, Latios. It hits really hard with the Draco Meteor, and Psychic>Psyshock because it doesn't break Chansey either way. Roost because it lets me check Keldeo better(thank you Unbirthday) and because Azumarill can't really set up on this team. This guy is really hard to switch into for Offense. And even if Bisharp gets a Defiant boost, I have a check for it which if it Sucker Punches, it gets a Justified boost and gains ultimate power.
TRANSVESTITE (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 32 HP / 252 SpA / 220 Spe
Timid->Modest Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Earth Power
- Will-O-Wisp
Here is Air Balloon Heatran. It is the Stealth Rock setter of choice on this team, because of its unique ability to apply offensive and defensive pressure at the same time. It has phenomenal coverage with Fire and Ground and with Will-O-Wisp(ty TheEnder), which allows it to check Mega Mawile and with its typing, it can hit Zard X up with an Earth Power. This guy is underrated af with Air Balloon, it really is a great Pokemon. On a side note, we must protect Tran's gender rights
BIG DOGE (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off->Superpower(ty Unbirthday)
Now here is the glue for my team, Landorus-Therian. It has great coverage, Intimidate, and U-Turn to enable switches into my powerhouse Pokemon. The reason I don't run Stone Edge on Heatran is because this guy checks them well enough. It also functions as a secondary check to Mega Charizard X and Mega Tyranitar. Superpower allows my team to check Gyarados better, which previously was weak to it.
Threats:
Mega Gyarados- I have to use my Landorus to check it, which can't really switch in safely.
teh imports 4 u thief fgts
BULLSHIT (Terrakion) @ Choice Band
Ability: Justified
EVs: 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Quick Attack
KYUREMS WILD RIDE (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Mild Nature
- Roost
- Fusion Bolt
- Ice Beam
- Earth Power
SNIP (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 116 Def / 108 SpD / 20 Spe
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
PAIN PLANE (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Roost
- Defog
TRANSVESTITE (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 32 HP / 252 SpA / 224 Spe
Modest Nature
IVs: 30 Atk / 30 Def
- Stealth Rock
- Fire Blast
- Earth Power
- Will-O-Wisp
BIG DOGE (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Superpower
ᶦ ˢʷᵉᵃʳ ᵗᵒ ᵍᵒᵈ ᶦᶠ ᵃᶰʸ ᵒᶠ ʸᵒᵘ ᵐᵒᵗʰᵉʳʳᶠᵘᶜᵏᵉʳˢ ᶜᵒᵖʸ ᵃᶰᵈ ᵖᵃˢᵗᵉ ᵗʰᶦˢ ʸᵒᵘ ʷᶦᶫᶫ ᵇᵉ ᶦᶰ ˢᵉʳᶦᵒᵘˢ ᵗʳᵒᵘᵇᶫᵉ
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